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Senerio
Oct 19, 2009

Roëmænce is ælive!

Sindai posted:

I vote we replace all our forces with Big Zams immediately.

This man has the right idea

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Red Bones
Aug 9, 2012

"I think he's a bad enough person to stay ghost through his sheer love of child-killing."

If we aren't mass producing the Big Zam we aren't fit to rule Zeon :colbert:

Is it possible to reasearch post-OYW suits in this scenario if you just carry on researching once you've discovered all of them? Or does the game limit the suits you can discover to only OYW ones?

Tobias Grant posted:


Also, here's the Zogok. The only cool looking JA suit.




Never used it, but drat does it look cool.

Although the Zogok looks pretty normal, it's actually as goofy as the rest of the Jaburo assult crew, if not moreso:



It has stretchy arms to throw the boomerangs mounted on its head at other suits. I wish we had a :zeon: for these kinds of engineering marvels.

Herr Tog
Jun 18, 2011

Grimey Drawer

Das_Ubermike posted:

So when do we get Kaempfers and Hygogs?

Don't get greedy we just got Gelgoogs and the Big Zam!

Koorisch
Mar 29, 2009

Herr Tog posted:

Don't get greedy we just got Gelgoogs and the Big Zam!

Yeah, plus we're pretty late in the game and Tobias isn't researching as hard as he could anymore.

From what I gather, a Kämpfer will take about 12 general tech, 14 MS and 3 MA tech, we might not even see it because of how late it appears, that's about turn 70 or so which is really late.

The Hygog's are another story, we'll probably get them researched after the normal Gelgoog (the one we'll get right now is the red YMS-10 Gelgoog that Char had in the anime) is done since we'll have unlocked those requirements.

Koorisch fucked around with this message at 09:27 on Aug 6, 2014

Samuel
Nov 5, 2011

Red Bones posted:

If we aren't mass producing the Big Zam we aren't fit to rule Zeon :colbert:

Is it possible to reasearch post-OYW suits in this scenario if you just carry on researching once you've discovered all of them? Or does the game limit the suits you can discover to only OYW ones?


Although the Zogok looks pretty normal, it's actually as goofy as the rest of the Jaburo assult crew, if not moreso:



It has stretchy arms to throw the boomerangs mounted on its head at other suits. I wish we had a :zeon: for these kinds of engineering marvels.

Dr. Wiley shedding a tear in front of a Zeon banner.

Argas
Jan 13, 2008
SRW Fanatic




Red Bones posted:

Although the Zogok looks pretty normal, it's actually as goofy as the rest of the Jaburo assult crew, if not moreso:



It has stretchy arms to throw the boomerangs mounted on its head at other suits. I wish we had a :zeon: for these kinds of engineering marvels.

Nah, it can totally launch the boomerangs without using its hands. The extending hands are basically a poor man's rocket punch.

Pimpmust
Oct 1, 2008

Have some Zogok in action
https://www.youtube.com/watch?v=ouWcmo9seQI&t=50s
https://www.youtube.com/watch?v=5NkBhgJwFCI&t=27s


Bonus Juagg
https://www.youtube.com/watch?v=o3jNep1Ywc8

Samuel
Nov 5, 2011
I'd really like a setting with a bit of animé drama, and mechwarrior style combat. All these multi ton machines zippin around with their beam saber's doesn't do it for me.
I thought Gundam Wing was alright though.

Zortzico
Jul 3, 2007

We're Just Running In The 90's

Samuel posted:

I'd really like a setting with a bit of animé drama, and mechwarrior style combat. All these multi ton machines zippin around with their beam saber's doesn't do it for me.
I thought Gundam Wing was alright though.

You might be more interested in Mobile Suit Gundam: The 08th Team then. Its only about 12 episodes but the suits all feel much more mechanical. There are still some beam weapons used but a lot of it is conventional weaponry. You also get to see the Apsalus project through it's 3 stages, and some sweet Gouf action.

LuiCypher
Apr 24, 2010

Today I'm... amped up!

