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Colon Semicolon posted:The STRAFE video makes the game look alot more exciting than it really is, honestly. RetroBlazer looks kinda rad but I'm not sure why he's intentionally washed out the colors. Very odd design choice.
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# ? Jan 20, 2015 22:14 |
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# ? Jun 18, 2024 03:40 |
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I'm almost interested in Strafe but they keep saying that the levels are randomly generated and gently caress that noise. 90% of what makes old FPS's good is the tight and focused level design.
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# ? Jan 20, 2015 22:42 |
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I missed it the first time I looked at the STRAFE kickstarter, but there's a pretty cool arcade unit that lets you play a game-within-a-game And its LUFTENSTEIN, a joke of wolfenstein mashed up with luftrausers. https://www.youtube.com/watch?v=zMMb1JfPQ48 That's pretty special
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# ? Jan 20, 2015 22:55 |
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Yodzilla posted:RetroBlazer looks kinda rad but I'm not sure why he's intentionally washed out the colors. Very odd design choice. I really, really don't like the art direction or character designs at all, but all that should be minor if the gameplay holds up. Looking forward to this one for sure. Was there a playable version released a while ago? I have a vague memory of playing something that looked a lot like RetroBlazer from a few years back.
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# ? Jan 20, 2015 22:56 |
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Zaphod42 posted:I missed it the first time I looked at the STRAFE kickstarter, but there's a pretty cool arcade unit that lets you play a game-within-a-game That joke is kinda double deep considering that Vlambeer themselves have made a Wolfenstein style game in GUN GODZ https://www.youtube.com/watch?v=Ugi18zeQoYc Apparently it's now free! http://vlambeer.com/3/
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# ? Jan 20, 2015 23:00 |
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I dunno what they're doing with the videos of Retroblazer. the demo/alpha/whatever doesn't have the blinding bloom poo poo going on at all.
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# ? Jan 20, 2015 23:02 |
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They just released a updated demo to go with that kickstarter. Be sure to read the readme to bind the dash and altfire buttons. They probably just hit the max presets in Darkplaces for their videos/pictures, without realizing it's meant for dark-rear end Quake and not their bright colorful game.
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# ? Jan 20, 2015 23:02 |
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http://www.bundlestars.com/all-bundles/fully-loaded-bundle/ Bundle including Wrack for $5. I picked it up and I'm having more fun with it than I expected.
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# ? Jan 20, 2015 23:14 |
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Ohvee posted:I kind of feel like this deserves to be here just as much as the kickstarter thread. I've only funded two kickstarters (Carmageddon and Double Fine) and this seems to be the third because 90's and actually fun unlike Wrack.
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# ? Jan 20, 2015 23:23 |
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I liked the Strafe video up until that ending with the kid's head exploding and then the mother tearfully mourning her son's sudden death. That was just disturbingly out-of-place. Game looks okay, though. Zaphod42 posted:I missed it the first time I looked at the STRAFE kickstarter, but there's a pretty cool arcade unit that lets you play a game-within-a-game
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# ? Jan 20, 2015 23:31 |
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Shadow Hog posted:I liked the Strafe video up until that ending with the kid's head exploding and then the mother tearfully mourning her son's sudden death. That was just disturbingly out-of-place.
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# ? Jan 21, 2015 00:25 |
I have a music mix for when I play Doom that is a weird blend of UT99 songs (almost all of them but a couple of the weaker ones, like the trophy room one), Hotline Miami 1 and 2, Quake, some redone Doom tracks, Silent Hill 2, and Aphex Twin. It's a nice blend, but I consider the UT99 tracks to be the foundation of it. It's one of those soundtracks I have never gotten tired of, which is saying something.
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# ? Jan 21, 2015 01:37 |
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Bouchacha posted:I was surprised at not being desensitized to that kind of violence. Still, I was getting more at the whole mother mourning her son thing more than the kid's head exploding, even though that's plenty gross. We're supposed to be glorifying violence here, not... that!
