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Raldan posted:Yes, all unit upgrades carry over to the mercenaries. For example, our War Pigs, the marine mercenary has an additional 10 hp and stim from the upgrades we bought. That means upgraded siege breakers will be even more absurdly powerful than normal. Welp, I should've voted for shaped blast instead, but what's done is done. Let's hope you can keep your marines out of their firing range.
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# ? May 16, 2014 09:05 |
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# ? Apr 29, 2024 05:28 |
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Jade Star posted:I had a nice post about the comments on the adjunct design... but gently caress it. Not the time and place. I'll just sum it up like so - Uncanny valley. We'd all feel there was something really out of place if we heard a feminine voice, saw a feminine face, and saw a masculine/neutral body. The campaign is 26 missions long, assuming you play all the optional missions. The Haven missions give different research but grant the same unit, while the Tosh/Nova missions have the same bonus rewards but grant slightly different units. Also, Tosh only stays on the ship if you pick his mission.
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# ? May 16, 2014 09:06 |
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And guessing that it doesn't follow the old SC1 style of doing a campaign as one race before cycling you to the next. Or is that what heart of the swarm is?
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# ? May 16, 2014 09:08 |
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Synastren posted:Something like half of all people who have played SC2 have never touched multiplayer. Ladder, you mean. There's a huge amount of people who bought/play Starcraft II solely for the custom maps and the Arcade. Also, I vote Help Tosh. I personally prefer the Ghost to the Specter, but Tosh is awesome.
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# ? May 16, 2014 09:12 |
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Jade Star posted:And guessing that it doesn't follow the old SC1 style of doing a campaign as one race before cycling you to the next. Or is that what heart of the swarm is? That is what HoTS is, the zerg campaign. The next expansion "something something void" will be the Protoss one, and wrap up the storyline. Votes: Upgrades: Maelstrom Rounds, Kinetic Foam Research: Predator because I've never used them myself. Mission: Breakout, help Nova. This is one of the few things that actually changes some things in HoTS. Very minor things, but still.
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# ? May 16, 2014 09:31 |
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Breakout Tosh. Trust someone who's loyal to Mensk over someone with a sweet troll accent? No way! Hercules. Air transports open up a lot of fun options. Uh... Maelstrom Rounds. Tanks are pretty sweet.
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# ? May 16, 2014 11:07 |
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Maelstrom Rounds because if you don't upgrade tanks you're an idiot, Hercules because it's actually useful in a couple missions unlike the Predator, Purify the Colony because Protoss buddies > some losers you just met.
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# ? May 16, 2014 11:34 |
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Do Breakout and Help Tosh. Buy Maelstrom Rounds and get the Hercules.
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# ? May 16, 2014 11:37 |
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Breakout and Help Nova because I may have forgotten about her )admittedly minor) role in the story. Also she gets the better cutscene.
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# ? May 16, 2014 11:39 |
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Does anyone ever actually pick the Predator? Is it ever useful?
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# ? May 16, 2014 12:09 |
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Upgrades: Maelstrom Rounds. Research: ehhhhh... (tosses a coin) Hercules. Mission: Breakout (help Tosh) The Nova ending is kinda funny, but I think that Tosh's ending is one of the better scenes in the game. He also has a few interesting things to say about later missions.
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# ? May 16, 2014 14:41 |
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Laughing Zealot posted:Upgrades: Maelstrom Rounds. Yeah, I'm half convinced some of the people have the two scenes mixed up because A Better Tomorrow owns.
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# ? May 16, 2014 15:06 |
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Tosh is our pirate friend who helps us get the money, and snitches on the crew with his psychic power, he also has access to crazy drugs. Nova is a fast woman who just came into our life at a Vegas Casino, and wants us to give up our buddies so we can walk away with the prize. I think we know what an honorable spacecowboy would choose for! Tosh Veloxyll posted:Oh man! I forgot about the Adjutant. It's shown pilots respond better to a womans voice when using AI on board jets, so maybe a few carbon compound boob shapes helps people not feel terrible in the depth's of space while they only talk to an AI and the MULE's ceaselessly do their work. Frankly I got so tired of female computers that CABAL and the Nano suit from Crysis were a breath of fresh air.
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# ? May 16, 2014 15:22 |
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SoggyBobcat posted:Does anyone ever actually pick the Predator? Is it ever useful? Yes, because a big dropship is kinda boring but watching a mecha-kitty wiping out waves of zerglings never gets old. I found them very useful towards the end of the game, since two or three of them are an excellent rapid-response to a horde of light lights. I never did try them against Protoss zealots...something to think about. I vote we take the Predator!
