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Tuxedo Ted posted:Emilia, Fedot, and Aegis This
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# ? Jan 7, 2015 14:59 |
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# ? May 10, 2024 14:14 |
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theshim posted:Emilia, Fedot, and Aliara This is my vote.
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# ? Jan 7, 2015 15:05 |
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Emilia, Fedot and Pauline
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# ? Jan 7, 2015 16:34 |
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Current standings: Emilia: 15 Fedot: 14 Frederik: 6 Gilbert: 6 Aliara: 5 Pauline: 5 Aegis: 4 Ken: 3 Bellamy: 3 Maverick: 3 Nick: 2 Ling: 0 Well the first two places seem to be locked in tight. Rest of them could go any way.
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# ? Jan 7, 2015 16:41 |
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Chaser party. Emilia, Fedot and Bellamy
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# ? Jan 7, 2015 17:36 |
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Aliara, Bellamy, and Maverick. Might as well vote for my favorite character.
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# ? Jan 7, 2015 18:21 |
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thenightsshadow posted:Aliara, Bellamy, and Maverick. Might as well vote for my favorite character. Well don't leave us in the dark. I'm gonna toss a pity vote Ling's way.
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# ? Jan 7, 2015 18:42 |
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Hobgoblin2099 posted:I find myself dreading getting to the third Stratum in this game more and more. If it makes you feel any better, most of your party hates it just as much, aside from a few. Not even going to try and figure out what the idea was with the 4th stratum FOEs...
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# ? Jan 7, 2015 20:53 |
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Gilbert, Pauline, and Maverick because I have Danger Zone stuck in my head.
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# ? Jan 7, 2015 21:07 |
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Bellamy, Maverick, and Aegis
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# ? Jan 7, 2015 21:23 |
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SomeMathGuy posted:Gilbert, Pauline, and Maverick because I have Danger Zone stuck in my head. I'm pretty sure this stratum is below 41 degrees F which means it is not in the danger zone
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# ? Jan 7, 2015 21:35 |
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Frederick, Maverick, Aegis Voting for Team Not-Enough-Screentime.
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# ? Jan 8, 2015 01:20 |
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Finally caught up with this after not having a computer for 3 weeks, and I'm glad to see 1st Turn getting some use. After playing through Persona Q and a new playthrough of EO4, I gained a very real appreciation for turn manipulation skills and the difficulty in balancing them. Here, they tried to balance 1st Turn by attaching it to the Survivalist and requiring points to be put into garbage skills , and it takes up your characters turn. In Q, they did the opposite: Made it available from the very start of the game as a free action that doesn't take a character's turn and only expends 1 easily filled burst gauge, then made nearly all the enemies weak to instant death. I think EO4 got it right, ditching the awful pre-reqs, putting it on a useful class, making it take that character's turn, and just not letting you use it till level 40. It was still really good and directly responsible for my victory over the last 2 bosses of the main game, but I never felt like it completely outclassed all the other skills my Dancer had.
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# ? Jan 8, 2015 01:30 |
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Good lord that clawdude made your front line look like tissue paper.
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# ? Jan 8, 2015 19:54 |
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Well, it doesn't seem like there's gonna be anymore votes, so voting is closed. Final results: Emilia: 16 Fedot: 15 Gilbert: 7 Frederik: 7 Maverick: 7 Aliara: 6 Bellamy: 6 Pauline: 6 Aegis: 6 Ken: 3 Nick: 2 Ling: 1 Party is Emilia/Frederik, Maverick/Fedot/Gilbert. Nondevor's vote happened to break a 5 way tie for 3rd to 5th place. (Frederik, Maverick, Aliara, Bellamy, and Pauline all had 6 votes.) Well this is gonna be an interesting team to work with. Not one I would've came up with in any EO game (less than 3 damage dealers in a party is not enough for me) On the other hand, having 2 damage buffs will be helpful, and Gilbert can help Emilia out a lot by turning everyone into fuel for her chasers skills. While I work on the next update, here's the Troubadour class discussion to hold you over.