If anyone else has played this game, what's the general starting strategy for the EFSF? You've got a lot of resources and money, but you're really far behind in the unit/tech race, it seems, what with crappy fighters out the wazoo. Also, in the first couple of turns Zeon pushed into what little territory I have on Earth...

FelistheIdiot
Dec 10, 2011

LuiCypher posted:

If anyone else has played this game, what's the general starting strategy for the EFSF? You've got a lot of resources and money, but you're really far behind in the unit/tech race, it seems, what with crappy fighters out the wazoo. Also, in the first couple of turns Zeon pushed into what little territory I have on Earth...

I haven't played the game because I can't read japanese and I don't think there's an english patch, but you could just do some general strategy shenanigans; trading ground for time, and overwhelming the enemy with five to one odds. Even if your tanks can't take on Zakus one on one, they can certainly take them on ten on one.

Koorisch
Mar 29, 2009

LuiCypher posted:

If anyone else has played this game, what's the general starting strategy for the EFSF? You've got a lot of resources and money, but you're really far behind in the unit/tech race, it seems, what with crappy fighters out the wazoo. Also, in the first couple of turns Zeon pushed into what little territory I have on Earth...

From what I can tell, most people says that you should capture Peking within the first five days, although it's sort of hard to do that when they've got Zaku's up the wazoo.

Tobias Grant
May 16, 2009

Lucky for you, I'm a dog lover.
My general strategy is to save resources until MP Guntanks are available. Then build nothing but MP Guntanks and enough Medea's to transport them until either I win the ground war, or GM Sniper II's become available.

As for the Big Zam. I have plans regarding them, but they won't happen during this playthrough.

Jegan
Nov 5, 2009
If you can't clear the path to Peking on turn 1, you're in trouble. You need to have units in Peking turn 2 to keep them from building units and to slow down reinforcements. You'll probably need to build some Tin Cods and Fly Mantas on turn 1, and Depp Roggs on turn 2. Only in areas you'll be attacking from though, everywhere else can wait for MP Guntanks.

Spiritus Nox
Sep 2, 2011

Tobias Grant posted:

My general strategy is to save resources until MP Guntanks are available. Then build nothing but MP Guntanks and enough Medea's to transport them until either I win the ground war, or GM Sniper II's become available.

As for the Big Zam. I have plans regarding them, but they won't happen during this playthrough.

I don't suppose those plans involve mass production? :v:

LuiCypher
Apr 24, 2010

Today I'm... amped up!

Thanks for the advice. The opening strategy for these types of games can be very unclear, and it's hard to know when to make the transition from ground to space or where to pursue your efforts on the ground. At least this game tries to be helpful in guiding the ground attack by having "Peking Operation" be one of the very obvious things you can do from the get go.

That being said, I don't know why they don't just tell you from the get-go "Operation V is a thing that we're doing" since it seems like a decision you need to make considering that without Mobile Suits, you're fighting a war of attrition against a Zeon that's bringing in more money and material than you. Also, they're just going to get more powerful toys.

I did attack a space sector at the beginning though with the massive fleet that you start with and I did manage to put Char in his place in that battle, so I'll probably still pursue that path just to give Luna 2 some space. Kycilia in her capital ship is still a bit of a bear to fight without vastly superior numbers, though.

Khisanth Magus
Mar 31, 2011

Vae Victus

Jegan posted:

If you can't clear the path to Peking on turn 1, you're in trouble. You need to have units in Peking turn 2 to keep them from building units and to slow down reinforcements. You'll probably need to build some Tin Cods and Fly Mantas on turn 1, and Depp Roggs on turn 2. Only in areas you'll be attacking from though, everywhere else can wait for MP Guntanks.

I also find it important to send some of the cheap planes to the territory to the north of Peking to prevent them from sending reinforcements from that direction. It generally seems to take a bit longer for them to send them from Hawaii, so it gives you another turn or so to clear out the enemies from Peking.

Delta Green
Nov 2, 2012

LuiCypher posted:

Thanks for the advice. The opening strategy for these types of games can be very unclear, and it's hard to know when to make the transition from ground to space or where to pursue your efforts on the ground. At least this game tries to be helpful in guiding the ground attack by having "Peking Operation" be one of the very obvious things you can do from the get go.