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# ? May 16, 2014 15:28 |
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Oh, right, research: Herc shall have his day.
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# ? May 16, 2014 15:33 |
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Loxbourne posted:Yes, because a big dropship is kinda boring but watching a mecha-kitty wiping out waves of zerglings never gets old. I found them very useful towards the end of the game, since two or three of them are an excellent rapid-response to a horde of light lights. I never did try them against Protoss zealots...something to think about. Isn't kinda unnecessary when we already have flamebats and hellions?
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# ? May 16, 2014 16:03 |
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Poil posted:Isn't kinda unnecessary when we already have flamebats and hellions? Predators are mech units, so depending on the composition we choose for a given map, predators may be more synergetic. Hellions do not fulfill the same role as hellbats or predators; while they are fantastic at killing zerglings, they take damage like a paper bag, and their damage output is subpar. Firebats can be healed by medics or medivacs which greatly increases their durability, plus their weapons deal damage in a more localized area instead of a long, thin line. Predators are quite tanky on their own, and deal damage in a wide area... plus we might get a unit which allows us to heal mech units analogous to a medic healing biological units.
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# ? May 16, 2014 16:18 |
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Hercules! We need the hugest ships for our massive squads of enormous men so we can make the biggest drops. Maelstrom Rounds! Broken is not broken enough. Breakout! Tosh! Because his voice is much more attractive than Nova's and why are we listening to a professional spy and assassin who works for our Worst Possible Enemy Ever and then giving her anything more than a moment's doubt before laughing our asses off? She's nothing more than a cut-rate Kerrigan, and Jimmy ain't THAT shameless. Yet. Probably. Drakyn fucked around with this message at 16:32 on May 16, 2014 |
# ? May 16, 2014 16:29 |
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Hercules Maelstrom Rounds Breakout with Tosh
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# ? May 16, 2014 16:37 |
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All I really care to vote for is to Help Nova, since I helped Tosh in my own playthrough and I want to see what the other side is like.
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# ? May 16, 2014 17:39 |
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Vander posted:All I really care to vote for is to Help Nova, since I helped Tosh in my own playthrough and I want to see what the other side is like. If you go back into the Mission Archives you can play the alternate versions of the missions with options and see the cutscenes that are different.
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# ? May 16, 2014 17:45 |
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Jade Star posted:I had a nice post about the comments on the adjunct design... but gently caress it. Not the time and place. I'll just sum it up like so - Uncanny valley. We'd all feel there was something really out of place if we heard a feminine voice, saw a feminine face, and saw a masculine/neutral body. There are about 30ish missions in total. Besides the rewards, the effects of the mission choices are small and mostly amount to a different cut scenes at the beginning and end of the mission. However choosing Tosh means he stays on the ship and allows you to listen to his post mission dialog.
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# ? May 16, 2014 18:06 |
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Double Rabite posted:There are about 30ish missions in total. Besides the rewards, the effects of the mission choices are small and mostly amount to a different cut scenes at the beginning and end of the mission. However choosing Tosh means he stays on the ship and allows you to listen to his post mission dialog. This specific choice also changes a piece of dialog in HotS slightly. Green Intern posted:Nova's game was canceled, Blizzard. Stop trying to make us like her. They even made her really fuckin' good in heroes of the storm to do the same. Though amusingly one of her skins in Heroes is her as a Spectre, which looks super badass. Feinne fucked around with this message at 18:19 on May 16, 2014 |
# ? May 16, 2014 18:12 |
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Nova's game was canceled, Blizzard. Stop trying to make us like her. Breakout with Tosh.
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# ? May 16, 2014 18:17 |
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The first time I went through the game I helped Nova, because it was the obvious good guy answer. But on my second time through I helped Tosh, which causes you to have a couple of shipboard conversations that cast a considerably different light on the whole affair. In consequence, Do Breakout. Help Tosh.
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# ? May 16, 2014 19:51 |
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The Predator/Hercules upgrade choice is the worst. I've used both of them exactly once just to see what the unit quotes are. In a map I made for that very purpose.
