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FoolyCharged posted:I like the new stretch goals, they're dumb fun little things that don't seem to require changing the game much if at all. Because with how much money they're raking in, feature bloat from stretch goals is a definite risk. A good manager can reign the team in and invest the remaining money into future projects. Still, that is a possible risk when the funding was such an unexpected success.
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# ? May 2, 2015 14:58 |
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# ? May 16, 2024 18:32 |
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FoolyCharged posted:I like the new stretch goals, they're dumb fun little things that don't seem to require changing the game much if at all. Because with how much money they're raking in, feature bloat from stretch goals is a definite risk. That's what I first thought when I read the new goals. I mean, you don't need 200K to produce a rap and make some videos (I don't know how much work the N64 shader will be), but I'd prefer them focusing on what they've already planned for with lots of extra money, rather than trying to vastly expand the game due to the money. But there's still over a month of funding to go. More goals could still pop up.
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# ? May 2, 2015 15:09 |
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I imagine they're keeping the big stretch goals like new worlds for later, yeah.
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# ? May 2, 2015 15:12 |
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Not all the money for a stretch goal goes into the actual stretch goal. A lot of it goes into just improving the game all-around
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# ? May 2, 2015 17:22 |
Augus posted:Not all the money for a stretch goal goes into the actual stretch goal. A lot of it goes into just improving the game all-around If more Kickstarters/other crowd-funding type deals were run this way they'd overall have a better rep.
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# ? May 2, 2015 17:39 |
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I'd definitely prefer to see a really well crafted Yooka-Laylee come out in October 2016 than it be pushed back because they have to meet all the stretch goals
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# ? May 2, 2015 18:18 |
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I don't know. Depending on the stretch goal I wouldn't mind a bit more waiting. (I know a lot of people on the kickstarter itself are hoping for a online multiplayer stretch goal. Which might be the hardest thing for them to implement.)
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# ? May 2, 2015 21:57 |
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I remember a few times with the MN9 kickstarter the main guy basically had to price out what the next feature would cost before even offering it as a reward.
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# ? May 2, 2015 22:19 |
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Major_JF posted:I remember a few times with the MN9 kickstarter the main guy basically had to price out what the next feature would cost before even offering it as a reward. Ideally all kickstarters would do this because it sounds like it's just good sense, a bunch of the kickstarters that I've seen piss out and die after making funding basically just said "if we make this goal we can totally add real-time floral growth and arranging" without considering how much it's going to cost and how hard it's going to be to add to what they're already doing.
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# ? May 2, 2015 23:12 |
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Augus posted:Not all the money for a stretch goal goes into the actual stretch goal. A lot of it goes into just improving the game all-around Yeah, if one of them is developer commentary - which would be great, by the way - that would take more time than money to do.
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# ? May 3, 2015 05:36 |
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Welp, we need new stretch goals already.
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# ? May 3, 2015 09:48 |
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For posterity, here's a big timeline that someone on Reddit put together of all the rumours and hints about a possible upcoming Banjo-Kazooie game on Xbox One: http://www.reddit.com/r/BanjoKazooie/comments/34o1bc/a_complete_timeline_of_rumors_surrounding_the/ Grain of salt, etc. Honestly I'd rather not buy an Xbox One. I was planning to get a PS4 this generation, because of Uncharted (hoping for a trilogy remaster, aw yeah) Hedrigall fucked around with this message at 10:15 on May 3, 2015 |
# ? May 3, 2015 10:12 |
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All we've really seen so far is the Kinekt thing... but given how quickly Yooka-Laylee has raised money, someone at Microsoft might take notice and pretend they were planning one all along.
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# ? May 3, 2015 10:36 |
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They'll announce it for the hololens without warning the developers and at that point the entire studio will shoot themselves.
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# ? May 3, 2015 10:51 |
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Yooka-Laylee update - Orchestral Score at 1.5 mil! Awesome.
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# ? May 3, 2015 15:55 |
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Mehuyael posted:Yooka-Laylee update - Orchestral Score at 1.5 mil! Awesome. And of course everyone is bitching about how an Orchestral Score would literally ruin the game. Saw a few people say they'd remove their backing if they reached the stretch goal, which is just so dumb. A more reasonable idea was that a lot of people were asking for a "classic" score and an "orchestral" score option to switch between, which would be kind of neat.
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# ? May 3, 2015 18:22 |
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To me it just comes down to having faith that the composer isn't going to fall into the george lucas trap of 'well I guess I have no limits now!' They just need to recognize when a simple track is good and when an orchestral track is good. it's not hard. People are just panicky.
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# ? May 3, 2015 18:25 |
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Grant Kirkhope already did orchestral music, I'm not sure about David Wise but I'm pretty sure he'll pull it off (because he's David freakin Wise).
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# ? May 3, 2015 19:44 |
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I don't see how anyone could think that Grant Kirkhope and David Wise might accidentally gently caress up the soundtrack by using live instruments. That makes absolutely no sense to me.
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# ? May 3, 2015 20:56 |
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Augus posted:I don't see how anyone could think that Grant Kirkhope and David Wise might accidentally gently caress up the soundtrack by using live instruments. That makes absolutely no sense to me. Kickstarter backers sometimes immediately turn on the product over utterly trivial poo poo. Sort of like when Mighty No. 9's backers had that weird issue accusing one of the forum moderators of undermining the project. I guess it's a way of tamping down expectations now that you're financially invested in the product, immediately becoming hyper-critical so you're not disappointed if it turns into a fiasco.