That being said, I don't know why they don't just tell you from the get-go "Operation V is a thing that we're doing" since it seems like a decision you need to make considering that without Mobile Suits, you're fighting a war of attrition against a Zeon that's bringing in more money and material than you. Also, they're just going to get more powerful toys.

I did attack a space sector at the beginning though with the massive fleet that you start with and I did manage to put Char in his place in that battle, so I'll probably still pursue that path just to give Luna 2 some space. Kycilia in her capital ship is still a bit of a bear to fight without vastly superior numbers, though.

Just remember that you're FDR's America vs the Axis. They have technology, you have industry. If they kill 10 Type-61s in exchange for 1 Zaku, there's no trouble because you've got 20 more rolling off the assembly line the same day for each Zaku Zeonic is producing.


Tobias Grant posted:

My general strategy is to save resources until MP Guntanks are available. Then build nothing but MP Guntanks and enough Medea's to transport them until either I win the ground war, or GM Sniper II's become available.

As for the Big Zam. I have plans regarding them, but they won't happen during this playthrough.

That's no fun. A Real Federation play through should involve Tanks, more Tanks, Planes and Warships. No Mobile Suits (except limited numbers of hijacked Zakus) until after Operation Odessa.

In fact, I think it'd be fun if you tried to follow the canon tech development and OOB for the Federation during that play through, to really give us a show and the kind of fight that the Federation had to pull through until they got the results of Project V. Even if you get MP Guntanks, only limited numbers to reflect their experimental nature and the lack of faith the higher-ups have in them, reliance on Warships with specialist support from MS and Balls, no Wunderwaffe, etc.

Basically, RP a decently competent, but realistically political Federation with the bureaucratic inertia that implies.

… Why yes, that does imply a sort of "40k Imperial Guard" play through. YOU WILL CRUSH THEM BENEATH THE THREADS OF YOUR TANKS AND THE GUNS OF THE NAVY.

Gyra_Solune
Apr 24, 2014

Kyun kyun
Kyun kyun
Watashi no kare wa louse

Delta Green posted:

Just remember that you're FDR's America vs the Axis. They have technology, you have industry. If they kill 10 Type-61s in exchange for 1 Zaku, there's no trouble because you've got 20 more rolling off the assembly line the same day for each Zaku Zeonic is producing.


That's no fun. A Real Federation play through should involve Tanks, more Tanks, Planes and Warships. No Mobile Suits (except limited numbers of hijacked Zakus) until after Operation Odessa.

In fact, I think it'd be fun if you tried to follow the canon tech development and OOB for the Federation during that play through, to really give us a show and the kind of fight that the Federation had to pull through until they got the results of Project V. Even if you get MP Guntanks, only limited numbers to reflect their experimental nature and the lack of faith the higher-ups have in them, reliance on Warships with specialist support from MS and Balls, no Wunderwaffe, etc.

Basically, RP a decently competent, but realistically political Federation with the bureaucratic inertia that implies.

… Why yes, that does imply a sort of "40k Imperial Guard" play through. YOU WILL CRUSH THEM BENEATH THE THREADS OF YOUR TANKS AND THE GUNS OF THE NAVY.

That's something along the lines of what I was thinking - basically a playthrough that's less focused on the most exploitable unit you can find, and more about diversity and using each type of unit effectively. As Zeon I'd probably have done that via an 'equality clause' - that being, where possible, every type of unit is constructed and deployed in equal amount to the others - so for every Zaku you have, you also have a Crappy Space Plane, tank, Gelgoog...whatever the basic aquatic unit is, etc. Exceptions are of course whenever a unit is upgradable and therefore obsolete, any carrier units which would only be constructed so their carrying capacity combined is the rest of the army, and probably a lessened proportion of big mobile armors and extreme prototype suits. But it definitely makes more sense to do that on a Federation side - mobile suits only in accordance with how Project V went, so for a long while all you have are the ones that crewed the White Base.

