|
mcmagic posted:http://www.starcitygames.com/magic/misc/29759_.html I meant it pressures Pyro a lot better. They can just cast 2 spells and trade with your Elf. They have to cast a spell every turn to chump your goblins plus 2(or their Pyro) to trade with the Rabblemeister. But yeah, he'll probably just get bolted. But SBE into Ol' Rabbles has to feel good.
|
# ? Nov 19, 2014 18:17 |
|
|
# ? Jun 5, 2024 09:39 |
|
Big Anime Fan Here posted:Do you bring it in for belcher/storm as an option against warrens? I don't because maelstrom pulse is already in the deck and I take it from a one of to a two of against those decks. But i sideboard out some direct damage to add mindbreak traps if they are in the SB. I haven't seen much combo lately so my SB is weak on combo hate. And I have no idea why you would use rabble master over bbe.
|
# ? Nov 19, 2014 19:53 |
|
Errant Gin Monks posted:I don't because maelstrom pulse is already in the deck and I take it from a one of to a two of against those decks. But i sideboard out some direct damage to add mindbreak traps if they are in the SB. I haven't seen much combo lately so my SB is weak on combo hate. I have Golgari Charm in my board and that comes on every time. Basically any card thay can be read as "kill all the goblins" comes in, especially if it can be cast on turn 2. I side out my Hymns against Belcher because they're worthless by the time I can cast them. I leave the direct damage in because they usually go off with 10/12 goblins and hope that gets there. Last time I played it with Jund, I Thoughtseized his Belcher and got 8-Goblin'd on the play. I ended up dying to exact damage because I went 7 turns straight without drawing a creature or burn spell (I had sided my Bolts out and I drew 7 lands in a row.) Then the same exact thing happened a week later in the semifinals of a GPT with me playing RUG Delver. And that's the story of why I lost to burn in round 2 of the GP.
|
# ? Nov 19, 2014 20:11 |
|
suicidesteve posted:I have Golgari Charm in my board and that comes on every time. Basically any card thay can be read as "kill all the goblins" comes in, especially if it can be cast on turn 2. I side out my Hymns against Belcher because they're worthless by the time I can cast them. I leave the direct damage in because they usually go off with 10/12 goblins and hope that gets there. Last time I played it with Jund, I Thoughtseized his Belcher and got 8-Goblin'd on the play. I ended up dying to exact damage because I went 7 turns straight without drawing a creature or burn spell (I had sided my Bolts out and I drew 7 lands in a row.) Then the same exact thing happened a week later in the semifinals of a GPT with me playing RUG Delver. And that's the story of why I lost to burn in round 2 of the GP. Oh god that's terrible. Yeah I forgot about golgari charm but it's in my SB as well for goblins along with toxic deluge and pyroclasm. My combo meta SB looks like this 2 reb 1 pyroblast 2 pclasm 2 golgari charm 1 chains of Mephistopheles 3 mindbreak trap 3 engineered plague 1 toxic deluge Oh I actually got to chains the other day against omni-tell. He went to play SnT, and dropped omniscience, he had one card left in his hand, so I dropped Chains. He stared at it. Then showed me the enter the infinite. Nothing he could do because if he had cast it he wouldn't have any cards in hand which means he would just mill himself. And since I had a resolved Lilly I could lock him.
|
# ? Nov 19, 2014 20:26 |
|
Errant Gin Monks posted:Oh god that's terrible. Yeah I forgot about golgari charm but it's in my SB as well for goblins along with toxic deluge and pyroclasm. I've only resolved Chains once, in round 3 of the GP. It was game 1 of the mirror when I had lethal on board and he had nothing but a few lands. It was less than impressive in that situation. You might want to look into Jund Charm or Volcanic Fallout instead of Pyroclasm. The Charm has a lot of versatility beyond Pyroclasm and Fallout can't be countered, which is pretty nice right now.
|
# ? Nov 19, 2014 20:50 |
|
The volcanic looks good but 2 red can be problematic when fighting through wastelands. I will try it out though with all the blue poo poo flying all over the place.p these days.
|
# ? Nov 19, 2014 23:45 |
|
Wastelands seem to be played less often in legacy these days though.
