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I watched this at my local. I would say they were weirded out by my random laughter, but they are used to me by now.
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# ? Jul 8, 2014 20:39 |
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# ? May 7, 2024 07:22 |
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Aurora posted:I hope Rockmeats eventually learns the virtue of rolling actual dice for stealth. That's fixed in... I think the episode after this one?
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# ? Jul 8, 2014 21:49 |
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cobalt impurity posted:Audio levels are poifikt. I appreciate the Bionic Commando and Kirby remixes as a soundtrack.
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# ? Jul 8, 2014 23:42 |
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Rockmeats is the best mediator. I'm imagining Palla trying to be evil. She stomps on a flowerbed, tears well in her eyes and she whispers "This is not justice..."
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# ? Jul 9, 2014 00:39 |
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[4:32:31 PM] Gharbad!: Will someone draw me a picture of Rockmeats on a clocktower while the guards try to get him down and Palla runs interference? tia edit: removed chat log
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# ? Jul 9, 2014 00:54 |
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General Ironicus posted:Well if you're looking for something a little less mountainous that has the advantages of greater experience and being ongoing there's this too. wokow6 posted:I'll check that out sometime, but I think I'm gonna continue with the 4e crew for now. I've already become invested in this group of adventurers. Solution: listen to both at once and discover the hidden Satanic messages encoded within.
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# ? Jul 9, 2014 01:13 |
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Syrg is Dead
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# ? Jul 9, 2014 01:13 |
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Aurora posted:Syrg is Dead Is this a joke or is he actually dead?
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# ? Jul 9, 2014 02:01 |
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He quit drinking and lost the ability to improvise
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# ? Jul 9, 2014 02:04 |
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All I'm sayin' is that he's barefoot on the album cover.
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# ? Jul 9, 2014 02:05 |
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MonsterEnvy posted:Is this a joke or is he actually dead? A burrito too far.
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# ? Jul 9, 2014 02:05 |
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I think Rockmeats is my favorite, so far. Him and the tiny, deep-voiced bunny.
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# ? Jul 9, 2014 03:21 |
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Aurora posted:Syrg is Dead Long Live the Syrg
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# ? Jul 9, 2014 03:39 |
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Night10194 posted:I think Rockmeats is my favorite, so far. Him and the tiny, deep-voiced bunny.
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# ? Jul 9, 2014 04:09 |
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Why is Plasmaman called Ikks now? Unless they are different people that just happen to have the same voice.
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# ? Jul 9, 2014 04:24 |
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People sometimes change the names they go by. It happens. Don't worry about it.
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# ? Jul 9, 2014 04:28 |
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Mighty Dicktron posted:People sometimes change the names they go by. It happens. Don't worry about it. True. For example, I am the Cumburglar. People grow up, and change their childhood names.
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# ? Jul 9, 2014 07:38 |
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Thesaya posted:I watched this at my local. I would say they were weirded out by my random laughter, but they are used to me by now. I constantly listen to comedy podcasts with headphones on. Laughing randomly in public is terrible. You'd think people would see the headphones and just assume "Oh he's listening to a funny thing" but you still feel like a crazy person.
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# ? Jul 9, 2014 18:16 |
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MonsterEnvy posted:Is this a joke or is he actually dead? Syrg decided to make an LP of that one Family Guy game with time travel or whatever. No one's heard from him since.
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# ? Jul 9, 2014 23:58 |
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Guys, guys. Syrg is fine. He's just working long hours at a job where he failed to notice a coworker beside him being robbed at gun point, okay so maybe not FINE but alive. Now that's enough of that back to arguing about wizards vs. martial characters.
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# ? Jul 10, 2014 02:36 |
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The important thing is that martial characters are literally useless.
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# ? Jul 10, 2014 03:11 |
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Honestly they both seem to be good in 5e. Also I just played and died in my first session of D&D 5e. I was playing a fighter with his main flaw being a massive fear of bugbears. The first boss of the starter set happens to be a Bugbear so I made very stupid in character decisions when we fought him. After two goblins got some lucky shots and put me at 1 hp from their arrows and the rest of the party and me were in front of the Bugbear I decided that the best plan on my turn was to run away like a bitch and also not bother with the disengage action to save off the AoO reasoning that my character would be too scared to think things through like that. Bugbear hit me and did max damage. Having only 1 hit point left I was quite dead. Despite this I had a lot of fun.
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# ? Jul 10, 2014 03:15 |
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See? Fighters suck, Q.E.D. Thanks for proving my point MonsterEnvy
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# ? Jul 10, 2014 03:28 |
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Gharbad the Weak posted:See? Fighters suck, Q.E.D. Thanks for proving my point MonsterEnvy Well I took the arrow shots for one of the Wizards. (As he would have shot the Wizard had I not been in the way.) Along with the fact I died purely to stupidity on my end. I don't even know why I am justifying my fighter to you I know you are at least partly joking.
