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Look on the bright side! An entire new generation is being introduced to Billy Coen!
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# ? Dec 28, 2014 18:15 |
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# ? May 18, 2024 03:27 |
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It will also introduce new players to grappling hook and exciting "oh goddamit I need that again? Where the poo poo did I leave that" gameplay. Who am I kidding nobody new is gonna play that shitheap.
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# ? Dec 28, 2014 18:22 |
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The only proper way to play this game is by using cheats. that way you never need to backtrack.
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# ? Dec 28, 2014 18:25 |
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The Dark Id posted:Capcom are utter monsters to inflict that game on a new generation. Cheer up, at least it's not Dead Aim HD Remaster.
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# ? Dec 28, 2014 18:25 |
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Mr. Fortitude posted:Cheer up, at least it's not Dead Aim HD Remaster. I liked Dead Aim more than Zero. If Survivor didn't exist Zero would be the worst game in the series.
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# ? Dec 28, 2014 18:27 |
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poo poo, I'm expecting a Code Veronica re-release at this rate. Don't do it Capcom, I hated that game and will for some reason end up buying it again. The early 2000's were the dark age of RE, I don't want to revisit that time.
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# ? Dec 28, 2014 18:32 |
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Come on Resident Evil: Gaiden HD remake. Finally GBC sprites in glorious 1080p. And Barry.
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# ? Dec 28, 2014 18:41 |
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Give me Outbreak HD or go to hell.
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# ? Dec 28, 2014 18:55 |
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This better be leading up to Capcom giving RE2 the REmake HD treatment. I will always keep the hope alive!
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# ? Dec 28, 2014 19:08 |
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Barudak posted:It will also introduce new players to grappling hook and exciting "oh goddamit I need that again? Where the poo poo did I leave that" gameplay. It's possible they'll adjust that in a remaster. Not 100% likely but they could at least.
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# ? Dec 28, 2014 19:10 |
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Sivek posted:poo poo, I'm expecting a Code Veronica re-release at this rate. Don't do it Capcom, I hated that game and will for some reason end up buying it again. Code Veronica HD was released a year or two ago though, same time as RE 4 HD. Barudak posted:Come on Resident Evil: Gaiden HD remake. Finally GBC sprites in glorious 1080p. And Barry. The ending of that game would explain why Leon is superhuman in later games.
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# ? Dec 28, 2014 19:20 |
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Mr. Fortitude posted:The ending of that game would explain why Leon is superhuman in later games. He bleeds red in RE4. Now RE7 co-op of Leon and Not-Leon would be amazing.
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# ? Dec 28, 2014 19:33 |
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Capcom is HD remastering every goddamn game except the one I really want... Dragon's Dogma. Stabilize the framerate and holy poo poo, perfect.
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# ? Dec 28, 2014 19:41 |
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Mr. Fortitude posted:The ending of that game would explain why Leon is superhuman in later games. I've never played Gaiden (nor read your LP of it, sorry TDI. I read all the other RE LPs!) but the original concept for RE4 was Leon being infected with a virus. I'm not sure if it was supposed to tie in with Gaiden. I know it was supposed to tie in with RE0. Then they said "this idea sucks" and scrapped it a good ways into development. A common theme in Leon-centered games, going by RE1.5.
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# ? Dec 28, 2014 19:54 |
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NikkolasKing posted:If this is legit, I will buy it most definitely. Seconding this. Would some people who don't like it mind saying what it is they don't like about it? It's probably one of the harder if not the hardest REs... is it really just the item dropping/partner system? And please don't cop out by saying 'I disliked all of it', surely there had to be one thing you liked the least.
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# ? Dec 28, 2014 20:56 |
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Resident Evil Zero was honestly not bad. I have fond memories of it, anyway. What if they like, put item boxes back in for the HD remaster? That'd be kind of nice.
