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Alternative Markets is clearly going to pay for itself.
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# ? Mar 14, 2015 02:47 |
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# ? Apr 28, 2024 21:57 |
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Speedball posted:Because "Terr" doesn't have to end in "rist!" They are, but they are also totally worth it, in fact if you get the virtue that increases their output then it's a good idea to just spam as many of them as you can afford.
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# ? Mar 14, 2015 02:49 |
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CommissarMega posted:
Where the hell is the tech that lets you build them? I'm playing a purity game right now and can't for the life of me find it. I don't know the name of the unit so I can't Civ-o-pedia it either. I just want to grind everyone into dust, damnit.
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# ? Mar 14, 2015 09:58 |
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AmishSpecialForces posted:Where the hell is the tech that lets you build them? I'm playing a purity game right now and can't for the life of me find it. I don't know the name of the unit so I can't Civ-o-pedia it either. I just want to grind everyone into dust, damnit. That's the LEV Destroyer, the Purity ultimate unit like Supremacy's ANGEL and Harmony's Xeno Titan. You need the Tactical LEV tech and it's basically a gigantic hovering artillery piece with enough strength to fight capably in melee. I personally feel it's not super great unless you get the Supremacy version so it doesn't have to set up prior to attacking, at which point it becomes amazing but that might just be me.
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# ? Mar 14, 2015 10:03 |
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AmishSpecialForces posted:Where the hell is the tech that lets you build them? I'm playing a purity game right now and can't for the life of me find it. I don't know the name of the unit so I can't Civ-o-pedia it either. I just want to grind everyone into dust, damnit. It's the LEV Destroyer, you get that from the Tactical LEV tech.
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# ? Mar 14, 2015 10:03 |
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Neruz posted:That's the LEV Destroyer, the Purity ultimate unit like Supremacy's ANGEL and Harmony's Xeno Titan. You need the Tactical LEV tech and it's basically a gigantic hovering artillery piece with enough strength to fight capably in melee. I personally feel it's not super great unless you get the Supremacy version so it doesn't have to set up prior to attacking, at which point it becomes amazing but that might just be me. On a related note, I find it amusing that the basic Purity starship in the spinoff game Sid Meier's Starships looks almost identical to the LEV Destroyer.
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# ? Mar 14, 2015 11:08 |
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Cythereal posted:On a related note, I find it amusing that the basic Purity starship in the spinoff game Sid Meier's Starships looks almost identical to the LEV Destroyer. Purity is basically 40k SPESS MUHREENS so it's not surprising; space marine starships are basically giant spacefaring cathedrals with guns taped to every surface not covered in flags or symbolism, which is basically exactly what the LEV Destroyer is.
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# ? Mar 14, 2015 11:15 |
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Neruz posted:Purity is basically 40k SPESS MUHREENS so it's not surprising; space marine starships are basically giant spacefaring cathedrals with guns taped to every surface not covered in flags or symbolism, which is basically exactly what the LEV Destroyer is. Yeah, I mean have you seen their civlopedia entry? It mentions how at the heart of every LEV Destroyer there is an Old Earth relic of some kind, and that "should we be concerned with the growing religiosity of their crews? Certainly not!" followed by something like (this is from memory, I can't be bothered to open up beyond earth just to look at pedia entrys)"those paladins who fight with the greatest tools should understand and respect the burden they carry". I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Mar 14, 2015 11:38 |
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Stephen9001 posted:Yeah, I mean have you seen their civlopedia entry? It mentions how at the heart of every LEV Destroyer there is an Old Earth relic of some kind, and that "should we be concerned with the growing religiosity of their crews? Certainly not!" followed by something like (this is from memory, I can't be bothered to open up beyond earth just to look at pedia entrys)"those paladins who fight with the greatest tools should understand and respect the burden they carry". The basic Purity unique unit is literally 2 guys in space marine armor with bolters and a third guy also in space marine armor carrying a space marine style flag and a bolt pistol. Subtlety!
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# ? Mar 14, 2015 13:12 |
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Agent Interrobang posted:It's the LEV Destroyer, you get that from the Tactical LEV tech. Thanks for your help. I was being a dumb and already had the tech/affinity levels but had used up all my floatstone on other poo poo.
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# ? Mar 14, 2015 13:30 |
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Neruz posted:The basic Purity unique unit is literally 2 guys in space marine armor with bolters and a third guy also in space marine armor carrying a space marine style flag and a bolt pistol. Subtlety! Then the third is a space marine dreadnought!
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# ? Mar 14, 2015 13:56 |
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The other one is the... "LEV-Tank" which is kind of a crap name when every T4 tank levitates.
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# ? Mar 14, 2015 14:07 |
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The LEV Tank is basically just an M1 Abrams that floats. Though unlike the T4 tanks it has a ranged attack so it actually functions like a real tank rather than a fast moving swordsman. It also comes into play much earlier than all the other hover units.
