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Raygereio
Nov 12, 2012

Disco Infiva posted:

I can't remember right now, but why wasn't Arl Eamon at Ostagar? Coincidence? :tinfoil:
Cailan seems to have refused his help. There's a conversation between Duncan and Cailan as you arrive at Ostagar where Duncan brings a reminder from Eamon that Redcliff's forces could be at Ostagar in less then a week.
Cailan responded with "Eamon just wants in on the glory" and then proceeds to pout that they've won several skirmishes already and that he's worried that this isn't a blight and that he isn't going to get his glorious battle.

Also at some point between Duncan's last visit to Redcliff and him arriving at Ostagar, Eamon was poisoned by idiot extraordinaire Jowan on orders from Loghain.

Raygereio fucked around with this message at 09:49 on May 29, 2014

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CottonWolf
Jul 20, 2012

Good ideas generator

pentyne posted:

Cailan is a manchild who's father was a notorious poonhound and would rather have a grand adventure then rule, and passed said cavalier attitude onto his son. Anora also more or less ran the kingdom for Cailan, and would rather rule in her name then from the shadows including allowing her father to die, so I don't know where you're getting "daddy's girl" from.

Also, Anora wasn't that much older then Cailan, like maybe 2-3 years, not 10-15 like you're implying. Plus, the whole Calian/Celene thing was being pushed forward by Arl Eamon who didn't like Loghain (a commoner) having any sort of influence in the royal court.

Which actually implies that it might be Cailan who couldn't have kids rather an Anora, as his father clearly wasn't the most virile. There should have been many more bastard brothers running around than there were if he was fully functional.

The Dog Patch
May 24, 2014

Some Things Just need some chaos to keep it exciting

Disco Infiva posted:

I can't remember right now, but why wasn't Arl Eamon at Ostagar? Coincidence? :tinfoil:

He was poisoned but I took it as eamon was a very honorable guy not someone who was out to take power.

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


But wasn't Eamon poisoned after Ostagar? Jowan escaped during the mage origin, and while all origins happened before Ostagar (obviously), I don't think that Loghain has enough time to capture/find him and use him to poison somebody while he's leading an army at Ostagar because Cailan was trying to be a heroic dumbass.

Anyway, thanks for the responses guys, even though I was asking jokingly..or was I? :tinfoil:

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
I think that Eamon, Cailan, Anora, and Loghain are all varying degrees of untrustworthy and treacherous. Eamon seems rock solid because during the story, he knows you need him and his army, and your plot-critical companion thinks he can do no wrong.

Strenuous Manflurry
Sep 5, 2006

THE END

Disco Infiva posted:

But wasn't Eamon poisoned after Ostagar? Jowan escaped during the mage origin, and while all origins happened before Ostagar (obviously), I don't think that Loghain has enough time to capture/find him and use him to poison somebody while he's leading an army at Ostagar because Cailan was trying to be a heroic dumbass.

Time's a bit nebulous, but yeah, that would be the most likely scenario. By the time you get to Redcliffe they note the undead have only been skulking about a few days, and the undead showed up like immediately after Eamon got poisoned.

Come to think of it, every major hub in the game is like "this JUST happened" the moment you get to site. Werewolves had just attached the Dalish, Circle had just revolted, the dwarven king had just died.

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

Strenuous Manflurry posted:

Time's a bit nebulous, but yeah, that would be the most likely scenario. By the time you get to Redcliffe they note the undead have only been skulking about a few days, and the undead showed up like immediately after Eamon got poisoned.

Come to think of it, every major hub in the game is like "this JUST happened" the moment you get to site. Werewolves had just attached the Dalish, Circle had just revolted, the dwarven king had just died.

And yet Wynne can tell you that it's been "almost a year" since your origin after a few conversations. Origin's timing is all kinds of screwed up. Don't bother trying to make sense of it.

Just assume that everything happened in about a year, give or take. Trying to figure out anything more specific is futile.