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# ? Dec 28, 2014 21:04 |
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It's just really boring and derivative. None of the locations look interesting enough to explore, the leech zombies are a gigantic pain in the rear end, the protagonists are the two least important characters in the RE series and it's got completely incomprehensible geography like how you suddenly end up in the middle of Raccoon City in the labs of RE 2. Then you've got the aforementioned stuff like the hookshot taking up two inventory slots and you never need it for most of the midgame but whoops, you need it a lot towards the end hope you like backtracking to the train and it's just a pain in the rear end. Edit: I guess it's not a bad game, it's just a really boring one and considering how stupid and crazy Resident Evil games get, that's a pretty big mark against it.
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# ? Dec 28, 2014 21:05 |
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Resident Evil Zero features Wesker and Birkin celebrating the lamest Saturday night known to Man, so that's something.
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# ? Dec 28, 2014 21:12 |
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ApexAftermath posted:This better be leading up to Capcom giving RE2 the REmake HD treatment. I will always keep the hope alive! see I would be ok with this if they could get everyone back from the original cast, or at least get Alex Mercer to not sound like he does every other time he is Leon. He did alright for Darkside Chronicles but I kinda miss the original guy and his "ADA...WAIT ". That and since Alyson Court isn't voicing Claire for Revelations 2 I'd be skeptical of them bringing her back for a remake of 2
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# ? Dec 28, 2014 21:16 |
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If new voice actors needed to be a thing for a Resident Evil 2 remake to happen, I'd be willing to accept that at this point.
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# ? Dec 28, 2014 21:19 |
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Aces High posted:see I would be ok with this if they could get everyone back from the original cast, or at least get Alex Mercer to not sound like he does every other time he is Leon. He did alright for Darkside Chronicles but I kinda miss the original guy and his "ADA...WAIT ". That and since Alyson Court isn't voicing Claire for Revelations 2 I'd be skeptical of them bringing her back for a remake of 2 They already replaced Paul Mercier for RE6. Same for Ada I believe. Never played the game, just heard this. I'm surprised Alyson didn't return, she has been the one consistent light in RE voice-acting since 2. She's pretty much the only voice that has returned in every installment I believe. Sucks she's gone too. I think they just switched to non-Union people now maybe? I never did get a clear reason for why they didn't bring Paul and the others back for RE6.
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# ? Dec 28, 2014 21:21 |
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Aces High posted:see I would be ok with this if they could get everyone back from the original cast, or at least get Alex Mercer to not sound like he does every other time he is Leon. He did alright for Darkside Chronicles but I kinda miss the original guy and his "ADA...WAIT ". That and since Alyson Court isn't voicing Claire for Revelations 2 I'd be skeptical of them bringing her back for a remake of 2 The original actor for Chief Irons was so loving hammy it just wrapped around to being awesome. God drat, I want REmake 2 so loving bad, why won't you take my money Capcom
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# ? Dec 28, 2014 21:29 |
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NikkolasKing posted:If this is legit, I will buy it most definitely. They let you drop items anywhere but then took out item chests and I will never forgive them for it. Cyra posted:If new voice actors needed to be a thing for a Resident Evil 2 remake to happen, I'd be willing to accept that at this point. It'll never happen because Capcom would have to put in more than the minimum amount of effort and only SE can get away with porting a PS1 game unaltered. Sakurazuka fucked around with this message at 21:55 on Dec 28, 2014 |
# ? Dec 28, 2014 21:51 |
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Son Ryo posted:Seconding this. Would some people who don't like it mind saying what it is they don't like about it? It's probably one of the harder if not the hardest REs... is it really just the item dropping/partner system? And please don't cop out by saying 'I disliked all of it', surely there had to be one thing you liked the least. I think it's just that the series had run out of steam. They were running out of animals to reanimate, so they gave us leeches, a giant scorpion (that comes out of nowhere), giant centipede, zombie chimps, giant bat, etc. There's not some specific reason that a giant snake works better than a giant bug, but it just seemed kind of goofy to me. The partner system was interesting, but a most of if it was just simple, boring stuff - one person flips a switch while the other pushes a box, etc. They had different attributes, but they ended up feeling like drawbacks – Billy can't mix herbs, Rebecca starts limping after getting scratched by a zombie's fingernail. The AI character was prone to wasting ammo and getting hurt if you let it attack, so you typically just used one character like normal while the other stared off into space. The item system was presented as a big change, but it didn't really work that well. It was nice that you could drop a key to use an herb and pick the key back up, but that was offset by having to ferry lots of items back and forth from the big chapters of the game. Even though you had a total of 12 inventory slots, the hookshot + grenade launcher + shotgun takes up half of that, and that doesn't count ammo, herbs, the magnum, or either handgun. It ended up playing like REmake's Real Survival, which was an optional mode that served as one of the hardest challenges in the game. I think if they added item boxes, it would definitely make it more accessible. Anything else would be a lot harder to fix.