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# ? Jan 21, 2015 02:41 |
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Shadow Hog posted:What tends to come to my mind would be "Too Hot" from Commander Keen 4 Excuse me but this is the Early FPS megathread, so I believe you mean literally the only song in Catacombs 3d
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# ? Jan 21, 2015 02:50 |
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Double Fine (they of the Psychonauts and the Brutal Legends and the unfinished everything since) have been doing a series of videos recently called Devs Play, which sure enough basically involves DF staff playing and enthusing about their favorite old games, often with members of the original dev team present. It's not bad! I'm mentioning it here because the latest episode has JP LeBreton (Bioshock, Arcadia Demade, DECK and other slightly less glorious hours) and a greying John Romero taking the scenic route through Knee Deep In The Dead (with E4M2 kicking things off as an icebreaker). It's basically two level designers from different eras enthusing about design. https://www.youtube.com/watch?v=ygp4-kmjpzI
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# ? Jan 21, 2015 16:16 |
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Oh my gosh that lighting
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# ? Jan 21, 2015 16:48 |
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Doomsday engine is kinda awful unless you turn off all it's features.
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# ? Jan 21, 2015 17:03 |
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The Kins posted:Double Fine (they of the Psychonauts and the Brutal Legends and the unfinished everything since) have been doing a series of videos recently called Devs Play, which sure enough basically involves DF staff playing and enthusing about their favorite old games, often with members of the original dev team present. It's not bad!
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# ? Jan 21, 2015 17:46 |
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Casimir Radon posted:Not to mention fat. Thought he was a lady for a second. I used to have long hair, and I'm pro long hair. But Romero needs to cut his drat hair. EDIT: https://www.youtube.com/watch?v=rV6HlBa88js This video is terrifically interesting, and I'm only 2 minutes in. Rupert Buttermilk fucked around with this message at 20:08 on Jan 21, 2015 |
# ? Jan 21, 2015 20:02 |
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Shadow Hog posted:I can't really explain it, but for some reason, enemies gibbing in Doom or Quake or Unreal or whatever doesn't really faze me anymore, but seeing the same thing happen vaguely-photorealistically on film remains a little too much for me. I had the same thought about Fall Out 3. Didn't really even notice how gory it was until my wife watched me play it, then I suddenly felt like a psychopath. My daughter woke up from a nap while I was playing it once. I was just running between landmarks, so I decided to carry on until I got to where I was going. I forgot I had Boon with me though - he killed a human enemy with a single shot, and the game framed his death in a lovely slow mo scene. "Oh!" said my almost 2 year old daughter. "Man fall over!". Thankfully, it wasn't a gory death. God knows how she would have interpreted that one.
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# ? Jan 21, 2015 21:26 |
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I know this has probably been discussed to death but I would suck SO many Atari dicks if they would just release the goddamn Blood IP.
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# ? Jan 21, 2015 23:12 |
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Shadow Hog posted:I can't really explain it, but for some reason, enemies gibbing in Doom or Quake or Unreal or whatever doesn't really faze me anymore, but seeing the same thing happen vaguely-photorealistically on film remains a little too much for me. I think the thing is that gibbing in classic FPS is way too goofy and cartoonish to take seriously. Doom's gibbing turns an enemy into tomato sauce while the sound of a fruit being squished plays, Quake has gibs fly everywhere while a hilarious sound plays, and UT has gibs go shooting into the atmosphere while silly sounds play. In fact, Quake 1's gibbing was deliberately made to be humourous: quote:
https://www.quaddicted.com/interviews/americanmcgee
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# ? Jan 21, 2015 23:43 |
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Quake's gibs are also ridiculous in their size and shape. A human torso gets shot and suddenly out pops like 4-5 big clean chunks of meat, like somebody just set off a pipe bomb in the meat section of a grocery store or something. Big round blocks of flesh. Bodies don't come apart like that, even when blown up, but especially not when shot. Its super goofy and fairly funny. Because the violence is 'cartoony' and not realistic. And don't forget that 'gibs' is short for giblets Compare that to something like this: https://www.youtube.com/watch?v=9crCGMh4j9g (Watch the end part!) Way less actual damage is being inflicted than in Quake's exploding gib bodies, but its so much more realistic, so it actually feels pretty uncomfortable. I can kinda imagine having my eye lasered, but I can't really imagine being turned into 5 floating chunks of meat. Its just too far-out to sympathize with, its just zany.
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# ? Jan 21, 2015 23:49 |
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Rupert Buttermilk posted:I used to have long hair, and I'm pro long hair. I think he does it because he has a gigantic head. Long hair makes the head look a bit smaller.
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# ? Jan 22, 2015 00:12 |
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I want more games to have Serious Sam 3's gibbing options. You can choose between realistic or non-realistic red chunks of meat, green poo poo, carrots and flowers, or candy.
