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I still think paralysis as a binary all-or-nothing mechanic should be completely dismantled and replaced with a refactoring and extension of the Slow mechanics. I really think there's room for Slow to be a status with varying degrees of severity - yellow Slow could be the current "Slow" status, red Slow makes actions take even longer, and deep red Slow still doesn't paralyze you, but for one or two turns you're so dangerously lethargic that you need to consider your next move very carefully. No more "you didn't stack MR and failed an MR check so you die"; now it's "you didn't stack MR and now you need to consider that each failed MR check could make this fight exponentially more dangerous, i.e. think carefully or you will die." Enemies capable of hitting you with red or deep red slow would still be just as scary as paralyzing enemies used to be, but that tense, turn-to-turn decision-making process would be spaced out more evenly over the whole fight instead of being occasionally punctuated by abrupt damage spikes and/or death because whoops Grinder beat your MR. MR would still be just as important, but at least characters who can't find any decent sources of it could scrape by with good tactics and by playing to their other strengths. e: Angry Diplomat fucked around with this message at 16:32 on Sep 12, 2014 |
# ? Sep 12, 2014 16:09 |
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# ? Jun 3, 2024 00:36 |
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Angry Diplomat posted:Saint Roka should organize nearby orc priests and high priests to smite in volleys Ignoring the issue of whether to introduce AI or not, here's where I see an especially good opportunity to test out various implementations: Gnoll Sergeants. Spawns in a pack, lets you work out monsters with maces and polearms for differing ranges, and may include a shaman. The additional benefit of being moderately rare, while not offering a huge ranged threat, giving a much better chance to react than giving orc priests AI.
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# ? Sep 12, 2014 17:51 |
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My HODK win had an interesting run through Zot. I didn't run into a single OOF or Ancient Lich on Zot:1-4. I then cleared the outer areas of Zot:5 and one half of the right lung without a singe OOF and only one Ancient Lich. Entering the second half of the right lung, I got this. code:
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# ? Sep 12, 2014 17:53 |
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code:
Also, Jessica was on the same floor with a +6 club, seems like she beat up Ijyb and took his club
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# ? Sep 12, 2014 18:03 |
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Lost my OgAK in Depths, with 3 runes, after panicking and making a bunch of stupid decisions. gently caress. I guess I'll try to ram an OgFE or something through to a 3-runer before the tournament ends to drive up Maximum Ogredrive's score, but chances are this death is it for me this tourney, given how slowly I usually play. At least I finally won an ogre during a tournament
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# ? Sep 12, 2014 18:05 |
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Was the orange potion just revealed by your movement? It just might be some edge case where you didn't 'see' it before the monster attempted to pick it up. As in, you were in the middle of your movement but Ijyb finished his turn before you and had the chance to snag that potion.
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# ? Sep 12, 2014 18:07 |
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Yeah, it was all on the same turn, that must have been it.
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# ? Sep 12, 2014 18:09 |
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Are orb of fire mutation attacks smite targeted?
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# ? Sep 12, 2014 18:11 |
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Nope! This was one of the reasons why getting Tukima's Dance castable was so popular at one point; they had fire immunity so as long as they were active and blocking the way, you could only get hit by bolts of fire.
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# ? Sep 12, 2014 18:15 |
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One of my favorite AK moments was when a lorocyproca followed me out of the initial starting abyss area and one-shotted me the very first turn in the dungeon.
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# ? Sep 12, 2014 18:19 |
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So I've got another KoFi of Qaz going and this one is being a LOT more successful: http://dobrazupa.org/morgue/LogicNinja/LogicNinja.txt quote:LogicNinja the Bludgeoner (Kobold Fighter) Turns: 34983, Time: 01:17:42 A D:10-or-so Acquirement gave me an eveningstar of freezing, and I found enough EW scrolls to get it to +9. That's made a big difference (compared to using a +1 morningstar on the last game that went anywhere). I took Spellbinder off an elf and used it along with a murderhole to just destroy all the other elves on E:3. The only worry is the explosions--how likely are they to hurt me? Other than that this weapon seems amazing and I'm glad I finally found it on a character that can use it. Skills: + Level 10.0 Fighting - Level 17.0 Maces & Flails - Level 2.0 Throwing + Level 6.5 Armour - Level 16.0 Dodging - Level 2.4 Shields - Level 3.1 Necromancy + Level 16.7 Invocations - Level 10.0 Evocations Not really sure what I should be training at this point.
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# ? Sep 12, 2014 19:15 |
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Personally I'm never sure what I should be skilling up at any given time, even on simpleton tab-bots like MiBe.
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# ? Sep 12, 2014 19:22 |
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Well since you have Blink learned why not dump some experience in Translocations? At this point I'd be generalizing, which is what you're doing so thumbs up keep doing that!