...Actually that makes me wonder. How effective would actually crewing the White Base with how it was canon, no more, no less, be? It strikes me as kind of putting all your aces in one basket, but would that team be able of plowing through all the Zeon things or would you be pretty boned without a backup army?

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
In this game's terms, since Tobias brought it up, how powerful are GM Sniper IIs?

Alacron
Feb 15, 2007

-->Have tearful reunion with your son
-->Eh
Fun Shoe

Delta Green posted:

Just remember that you're FDR's America vs the Axis. They have technology, you have industry. If they kill 10 Type-61s in exchange for 1 Zaku, there's no trouble because you've got 20 more rolling off the assembly line the same day for each Zaku Zeonic is producing.


That's no fun. A Real Federation play through should involve Tanks, more Tanks, Planes and Warships. No Mobile Suits (except limited numbers of hijacked Zakus) until after Operation Odessa.

In fact, I think it'd be fun if you tried to follow the canon tech development and OOB for the Federation during that play through, to really give us a show and the kind of fight that the Federation had to pull through until they got the results of Project V. Even if you get MP Guntanks, only limited numbers to reflect their experimental nature and the lack of faith the higher-ups have in them, reliance on Warships with specialist support from MS and Balls, no Wunderwaffe, etc.

Basically, RP a decently competent, but realistically political Federation with the bureaucratic inertia that implies.

… Why yes, that does imply a sort of "40k Imperial Guard" play through. YOU WILL CRUSH THEM BENEATH THE THREADS OF YOUR TANKS AND THE GUNS OF THE NAVY.

Look man, nobody buys a Gundam game so you can play as a loving tank. At the very least, every tank should have arms, no matter how hideously expensive and inefficient they are. :colbert:

All seriousness though, I've never been a fan of playthroughs where someone intentionally gimps themselves. If Tobias does a Feddie playthrough after this I'd actually like to see all the GM variants, I've always had a soft spot for them.

fake edit: Is Gundam Alex in this game? That's another favorite of mine that never seems to get any love from the franchise.

The Chad Jihad
Feb 24, 2007


I do wish this/these games had kind of a sandboxy mode for loving around or even just a double easy mode that stripped out the AI cheating. I know WHY it does it but it's just not fun for me when the threshold is crossed and they just starting cranking out an infinity of units

I was doing really good in Shin Ghiren's Greed as the black tri-stars up until the Jaburo, where for reasons I don't understand I stopped being able to have new units built despite plenty of money (I'm guessing there's some mechanic at play here I don't understand/can't read) and the federation started having new units show up literally as we're fighting on the base map.

Koorisch
Mar 29, 2009

Alacron posted:

fake edit: Is Gundam Alex in this game? That's another favorite of mine that never seems to get any love from the franchise.

You mean the NT-1?

Yeah, it's in the game.


RentACop posted:

I do wish this/these games had kind of a sandboxy mode for loving around or even just a double easy mode that stripped out the AI cheating. I know WHY it does it but it's just not fun for me when the threshold is crossed and they just starting cranking out an infinity of units

I was doing really good in Shin Ghiren's Greed as the black tri-stars up until the Jaburo, where for reasons I don't understand I stopped being able to have new units built despite plenty of money (I'm guessing there's some mechanic at play here I don't understand/can't read) and the federation started having new units show up literally as we're fighting on the base map.

Have you checked how many units you have?

There is a limit to how many you can have at once, i think it's about 200 in this game but i don't know about Shin Ghiren.

Koorisch fucked around with this message at 19:10 on Aug 8, 2014

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Can you win the game using nothing but starting units and Gundams? No GMs, just gundams, poo poo tanks, poo poo planes and poo poo spacecraft.

Gyra_Solune
Apr 24, 2014

Kyun kyun
Kyun kyun
Watashi no kare wa louse
That'd probably be another example of putting your aces in one basket, albeit a more diluted one. Pretty much instead of the core infantry, you have an army mostly revolving around a core of highly elite combat aces and a ton of support craft flitting around. It's probably possible since this is Gihren's Greed and all the Gundams anyone's ever wrote a published fanfic of show up in this, unlike canon where it's pretty much the RX-78, the Alex prototype, and a bunch of surplus super-GMs made because the Federation put so much funding into the Gundam that an entire batallion of lesser Gundams could be constructed.