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# ? Jan 8, 2015 20:40 |
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Class Discussion - Troubadour The rest of the portraits. The EO1 class portraits. Known as Bards in the Japanese games, Troubadours are all about buffing your party. Their buffs are special in that they're permanent. Once the buff is on your party, your party members will keep that buff until they die, the buff gets erased, or the battle ends. In EO1 they were one of the best support classes in the game. They were pretty much required for one postgame boss, and were one of the few ways to boost your party's attack. They had the Relaxing skill, which recovered 5% of the party's TP per turn at max level. (10% when Boosted) That skill provided a lot of sustain for dungeon treks, and made it so that it was hard to run out of TP in big fights. Of course, they got nerfed pretty hard in EO2. Not as badly as the Landsknecht or Survivalist, at least they're still usable. They went from being one of the best classes in the game, to an okay pick. They're not a terrible choice, but there's probably better options you can go with. For one thing they lost Relaxing, so conserving TP became a lot harder. Atlus also got rid of the Healing song as a kicker, which recovered 13% of the party's HP per turn, except this skill was overlooked since buff slots were limited. They also have to compete with the War Magus as the party's buffer. But the biggest reason they aren't as good is the loss of the Boost option. It was replaced by Force. In EO1 using Boost essentially let you power up a skill, adding 5 levels onto the chosen skill, so you could technically use level 15 skills in that game. It wasn't too great with damage skills since it was only a small damage boost. But for buffs, it had a much more noticeable effect. Since the Troubadour's buffs lasted for the entire battle, well you get the picture. They're not a terrible class in EO2, but they're not one of the best classes to use either. If you want attack buffs, a War Magus would probably be a better choice for that. The indefinitely lasting buff aspect was nice, but it kind of turned the Troubadour into a one trick pony with not much else to do after they cast their buffs. Atlus didn't like that idea, because the equivalent classes in EO3 and EO4 (the Prince and Dancer classes, respectively) don't have that benefit. Their buffs only last a set number of turns, and only affect one row. Troubadours in the remakes got hit with the turn nerf, but their songs are still AOE. Stats Level 1 HP - 41 TP - 28 STR - 4 TEC - 6 VIT - 4 AGI - 5 LUC - 8 Level 70 HP - 414 TP - 166 STR - 40 TEC - 55 VIT - 45 AGI - 59 LUC - 35 Level 99 HP - 597 TP - 353 STR - 57 TEC - 72 VIT - 63 AGI - 78 LUC - 53 Stat-wise, they're pretty average all around aside from AGI and TEC. AGI is kind of a bad investment since they're already pretty fast and their songs have high speed modifiers once maxed out. They can also wield bows, so that already gives them a huge speed boost. Aside from HP and TP, it's probably best to increase their defenses so they can recast their buffs when needed. Or if you want them to be attacking on turns they aren't buffing, you can invest in STR, although don't expect that to get good results. They can be used on the front lines if you need them to since they have okay VIT and can wear medium armor. They're probably better off in the back row though. Songs Max lvl: 10 The Troubadour's mastery skill. Unlike most other mastery skills, it does absolutely nothing other than unlocking new skills. It's nothing but a point sink. The remakes at least had the courtesy to make this skill increase the speed modifier of all their songs. Bravery Needs lvl. 1 Songs Max lvl: 10 This skill boosts your party's attack. This affects both physical and elemental attacks. 1 - 8 TP - 5% Damage boost 2 - 9 TP - 8% 3 - 10 TP - 11% 4 - 11 TP - 14% 5 - 12 TP - 17% 6 - 13 TP - 20% 7 - 14 TP - 23% 8 - 15 TP - 36% 9 - 16 TP - 29% 10 - 17 TP - 32% It has to compete with Warmight which is a 60% damage boost, but Bravery is AOE and doesn't have to be recast as often since it lasts indefinitely. Definitely a skill you should take if you have a Troubadour in the party. Shelter Needs lvl. 1 Songs Max lvl: 10 This song increases your party's defenses. 1 - 8 TP - 2% Damage reduction 2 - 9 TP - 4% 3 - 10 TP - 6% 4 - 11 TP - 8% 5 - 12 TP - 10% 6 - 13 TP - 12% 7 - 14 TP - 14% 8 - 15 TP - 16% 9 - 16 TP - 18% 10 - 17 TP - 20% Not really a skill I like. EO2 rewards offensive oriented parties a lot more than parties that play defensively. Buff slots are important and killing everything before they can kill you is the most effective strategy in this game. Besides, if you want defense, Stamina is probably the better skill to take. Mercury Needs lvl. 1 Songs Max lvl: 10 This song increases your party's speed. 