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Count Uvula posted:My game is on kickstarter, it is a game about contra'ing monsters and tower defending crystals: sharing this on facebook, it looks really pretty and I didn't do anything other than look at your gif
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# ? Apr 7, 2015 00:55 |
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# ? Jun 13, 2024 06:33 |
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Count Uvula posted:My game is on kickstarter, it is a game about contra'ing monsters and tower defending crystals: But was it inspired by Dark Souls?
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# ? Apr 7, 2015 01:00 |
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I wish there were honest to God inspired by Dark Souls games on kickstarter...too bad...
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# ? Apr 7, 2015 01:10 |
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SaltyJesus posted:But was it inspired by Dark Souls? Yes. It's also a rogue-lite MMORPG. No Gravitas posted:Oooh, pretty. I'm working on it, hoping to not be a case study in how to gently caress up PR. Sigma-X posted:sharing this on facebook, it looks really pretty and I didn't do anything other than look at your gif Thanks!
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# ? Apr 7, 2015 01:22 |
No Gravitas posted:I miss the days when the 30 posts were bear puns. http://www.pcgamer.com/pillars-of-eternity-diary-playing-as-a-party-of-bears/
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# ? Apr 7, 2015 02:05 |
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Count Uvula posted:My game is on kickstarter, it is a game about contra'ing monsters and tower defending crystals: I backed and shared on twitter, and was immediately hit with a wave of twitterbots encouraging me to advertise my project on their crowd funding news site, the biggest one on the internet. I really hate twiiter
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# ? Apr 7, 2015 07:23 |
NTRabbit posted:I backed and shared on twitter, and was immediately hit with a wave of twitterbots encouraging me to advertise my project on their crowd funding news site, the biggest one on the internet. We live in Minority Report now.
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# ? Apr 7, 2015 07:32 |
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Count Uvula posted:My game is on kickstarter, it is a game about contra'ing monsters and tower defending crystals: Hey, nice, man! Did you do any pre-launch forum registering, tumblring, the works? Got a TigSource? Stuff like that is pretty important as far as I can tell. I'll try and spread the word on Twitter and wherever I can, you need to go hog wild advertising. It looks great, btw, best of luck!
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# ? Apr 7, 2015 09:54 |
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Count Uvula posted:Yes. It's also a rogue-lite MMORPG. I don't know about you guys but I'm sold.
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# ? Apr 7, 2015 11:18 |
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Hush looks like the kind of project that's good looking enough to get a little bit more love. Presentation's a little weird, but it looks like it could be fun. 100k goal is huge though.
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# ? Apr 7, 2015 11:59 |
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I wonder if Dungeons of Aledorn is going to make it after all: https://www.kickstarter.com/projects/1153206899/dungeons-of-aledorn-old-school-hardcore-rpg Currently at $42,000 with 3 days left to go. I'm rooting for this one, myself. The world needs more hardcore
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# ? Apr 7, 2015 12:20 |
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The thing about that one which struck me as odd was that they were asking for $60,000 to find production until Feb 2017, and that doesn't seem like much to sustain a 12-person team for almost 2 years. I'm also wary of their goal "maximum emphasis is placed on realism". That sounds like code for "a lot of unfun busywork", so I guess I'm not their target audience.
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# ? Apr 7, 2015 12:53 |
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Mr Underhill posted:Hey, nice, man! Did you do any pre-launch forum registering, tumblring, the works? Got a TigSource? Stuff like that is pretty important as far as I can tell. I'll try and spread the word on Twitter and wherever I can, you need to go hog wild advertising. It looks great, btw, best of luck! THanks! I've mostly been emailing press (though I'm not really expecting response since I'm emailing larger sites with a kickstarter, after all) and showing it to some game developer friends I have who have decent followings. My main plan for press is actually by having some really weird updates that I think people will like and want to show others I'll create a devlog on TIGsource soon though, now that you've reminded me, since a lot of the updates would be appropriate to mirror there.