I'd actually be kinda interested in that kind of playthrough. Though I imagine problems come because unlike Zeon, whose less-used units come out of a lot of them being very over-specialized and limite in general purpose, the Federation's equivalents are just so because they're bad and cannon fodder.

I do wonder if the Dragon Fly is a real unit in this game. The plane whose sole purpose is to literally be an aerial Pony Express.

Gyra_Solune fucked around with this message at 19:45 on Aug 8, 2014

Jegan
Nov 5, 2009

RentACop posted:

I was doing really good in Shin Ghiren's Greed as the black tri-stars up until the Jaburo, where for reasons I don't understand I stopped being able to have new units built despite plenty of money (I'm guessing there's some mechanic at play here I don't understand/can't read) and the federation started having new units show up literally as we're fighting on the base map.

You can't build new units as a commander when that commander is in a base that's under attack. Bases can always build new units, even when they're under attack. They show up at turn 5, and if you take the main base tile before then, your side gets them.

Koorisch posted:

There is a limit to how many you can have at once, i think it's about 200 in this game but i don't know about Shin Ghiren.

This might also be a factor.

Khisanth Magus
Mar 31, 2011

Vae Victus
Most of my AEUG runs consist of starting units, prototypes of stuff I research, then elite kill teams of my ace pilots in the best ace suits/gundams I can field.

The Chad Jihad
Feb 24, 2007


Koorisch posted:

Have you checked how many units you have?

There is a limit to how many you can have at once, i think it's about 200 in this game but i don't know about Shin Ghiren.

Hmm, it's possible, but the zakus I ordered remained forever in the queue even after all my existing units, aside from a handful, had all been ground down. The AI Zeon had also taken ludicrous casualites as well

Jegan posted:

You can't build new units as a commander when that commander is in a base that's under attack. Bases can always build new units, even when they're under attack. They show up at turn 5, and if you take the main base tile before then, your side gets them.

I was actually camped outside the base somewhere in argentina, so at least that wasn't it. That's good to know about the base reinforcements though and makes me feel a little better, in fact, thinking back I remember some random guntanks showing up under my command during a base battle and that explains things perfectly

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Caught up on this Let's Play, and I have to say this looks like a really fun game! It's such a pity it didn't get an English translation, I can't think of many other grand strategy games like it (the giant robots, for a start) and mechanics like juggling ace pilots and the constant flow of upgraded suits add an interesting twist to grinding combat.

Plus the little gif animations of them fighting it out reminds me of Advance Wars, which is always fun.

Tobias Grant
May 16, 2009

Lucky for you, I'm a dog lover.

New toys.


A space only beam cannon for the Zaku-IIF.




Here are the new pilots we got from the 603rd disbanding, Oliver May and Monique Cadillac. They never really grow into anything amazing, but having more pilots is never a bad thing.




Status report. I'll have two more bases by the end of this turn.


Also, remember that old prototype Gouf I made all those turns ago? Well now it's a Gouf Custom, because why not?


Preparations for later plans.




Three Medea planes have come to assist Hawaii.


You can probably imagine how that worked out for them.


Hawaii is ours!




Madras is in a similar situation.




Also, I had completely forgotten that Gouf-B's have another weapon load-out. All it does is give them their Heat Sword, but still, it's there. I wouldn't recommend getting it, though, because it slows them down and increases their energy consumption.


Anyway, enough stalling. I have Feddie scum to kill.


Only one GM Cannon squad managed to survive the first turn.


Of course, his luck didn't last for long.


Another Federation base is under our control!


---TURN 52---



We can now attack Torrington.




We get some extra resources thanks to our high LAW.


And we get our first promotion! Andy Strauss' military class goes up a rank. I don't know what that actually does, but good for him either way.


Anyway, I kind of screwed up my plan because I miscounted. It was Torrington that I needed to capture along with Hawaii, not Madras.

It won't make a massive difference, but it does mean I'll have to deal with more Federation units than I needed to.