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# ? Jan 22, 2015 00:20 |
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Mak0rz posted:I think he does it because he has a gigantic head. Long hair makes the head look a bit smaller. Finished Masters of Doom. It's kind of funny in a sad way that Kushner sets up the Stevie Case relationship in the epilogue as a happy ending for Romero, only to have to come back in the afterword to mention that it also went down the tubes.
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# ? Jan 22, 2015 00:21 |
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Elliotw2 posted:I want more games to have Serious Sam 3's gibbing options. You can choose between realistic or non-realistic red chunks of meat, green poo poo, carrots and flowers, or candy. https://www.youtube.com/watch?v=LN3ZuU5R1Ws The whole “rated M” bit at the beginning is rather ruined by the choice of music and visuals.
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# ? Jan 22, 2015 00:24 |
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Cacodad posted:I know this has probably been discussed to death but I would suck SO many Atari dicks if they would just release the goddamn Blood IP. Same, only normal dicks, and I don't care if Blood IP gets released. Also, I love John Romero's hair, and all of the photos of id from back in the day. Seems like a real close-knit team of fellas, amazing to think that they came up with the masterpiece that was DooM. I still play it to this day. Not brutal doom, though. That can go to heck
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# ? Jan 22, 2015 00:26 |
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https://www.youtube.com/watch?v=NvFhz1h89zM What source port is he playing this in? I'm growing tired of Brutal Doom and I want to set mine up to look exactly like this. It's perfect.
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# ? Jan 22, 2015 00:36 |
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Cacodad posted:https://www.youtube.com/watch?v=NvFhz1h89zM I think it's GZdoom with smooth doom.
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# ? Jan 22, 2015 00:40 |
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Thanks dad
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# ? Jan 22, 2015 00:41 |
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Cacodad posted:Thanks dad Greetings. You're welcome. Does anyone have any good DooM WADs that totally change things up? I've played that pirate one recently, and I'm aware of a Sonic WAD, but is there anything else out there that's really off-the-wall?
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# ? Jan 22, 2015 00:43 |
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Adventures of Square or Golden Souls might be up your alley.
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# ? Jan 22, 2015 00:47 |
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Rupert Buttermilk posted:I used to have long hair, and I'm pro long hair. Nah, he needs to grow a bushy beard to match it, then he can be a wizard. RyokoTK posted:Adventures of Square or Golden Souls might be up your alley. Pirate Doom is consistently great, too.
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# ? Jan 22, 2015 01:05 |
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Dominic White posted:Nah, he needs to grow a bushy beard to match it, then he can be a wizard. He said he played the pirate one.
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# ? Jan 22, 2015 01:10 |
id has consistently nailed the "funny" part of the FPS as American McGee described there, even much later in its life. Blowing up enemies in Rage had the same sort of charm, with huge bloody chunks of meat accompanied with a gross squishy sound. It's like a caricature of gore, I can't take it seriously.
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# ? Jan 22, 2015 01:25 |
Zaphod42 posted:Quake's gibs are also ridiculous in their size and shape. A human torso gets shot and suddenly out pops like 4-5 big clean chunks of meat, like somebody just set off a pipe bomb in the meat section of a grocery store or something. Big round blocks of flesh. Bodies don't come apart like that, even when blown up, but especially not when shot. Kind of reminds me of Half-Life's gibs. Blow up some dude and out come two livers, three hearts, and a couple of skulls.
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# ? Jan 22, 2015 02:20 |
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So I was going to try Golden Souls but can't seem to get it started. I've always just dragged WADs onto GZDoom but there are 20+ WADs in this and a gameinfo file. Dragging any of them onto the icon just launches Doom 2?
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# ? Jan 22, 2015 03:10 |
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it should be in a pk7/pk3 file, load that into gzdoom.
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# ? Jan 22, 2015 03:37 |
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# ? Jun 18, 2024 03:40 |
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Looks like Brutal Doom J (a variant of the mod) just got updated to V20, or at least based on the latest test build. It's my favourite of the BD variants. It's a bit more arcadey, a little less brutally hard, makes melee a lot more generally useful, and has really fun to use off-hand grenades that bounce *just* enough and not any further. It also comes with a tweaked version of Knee Deep In ZDoom, if you want a semi-official campaign for the mod.
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# ? Jan 22, 2015 03:49 |