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# ? Apr 7, 2015 13:19 |
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Count Uvula posted:THanks! I've mostly been emailing press (though I'm not really expecting response since I'm emailing larger sites with a kickstarter, after all) and showing it to some game developer friends I have who have decent followings. My main plan for press is actually by having some really weird updates that I think people will like and want to show others I'll create a devlog on TIGsource soon though, now that you've reminded me, since a lot of the updates would be appropriate to mirror there. Don't forget about http://www.rockpapershotgun.com/hey-prs-and-developers/
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# ? Apr 7, 2015 13:22 |
SaltyJesus posted:I don't know about you guys but I'm sold. I am throwing money at my screen, goon sire. (backed and told some friends)
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# ? Apr 7, 2015 13:46 |
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Stabbey_the_Clown posted:The thing about that one which struck me as odd was that they were asking for $60,000 to find production until Feb 2017, and that doesn't seem like much to sustain a 12-person team for almost 2 years. I think they are going the whole "funding supplements it/faster alongside our own side jobs this past while" route---granted they are in an area where that kind of cash will travel further than usual. They have a shot at getting a bump in the last couple days here, though I really don't know what else they can do outside of praying for media coverage at last as there's surely no way they can manage a third meaningful update to their demo and all that is left is lore and more mechanics to expound upon. I think the realism thing just goes back to Realms of Arkania as opposed to busywork---less deus ex machina compared to most games and moreso getting your hands dirty in order to get things happening. The last thing a niche RPG needs is to venture off into the weeds of 4X Spreadsheet'ing as only madness and regret lies there.
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# ? Apr 7, 2015 13:46 |
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Count Uvula posted:My game is on kickstarter, it is a game about contra'ing monsters and tower defending crystals: Backed and shared on FB. Good luck mate!
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# ? Apr 7, 2015 15:53 |
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Even with 3 days to go and 200K extra still needed to raise I have a bad feeling the Descent Underground kickstarter will get a angel investor bump to make its funding goal.
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# ? Apr 7, 2015 16:07 |
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A couple of friends of mine, one of whom is an industry veteran, have launched a Kickstarter for their action monster crusher Bowbarian. You shoot swords from a bow, I can't imagine a better use of the technology. https://www.kickstarter.com/projects/boxfortgames/bowbarian Gameplay starts at 1:10 in the video. Jeremy's got a great touch for gameplay, I have no doubt this game is going to feel and play wonderfully. Do take a look.
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# ? Apr 7, 2015 19:20 |
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Trapezium Dave posted:What are you talking about, Angry Foreign Minister Kiwi Bird is the highlight of that thing. Oooo, now I want a co-op New Zealand Story HD up on KS. Come on, someone.
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# ? Apr 7, 2015 20:18 |
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Does /r/gaming care if you join reddit just to shill for your own stuff? Should I try to convince somebody established on the site to sing the virtues of my sweet gifs? Anyway here's an update to my kickstarter: https://www.kickstarter.com/projects/lwhiting/violent-little-things/posts/1193816 Looks like it could be fun but Jesus, 150,000. They're ambitious or have mortgages, huh. The player character blends in to the background too much in those gifs. If there's a wide variety of backgrounds, they could make the barbarian more visible by making him have some contrasting elements on his outfit instead of just on his quiver and bow, but if its mostly desert levels my personal thinking is they should change the character's color profile completely.
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# ? Apr 9, 2015 14:37 |
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Count Uvula posted:Does /r/gaming care if you join reddit just to shill for your own stuff? Should I try to convince somebody established on the site to sing the virtues of my sweet gifs? /r/gaming is mostly memes. /r/games lets you shill every once in a while if you actually have a history of previous posting. I actually posted your link there. It got zero upvotes and a few downvotes (they don't actually like Kickstarter posts most of the time) so I took it down. I suppose you could try again. Your chances are higher if you post a link to some reputable site covering your kickstarter.