|
# ? Nov 20, 2014 00:53 |
|
You'd be a fool to ever underestimate nonbasic land hate.
|
# ? Nov 20, 2014 01:47 |
|
Big Anime Fan Here posted:You'd be a fool to ever underestimate nonbasic land hate. And for every wasteland that isn't played at a tourny there are probably 2 or 3 price of progresses.
|
# ? Nov 20, 2014 01:56 |
|
Anyone played the Reset version of High Tide that they deckteched at the GP? I'm always looking for more decks I can add to my bag-o-legacy, and that one's mighty inexpensive. No candelabras! Feline didn't finish too highly, but that doesn't mean it was a bad build. She's pretty much THE expert on the (candelabra version of the) deck, and if that's the version she went with it's gotta be legit, right?
|
# ? Nov 20, 2014 01:59 |
|
Ville Valo posted:Anyone played the Reset version of High Tide that they deckteched at the GP? I'm always looking for more decks I can add to my bag-o-legacy, and that one's mighty inexpensive. No candelabras! Having played high tides before it's hard enough to go off on your own turn, why add the complication of doing it on the opponents turn?
|
# ? Nov 20, 2014 02:01 |
|
Ville Valo posted:Anyone played the Reset version of High Tide that they deckteched at the GP? I'm always looking for more decks I can add to my bag-o-legacy, and that one's mighty inexpensive. No candelabras! My buddy has it together. It's absurdly hard to learn, to play correctly, to know when to go off, and to not make a mistake. We played like 10 games waiting for my other friends in a GPT and I won all but 1 with Jund. It just can't stand up to targeted discard, Hymns, Lili, or a fast clock, never mind all of them. Its probably better against blue decks, at least.
|
# ? Nov 20, 2014 02:09 |
|
Solidarity(Reset High Tide) was considered to be one of the best decks in Legacy 5+ years ago. Problem is, you lose quite a bit of power by having to go off on the opponent's turn.
|
# ? Nov 20, 2014 02:11 |
|
Well, I think the reason it's "back" now is that Dig Through Time makes it easier to go off at instant speed. Not good enough?
|
# ? Nov 20, 2014 02:12 |
|
Ville Valo posted:Anyone played the Reset version of High Tide that they deckteched at the GP? I'm always looking for more decks I can add to my bag-o-legacy, and that one's mighty inexpensive. No candelabras! I was talking to her end of Day 1. She says that it's definitely weaker than the traditional High Tide, but she went with it to shake things up and surprise people who are used to her since she never runs anything but High Tide. She said this is the closest she's probably going to come to playing a non-High Tide deck in a competitive event.
|
# ? Nov 20, 2014 02:18 |
|
DAD LOST MY IPOD posted:I was talking to her end of Day 1. She says that it's definitely weaker than the traditional High Tide, but she went with it to shake things up and surprise people who are used to her since she never runs anything but High Tide. She said this is the closest she's probably going to come to playing a non-High Tide deck in a competitive event. All I know is my resets are through the roof compared to what they were a few months ago. Wow maybe not... I never knew they went up to 30 bucks last year. That makes no sense. Errant Gin Monks fucked around with this message at 02:33 on Nov 20, 2014 |
# ? Nov 20, 2014 02:27 |
|
Ville Valo posted:Anyone played the Reset version of High Tide that they deckteched at the GP? I'm always looking for more decks I can add to my bag-o-legacy, and that one's mighty inexpensive. No candelabras! Its REALLY fun, but much more complicated. Dig does make it a lot better, but its still probably a little worse than spiraltide. Proxy it up, and try it, but don't waste the money on resets unless you really like it
|
# ? Nov 20, 2014 03:27 |
|
I've been playing it for the past year or so, and while it's a lot of fun it's also very difficult, and not as competitive as I might like, even with the addition of DTT. It takes a LOT of practice to do well with the deck consistently. Even after a year I'm a long ways off, though that's due in part to a lack of people to play against where I live. If you really want to get into the deck, I highly recommend reading up on it on The Source. The current thread is active again, and Feline posts there about her work with the deck, along with a few other long time players. The archived thread goes all the way back to when the deck's inventor, David Gearhart, was active on The Source and posting about it there.