Anyway, I start the Torrington Capture Operation.

The rest of my resources is spent upgrading the Zakus into F2s


Torrington's next on our conquest list.




All I have to do is hold out until I can be reinforced by the units that took Hawaii.


First thing I need to do is unite the two forces attacking Torrington into one group.


On turn 2, We get stuck in.


Monique's first fight goes well.






The other's do a decent enough job, but they could have done better.


The only notable thing to happen on the enemies turn was that I almost lost two Zaku F2 squads. Luckily, one single Zaku survived.


The Doms are finally in a position to engage the enemy.


And engage they do.


I... don't really know what I was thinking having the Zaku-S and lone F2 attack something by themselves, but fortunately the Feddies didn't try to counterattack.


Monique's going to have to pull back for repairs before she loses that Gouf.


On this turn, I take things easy and repair my damaged units. The only thing I managed to do offensively was take out a tank squad.


Losing a Zaku to a Gundam is no big deal.


Final turn, and I'm pretty confident that I can win this battle even without the Hawaiian reinforcements.


Down goes the Prototype Gundam.






Everybody else only manage to disappoint me.


Guys you're not going to destroy that landship. stop attacking it.


Not that these guys had a better idea attacking my Zakus, but still.


I'll definitely have this base under my control after the next turn.


---TURN 53---



The Apsalus-III is done. Which means that Norris is dead, Ghineas is dead, and Shiro and Aina are now Mr. and Mrs. Sir-not-appearing-in-this-game.


The Astaroth is done, and now we can choose whether or not to recover and use it. We'll have to send Visch in order to recover it. Voting time!

If we say YES: Visch will die, but we'll get both the plans for the Rhinoceros, and also the opportunity to halve the Federation's resources! Using the Bio-weapon also apparently doesn't count as a Chaotic action if the event guide I'm looking at can be trusted.

If we say NO: Visch will live, and we'll still get the plans for the Rhino. No Bio-weapon, though, so we won't be able to elbow in on Umbrella's turf.

BUT WAIT! There's also one other thing to vote on!

On this turn, both the Gyan and Gelgoog have finished development. So we have the opportunity to start mass producing them, but we can only pick one of them. So choose wisely

So do we mass produce the Gyan, or the Gelgoog?

Voting will end on :siren: Monday at 12:00 PM EST :siren:

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Yes because why not? and Gelgoog because it is fun to say.

Gelgoooooooog

Gaius Marius
Oct 9, 2012

No to bio terrorism. Yes to Gyan.

Khisanth Magus
Mar 31, 2011

Vae Victus

Gyan, because the Gyan Krieger is awesome. No to bioweapons.

Khisanth Magus fucked around with this message at 21:55 on Aug 15, 2014

Son Ryo
Jun 13, 2007
Excuse me, do you know where Saiyans hang out?
I love the Gyan and I'd love to see it mass-produced.

2fat4sex
Apr 18, 2005



Gelgoog, because gently caress M'Quve and his vanity MS. Yes to the bioweapon, because we're Zeon for gently caress's sake. We haven't committed any atrocities since the One Week War, let's live a little.

2fat4sex fucked around with this message at 22:04 on Aug 15, 2014

NotALizardman
Jun 5, 2011

Yes and give us the Gyan.

Red Bones
Aug 9, 2012

"I think he's a bad enough person to stay ghost through his sheer love of child-killing."

Gelgoog, and no bioweapons because there doesn't seem to be much point in crippling their resources when they're just going to crap out units like the dickens soon anyway.

The Chad Jihad
Feb 24, 2007


Yes to bioweapon (though I doubt halving the resources will have any effect) and Gelgoog it up, just hose the feds down with googs

Khisanth Magus
Mar 31, 2011

Vae Victus

2fat4sex posted:

Gelgoog, because gently caress M'Queve and his vanity MS. Yes to the bioweapon, because we're Zeon for gently caress's sake. We haven't committed any atrocities since the One Week War, let's live a little.



This ain't no "vanity MS".

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Rogue Norwegian
Apr 6, 2011
Gelgoog and No to use of bioweapons

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