1 - 8 TP - 5% AGI increase 2 - 9 TP - 6% 3 - 10 TP - 8% 4 - 11 TP - 11% 5 - 12 TP - 15% 6 - 13 TP - 20% 7 - 14 TP - 26% 8 - 15 TP - 33% 9 - 16 TP - 41% 10 - 17 TP - 50% I'm not really a fan of this skill. Buff slots are kind of a premium in the EO series, and while speed is important, the way weapon speeds are handled in this game kind of make it a joke. Stamina Needs lvl. 3 Songs Max lvl: 10 This song increases your party's max HP. It does The TP and scaling are the same as Mercury's scaling. Probably the better defensive skill to take, since your party can take more punishment. Although when the HP cap is raised, the current amount of HP the party has will still be the same as before the buff got applied, so it has to be healed up. This skill really synergizes with a Hexer since it's a huge damage boost for their Revenge skill. As long as the Hexer has at least 666 HP, they'll be able to reach the HP cap with Stamina, and deal a whole lot of damage with Revenge. Erasure Needs lvl. 5 Songs Max lvl: 5 This song erases buffs on enemies. At level 1 it erases 1 buff at the cost of 1 TP. It removes all 3 buffs at level 3, but it costs 3 TP to cast. The TP cost lowers back down to 1 at level 5. If TP isn't a concern, you can probably leave it at level 2 or 3 since it's pretty rare that an enemy will get 3 buffs. Can be handy sometimes, and some enemies can be stunlocked with this since they'll try to reapply their buffs if they get erased. Nihilo Needs lvl. 5 Songs Max lvl: 5 AOE version of Erasure. Erases buffs on all enemies. It costs 3 TP at level 1, and removes 1 buff. At level 3 it costs 5 TP and removes all 3 buffs on all enemies. Level 5 decreases the TP cost back down to 3. You may just want 1 or 2 levels in this since this skill is very situational and multiple enemies having buffs isn't a thing that happens that often. Blaze/Frost/Shock Needs lvl. 5 Songs Max lvl: 5 Adds a Fire/Ice/Volt element to a party member's regular attack. Essentially acts like an elemental oil. Unlike the later games and the remakes, additional levels in these skills do not increase the damage done. They just lower the TP cost and increase the speed modifier. At level 1, these skills cost 20 TP and have a speed modifier of 50%. The TP cost halves for each level, lowering to 1 TP at level 5. The speed modifier increases to 250% at that level. Can be handy if you're hunting for conditional drops, looking to hit enemy weaknesses, or are trying to make use of a Landsknecht's chaser skills but don't have that many elemental attackers. Ifrit/Ymir/Taranis Needs lvl. 10 Songs Max lvl: 10 These skills decrease Fire/Ice/Volt damage done to the party while at the same time increasing the damage from those elements dealt to the enemies. At level 1 they cost 5 TP, reduce the selected element's damage taken by 3%, and increases the party's elemental damage by 5%. At level 5 they cost 9 TP while reducing the elemental damage taken and dealt by 15%. At level 10 they cost 14 TP and reduce the damage taken by 30%, and increase the damage dealt by the party by 50%. They're essentially a defensive and offensive buff packed into one skill. I don't really like these skills, because the defensive aspect doesn't fit in with the offensive heavy parties the game rewards, and elemental skills aren't really that great in this game. I mean, if Alchemists were more powerful, and there were plenty of options for dealing elemental damage these skills could be more useful. But they're not, so these skills are very situational. In EO1, a Troubadour that had these skills could help you take on certain postgame bosses without having a Protector or Medic in the party. But since the Boost option is gone, these skills are not as powerful and won't help you much with that. GeneralYeti has some for us. GeneralYeti posted:
Divinity Needs lvl. 10 LUC Up Max lvl: 5 It's a passive skill that increases the amount of exp the party gets. At level 1 it increases the amount of exp gained by 10%. At level 5 it increases the exp gain by 30%. I don't like this skill. First of all, you need to invest in a stat that doesn't do much for a Troubadour. Second of all, it's really easy to grind in EO2 thanks to bosses being exp pinatas. If your party's falling behind, just go kill some bosses. The only reason to take this skill is if you're trying to grind past level 70. This skill does stack with other Troubadours that have Divinity, but it should be noted that if you're trying to train up a character, only having one Troubadour will net your trainee more exp than 4 Troubadours with Divinity. Health Max lvl: 10 One of the few songs that doesn't need any points in the Troubadour's mastery skill, and it's a really good one. What it does is reduce the chance of a status effect hitting your party. This affects the base chance, it does not affect the luck stat's influence on a status effect. 