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# ? Dec 28, 2014 22:02 |
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Well here's a free tip to anyone who decides to play through it again if it does get an HD remake: If you know you're going to have to fight a leech zombie, give the molotovs to your partner. They're able to aim them much more effectively than you are, and you can keep it focused on you by plugging away with your pistol or whatever. Also, regarding the second boss, for whatever reason the grenade launcher does barely any more damage than your shotgun against it so you're better off just using the shotgun. Took me way too drat long to figure that out.
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# ? Dec 28, 2014 22:14 |
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Smirking_Serpent posted:I think if they added item boxes, it would definitely make it more accessible. Anything else would be a lot harder to fix. You're right, but it always amuses me that back when that game came out the item dropping was in response to how "unrealistic" the item boxes were. In a game series with zombie leeches and zombie sharks. Yep.
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# ? Dec 28, 2014 23:01 |
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NikkolasKing posted:They already replaced Paul Mercier for RE6. Same for Ada I believe. Never played the game, just heard this. right, Paul was his name. I didn't realise he was replaced in 6 because his replacement sounded pretty similar. I checked imdb because I had thought all the RE2 VAs had returned for ORC but, again, it's only Alyson Court. Actually checking her twitter it seems she subtly let everyone know she wasn't going to be Claire for Revelations 2 a long time ago https://twitter.com/acourtroom/status/509815678514511873
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# ? Dec 28, 2014 23:05 |
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Ya know, I never had a problem with the Eliminators/zombie monkeys. You would think zombie monkeys are the most logical BOWs. Don't you test poo poo out on mammals if you want to use them on humans? REZero's bosses were amazingly lame though, I can't deny that. The only one I kinda like is the Proto Tyrant and that's because it looks like some sort of undead thing from a fantasy game. And while this is an exceedingly minor thing, I've always loved REZero's Save Room Theme more than any other. https://www.youtube.com/watch?v=96BQgenoTwE Code Veronica be next.
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# ? Dec 29, 2014 02:11 |
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RE0 was my first foray into the series so at the time I thought it was great, but only because I didn't know what the experience could be like. I still like Rebecca and Billy, but I'd rather see those two in a different game. RE5 PC never got that DLC!
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# ? Dec 29, 2014 02:34 |
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Resident Evil Zero would have been much improved if you actually PLAY as Wesker and Birkin. Explore their perspective, learn about the backstory more directly, Marcus becomes less pointless by actually trying to avenge his own death rather than harassing two random people. Hell you can even keep the herb mixing for Birkin and the strength for Wesker etc. I want to like the game it's beautiful, the mechanics are an improvement and some of the environments are interesting but the plot makes as much sense as some of the geography and all character interaction stops after the train. They really should have added more ambient dialogue between characters when exploring areas or fighting or just something. Anything.