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# ? May 16, 2014 20:16 |
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The Moebius Factor, Hercules Dropships, Twin-linked Flamethrowers, Advanced Construction
Stabbey_the_Clown fucked around with this message at 20:33 on May 16, 2014 |
# ? May 16, 2014 20:30 |
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GenHavoc posted:The first time I went through the game I helped Nova, because it was the obvious good guy answer. I though Tosh was the obvious good guy answer.
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# ? May 16, 2014 20:57 |
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Helping Tosh is the Canon answer because Jimmy's still operating in "Do whatever I have to to gently caress over Mengsk the most" mode. Even if helping Nova makes more sense.
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# ? May 16, 2014 21:20 |
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Kurieg posted:Helping Tosh is the Canon answer because Jimmy's still operating in "Do whatever I have to to gently caress over Mengsk the most" mode. Even if helping Nova makes more sense. It makes more sense if you assume that a covert operative under the employ of your enemy isn't lying to you. So it doesn't make sense.
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# ? May 16, 2014 21:21 |
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It's kind of ambiguous because on one hand Tosh wants to break a bunch of crazies out of prison and re-arm them, on the other hand there are also a bunch of political prisoners and such in New Folsom that we also rescue by breaking Tosh's friends out. And yes it makes absolute zero sense for Raynor to side with Nova given she doesn't even pretend she's not working for Mengsk. I think this choice would have been more compelling if Nova was more obviously in this for personal reasons and wasn't really working for anyone anymore, because then they could have had her come aboard the Hyperion for the rest of the campaign and make up for all the awesome dialog we miss if we lose Tosh. Feinne fucked around with this message at 21:26 on May 16, 2014 |
# ? May 16, 2014 21:23 |
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apostateCourier posted:It makes more sense if you assume that a covert operative under the employ of your enemy isn't lying to you. You have officially now put more thought into the story than Blizzard has.
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# ? May 16, 2014 21:28 |
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GenHavoc posted:The first time I went through the game I helped Nova, because it was the obvious good guy answer. But on my second time through I helped Tosh, which causes you to have a couple of shipboard conversations that cast a considerably different light on the whole affair. I'm pretty sure any time you make a choice between two missions, it retroactively makes the decision Jim made become the right one.
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# ? May 16, 2014 21:31 |
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Here are all the Diamondback quotes, I do laugh that he is an armless dude. Makes more sense that the Marines are just waking up a machine. https://www.youtube.com/watch?v=bmhi9iX4uV8
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# ? May 16, 2014 21:45 |
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Spudd posted:Here are all the Diamondback quotes, I do laugh that he is an armless dude. Makes more sense that the Marines are just waking up a machine. Is he supposed to have no arms, or are they just not modelled because they don't show up on his in game portrait?
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# ? May 16, 2014 22:28 |
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Feinne posted:If you go back into the Mission Archives you can play the alternate versions of the missions with options and see the cutscenes that are different. On that note: I change my vote to: show off Nova's side but clear it with Tosh first. Tosh still a bro, Nova can go to hell.
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# ? May 16, 2014 22:28 |
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ponzicar posted:Is he supposed to have no arms, or are they just not modelled because they don't show up on his in game portrait? They aren't modeled because you're not meant to see them. Still funny though.
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# ? May 16, 2014 22:31 |
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Side with Tosh and pick the Hercules dropship.
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# ? May 17, 2014 01:06 |
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Tosh really doesn't do a good job of arguing for why you should trust him. "Hey, Spectres are mass murdering psychopaths and Tosh wants to drug them up so they're crazy and better at murder." "Yeah, but, they'll be mass murdering crazed psychopaths on drugs fighting for you! (you being a guy who is generally anti-mass-murder)" Even if you assume Nova is probably bullshitting you, siding with Tosh still doesn't seem like a smart or moral choice, based on that bit of introductory dialog. Anyways, no mission preference, but I vote for Predators and saving our minerals. The former because I've never seen them used and used well before, the latter because I want to see some of the later units get their upgrades.
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# ? May 17, 2014 05:26 |
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# ? Apr 29, 2024 05:28 |
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Penakoto posted:Tosh really doesn't do a good job of arguing for why you should trust him. Yeah, but look at your source. Secret Black Ops Assassin for your sworn enemy comes in and bad mouths your Ultra Secret Black Ops team mate and his Ultra Secret Black Ops friends who are stuck in what has been described as a political prison. No matter how vague and creepy Tosh is on the subject, he's clearly the one in the right on this one Also, Herc. Dropping a poo poo ton of mechs on an enemy's head will never not be funny
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# ? May 17, 2014 07:13 |