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# ? Mar 14, 2015 17:47 |
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Chapter Six: Pies or Cider [Freeland Public News Service, August 10, 2632] Freeland has finally accepted the Augmented with open arms. A concentrated effort to develop treatments and improvements for their implants is under way. It may take some time to bear fruit, but the government remains confident that the effort is worth it. Additionally, the colonial administration has begun offering tax incentives to entrepreneurs who are willing to seek out distant and unusual markets. Combined with the steady production of trade convoys, this has resulted in an explosion of commerce and industry. Since we have five Virtues in the same category, we now get an additional benefit. We officially have hella cash. In the east, tectonic activity has unearthed the fossil of some immense creature. A second expeditionary team has encountered a similar skeleton in the north, outside of non-human ruins many have taken to calling a “Progenitor” city. We are now receiving reports of their results. Uh, please stand by... ...I'm being told little of interest was discovered, aside from the innate scientific value of cataloging a unique alien animal. Let's hope these things aren't still out there, haha! Anyway, let's move on to the main purpose of this announcement. Two government initiatives are now hiring, with generous pay and benefits. The first is a genetic research and agriculture project, designed to fully utilize the output of the recently-invasive apple trees to maximize their potential either as a source of food, or as a trade good. (Basically, do we make apples into better pies, or better hard cider?) The second is to fill the new factories opening now that convoy production has slowed. There are many projects the colony can now start, and every worker will have a say in which is begun! Contact your local Shift Manager if you are interested. Let's live well. Thank you, and good night. Freeland's build queue is open once again. The choices are: --Colonist --Worker --Explorer --Soldier --Cytonursery (+1 Health, +1 Science) --Laboratory (+2 Science) --Pharmalab (+2 Health) --Recycler (+2 Production, +1 Production from Trade Routes) --Ultrasonic Fence (prevents aliens from getting within two tiles of a city.) --Vivarium (+2 Food, +1 Food from Desert tiles) Hello? How can I help you? I... How did you... Okay. Thank you, madam! Alvida, Hutama. Weirdo.
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# ? Mar 14, 2015 19:02 |
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Energy crop, and build a recycler. Condolences on the Manticore. They're a nuisance alien, but useless in player hands.
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# ? Mar 14, 2015 19:29 |
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Food crop, Colonist.
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# ? Mar 14, 2015 21:01 |
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Cythereal posted:Energy crop, and build a recycler. If only they had 2 movement instead of 1...
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# ? Mar 14, 2015 21:02 |
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Food crop, because 4X early game. Recycler, because production from trade routes sounds great. Would be nice to grab another colonist after that. I guess we have a free exploration unit?
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# ? Mar 14, 2015 21:34 |
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my dad posted:Food crop, because 4X early game. Echo this. Long-term, the energy won't matter; short term, the food WILL.
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# ? Mar 15, 2015 00:12 |
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So have the redone wonders upset your plans for the future, Mr. Hutama?
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# ? Mar 15, 2015 00:13 |
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Mmm, pie. food As for the building, go with Cytonursery, science is important. Better recipes are learned through science.
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# ? Mar 15, 2015 01:16 |
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Speedball posted:So have the redone wonders upset your plans for the future, Mr. Hutama? I can't say they have, since I hadn't decided on any previously. The nerf to trade routes has put a cramp in my style though. At least our extra ones are not tied to population, so we still have three where any other city would have one. Here's to Freeland!
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# ? Mar 15, 2015 01:25 |
Energy, because the answer when asked if we want to make more booze should always be "yes", and colonists, so that we can stake our claim to attractive bits of land before our neighbors do.
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# ? Mar 15, 2015 02:30 |
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Cythereal posted:Energy crop, and build a recycler. Most of the aliens are pretty useless in player hands; they can't get XP, can't get upgrades and can't even fortify until healed, requiring you to use the 'sleep' command and just fuckin remember to check on them. Worse still just standing in miasma doesn't seem to heal player owned alien units, I have no idea what is going on there. The only alien type I like to get are the flyers; getting one of those early is super useful for scouting and snapping up supply pods. If i get any other kinds of aliens I usually try and get them killed asap.
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# ? Mar 15, 2015 04:30 |
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Food Crop, and build a Recycler first, followed by Colonists. Can you spend energy to make things build faster? If so, I think we should rush the Recycler.
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# ? Mar 15, 2015 05:25 |
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Neruz posted:Most of the aliens are pretty useless in player hands; they can't get XP, can't get upgrades and can't even fortify until healed, requiring you to use the 'sleep' command and just fuckin remember to check on them. Worse still just standing in miasma doesn't seem to heal player owned alien units, I have no idea what is going on there. ...or you can delete them for free energy?
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# ? Mar 15, 2015 05:29 |
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Agent Interrobang posted:...or you can delete them for free energy? ... I forgot you could do that
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# ? Mar 15, 2015 05:30 |
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Captain Bravo posted:Food Crop, and build a Recycler first, followed by Colonists. You can't hasten production with energy, but you can outright buy units and facilities. In fact, that's going to be the lynchpin of my strategy in this game.
