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Welp. Just had my first crack at the game and got utterly ruined by the first boss on hard. Might start a new game on normal. Is farmer intended to be a challenge class or just a slow-starting one? I took one first go since it sounded interesting, but no starting skill points meant he was pretty gimped early. I fed him most of the food I found which got him to level 3 before my other guys but that's still behind the others in terms of skill points. Can you abuse resting to spawn more turtles and farm them for food to bolster a farmer to crazy levels or something?
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# ? Oct 16, 2014 11:32 |
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# ? Apr 28, 2024 03:52 |
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I'm running with a Knight(Human) Barbarian(Minotaur), Alchemist(Rattie) and Wizard(Human). How are people finding the classes? I'm wondering if a Fighter would be better than a Barbarian right now. Loving the game, though - seems to be everything I wanted it to be.
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# ? Oct 16, 2014 11:43 |
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ymgve posted:Let's talk herbs. Can't let this amazing work get lost on the last page. Also holy poo poo that's a lot of walking to grow how many extra bullets? EDIT: For some comparison. Entering floor 12 in the first game has be at a bit over 22k steps. That's with my getting lost and having no idea what I am doing a lot. So, just BARELY four blackmoss growths worth. Or two, if it's actually 11k. At that rate, going rear row throwing rogue again instead of trying Alchemist is looking even more attractive. That and Metos's comments about giving up guns and suddenly having his life go so much better just having his alchemist simply stab things to death. Skippy McPants posted:Any unspent skillpoint are lost after character creation. This is a change from LoG 1. They did it for people who want the challenge of starting with zero skills. I would imagine it more for preventing people just launching, and upgrading their skill of choice to two points first thing. Or even three with the skilled trait. People who want the challenge of starting with zero skills can just refrain from spending their points Granted, my brain filters these things from a skewed gaming experience mindset of "Oh, the GM is telling me my Racial poison immunity doesn't work on poison attacks. Because it would not be fair to those with poison(disadvantage discount) attacks, nor would it make any sense for alien poison immunity to work on alien poison , you see " iGestalt posted:I'm running with a Knight(Human) Barbarian(Minotaur), Alchemist(Rattie) and Wizard(Human). How are people finding the classes? I'm wondering if a Fighter would be better than a Barbarian right now. Loving the game, though - seems to be everything I wanted it to be. If things go well, I'll be starting up the sequel tomorrow. I have no idea what to make my Minotaur between Fighter, Barbarian, and Knight. Knight seems more tempting than Barbarian because of the flat out armor weight bonus (and max heavy weapons would let them us a shield). When a big point of barbarian is +1 Strength per level, and I've only just hit level 12 around the end of the first game, yeah... Section Z fucked around with this message at 11:56 on Oct 16, 2014 |
# ? Oct 16, 2014 11:49 |
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I have to ask for more tips but I am stumped, In the meditation spire how does one get up on the skyway area? I've got the round key and I can see where it goes but I can't figure out for the life of me how to reach it. Also: What's the spell combo for dispell?
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# ? Oct 16, 2014 12:07 |
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Motherfucker posted:I have to ask for more tips but I am stumped, In the meditation spire how does one get up on the skyway area? I've got the round key and I can see where it goes but I can't figure out for the life of me how to reach it. You know the room with the skyway and all the platforms on the floor? Try removing everything from those platforms.
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# ? Oct 16, 2014 12:11 |
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cool, thanks. Also, neat magician trick that I just figured out If you make a box shape it makes a force cube around the tile in front of you, trapping enemies both on the tile and getting too the tile, if you do it against a wall you can surround yourself with the cube and heal up / cooldown, works great with poison mist attacks
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# ? Oct 16, 2014 12:16 |
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Can you help me out? I wonder what's considered a light weapon and an heavy weapon? The manual shows nothing about it and I want to know if I spec my knight with light or heavy weapon (with a shield in the off-hand).
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# ? Oct 16, 2014 13:04 |
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Swords and daggers seem to be light while clubs and maces are heavy.
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# ? Oct 16, 2014 13:12 |
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It's really just another way of saying one handed and two handed weapon. At rank 5 you can wield a two hander one handed though.
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# ? Oct 16, 2014 13:15 |
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Wafflecopper posted:Is farmer intended to be a challenge class or just a slow-starting one? I took one first go since it sounded interesting, but no starting skill points meant he was pretty gimped early. I fed him most of the food I found which got him to level 3 before my other guys but that's still behind the others in terms of skill points. Can you abuse resting to spawn more turtles and farm them for food to bolster a farmer to crazy levels or something? Standard RPG conventions would dictate that it's the latter, as opposed to the former. Generally, "Villager" classes that start with abysmal skills, but possess some kind of XP gimmick tend to be slow rolling late-game powerhouses. But that's just my intuition. It's entirely possible they're just gimppy, through and through.