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# ? Dec 29, 2014 02:35 |
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Aces High posted:I checked imdb because I had thought all the RE2 VAs had returned for ORC but, again, it's only Alyson Court. Actually checking her twitter it seems she subtly let everyone know she wasn't going to be Claire for Revelations 2 a long time ago https://twitter.com/acourtroom/status/509815678514511873 poo poo, I really liked her voice, it just fit nicely with Claire's "coolest big sister" character. Legit sad about this.
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# ? Dec 29, 2014 02:39 |
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It doesn't completely stop after the train. Rebecca hears Billy's backstory while they are in the Umbrella Research Center for example. I also would have liked a bit more dialogue between them but hey, at this point the best we had was Leon falling in love with Ada after talking to her for five minutes and half of their dialogue consisting of Leon yelling her name ineffectually as she ran off. Billy and Rebecca at least spent a lot of time together. I think it helped make their comradery a bit more natural.
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# ? Dec 29, 2014 02:41 |
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Geight posted:RE0 was my first foray into the series so at the time I thought it was great, but only because I didn't know what the experience could be like. RE 5 is getting converted to Steamworks so here's hoping they'll bundle the console DLC in. But who am I kidding, they probably won't. It's Capcom after all.
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# ? Dec 29, 2014 08:31 |
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Mr. Fortitude posted:It's just really boring and derivative. None of the locations look interesting enough to explore, the leech zombies are a gigantic pain in the rear end, the protagonists are the two least important characters in the RE series and it's got completely incomprehensible geography like how you suddenly end up in the middle of Raccoon City in the labs of RE 2. For the record, that last point isn't a flaw with the game; it's with a couple of generations of fans all misunderstanding the geography. RE2 could do a better job pointing it out, but the tram ride under the city from the sewers to Birkin's lab takes a couple of hours, and the lab is actually out in the middle of the forest. You can see this if you look out the open side of the building when you get to the top of the elevator shaft above the lab. It's nothing but pine trees out there.
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# ? Dec 29, 2014 17:42 |
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Wanderer posted:For the record, that last point isn't a flaw with the game; it's with a couple of generations of fans all misunderstanding the geography. Having it explored partially in RE0 just raises new questions though. Such as, "why the hell does nobody seem to care about it at the time?"
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# ? Dec 29, 2014 18:02 |
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You can explain away RE0-2's geography all you want, but RE3's will never make sense. Who the gently caress designed Racoon City? The roads are useless!
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# ? Dec 29, 2014 18:19 |
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Wanderer posted:For the record, that last point isn't a flaw with the game; it's with a couple of generations of fans all misunderstanding the geography. Personally I object to this way less than the idea that a few hills over from the crazy mansion owned by a shady pharmaceuticals company with a secret lab underneath it, there's a second crazy mansion owned by a shady pharmaceuticals company with a secret lab underneath it that nobody has thus far given the slightest attention to.
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# ? Dec 29, 2014 18:22 |
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Mogomra posted:You can explain away RE0-2's geography all you want, but RE3's will never make sense. I know at least where it comes from, all the tiny streets and everything plonked down almost completely at random and at a crazy angle is pretty much every Japanese town.
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# ? Dec 29, 2014 19:45 |
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Sakurazuka posted:I know at least where it comes from, all the tiny streets and everything plonked down almost completely at random and at a crazy angle is pretty much every Japanese town. I noticed this effect in the jeep ride you take in Leon's campaign in RE6. I thought it was kinda silly how ridiculously inclined and curved every road was. The street you fight your way through in Tall Oaks seems reasonably-designed, though.
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# ? Dec 29, 2014 19:50 |
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# ? May 18, 2024 03:27 |
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Geight posted:I noticed this effect in the jeep ride you take in Leon's campaign in RE6. I thought it was kinda silly how ridiculously inclined and curved every road was. The street you fight your way through in Tall Oaks seems reasonably-designed, though. To be fair, the jeep ride does take place in China while Tall Oaks is meant to be in America so it'd make some sense, Chinese roads are a bit of a clusterfuck.
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# ? Dec 29, 2014 23:19 |