Renditious
Sep 25, 2012

Geostomp posted:

And yet Wynne can tell you that it's been "almost a year" since your origin after a few conversations. Origin's timing is all kinds of screwed up. Don't bother trying to make sense of it.

Just assume that everything happened in about a year, give or take. Trying to figure out anything more specific is futile.

To be fair, you apparently weren't supposed to exhaust the dialogue trees in one session but over multiple trips to camp, which in turn would be between the various hubs which would each imply a large amount of travel time in between them.

Of course, that indicates that Bioware has no understanding of how the average RPG player would approach their conversation system. Did they actually expect, when presented a list of conversation avenues, that players would simply pick one and then leave for the next destination?

KittyEmpress
Dec 30, 2012

Jam Buddies

Eamon isn't really a bad guy. If you decide to not be chancellor, he takes up the position and is noted as being a very good leader. Then he abdicates his claim to the Arling of Redcliffe to his brother Teagen, because the common people remember when Teagen took up arms and protected everyone, and he was quite happy to do so at that.

If you kill Conner, it's even noted that he has a daughter who turns out to also be magic, but that he 'uses his connection to visit very often, and makes sure she knows she's loved, regardless'.


Eamon's a pretty cool dude in a land of fantasy racists and poo poo.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Renditious posted:

To be fair, you apparently weren't supposed to exhaust the dialogue trees in one session but over multiple trips to camp, which in turn would be between the various hubs which would each imply a large amount of travel time in between them.

Of course, that indicates that Bioware has no understanding of how the average RPG player would approach their conversation system. Did they actually expect, when presented a list of conversation avenues, that players would simply pick one and then leave for the next destination?

That was a huge problem with DA:O's conversation and affection system. There were tangible gameplay benefits for having your party like you, meaning that conversations could be "optimized." And if you give a typical RPG player a system that can be optimized they will optimize it and never explore any other options because doing so makes you objectively weaker.

etjester
Jul 14, 2008

[insert text here]

Fojar38 posted:

That was a huge problem with DA:O's conversation and affection system. There were tangible gameplay benefits for having your party like you, meaning that conversations could be "optimized." And if you give a typical RPG player a system that can be optimized they will optimize it and never explore any other options because doing so makes you objectively weaker.

It's even easier to do so nowadays, since the approval change for every single dialogue option in the game is on the wikia.

CAPT. Rainbowbeard
Apr 5, 2012

My incredible goodposting transcends time and space but still it cannot transform the xbone into a good console.
Lipstick Apathy

Fojar38 posted:

That was a huge problem with DA:O's conversation and affection system. There were tangible gameplay benefits for having your party like you, meaning that conversations could be "optimized." And if you give a typical RPG player a system that can be optimized they will optimize it and never explore any other options because doing so makes you objectively weaker.

Well, they're doing it wrong. RPGs are all about the feels, man. The feels.

Strategic Tea
Sep 1, 2012

It's kind of annoying that there's so much that games can't do because everything must be balanced around people going beep boop max grognard efficiency.

CottonWolf
Jul 20, 2012

Good ideas generator

Strategic Tea posted:

It's kind of annoying that there's so much that games can't do because everything must be balanced around people going beep boop max grognard efficiency.

It's not that you can't do it. It's like anything, if the incentives actually work to stop you doing it, no-one ever will. Build a bad system, it won't work in desirable ways. DA2 was a step in the right direction, but it could easily be improved further.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

CottonWolf posted:

It's not that you can't do it. It's like anything, if the incentives actually work to stop you doing it, no-one ever will. Build a bad system, it won't work in desirable ways. DA2 was a step in the right direction, but it could easily be improved further.

DA2's problem was that it put your personal opinion of the character on the same scale as whether or not you agreed with them politically. It's been a while since I played, but if you were nice to Merrill about things in general but disagreed with her about her interest in the occult (which is a perfectly legitimate set of positions to take), you'd find yourself hovering around the middle of the approval bar. There should be a different set of consequences for doing that.

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

Strategic Tea posted:

It's kind of annoying that there's so much that games can't do because everything must be balanced around people going beep boop max grognard efficiency.