|
# ? Nov 20, 2014 04:18 |
|
David Gearhart works at the store I go to and says that even with DTT, Solidarity probably is still not good enough now. It's cool having basically a one-sided Time Spiral, but you have to play with some pretty bad cards. The thread on the Source isn't even sure they want to fight over the graveyard since Snapcaster is so good in the deck. It is absurdly hard to play but has a lot of neat tricks like Brain Freezing after a top activation or snap'ing a Snapcaster mage back a few times to generate mana. Plus it is always cool to go off in response to an Emrakul Annihilator trigger or something else hilarious.
|
# ? Nov 20, 2014 04:23 |
|
So Joe Losset is giving his Grand Prix New Jersey debriefing on Twitch, and one of his favorite stories involved a Standard-legal Mono-Green Devotion list beating a Legacy Merfolk deck.
|
# ? Nov 20, 2014 05:24 |
|
bhsman posted:So Joe Losset is giving his Grand Prix New Jersey debriefing on Twitch, and one of his favorite stories involved a Standard-legal Mono-Green Devotion list beating a Legacy Merfolk deck. How does Fish ever beat Polukranos or Hornet Queen? I know a guy who plays Miracles and got stuck playing against GR Tron. It went very badly for him.
|
# ? Nov 20, 2014 05:28 |
|
Looking back I probably should have played my modern deadguy ale list in the main event. Positive EV on the goodies and the look on some dudes face if I actually won might have been worth it.
|
# ? Nov 20, 2014 05:53 |
|
I've told this story a couple times here before, but I accidentally showed up to Legacy Night thinking it was Modern Night, then beat Manaless Dredge 2-0 running Esper Mill of all decks. I didn't even draw a Mind Funeral in either game! VV Game 1 I Surgical'd his single Flame-Kin Zealot and also hit a Crypt Incursion for ~40 life, game 2 I had the turn 2 RIP. He had beaten me with Prison Mill at our last Modern tourney so I considered it karma. C-Euro fucked around with this message at 13:40 on Nov 20, 2014 |
# ? Nov 20, 2014 06:43 |
|
What the hell. Did he not board in Serra Avatar game 2? I have a laboratory maniac in the sb as an alt wincon instead, but you need something for mill.
|
# ? Nov 20, 2014 07:58 |
|
solidarity is stupid fun with dig through time and going off on your opponents turn feels really good. it mostly leaves me wanting to play vs ANT or spiral tide though so i can go off in response to their kill e: really dig through time is one of my favorite cards that is all i have to say
|
# ? Nov 20, 2014 14:18 |
|
AgentSythe posted:David Gearhart works at the store I go to and says that even with DTT, Solidarity probably is still not good enough now. It's cool having basically a one-sided Time Spiral, but you have to play with some pretty bad cards. The thread on the Source isn't even sure they want to fight over the graveyard since Snapcaster is so good in the deck. It is absurdly hard to play but has a lot of neat tricks like Brain Freezing after a top activation or snap'ing a Snapcaster mage back a few times to generate mana. Plus it is always cool to go off in response to an Emrakul Annihilator trigger or something else hilarious. Did you play in the battle of wounded knee too? I haven't been able to chat with him since his accident but he does keep up with magic even if he no longer plays. Wonder what he'd say about it. It's funny that people out themselves for playing at that store from time to time. I think it's 3 goons I know now.
|
# ? Nov 20, 2014 17:38 |
|
suicidesteve posted:How does Fish ever beat Polukranos or Hornet Queen? Jund loses to standard decks all the time. I can't abrupt decay a Stormbreath dragon!