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# ? Oct 16, 2014 13:34 |
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I think the more important question when it comes to light weapons is, how many light weapons aside from Daggers use DEX. Unless it is daggers only. (You found a branch in the fist literal second of the game! this is a light weapon/boosted by Strength). Also, any confirmation of unarmed techniques? Or is punching everything to death just challenge material in the sequel?
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# ? Oct 16, 2014 13:37 |
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Infinity Gaia posted:It's really just another way of saying one handed and two handed weapon. At rank 5 you can wield a two hander one handed though. Section Z posted:I think the more important question when it comes to light weapons is, how many light weapons aside from Daggers use DEX. Unless it is daggers only Alternatively for ranged, if you're shooting it somehow (except for firearms), it's dex, and if you're throwing it then its strength. For example right-clicking darts uses your strength, but if you use them through a blowpipe it uses dex. The two firearms I've found so far are stat-independant.
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# ? Oct 16, 2014 13:45 |
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One negative thing - when you're taking constant damage, the damage numbers completely obscure your health and energy bars so you have no idea how low you are.
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# ? Oct 16, 2014 13:57 |
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Some of the dungeons in this game are pretty unbearable. SPOILERS: http://i.imgur.com/ym3WHtY.jpg
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# ? Oct 16, 2014 14:21 |
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I dunno, that looks eminently bearable to me.
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# ? Oct 16, 2014 14:25 |
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Two questions: The first combat encounter with the Trickster, is it possible to actually kill him or does he just port off after a set amount of damage/time? & Is it possible to create a stash? Do dropped items or items placed in chests remain there forever?
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# ? Oct 16, 2014 14:28 |
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KazigluBey posted:Is it possible to create a stash? Do dropped items or items placed in chests remain there forever? Unless it's changed from the first game, yes. I remember lugging some dozen boxes of supplies with me every few levels to create a sort of mobile shanty town.
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# ? Oct 16, 2014 14:31 |
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Skippy McPants posted:Unless it's changed from the first game, yes. I remember lugging some dozen boxes of supplies with me every few levels to create a sort of mobile shanty town. Oh excellent! Since I found the Hub I've considered dumping items there given its central location, this'll be great!
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# ? Oct 16, 2014 14:37 |
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Does the missile weapon skill's damage bonus include firearms?
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# ? Oct 16, 2014 14:50 |
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I've a problem with this thread. I'm at work, I want to play. I can't help but to read this thread because I want to play but I can't so it makes me sad. So I read this thread to help me with the withdrawal but it makes me sad... But seriously, this game is really nice. LoG was really fine but LoG2 is fine+1. By the way, my OCD about hoarding everything makes me almost want to restart my game because of a goddamn rock lost forever in a strange bug: At the beginning, I was attacking a turtle on the beach and my backrow rat alchemist throwed a rock. The turtle was 1 square away in the water and I was facing the ocean. Because maybe of the small denivelation but the rock went faaaar above the turtle and away in the ocean many squares beyond the map limit. I lost my pet rock forever
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# ? Oct 16, 2014 14:56 |
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ShiroTheSniper posted:At the beginning, I was attacking a turtle on the beach and my backrow rat alchemist throwed a rock. The turtle was 1 square away in the water and I was facing the ocean. Because maybe of the small denivelation but the rock went faaaar above the turtle and away in the ocean many squares beyond the map limit. I lost my pet rock forever I had the same thing happen, or so I thought, but I think actually the rock dropped and you picked it back up and just didn't realize it. That seemed to be the case in my play through.
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# ? Oct 16, 2014 15:04 |
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In the room marked The Four Plagues what do I do?
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# ? Oct 16, 2014 15:05 |
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I went against my own better judgment and gave my rogue 17 str instead of dex, because I forgot about the damage modifier on weapons. Have I basically screwed myself? His strength light weapon hits for a decent amount but his dagger doesn't do much and he can't dodge for poo poo.
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# ? Oct 16, 2014 15:05 |
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In the swampy area, what exactly are the Left and Right Eye statues signifying? I tried walking to the point where their pointing intersects, but there's nothing but impassable terrain there.
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# ? Oct 16, 2014 15:19 |
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Motherfucker posted:In the room marked The Four Plagues what do I do? Hint: What would cure those plagues? Solution don't mouse over if you want to figure it out for yourself: Put a weapon in the war/battle cubby, food in the famine cubby, a cloak in the cold cubby, and a potion of healing in the disease cubby. I might have the names slightly off because I did it a couple hours ago, but you get the idea.