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# ? Apr 9, 2015 14:43 |
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Count Uvula posted:Looks like it could be fun but Jesus, 150,000. They're ambitious or have mortgages, huh. 150k to run a company of 3 people for 2 years is... not a lot. They're being slightly more realistic (than the usual game KS) about their budget and release date. Of course that probably isn't going to do them any favors.
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# ? Apr 9, 2015 15:59 |
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Last day for these guys trying to remake descent. Good trailer, and good luck to them. https://www.youtube.com/watch?v=Ko8EOVfY26k They'll need it. Most descent players really wanted to just have Sol Contingency made.
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# ? Apr 9, 2015 16:56 |
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Perhaps more importantly, do most Descent players want some Star Citizen yahoo making a multiplayer-focused game? I was an infant when Descent came out so I wasn't exactly part of the 90s deathmatch scene, but the single player campaign is what I remember Descent fondly for. Am I in the minority on that one?
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# ? Apr 9, 2015 17:03 |
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HMS Boromir posted:Perhaps more importantly, do most Descent players want some Star Citizen yahoo making a multiplayer-focused game? I was an infant when Descent came out so I wasn't exactly part of the 90s deathmatch scene, but the single player campaign is what I remember Descent fondly for. Am I in the minority on that one? You are not. I view the fact that the DU KS started with a moba pitch and ended with a trailer about an epic single player campaign as evidence enough.
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# ? Apr 9, 2015 17:07 |
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HMS Boromir posted:Perhaps more importantly, do most Descent players want some Star Citizen yahoo making a multiplayer-focused game? I was an infant when Descent came out so I wasn't exactly part of the 90s deathmatch scene, but the single player campaign is what I remember Descent fondly for. Am I in the minority on that one? No, and gently caress those guys. I hope it fails especially when the kickstarter first came it out it was multiplayer only and the expectation to pay cash money to unlock additional ships. Also sending a C&D letter to Sol Contigency is just salt in the wounds.
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# ? Apr 9, 2015 17:08 |
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Descent was a really fun LAN game, but the key word(s) there is "LAN." Most people that played Descent just did not go to the effort to set that up, or played it when it came out on the Playstation. You could play it with the internet at large later on with some third party programs but, again, most people just didn't do that. I might just be biased because I'm simply not going to kickstart a multiplayer-only game so I don't look at them but it seems like most successful, as in was-funded-and-actually-came-out successful, games from Kickstarter are the ones that were single player games. I can see why a multiplayer only game is so much more attractive to a smaller development team, from asset creation to animation to scripting, but it does seem like people just don't really want that many games where your only option is to shoot other players.
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# ? Apr 9, 2015 17:56 |
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Yeah, maybe if they didn't run a poo poo kickstarter from day 1 they wouldn't be over 100k short with a day to go. They started the kickstarter with absolutely nothing in common with Descent, aside from the name you couldn't tell if it was a Descent game or another Miner Wars kickstarter. They made the majority of their kickstarter about multiplayer and a bunch of bullshit about unlocking exclusive ships at different tiers and other garbage that nobody wants to see in a game to begin with, ESPECIALLY 'old-school' PC gamers that grew up playing Descent and hate the micro-transaction-y unlock fests that so many games have become these days. A single-player 'prologue' was just a bullet point somewhere in the FAQ. Later they finally added something that looked like Descent, a take on the original ship design, but wait, only if you back the game and they reach a stretch goal! Now they're falling short of reaching their goals and suddenly the game will have an epic single player campaign! gently caress 'em. They don't want to make the Descent game that everyone wants, they want to make another multiplayer game. I'm a huge (bitter) Descent fan and I hope this fails. If the Sol Contingency guys want to pop up and make a new Descent-like IP and make the actual game that people want to play, I'll throw wads of cash at them instead.