1 - 8 TP - 65% Chance of being hit with a status effect 2 - 9 TP - 56% 3 - 10 TP - 48% 4 - 11 TP - 41% 5 - 12 TP - 35% 6 - 13 TP - 30% 7 - 14 TP - 26% 8 - 15 TP - 23% 9 - 16 TP - 21% 10 - 17 TP - 20% As you can see, it's a pretty powerful skill, but there are diminishing returns on the chance to be protected. However, the speed modifier on this skill increases from 25% at level 1, to 97% at level 9, to 115% at level 10. If speed is a concern, go ahead and level up the skill. Unfortunately it doesn't affect binds, but what it does affect is instant death. It's very handy later on in the game. This is because instant death counted as a status effect in the first two games. EO3 changed this to be it's own thing, otherwise the equivalent skill Prevent Order would have been even more powerful than it already was. The later EO games stuck with that change. Bizarrely enough, Persona Q changed instant death back into a status effect. This had consequences. Severely broken consequences. Recovery Needs lvl. 3 Songs Max lvl: 5 This song helps your party members recover from status effects. At level 1 it costs 5 TP and increases the recovery rate by 20%. At level 5 it costs 9 TP and increases the recovery rate by 100%. Health is the much better skill to take since that can actually prevent your party from being hit with status effects. Increasing your chances to recover from status effects can be nice, but items and skills can instantly remove status effects without taking up a buff slot. Also, this doesn't even do a thing about petrification and binds. Danger Max lvl: 5 A field skill that increases the encounter rate. Affects the danger values of tiles. It can cancel out Stalker. At level 1 it costs 2 TP, lasts for 20 steps, and increases the encounter rate by 120%. At level it costs 6 TP, lasts for 100 steps, and increases the encounter rate by 200%. Luring Max lvl: 5 A field skill that lures FOEs to a certain spot. Applies a stun effect if the skill was used at short range. It's the exact same skill as the Dark Hunter's Racket skill, with the exact same scaling as well. I don't really like these skills, but they can help you get past, or get the drop on an FOE that isn't red. But items can be used in place of these, which is another reason I don't like these. Slumber Max lvl: 5 A field skill that stops FOEs in place. The scaling is the exact same as the other FOE field skills. You may want to have a Troubadour take these skills for a certain section later in the game, but you can use items in place of that. Gathering Skill: Take Force Skill: Crusade The only non-permanent buff skill. Crusade buffs attack, defense, and max HP for 5 turns. It's essentially more powerful versions of Bravery, Shelter, and Stamina cast all at once. It can be pretty powerful, except each attribute buff takes up their own buff slot, meaning that in a 5 man party, your party would have 15 buffs total on the party. Some bosses do not like your party having too many buffs and have special reactions to that, from erasing all of them to using devastating attacks. Crusade can end up killing your party instead of helping them in some situations. Also, the buff order is attack up, defense up, and Max HP up. Since the oldest buffs are overwritten, this means you can't stack attack buffs with Crusade. Troubadours aren't a great party member to have, but they aren't terrible either. They can be used well despite their shortcomings, but you're probably better off with another class. Troubadours don't really do much in battle after they're done with casting their buffs, which can kind of make them a boring class to use. The equivalent class in EO3, the Prince, didn't fare much better. They were strong in the early game and had a very good skillset, but after a certain point there was no reason to have one in your party since a certain game mechanic made them completely obsolete. The EO4 equivalent, the Dancer, was much more useful thanks to better game balance. Araxxor fucked around with this message at 01:58 on Jun 22, 2015 |
# ? Jan 8, 2015 20:40 |
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Mercury is a Roman God, one of the Dii Consentes. If you're wondering why that skill ups the party's speed, his Greek name is Hermes. Nihilo is probably a reference to Nihilism, a philosophical branch that is usually used to posit that life itself has no real meaning, purpose, or value. Ifrit is a Jinn from Islamic culture, typically an enormous winged creature of fire. Ymir is from Norse Mythology and is considered to be the ancestor of all the Frost Giants. Taranis is a god of thunder in Celtic mythology. Most of these are pretty straightforward references, so if you want more information look them up yourselves.