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# ? Oct 16, 2014 15:21 |
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So I opened The Archive with help from a note I found, but next to that gate there's another one with a more complex opening pattern. Will I get another note to help open that gate, or is it a bonus for cleverness/brute forceing the combo?
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# ? Oct 16, 2014 15:31 |
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ShiroTheSniper posted:I've a problem with this thread. I'm at work, I want to play. I can't help but to read this thread because I want to play but I can't so it makes me sad. So I read this thread to help me with the withdrawal but it makes me sad... You can basically get infinite rocks, I wouldn't worry about it.
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# ? Oct 16, 2014 15:36 |
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I just want to take a moment to say that whoever thought 'yeah this is cool' about the toad enemies in the bog needs to be taped to their desk overnight.
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# ? Oct 16, 2014 15:45 |
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Anybody with minotaurs found any skulls yet? I'm in garden area with the river and haven't found any yet.
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# ? Oct 16, 2014 15:50 |
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Yeah, I've got 5 skulls in my skull sack. I've forged 2 elements though, so I've been playing a lot heh.
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# ? Oct 16, 2014 15:54 |
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Word of advice: my front liner evasion tank is getting his rear end kicked so I would recommend going for a couple of more traditional meatshield types.
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# ? Oct 16, 2014 15:54 |
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Brackhar posted:Also, Legend of NIMHrock is underway!
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# ? Oct 16, 2014 16:07 |
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Metrohunter posted:Anybody with minotaurs found any skulls yet? I'm in garden area with the river and haven't found any yet. I've found one skull so far, in a secret in the river area. Speaking of the river area, I'm slightly stuck. There's a sign that says "with a keen eye and sharp aim, they entered" but I guess I just don't have a keen eye because I don't see anything to hit
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# ? Oct 16, 2014 16:32 |
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CuwiKhons posted:I've found one skull so far, in a secret in the river area. Speaking of the river area, I'm slightly stuck. There's a sign that says "with a keen eye and sharp aim, they entered" but I guess I just don't have a keen eye because I don't see anything to hit Search around, on the opposite side of the bridge to the sign is an exposed area with a pressure pad you can throw some poo poo onto
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# ? Oct 16, 2014 16:38 |
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I just want to state my disappointment at monk not being a class any more. I hope somebody adds it as a mod later on, perhaps giving it fist/unarmed weapons for special attacks for the new system.
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# ? Oct 16, 2014 16:42 |
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Motherfucker posted:Search around, on the opposite side of the bridge to the sign is an exposed area with a pressure pad you can throw some poo poo onto Thanks friend. While finding something else to do, I discovered that there's loads of fun poo poo to dig up in the graveyard if you're an rear end in a top hat!
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# ? Oct 16, 2014 16:42 |
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evilmiera posted:In the swampy area, what exactly are the Left and Right Eye statues signifying? I tried walking to the point where their pointing intersects, but there's nothing but impassable terrain there. The left eye statue is not in the swamp. (it's in a real dickhole of a place)
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# ? Oct 16, 2014 17:01 |
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So I need some help with a puzzle. I'm in the first real dungeon (the one where you fight the leprechaun for the first time) and I'm trying to figure out some puzzles. One of them is in that room where you encounter several groups of skeleton guards. edit: Figured that one out Also, in the room with the philosopher's stone puzzle, I found a platform that I put a rock on (behind a grate) but it didn't seem to do anything. Also, I found a note that says "I can see the shrine right beneath here. If only I had more provisions." what does this mean? And finally, I found a switch in the room where you fight the leprechaun behind a door that contained a turtle. I pressed it, but it didn't seem to do anything. Am I missing something? OOOH, also I found a face statue that says "this is also an exit" but I can't figure out how to make it work. Verisimilidude fucked around with this message at 17:12 on Oct 16, 2014 |
# ? Oct 16, 2014 17:07 |
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Verisimilidude posted:
I don't quite remember the other ones, but I think this one is referring to where there's a nook to place things on besides a plaque that says something about gluttony. if you put a few pieces of food on it, it opens a secret door
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# ? Oct 16, 2014 17:17 |
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# ? Apr 28, 2024 03:52 |
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Anyone figured out how to fix the bridge to the island temple on the northern lake? I figure I should have that by now, but I see no way of doing it. I must have missed something somewhere. Also, how do you access the deeper part of the lake that's blocked by a forcefield?
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# ? Oct 16, 2014 18:36 |