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# ? Mar 15, 2015 05:46 |
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Polynesia's thing is basically have giant amounts of money and buying everything they need. They go from no army to the biggest army in the game in 3 turns
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# ? Mar 15, 2015 05:49 |
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Klingon w Bowl Cut posted:You can't hasten production with energy, but you can outright buy units and facilities. In fact, that's going to be the lynchpin of my strategy in this game. How much does a Colonist cost?
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# ? Mar 15, 2015 05:50 |
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Captain Bravo posted:How much does a Colonist cost? Surprisingly little, I think it's like 640? For 'buying a new city outright' it's not bad.
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# ? Mar 15, 2015 05:53 |
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Energy Crop and add a Vivarium . That should cover the issues.
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# ? Mar 15, 2015 14:14 |
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Energy Crop to play to our strengths and Recycler for more production.
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# ? Mar 15, 2015 16:48 |
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Got caught up. Energy Crop and Colonist. Fat stacks of cash and more outposts!
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# ? Mar 16, 2015 00:12 |
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Alright. Looks I will be building/buying a Recycler and a Colonist first and foremost, but Energy and Food Crop votes are tied. Does anyone else want to vote on this issue?
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# ? Mar 18, 2015 20:34 |
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Klingon w Bowl Cut posted:Alright. Looks I will be building/buying a Recycler and a Colonist first and foremost, but Energy and Food Crop votes are tied. Does anyone else want to vote on this issue? Energy crop.
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# ? Mar 18, 2015 20:41 |
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Seconding energy crop.
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# ? Mar 18, 2015 21:00 |
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Mad stacks of energy
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# ? Mar 18, 2015 23:09 |
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Better cider.
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# ? Mar 19, 2015 15:27 |
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# ? Apr 28, 2024 21:57 |
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Chapter 7: Loads o' Money Alright. I am quite done with this. An entire convoy eaten by that damned thing? Enough is enough. I need options on how to deal with it, pronto. Our expeditions at various Progenitor ruins are producing incredible scientific insight. Yes, but how much of it can be used now? Admittedly little, but the resources retrieved from the northern alien skeleton have allowed us to sustain and even improve augmentation. Many original colonists are now opting to undergo surgery. Aside from the obvious benefits in survival and longevity, provided complications aren't too severe, I believe this is also to show solidarity with the struggles of the Augmented. The enhanced population is now large enough for us to rely on them in military recruitment. Should we focus on finding people with enhanced reflexes and sight, or enhanced regeneration and organ redundancy? We can also introduce voluntary programs to encourage these things, but limited government resources and the risk of organ rejection mean we can only choose one. That level of Supremacy has given us our first unit upgrade, each of which improves the abilities of our units and lets us choose one of two perks. Good, good. I need to speak to some people first, but I'll get a decision on that back to you before the end of the day. Anything else? We could also build ultrasonic fences. It wouldn't protect us very far, but it would keep even the great worm away from our cities. That's a good idea too. Hm. Before I adjourn this little meeting, what else is going on in our little slice of paradise? The settlement of Rangi is— Neo New Zealand. Pardon? The city is going to be called Neo New Zealand. Trust me on this. The name is polling wonderfully. If you say so. Okay, the settlement of Neo New Zealand is well underway. If we are able to fund its initial growth as well as Jimboomba's, it will be a very prosperous colony, especially once the road there is complete. Using our mad money, I purchased both an Old Earth Relic and a Clinic in Jimboomba. It's no longer possible to purchase Trade Depots or trade units with cash, otherwise I would have done that too. Speaking of, I also purchased a Recycler in Freeland before building the Colonist. Trade routes to our own cities give Food and Production. Initially, only the starting city gets a bonus, but eventually both will. Even so, this is probably the most powerful use of trade. We have also discovered what can best be described as an alien nest, which was even hatching sea creatures. Unfortunately, we lost contact with the, ah... manticore and its handlers shortly after the find. I'm told the people on the xenobiology team feel that if we can mount an armed expedition to the site, we could learn a great deal about life on this planet, possibly enough to give us a decisive edge in eliminating the threat of the worm. That sounds like a good plan. That reminds me, how is the crop engineering program going? Very well. Thanks to the construction of a cytonursery, the project should quickly bear fruit with only a little more research into the local environment. 'Bear fruit.' Good one, buddy. Thank you. The vote is now on: do we recruit soldiers with better attack capability, or better healing capability? Also, we have enough culture for a new Virtue. The only new one is below, which would be rather useless since we can't even build manufactories yet. The other choices are: Adaptive Tactics (+50% military unit XP gain), Frugality (+10% Food retained after city growth), Foresight (+10% Science when Healthy), Commoditization (+1 Energy on every basic resource), Interdependence Network (+25% yield from internal trade routes), and Scalable Infrastructure (+15% Wonder production)
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# ? Mar 19, 2015 18:25 |