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# ? Apr 9, 2015 19:48 |
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Fina posted:Yeah, maybe if they didn't run a poo poo kickstarter from day 1 they wouldn't be over 100k short with a day to go. You speak wise words and I agree with you totally. These jerks ain't winning over my bitter cold jaded heart! They just want nostalgiabucks from people like me who liked Descent!! It's pretty telling how they've basically rewrote the entire pitch since they started it
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# ? Apr 9, 2015 20:04 |
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A Kickstarter that a few of us pitched towards though the project did not succeed came out with a very positive update today:quote:No Pineapple Left Behind RETURNS
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# ? Apr 9, 2015 20:30 |
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What's the over/under on a "mysterious angel backer" dropping like 100 grand on Descent?
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# ? Apr 9, 2015 23:21 |
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Beast Pussy posted:What's the over/under on a "mysterious angel backer" dropping like 100 grand on Descent? They're a little under a 100k with a little under a day, and even with the regular last-48-hours increase in funding rates factored in they're going to fall about 80k short. At this stage, "mysterious angle backer"* is the only way they're getting there, which hopefully will indicate to the devs that their project isn't feasible, because they don't actually have much going for them. *we all know what this actually means.
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# ? Apr 10, 2015 00:46 |
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madjackmcmad posted:A couple of friends of mine, one of whom is an industry veteran, have launched a Kickstarter for their action monster crusher Bowbarian. You shoot swords from a bow, I can't imagine a better use of the technology. How about that. I guess it really was bowb-your-buddy week after all.
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# ? Apr 10, 2015 00:50 |
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Beast Pussy posted:What's the over/under on a "mysterious angel backer" dropping like 100 grand on Descent? Kickstarter limits pledges to 10K per backer, AFAIK.
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# ? Apr 10, 2015 00:53 |
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EightDeer posted:Kickstarter limits pledges to 10K per backer, AFAIK. So, then like a whole host of angel backers.
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# ? Apr 10, 2015 01:21 |
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Johnny Law posted:150k to run a company of 3 people for 2 years is... not a lot. It's true it's not a lot, but they definitely need either a second source of funding to lessen their goal or a more unique/less "polished flash game" presentation.
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# ? Apr 10, 2015 01:49 |
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Memento posted:They're a little under a 100k with a little under a day, and even with the regular last-48-hours increase in funding rates factored in they're going to fall about 80k short. At this stage, "mysterious angle backer"* is the only way they're getting there, which hopefully will indicate to the devs that their project isn't feasible, because they don't actually have much going for them. I really hope they fail just to realize how far theirs heads are up their asses. Maybe, just maybe, they will realize just how much single player was to the Descent experience. If they end up remaking the kickstarter and and indeed focus on single player and none of the "pay real money for ship crap" I would gladly back them. Any its not like its never happened before! The Hivejump kickstarter failed the first time and came back twice as strong the next time (and made it) after they took the feed back from their first effort and are looking to produce a really fun game.
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# ? Apr 10, 2015 04:22 |
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BexGu posted:If they end up remaking the kickstarter and and indeed focus on single player and none of the "pay real money for ship crap" I would gladly back them. Any its not like its never happened before! The Hivejump kickstarter failed the first time and came back twice as strong the next time (and made it) after they took the feed back from their first effort and are looking to produce a really fun game. I think they poisoned their own well. If they do come back even if they swear up and down it'll be single player only and literally the second coming of Descent etc etc people will be like "Hey remember how these schlubs said the exact same thing last time when their kickstarter was floundering, when it was very clear that they wanted to make a multiplayer microtransaction bullshitfest?"
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# ? Apr 10, 2015 04:25 |
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# ? Jun 13, 2024 06:33 |
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BexGu posted:I really hope they fail just to realize how far theirs heads are up their asses. Maybe, just maybe, they will realize just how much single player was to the Descent experience. I just don't think these people are the right ones to do it. Honestly, with their first video, it sounded like they never played Descent, especially with the fact that they were touting how much they loved "space games," which really isn't an accurate description of Descent. It really feels like these guy wanted to make some game, saw that this popular name was available, and took the opportunity.
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# ? Apr 10, 2015 04:26 |