It'd be so much easier if the developers just gave you some better pacing for the companion quests or at least removed the little slider under them. Strangely, Mass Effect actually does do its party's development better since you don't have to go out of your way to keep everyone happy or consistently antagonize them in just the right way for the proper bonuses. Less pressure to build "relationships" with your crew actually adds more incentive to do so at your own pace.


CAPT. Rainbowbeard posted:

Well, they're doing it wrong. RPGs are all about the feels, man. The feels.

That is incentive for some, but just getting to those scenes requires you to build up support by picking the proper responses a quickly as possible or suffering for it. If you don't make everyone like you and continuously rotate out your party combinations at basically random intervals to do so, you can easily be blindsided when you get to scenes where the party member can betray you without warning like Zevran. If they were paced better, it wouldn't be such an issue.

Pattonesque posted:

DA2's problem was that it put your personal opinion of the character on the same scale as whether or not you agreed with them politically. It's been a while since I played, but if you were nice to Merrill about things in general but disagreed with her about her interest in the occult (which is a perfectly legitimate set of positions to take), you'd find yourself hovering around the middle of the approval bar. There should be a different set of consequences for doing that.

That bugged me too. Either you agreed with whatever extreme political view your group of jerks spewed, or you had to agree with the exact opposite. No inbetween or separating the components of the issue or admitting that your party had a point, but was too extreme. Either you were with them or against them, just like everyone else in Crazytown.

They need to add in a general Influence stat and reduce friend/rival to plain flavor. That way you could stay someone they respected without having to go out of your way to consistently agree or disagree with every little thing.

Geostomp fucked around with this message at 17:19 on May 30, 2014

Captain Mog
Jun 17, 2011
Reading this thread makes me feel like I'm the only person in existence who actually really enjoyed both Dragon Age games and am still looking forward to the third.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Captain Mog posted:

Reading this thread makes me feel like I'm the only person in existence who actually really enjoyed both Dragon Age games and am still looking forward to the third.

Well you might be the only one in the thread cause most goons hated 2 :v:

I think I finally ended at the position that while it's not terrible (I gave it two playthroughs and had an... okay time) it's definitely unfinished and ridiculously pretentious. It does a lot of goofy poo poo while trying to take itself seriously and that just creates mood whiplash.

Also it was overhyped but that's the fault of PR people, not game designers.

Super No Vacancy
Jul 26, 2012

I either said this before or read it before but Dragon Age 2 is the worst game you'll ever bother to finish

Captain Mog
Jun 17, 2011

Shugojin posted:

Well you might be the only one in the thread cause most goons hated 2 :v:

I think I finally ended at the position that while it's not terrible (I gave it two playthroughs and had an... okay time) it's definitely unfinished and ridiculously pretentious. It does a lot of goofy poo poo while trying to take itself seriously and that just creates mood whiplash.

Also it was overhyped but that's the fault of PR people, not game designers.

Maybe it's just me, but I thought both were fairly well-done and "fun" (for lack of a better word). Not perfect by any means, but I enjoyed the story, the combat, the characters, and the choice dynamic almost across the board in both games. Of course, there were flaws: namely, DA:2 felt extremely confined and the dungeons were horrid, but I liked the rest of the game enough to make up for it. DA:O was a bit logically spotty in certain areas (I have no clue how the hell Ferelden even functioned before the MC & Alistair came along to save the day) and the combat was too hectic at times, but again, I liked the rest of the game decent enough for the flaws to escape my notice.

Is it the best fantasy RPG series ever made? Nah, especially when compared to TES which is like the LOTR of gaming. Is it a good fantasy RPG series? Definitely. And DA:3 will be a day one purchase for me not even gonna lie.

CAPT. Rainbowbeard
Apr 5, 2012

My incredible goodposting transcends time and space but still it cannot transform the xbone into a good console.
Lipstick Apathy
How do you play a game where these is no choice and/or rewards? Act like a game where these systems are in place, and be pleasantly surprised either way when things happen because of things you did.