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# ? Jan 8, 2015 21:04 |
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Dr. Fetus posted:Their Japanese name. They're called Birds. Yes that's right, Birds, not Bards. I have no idea why, but they've been called that for every game they've been in. Anyways, they're all about buffing your party. Their buffs are special in that they're permanent. Once the buff is on your party, your party members will keep that buff until they die, the buff gets erased, or the battle ends. Someone else might know better, but wouldn't bard and bird be the same word when transliterated into Japanese? Maybe the Japanese translation attempt just got lost in the usual Engrish.
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# ? Jan 9, 2015 01:21 |
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Strange Quark posted:Someone else might know better, but wouldn't bard and bird be the same word when transliterated into Japanese? Maybe the Japanese translation attempt just got lost in the usual Engrish. I'm assuming it's a pun because they both sing
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# ? Jan 9, 2015 01:37 |
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It's "バード" according to the atwiki so yeah, it could go either way but it's likely Bard. Unless there's some wonky english text in SQ2.
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# ? Jan 9, 2015 01:45 |
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I'll just change that little blurb then. Probably just my translators being wonky. I just realized I might run into a little snag with this team. Oh well, I'll worry about it when I run into it. With the way the team's set up, Emilia's gonna have to be the main source of damage. Should be interesting to work with at least.
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# ? Jan 9, 2015 02:16 |
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Dr. Fetus posted:Party is Emilia/Frederik, Maverick/Fedot/Gilbert. Nondevor's vote happened to break a 5 way tie for 3rd to 5th place. (Frederik, Maverick, Aliara, Bellamy, and Pauline all had 6 votes.) Well this is gonna be an interesting team to work with. Not one I would've came up with in any EO game (less than 3 damage dealers in a party is not enough for me) On the other hand, having 2 damage buffs will be helpful, and Gilbert can help Emilia out a lot by turning everyone into fuel for her chasers skills. While I work on the next update, here's the Troubadour class discussion to hold you over. Hooray for swing votes. You mention that the Troubadour class is merely okay, but Gilbert seems to have been pretty useful in the LP so far. Does the class's usefulness ever drop off like the Alchemist?
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# ? Jan 9, 2015 02:17 |
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Nondevor posted:Hooray for swing votes. Troubadours aren't terrible, but they face some steep competition from the other classes. They have absolutely no damage since they have terrible strength and no damage skills. You could buy that post game bow for them, but that's a temporary solution. Their skills cost way too much TP for repeated use in exploring. They have buffs and that's all there is to them. Which would probably be fine if the War Magus didn't exist. 4 party members with Bravery isn't gonna do as much damage as a Ronin and Gunner having Warmight on them. They also don't have a useful Force Skill. Cursade is strong early, but lategame and postgame bosses change their AI and go crazy if you have too many buffs. The game doesn't even tell you if that happens other than your party either getting their buffs erased, or suddenly getting mauled harder than usual. That might not seem like a problem, since Force builds up so slowly, but lategame it's really easy to build up Force through the use of Axcelas and other methods. They also have to compete with classes like Hexer and Dark Hunter for a slot, who provide utility like breaking the game into teeny tiny pieces, and murdering every single FOE you come across on the first encounter. Not terrible, but there's other classes that provide a lot more utility. Although they do have some unique abilities that stand out. Which is more that can be said for EO3's Prince.
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# ? Jan 9, 2015 03:17 |
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So in other words, it's not that the Bard is bad, because it's something like a solid B+. It's just that it's in a game where the rest of the classes are either A, A+ or F- with practically no middle ground, and the teams that would most benefit from having a Bard added to them tend to have garbage classes like the Alchemist or Landsknecht. Something like that?
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# ? Jan 9, 2015 03:20 |
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Transient People posted:So in other words, it's not that the Bard is bad, because it's something like a solid B+. It's just that it's in a game where the rest of the classes are either A, A+ or F- with practically no middle ground, and the teams that would most benefit from having a Bard added to them tend to have garbage classes like the Alchemist or Landsknecht. Something like that? Yeah, elemental teams heavily benefit from the Troubadour since Ifrit/Ymir/Taranis can be used as a damage boost on top of Bravery. The cookie cutter party of Ronin/Dark Hunter/War Magus, Gunner/Hexer (Replace one of those with a Protector if you have to, preferably the Ronin or Dark Hunter) doesn't really need a Troubadour. The class balance in this game is not good.