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# ? Sep 12, 2014 19:22 |
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Sage Grimm posted:Well since you have Blink learned why not dump some experience in Translocations? At this point I'd be generalizing, which is what you're doing so thumbs up keep doing that! Because I forgot ALL about that. Thanks!
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# ? Sep 12, 2014 19:24 |
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I took a dive into casters and my second DEFE managed to make it to lair http://crawl.akrasiac.org/rawdata/ixiggle/ixiggle.txt Other than veh's altar being on D9 I think I got pretty lucky but now have no idea what to skill up or which of the spells I've found to work towards. Charms for deflect missles? Transmutation for statue form? Not bother and keep pumping conj/fire for kill power? Casters are confusing but a refreshing change from splatting tabzerkers and I'm still hungry for my first win. Ixiggle fucked around with this message at 19:38 on Sep 12, 2014 |
# ? Sep 12, 2014 19:34 |
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My advice would be to keep pumping your Fire skill up. Fireball packs and small/tiny monsters into oblivion and stickyflame+melee the chaff. You don't really need repel missiles for now, just when you go to orc/dungeon/shoals it is very nice to have and doesn't take much skill. I would also probably wear trog's ringmail over the steam dragon armour as soon as you'r done with regular lair.
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# ? Sep 12, 2014 19:45 |
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Humans Among Us posted:My advice would be to keep pumping your Fire skill up. Fireball packs and small/tiny monsters into oblivion and stickyflame+melee the chaff. You don't really need repel missiles for now, just when you go to orc/dungeon/shoals it is very nice to have and doesn't take much skill. ...Do you mean beogh's chain mail? Don't wear that on a DE caster.
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# ? Sep 12, 2014 19:48 |
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Go down to Shoals:3. Ilsuiw, Mara, and Nikola. e: They're all dead. gently caress those guys. son of e: I found a +11 elec arbalest. Would it be stupid to start training crossbows ASAP and just murder everything with bolts? Kobolds have a +2 apt... LogicNinja fucked around with this message at 19:57 on Sep 12, 2014 |
# ? Sep 12, 2014 19:51 |
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Don't see why not. Sounds like it would be fun change of pace from relying on wands/evocables to murder things at range.
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# ? Sep 12, 2014 20:02 |
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Ixiggle posted:I took a dive into casters and my second DEFE managed to make it to lair http://crawl.akrasiac.org/rawdata/ixiggle/ixiggle.txt Leveling up spellcasting, conjurations and fire magic is always nice. It'll bring up the spell power for your current spells, give you more spell slots and you want to get a strong physical spell like iron shot or orb of destruction at some point for nastier enemies. Try and find a robe/leather armour that can give you resistances over pure AC. With resists, dodging and repel missiles you're fairly safe against the majority of threats as long as you nuke them to oblivion before they get too close.
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# ? Sep 12, 2014 20:03 |
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Sage Grimm posted:Don't see why not. Sounds like it would be fun change of pace from relying on wands/evocables to murder things at range. I mean, I can double down on melee and Invocations (18 now) instead, but yeah, it might be... I'll just get some more armor/dodging/fighting first. Or I could start cranking Charms for Haste.
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# ? Sep 12, 2014 20:07 |
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LogicNinja posted:I mean, I can double down on melee and Invocations (18 now) instead, but yeah, it might be... I'll just get some more armor/dodging/fighting first. You're gonna want haste. IMO since all crossbows have a minimum delay of 1.0 now they could really use the speed boost. Note to self: crossbowman of Okawaru, abuse Finesse when necessary.
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# ? Sep 12, 2014 20:10 |
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Prism posted:You're gonna want haste. IMO since all crossbows have a minimum delay of 1.0 now they could really use the speed boost. this doesn't actually make any sense
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# ? Sep 12, 2014 20:26 |
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kaschei posted:...Do you mean beogh's chain mail? Don't wear that on a DE caster. Right i always confuse those If it was a ring mail would you wear it? Just curious..
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# ? Sep 12, 2014 20:27 |
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PleasingFungus posted:this doesn't actually make any sense The lowest you can get by skill is 1.0 on any crossbow, right? I consider 1.0 kind of a breakpoint in attacks, in that I'd much rather have my actions under it than over it (reducing an attack from 1.0 and 0.9 is, to me, more significant than 0.9 and 0.8, simply because a lot of things happen at 1.0 and going faster than it is good). So, assuming you're not a crossbow specialist (which this character isn't), you are probably shooting slower than 1.0, which is bad, which Haste helps with. It's still very good with everything else, too, but that bump with a slow crossbow is more noticable.