You can sperg out on later playthtoughs. Just enjoy yourself the first time through. "Gimping" yourself is something only bad players do, and you're a good player, aren't you?:v:

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

epitasis posted:

I either said this before or read it before but Dragon Age 2 is the worst game you'll ever bother to finish

That's a good way to put it. haha.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

epitasis posted:

I either said this before or read it before but Dragon Age 2 is the worst game you'll ever bother to finish

As someone who finished the game, I think this is a fair assessment.

Zhentar
Sep 28, 2003

Brilliant Master Genius

Captain Mog posted:

Reading this thread makes me feel like I'm the only person in existence who actually really enjoyed both Dragon Age games and am still looking forward to the third.

I enjoyed both. My wife loved both to the point that she pre-ordered the Inquisitor's Edition.

ElrondHubbard
Sep 14, 2007

Both games are good. DA1 is a decent fantasy romp. DA2 is a great piece of schlock just ripe for picking apart.

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME
I finished Origins twice because I had a good time. I tried out DA2 up until act 2 but it didn't pull me in enough to buy it. Inquisition looks like it will be cool though, so I'm looking forward to it. Maybe not a preorder, but if this thread says it's good then I might grab it soon after release day.

Compendium
Jun 18, 2013

M-E-J-E-D
I finished Origins and have other playthroughs I want to complete so I can get some variations of endings; it's pretty much one of my favorite games. DA2 is weird because from afar, I like most of the characters (except what they did to Anders and Justice), but I could not for the life of me actually want to play it once I tried it out. After watching my friend play Mark of the Assassin, it pretty much turned me off to the game.

The only thing I can say is that at least I got DA2 cheap in a bundle with the Ultimate Edition of Origins.

Mr. Baps
Apr 16, 2008

Yo ho?

epitasis posted:

I either said this before or read it before but Dragon Age 2 is the worst game you'll ever bother to finish

I personally lost interest after the Qunari section of the game and never finished it, but yeah that sounds about right. It does (or in my case almost does) juuuust enough with the combat and plot to keep it going. The writing and characters were enough to put me off of it in the end, though. I know it's been said a million times but it's almost impressive how thoroughly lovely a collection of party members they made. Never before has a game had such an unflinchingly terrible group of characters that you're supposed to like.

edit: Varric is kinda okay and I actually liked Aveline, though :shobon:

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Captain Mog posted:

Reading this thread makes me feel like I'm the only person in existence who actually really enjoyed both Dragon Age games and am still looking forward to the third.

It's definitely not just you. There's just a very vocal group of goons who think DA2 is literally Satan and shout down any attempt to discuss the game rationally, which leads to most people except me and Pick from not even bothering to engage with the topic.

Most forums other than this one aren't nearly as down on 2.

MiddleOne
Feb 17, 2011

Captain Oblivious posted:

It's definitely not just you. There's just a very vocal group of goons who think DA2 is literally Satan and shout down any attempt to discuss the game rationally, which leads to most people except me and Pick from not even bothering to engage with the topic.

Most forums other than this one aren't nearly as down on 2.

More like there's a small very vocal group that despite the bland gameplay, awful characters and non-existent story somehow absolutely adore the game.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

Captain Mog posted:

Reading this thread makes me feel like I'm the only person in existence who actually really enjoyed both Dragon Age games and am still looking forward to the third.

Since so much time in both games is spent in combat, the better combat of DA2 means it's not nearly as bad as the detractors make it out to be. Both games were fun to play through, don't let others scare you off. I'm looking forward to Inquisition as well, it seems quite promising from what we learned till now.

Mr. Baps
Apr 16, 2008

Yo ho?

Torrannor posted:

Since so much time in both games is spent in combat, the better combat of DA2 means it's not nearly as bad as the detractors make it out to be. Both games were fun to play through, don't let others scare you off. I'm looking forward to Inquisition as well, it seems quite promising from what we learned till now.