|
# ? Nov 20, 2014 19:06 |
|
Chill la Chill posted:Did you play in the battle of wounded knee too? I haven't been able to chat with him since his accident but he does keep up with magic even if he no longer plays. Wonder what he'd say about it. Nah, I was gone the weekend they were having that event for him
|
# ? Nov 20, 2014 21:07 |
|
Solidarity is a lot of fun (if you like combo decks), but even as someone who pretty much won't play anything except combo, it is frustrating in a totally different way than other combo decks. Honestly, it just feels like a deck that works better on a modern clock - you almost always have to make 3 land drops (and 4 is probably more realistic for an average hand) and it seems like for every game that you get to resolve a 100 mana Stroke of Genius in response to a storm 25 Brain Freeze there are 3 games where you lose a counter war (despite being monoblue you have to be light on countermagic to avoid fizzling) or get blown out by one discard spell. I have all the pieces for it, but I only ever sleeve it up if I'm playing casual legacy because it just seems 1-2 turns too slow to be viable against competitive decks. I haven't tested it with more than 1 or 2 DTTs though, so maybe I'm missing something (or I'm just crazy, I pretty much only play Doomsday these days so that's a distinct possibility.)
|
# ? Nov 20, 2014 23:41 |
|
Gnumonic posted:or I'm just crazy, I pretty much only play Doomsday these days so that's a distinct possibility. Yeah as an occasional Doomsday player myself, you are indeed completely insane. I love playing that deck but drat if my brains doesn't start really hurting around round 5.
|
# ? Nov 21, 2014 00:13 |
|
bhsman posted:So Joe Losset is giving his Grand Prix New Jersey debriefing on Twitch, and one of his favorite stories involved a Standard-legal Mono-Green Devotion list beating a Legacy Merfolk deck. Ha, the Merfolk player was actually a friend of mine. I believe he kept an Aether Vial + Wasteland hand, and never drew a blue source and just got overrun by green monsters before he had enough lords, and the second game multiple Mistcutters got him. The MonoG guy then rubbed it in nicely by being all excited "I was just gonna drop and get the playmat etc, I never expected to win a round!"
|
# ? Nov 21, 2014 00:17 |
|
DurdleDuck posted:Ha, the Merfolk player was actually a friend of mine. I believe he kept an Aether Vial + Wasteland hand, and never drew a blue source and just got overrun by green monsters before he had enough lords, and the second game multiple Mistcutters got him. The MonoG guy then rubbed it in nicely by being all excited "I was just gonna drop and get the playmat etc, I never expected to win a round!" That's too bad, but your friend can probably assure himself of the knowledge that the guy probably got annihilated in his ensuing games. \/
|
# ? Nov 21, 2014 00:18 |
|
At the one store I occasionally go to, the only match I've ever lost in sanctioned modern tournaments was against standard green devotion. He played 5 Mistcutters with power 4+ in 2 games and I was playing UR before it was cool, or good. It sure feels good spending an entire turn going Flame Slash, Snap, Flame Slash, only to have him draw another one anyway.
|
# ? Nov 21, 2014 00:45 |
|
Thanks for all the Solidarity/Reset High Tide info, folks. I'll read The Source thread. Picked up my 8th Force of Will today so I can have a second completed deck at all times, and got a bunch of the cheap cantrips/wishes. Just need Resets!
|
# ? Nov 21, 2014 00:49 |
|
Re: winning Legacy with a Modern deck I played kitchen table Magic last week, and I forgot to bring my Guttersnipe/Curiosity/lots of cantrips and mana generators deck, so I played my Mono-Green standard deck. These guys don't play standard, and sat out through most of Theros, so they thought I was making poo poo up when I vomited a courser, an arbor colossus, a genesis hydra for 7, and a hornet queen off its trigger onto the field in the same turn, then played and monstrous'd a Polukranos for 14 to wipe the board on the next turn, followed by Chord of Calling for Nylea and a swing through their replacement blockers a turn after that I beat affinity, fish, and Sneak and Show at the same time. Mouth Ze Dong fucked around with this message at 05:01 on Nov 22, 2014 |
# ? Nov 22, 2014 04:59 |
|
Legacy decks lose to standard and modern decks all the times the entire meta is warped around delver and stoneforge. And value creatures running on little mana. If someone there was playing lands or doomsday or charbelcher it would have been a different story. The other thing is who play multiplayer legacy? That's just tough as decks are designed to fight one opponent, not two or three.