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# ? Jan 9, 2015 03:28 |
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Dr. Fetus posted:Yeah, elemental teams heavily benefit from the Troubadour since Ifrit/Ymir/Taranis can be used as a damage boost on top of Bravery. The cookie cutter party of Ronin/Dark Hunter/War Magus, Gunner/Hexer (Replace one of those with a Protector if you have to, preferably the Ronin or Dark Hunter) doesn't really need a Troubadour. The class balance in this game is not good. Isn't that a running theme. I can't really imagine EO3 without using this team: (this does spoil game mechanics introduced next game) Hoplite/ninja, shogun/Buccaneer, Arablist/whatever maybe gladiator Monk/prince, zodiac /gladiator They are just clearly the best. Maybe not the zodiac but whatever the rest of the team could win the game without a 5th member.
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# ? Jan 9, 2015 03:43 |
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Since I was already doing my research, and it was starting to bug me: Survivalist Apollon - The skill name is a reference to Apollo, Greek god of music and poetry. He had a female twin sister, Artemis, goddess of the hunt. Strangely enough, Artemis is usually the one drawn or depicted with a bow (befitting her status as goddess of the hunt) while Apollo usually has a lyre to signify his job as god of music. However, most people associate him with archery anyway (interestingly enough, one of his minor aspects as Aphetor is actually god of archery). Dark Hunter Hypnos - The skill name could actually be a reference to multiple things, though the most likely is hypnosis. We get the name from Hypnos, the personification of sleep. Note that I didn't say God; the two are distinct. Hypnos's twin brother was Thanatos, the personification of death, probably because of death being the eternal sleep and all that. Climax/Dominate - Yeah, no. Not touching this with a ten-foot pole. Alchemist Inferno - Aside from the literal definition of the word, it means 'Hell' in Italian. Cocytus - Two Hell references in one day, oh boy! Cocytus is either one of the rivers - the 'river of wailing' that flows in the Underworld (going by Greek mythology) or the ninth and lowest circle of Hell, reserved for betrayers (going by Dante's Divine Comedy). The second option is more interesting to talk about, so Cocytus was actually frozen completely solid due to the constant flapping of Satan's wings - he was trapped about waist deep in the ice created by his own wings. My theory is that he flapped his wings because he was still rebelling against God; when he finally gave up, the ice would melt and he'd be redeemed. Or maybe I'm just making up literary analysis on the fly, who knows. Thor - Norse God of thunder. Y'all know all about this guy. Megido - I believe we get the word Armageddon from the Greek New Testament; Megido means strong, apparently (from what my research says). Armageddon is thought to be the final battle between God and Satan, where Jesus and the Antichrist will face off and stuff. God's side will win (because they have the backing of, well, a God) and Satan and his crew will be thrown into Gehenna, an eternally burning lake. Eschaton - Also called the End Times, Eschaton is the end of days described in Abrahamic texts; it's basically the time of terrible stuff happening before the second coming of the savior. So yeah, Eschaton (the thing that happens before Megido) is apparently bigger according to this game. Meh, whatever, can't ask them to be perfect. Fun fact: I couldn't stop typing Eschaton as 'Escahton' because my fingers didn't want to listen to what I was telling them. Landsknecht Absolutely nothing. What do you expect? They hit things with swords/axes, nothing fancy. If I'm missing any of the other Class Discussion posts, please let me know (because these were the only ones in the OP, though I could have sworn I'd seen one about the Ronin)
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# ? Jan 9, 2015 03:54 |
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Shwqa posted:Isn't that a running theme. I can't really imagine EO3 without using this team: (this does spoil game mechanics introduced next game) Personally I didn't really use Shogun very much, but a B/G instead. Pincushion at 99AGI is ridiculously powerful.
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# ? Jan 9, 2015 03:55 |
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Shwqa posted:Isn't that a running theme. I can't really imagine EO3 without using this team: (this does spoil game mechanics introduced next game) EO3's fairly flexible on what you can do. I used a party of PM/HN/AG, ZG/NZ to beat the game my first time through. Used a party of GA/BG/YH, MP/ZG on my second playthrough of the game. I'll add those in. A note about Apollon, it was actually called Sagittarius Shot in the Japanese version, and got renamed to that in the remakes. I haven't done the Ronin one yet, though that should be an interesting one. That class was kind of buggy in the Japanese version. Fortunately the bugs were cleaned up in the US version. Most of them anyway. I was a bit wrong on one of the Landsknecht's skills. Brawn actually deals 258% damage at max level, not 260% Not sure why it ends on a weird number since most other skills aren't like that, but it's there.