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# ? Jul 10, 2014 03:48 |
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WolfShirt posted:This is what's bothering me about the system currently. In 4e, even before the metric fuckload of add-on material was released, you could mix and match feats with classes and powers and magic armor effects to produce something pretty unique and cool. That's one of my favourite things about 4e. Between class features, feats, equipment and whatnot you can create some pretty magical things. By the time my rogue reached Paragon tier, he was adding 8+2d6 damage to every attack he made and it was wonderful.
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# ? Jul 10, 2014 04:17 |
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Wizards have a mechanic where they can cast certain utility spells without expending spell slots because obviously they don't have enough spells per day, right? Seriously considering making a wizard who just doesn't use spell slots and instead relies solely on Cantrips and Rituals. Might make for a fun gimmick for a session or two, and it'll make the fighter feel useful.
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# ? Jul 10, 2014 04:30 |
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Nihilarian posted:Seriously considering making a wizard who just doesn't use spell slots and instead relies solely on Cantrips and Rituals. Might make for a fun gimmick for a session or two, and it'll make the fighter feel useful. So basically you wanna make Tuxedo Mask in D&D Next.
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# ? Jul 10, 2014 05:00 |
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Nihilarian posted:Wizards have a mechanic where they can cast certain utility spells without expending spell slots because obviously they don't have enough spells per day, right? There are currently only 3 rituals in the game the Wizard can use. They are Detect Magic, Identify and Comprehend Languages. Clearly not being forced to waste one of at max 4 level 1 spell slots they get will break the game. Seriously I have done a lot of research in this game. The Wizard will almost never make the Fighter feel useless.
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# ? Jul 10, 2014 05:36 |
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WolfShirt posted:Guys, guys. Syrg is fine. He's just working long hours at a job where he failed to notice a coworker beside him being robbed at gun point, okay so maybe not FINE but alive. I suppose this is payback for the time he got jumped by a tramp on railroad tracks because he was wearing a dress and walking home at like 2 AM or something, and the tramp failed to notice his beard. Wolfshirt, you should play Joey in every single RPG campaign you ever do. Even if it makes no sense whatsoever for a minotaur to be there. You should even play him in like Call of Cthulhu.
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# ? Jul 10, 2014 09:05 |
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Syrg will never die. The universe loves making GBS threads on him too much to let him.
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# ? Jul 10, 2014 09:08 |
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These pictures of Palla just make me think of Traci Rearden from Comedy Bang Bang. I'm so sorry
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# ? Jul 11, 2014 00:46 |
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Casually dropping by to say I'm glad to see another D&D thing happening. I can't wait for a podcast version to be made available, I just finished catching up with the Paragon podcasts and am now catching up with 13a. I would love to have another (hopefully unedited??) podcast in rotation!!!
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# ? Jul 11, 2014 01:49 |
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Hey guys, this is a LET'S play after all so how about we get some "let's" in here. Joey's going to be level 3 soon and that means he earns one more 1st level spell and a 2nd level spell. Everybody has access to the D&D Next Basic spell list, so we're going to expand Joey's repertoire by popular vote. What should be Joey's next two spells be? He currently has Healing Word, Cure Wounds and Cause Fear, so since the healing basics are covered you can give him something crappy and it's fine.
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# ? Jul 11, 2014 07:11 |
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His new spells should be: 1st Level - Detect Magic 2nd Level - Hold Person
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# ? Jul 11, 2014 07:36 |
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Joey's new spells: 1st: Sanctuary 2nd: Warding Bond
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# ? Jul 11, 2014 07:44 |
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1st: Command 2nd: Spiritual Weapon
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# ? Jul 11, 2014 07:45 |
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1st: Command, 2nd: Hold Person.
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# ? Jul 11, 2014 07:46 |
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Without bothering to look at what these spells actually do, Joey should Hold Persons in his big strong arms while screaming Commands. Also according the level up chart he should be getting two 2nd level spells at level 3, not just one?
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# ? Jul 11, 2014 07:54 |
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WolfShirt posted:Hey guys, this is a LET'S play after all so how about we get some "let's" in here. Joey's going to be level 3 soon and that means he earns one more 1st level spell and a 2nd level spell. Oh my gently caress, you even warned me ahead of time and I still can't believe how bad this is. What on EARTH would make you think it's a good idea to have the spell list be A) shoved all the way in the back and B) Sorted Alphabetically rather than by class, and C) NOT EVEN TELL YOU WHAT CLASS THEY'RE FOR??? Anyway I guess I vote Command and Aid cause they're Funny and Helpful in that order.
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# ? Jul 11, 2014 07:56 |
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# ? May 7, 2024 07:22 |
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Command would fit well with Joey's personality, I think, and neatly foreshadow Future Joey's role. Hold Person, as mentioned by others, is just a funny mental image.
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# ? Jul 11, 2014 08:06 |