|
# ? Nov 22, 2014 05:11 |
|
My Soldier Legacy deck is a lot of fun and wins a lot, but I need some help with the sideboard. I'm trying to improve the U/R Delver matchup without hurting the Burn matchup too badly. I'm open to any input or suggestions for cards that make this matchup easier. Right now the list is:code:
4 Kor Firewalker 3 Commander Eesha? Longbow Archer? High Sentinels of Arashin? 4 Ethersworn Canonist 4 Tormod's Crypt Or I could do a more dedicated anti-UR Delver plan, replacing Kor Firewalker (better against Burn, worse against Delver) with Auriok Champion. This would make me sometimes name Human with Cavern of Souls, and dilutes the power of Enlistment Officer because he draws cards based on the number of Soldiers in the deck. 4 Auriok Champion 3 Commander Eesha? Longbow Archer? High Sentinels of Arashin? Thermal Glider? 4 Ethersworn Canonist 4 Tormod's Crypt Commander Eesha is currently my favourite choice for an anti-Delver card, since he's a 2/4 with protection from creatures. That deck can only kill him with Dismember or multiple burn spells. The problem is that he costs a whole 4 mana, and Insectile Aberration can start attacking on turn 2. Longbow Archer is a 2-drop that profitably blocks Insectile Aberration or Young Pyromancer all game long. Upside is that he's a 2-mana Soldier, downside is that he dies to various burn spells and can't do poo poo about Monastery Swiftspear. High Sentinels of Arashin is similar to Commander Eesha, except easier to kill and with a mana sink ability. I find that I don't usually have excess mana kicking around, so I don't expect this to be very useful. Thermal Glider can profitably block red creatures, has protection from burn spells, and costs 3 mana. The problem is that he simply trades with Delver, and he's not a Soldier so he gets no tribal benefits.
|
# ? Nov 22, 2014 09:43 |
|
It looks like Aether vial could be good for you as well as swords to plowshares. You can add Kataki wars wage instead of ether sworn, spirit of the labyrinth will stop brainstorm in its tracks as well as containment priest stopping SnT. Vvvv for some reason I was thinking anti artifacts instead of remembering I used ethersworn in affinity so it was pro artifact. Mostly because it's late and I'm tired. Sorry. Errant Gin Monks fucked around with this message at 10:26 on Nov 22, 2014 |
# ? Nov 22, 2014 09:48 |
|
Errant Gin Monks posted:It looks like Aether vial could be good for you as well as swords to plowshares. You can add Kataki wars wage instead of ether sworn, spirit of the labyrinth will stop brainstorm in its tracks as well as containment priest stopping SnT. I don't play any 1-mana spells at all, because of Chalice of the Void. Casting it for 1 shuts down tons of the decks in Legacy. I don't see how Kataki is useful against Delver, and I need Canonist to beat combo decks. Spirit and Containment Priest are good ideas, I don't have need for either right now but I'll run Spirit if I see more Brainstorms and Containment Priest if Show and Tell is a problem again. Thanks! But remember that the deck is Soldier tribal, so a non-Soldier creature has to be really good (Ethersworn Canonist) for me to play it.
|
# ? Nov 22, 2014 10:20 |
|
|
# ? Jun 5, 2024 09:39 |
|
Chamale posted:My Soldier Legacy deck is a lot of fun and wins a lot, but I need some help with the sideboard. I'm trying to improve the U/R Delver matchup without hurting the Burn matchup too badly. I'm open to any input or suggestions for cards that make this matchup easier. Right now the list is: Hey I'm working on this same deck! I don't think there's better anti-Delver tech than a turn 1 Chalice for 1, which with Ancient Tomb and Chrome Mox as ramp isn't too much of a stretch. I think I'd go with Eesha, between the ramp, cost-reducing guys and Preeminent Captain, I think you'll be surprised how early you can stick one. Also not that it matters, but I thought Eesha was a female character? E: How useful is Karakas? The Legacy events at my LGS allow proxies so I could throw one in no problem, but I don't like that it doesn't play nice with Suppression Field since the prison aspects of the deck are important to me (I named my list "Police State" ) C-Euro fucked around with this message at 14:15 on Nov 22, 2014 |
# ? Nov 22, 2014 13:56 |