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# ? Jan 9, 2015 04:27 |
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Shwqa posted:Isn't that a running theme. I can't really imagine EO3 without using this team: (this does spoil game mechanics introduced next game) Nahhhh, every class in EO3 was good except maybe Prince and Yggdroid. All the rest had decent arguments in their favor. The only catch is that you couldn't have a Ninja and Wildling on the same team. It was easily the first EO3 game that counts as a true classic, IMO. It got everything right, from gameplay to music.
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# ? Jan 9, 2015 06:24 |
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Transient People posted:Nahhhh, every class in EO3 was good except maybe Prince and Yggdroid. All the rest had decent arguments in their favor. The only catch is that you couldn't have a Ninja and Wildling on the same team. It was easily the first EO3 game that counts as a true classic, IMO. It got everything right, from gameplay to music. Eh, I wouldn't call it a perfect game. I'm a bit of an extreme case but there are some late mechanics that I have some huge problems with (notably, how completely annoying the postgame method of grinding is). I won't disagree on the music and combat speed though.
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# ? Jan 9, 2015 06:27 |
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Transient People posted:Nahhhh, every class in EO3 was good except maybe Prince and Yggdroid. All the rest had decent arguments in their favor. The only catch is that you couldn't have a Ninja and Wildling on the same team. It was easily the first EO3 game that counts as a true classic, IMO. It got everything right, from gameplay to music.
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# ? Jan 9, 2015 06:50 |
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Hivac posted:Eh, I wouldn't call it a perfect game. I'm a bit of an extreme case but there are some late mechanics that I have some huge problems with (notably, how completely annoying the postgame method of grinding is). I won't disagree on the music and combat speed though. I wouldn't say perfect, no, but I feel like EO3 was the game where everything Etrian Odyssey could be really came together. Instead of big flaws like 'half the classes are worthless' or 'we have bugs up the rear end' (though didn't it have some funny ones anyways? ), you have stuff like 'ehh, the postgame final boss is a pack of bullshit', which is much more reasonable. It's a huge jump from EO1 and especially 2. theshim posted:Prince/ss was fantastic except as a mainclass though True. It's a pity it was obsoleted by subclassing but it's not like it was garbage regardless. And even Yggdroid had some hilariously strong troll teams.
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# ? Jan 9, 2015 07:05 |
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GeneralYeti posted:Megido - I believe we get the word Armageddon from the Greek New Testament; Megido means strong, apparently (from what my research says). Armageddon is thought to be the final battle between God and Satan, where Jesus and the Antichrist will face off and stuff. God's side will win (because they have the backing of, well, a God) and Satan and his crew will be thrown into Gehenna, an eternally burning lake. It's also a place. I think that's where Armageddon is supposed to start (but I can't remember where I heard that).
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# ? Jan 9, 2015 07:27 |
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theshim posted:Prince/ss was fantastic except as a mainclass though A shame too, it had a good skillset, but the way the game was balanced made it so that there was no reason to use one. I still used one in my first playthrough since the blond female portrait is my second favorite class portrait in the series. By the way. You all created a monster. I hope you're proud of yourselves.
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# ? Jan 9, 2015 08:42 |
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Dr. Fetus posted:A shame too, it had a good skillset, but the way the game was balanced made it so that there was no reason to use one. I still used one in my first playthrough since the blond female portrait is my second favorite class portrait in the series. I used the blonde princess my first game as well. She looks way better than the monk class portraits.
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# ? Jan 9, 2015 08:58 |
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GeneralYeti posted:Landsknecht Actually, Landsknechts were German mercenary soldiers, according to wikipedia: http://en.wikipedia.org/wiki/Landsknecht
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# ? Jan 9, 2015 08:58 |
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Shwqa posted:I used the blonde princess my first game as well. She looks way better than the monk class portraits.
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# ? Jan 9, 2015 09:26 |
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Is there anybody who doesn't love that portrait? I've seriously never heard anybody talk EO3 without bringing it up.
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# ? Jan 9, 2015 09:27 |
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# ? May 10, 2024 14:14 |
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Dr. Fetus posted:By the way. Short of playing Disgaea, I love seeing giant numbers pop in all JRPGs. And the only reason for that is because I've never owned a PlayStation console.
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# ? Jan 9, 2015 15:34 |