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# ? Sep 12, 2014 20:36 |
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Humans Among Us posted:Right i always confuse those If it was a ring mail would you wear it? Just curious.. +6 ring mail rF+ rC+ is a caster's dream, yeah. Prism posted:The lowest you can get by skill is 1.0 on any crossbow, right? I consider 1.0 kind of a breakpoint in attacks, in that I'd much rather have my actions under it than over it (reducing an attack from 1.0 and 0.9 is, to me, more significant than 0.9 and 0.8, simply because a lot of things happen at 1.0 and going faster than it is good). The 1.0/0.9 thing is important tactically but statistically reducing your delay is more valuable the smaller your delay already is. edit: obviously haste and finesse are useful separately but a) they don't stack b) you need a ton of crossbow skill to reach mindelay and "get all the skills" isn't usually very helpful kaschei fucked around with this message at 20:45 on Sep 12, 2014 |
# ? Sep 12, 2014 20:40 |
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Haste takes so much xp to get castable that I wouldn't bother with it before lategame(sometimes not at all if you're just doing three runes), especially with a low int dude wearing anything heavier than leather. The xp would be better put into melee skills, defenses, or crossbows. Or evocables or invo, depending on item drops/god. And if you're not a crossbow specialist, you're just using them to soften things at range before beating them to death with a melee weapon. Delay doesn't matter quite as much then.
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# ? Sep 12, 2014 20:44 |
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Prism posted:(reducing an attack from 1.0 and 0.9 is, to me, more significant than 0.9 and 0.8, simply because a lot of things happen at 1.0 and going faster than it is good). this isn't really true, though. a lot of people are confused about this (which is why I'm replying), but there's nothing special about 1.0 delay.
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# ? Sep 12, 2014 20:46 |
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kaschei posted:+6 ring mail rF+ rC+ is a caster's dream, yeah. Well yeah, but I don't know if Logicninja is playing someone who worships Oka. (My note to play a crossbowman of Oka was seperate and I wouldn't be learning Haste on that character.) PleasingFungus posted:this isn't really true, though. This is useful. I'm not a good player (I'm an awful player!) but I thought it was more relevant than it apparently is.
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# ? Sep 12, 2014 21:07 |
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PleasingFungus posted:this isn't really true, though. On this subject though, I generally train my skills until they hit a cardinal number, then switch. Is there any advantage to this (besides mindelay on weapon skills)?
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# ? Sep 12, 2014 21:15 |
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How "Good" does your character generally need to be to push into extended? I'm at a point where I've got 4 runes (Snake Spider Vaults Abyss) and I'm really conflicted whether I should try for more or just make a break for the orb and bail. I don't have many wins is all.
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# ? Sep 12, 2014 21:25 |
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Poulpe posted:How "Good" does your character generally need to be to push into extended? I'm at a point where I've got 4 runes (Snake Spider Vaults Abyss) and I'm really conflicted whether I should try for more or just make a break for the orb and bail. God choice has a big impact on just how difficult each part of the endgame is. You don't need to be a melee god with 3 pips of every resist, but ... well it helps, your first time especially. I think the best time to play extended is when you don't want to "put down" a character because it's fun to play, whether it's due to items or mutations or just finding your groove in a new playstyle.
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# ? Sep 12, 2014 21:43 |
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PleasingFungus posted:this isn't really true, though. I thought that starting at 0.9, you would never be double-turned by the vast vast majority of enemies. Is that not actually the case? If it is, there's a big difference between "I can survive one attack from the ogre, so if it gets lucky and actually hits me I'll blink" and "If I attack this ogre, it might double turn me and instantly kill me from full".
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# ? Sep 12, 2014 21:56 |
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Found the Shield of the Gong on this KoFi of Qaz. How awful an idea is this? I'm already making All The Noise anyway... how much SH would I need to wield this without penalty?
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# ? Sep 12, 2014 22:04 |
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Great idea, and you need 21, I think.
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# ? Sep 12, 2014 22:06 |
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LogicNinja posted:Found the Shield of the Gong on this KoFi of Qaz. How awful an idea is this? I'm already making All The Noise anyway... how much SH would I need to wield this without penalty? I think it's 21 SH to wield it without penalty.
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# ? Sep 12, 2014 22:06 |
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I'm pretty sure the shield of the gong is even louder than qazlal, an alarm trap every time you block something instead of a fireball every turn. In other words....do it! e: vvv No but gong is a regular shield.
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# ? Sep 12, 2014 22:09 |
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Can kobolds even equip large shields?
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# ? Sep 12, 2014 22:09 |
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Tarezax posted:I think it's 21 SH to wield it without penalty. There goes that idea!
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# ? Sep 12, 2014 22:09 |
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# ? Jun 3, 2024 00:36 |
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LogicNinja posted:Found the Shield of the Gong on this KoFi of Qaz. How awful an idea is this? I'm already making All The Noise anyway... how much SH would I need to wield this without penalty? You're not making as much noise as the shield makes. That shield will kill you.
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# ? Sep 12, 2014 22:11 |