The combat in DA2 is only better until you start to notice how boring the encounter and enemy design are, though. The combat, while mechanically fine, ended up being a tedious slog every single time because they didn't do anything interesting with it and padded it out with seemingly endless waves of magically-appearing trash enemies.

Tirranek
Feb 13, 2014

Xoidanor posted:

More like there's a small very vocal group that despite the bland gameplay, awful characters and non-existent story somehow absolutely adore the game.

I thought having a story centred around a single family during an extended period of time was a pretty cool concept, at least it wasn't 'Save the wooooooorld' again. It just completely fell apart by act 3 and that ending was stupid for so many reasons. Also, yes, the encounters were pretty terrible even if the systems themselves were a step up from Origins.

Mr. Baps
Apr 16, 2008

Yo ho?

Tirranek posted:

I thought having a story centred around a single family during an extended period of time was a pretty cool concept, at least it wasn't 'Save the wooooooorld' again. It just completely fell apart by act 3 and that ending was stupid for so many reasons. Also, yes, the encounters were pretty terrible even if the systems themselves were a step up from Origins.

Yeah, I think part of the reason that people are so vocal about DA2 (myself included, apparently) is that there was clearly potential there. Much more disappointing that way.

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum
Just because I hated DA2, both because I found it fundamentally flawed and lacking content on Steam PC, doesn't mean I still don't want Inquisition to actually try and surprise me by being good. However, I want more evidence from Bioware that its actually trying to better itself with this game. Joking about what I didn't like and talking about how it can further incorporate history, the best writer, into their world is the only thing I can do while waiting for E3 or more info other than Yes, I can pre-order this game.

I mean this little tid-bit about Breaches is interesting because right now its just pure lore. The idea that the Veil is everywhere and a breach can occur anywhere is compelling, but I'd like to know how this takes effect in game. What would larger breaches look like outside outside of there being way too many demons around? Can the terrain, flora and fauna be altered by the Fade? Will sealing them away just be an uneventful boss fight and a wave of my green glowy hand or will they be a little more varied? I've been disappointed by Elder Scrolls games not living up to their lore before, but I just want some effort on their part.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

Xoidanor posted:

More like there's a small very vocal group that despite the bland gameplay, awful characters and non-existent story somehow absolutely adore the game.

This is the mindset of the detractors, it really pisses me off. Thinking the game was enjoyable = adores the game. The game had it's flaws, quite many even, and it definitely went downhill in the third act. That doesn't mean you can't enjoy it. And if the gameplay of DA2 was bland, what about the much more boring combat in Origins? Besides, nobody in their right mind would call the Arishok, Aveline or Varric "awful characters".

Mr. Baps
Apr 16, 2008

Yo ho?

Torrannor posted:

This is the mindset of the detractors, it really pisses me off. Thinking the game was enjoyable = adores the game. The game had it's flaws, quite many even, and it definitely went downhill in the third act. That doesn't mean you can't enjoy it. And if the gameplay of DA2 was bland, what about the much more boring combat in Origins? Besides, nobody in their right mind would call the Arishok, Aveline or Varric "awful characters".

I bet those are the only three examples of decent characters you can give, though. Maybe you could make an argument for the drunkard uncle too. As for DAO's combat, it had actual depth to it, was used well (more often than not, anyway), and also got some bonus points among fans for being kind of like the Infinity Engine games. DA2's combat was mechanically sound but got put to incredibly tedious use.

Raygereio
Nov 12, 2012

Walrus Pete posted:

As for DAO's combat, it had actual depth to it
I'm curious: what sort of depth was there to DA:O's combat mechanics?

Mr. Baps
Apr 16, 2008

Yo ho?

Raygereio posted:

I'm curious: what sort of depth was there to DA:O's combat mechanics?

Threat/aggro management mattered, crowd control was very important, and using debuffs on strong enemies actually made a noticeable difference. Off the top of my head.

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Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

Walrus Pete posted:

DA2's combat was mechanically sound but got put to incredibly tedious use.

My favorite part was the console release where they just forgot to include auto-attack so every fight was essentially a far more tedious, rigid version of Dynasty Warriors.

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