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# ? May 3, 2015 21:19 |
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Man I feel bad for Grant Kirkhope, he went from posting this: quote:Blimey! I wake up this morning to the possibility of a full orchestral score for #YookaLaylee ..... Can't believe it! quote:I'm hoping you'll just trust me to do the right thing, it means as much to me as it does to all of you .... #YookaLaylee Jerks making Grant sad
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# ? May 3, 2015 21:24 |
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Precambrian posted:Kickstarter backers sometimes immediately turn on the product over utterly trivial poo poo. Sort of like when Mighty No. 9's backers had that weird issue accusing one of the forum moderators of undermining the project. I guess it's a way of tamping down expectations now that you're financially invested in the product, immediately becoming hyper-critical so you're not disappointed if it turns into a fiasco. Just look at Starbound. Once nerds think they own some part of game construction they turn into the shittiest pseudo-bosses ever. Demanding to know where every cent is going, snidely demanding to know what they're doing with all their hard earned money if they read about them doing something besides sitting in a sensory deprivation cube coding.
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# ? May 3, 2015 21:28 |
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Reading kickstarter comments, some people seem to want the ability to switch between Midi and orchestral do they not realize how much extra work that would be?IBlameRoadSuess posted:A more reasonable idea was that a lot of people were asking for a "classic" score and an "orchestral" score option to switch between, which would be kind of neat. I think it's actually less reasonable, considering it's basically asking them to do two soundtracks. Kurtofan fucked around with this message at 23:25 on May 3, 2015 |
# ? May 3, 2015 23:01 |
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Kurtofan posted:Reading kickstarter comments, some people seem to want the ability to switch between Midi and orchestral do they not realize how much extra work that would be? RareAcumen posted:Just look at Starbound. Once nerds think they own some part of game construction they turn into the shittiest pseudo-bosses ever. Demanding to know where every cent is going, snidely demanding to know what they're doing with all their hard earned money if they read about them doing something besides sitting in a sensory deprivation cube coding.
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# ? May 3, 2015 23:04 |
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Kurtofan posted:Reading kickstarter comments, some people seem to want the ability to switch between Midi and orchestral do they not realize how much extra work that would be? Well I was looking at it from the perspective that they would be doing the tracks the way they have been first, and then going back to do them with real instruments, but I suppose if they didn't do a first pass on the tracks with midi and just did it all live, then sure, it would definitely be more work.
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# ? May 4, 2015 01:02 |
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Precambrian posted:Kickstarter backers sometimes immediately turn on the product over utterly trivial poo poo. Sort of like when Mighty No. 9's backers had that weird issue accusing one of the forum moderators of undermining the project. I guess it's a way of tamping down expectations now that you're financially invested in the product, immediately becoming hyper-critical so you're not disappointed if it turns into a fiasco. Luckily that kinda blew over...by it turning out Mighty No 9 really isn't anything fantastic at all.
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# ? May 4, 2015 05:42 |
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Not my art, but amazing:
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# ? May 4, 2015 12:06 |
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Justin_Brett posted:Luckily that kinda blew over...by it turning out Mighty No 9 really isn't anything fantastic at all. There was sure a lot of hype around it, but when it comes right down to it, it was always going to be nothing more than a Mega Man game with a shiny new coat of paint. Nothing wrong with that if you like Mega Man, since Capcom certainly isn't going to make any more of them, but the level of heightened expectations that cropped up from it got ridiculously out of hand.
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# ? May 4, 2015 14:56 |
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I thought the hype was because people wanted a new Mega Man game. I didn't think anybody expected anything different, but I guess when hype's involved, judgement gets clouded.
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# ? May 4, 2015 16:28 |
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KieranWalker posted:There was sure a lot of hype around it, but when it comes right down to it, it was always going to be nothing more than a Mega Man game with a shiny new coat of paint. Nothing wrong with that if you like Mega Man, since Capcom certainly isn't going to make any more of them, but the level of heightened expectations that cropped up from it got ridiculously out of hand. On the one hand, it's a Inti Creates megaman game. On the other hand, I'm worried that it will lean too much on Megaman 2 like MM9 and 10 did, and not enough on MMZ and ZX which is where Inti Creates was really able to shine.
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# ? May 4, 2015 16:39 |
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Kurieg posted:On the one hand, it's a Inti Creates megaman game. On the other hand, I'm worried that it will lean too much on Megaman 2 like MM9 and 10 did, and not enough on MMZ and ZX which is where Inti Creates was really able to shine. I'm more worried that it's leaning too much on Megaman 1, myself. For whatever reason, Inafune decided that spikes killing you through post-hit invincibility was a good idea that needed to come back.
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# ? May 4, 2015 16:55 |
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KieranWalker posted:There was sure a lot of hype around it, but when it comes right down to it, it was always going to be nothing more than a Mega Man game with a shiny new coat of paint. Nothing wrong with that if you like Mega Man, since Capcom certainly isn't going to make any more of them, but the level of heightened expectations that cropped up from it got ridiculously out of hand. From what I've heard it seems like the game is kind of uninspired, even taking into account it was always gonna be I Can't Believe It's Not Mega Man.
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# ? May 5, 2015 00:02 |
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I always knew I was basically funding Mega Man 11 so as long as it's remotely fun I don't care if it's inspired or not.
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# ? May 5, 2015 00:09 |
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Kurieg posted:On the one hand, it's a Inti Creates megaman game. On the other hand, I'm worried that it will lean too much on Megaman 2 like MM9 and 10 did, and not enough on MMZ and ZX which is where Inti Creates was really able to shine. Well the problem there is that they already made a Not!MMZ/ZX game via kickstarter, it's called Azure Striker Gunvolt? It literally even has character designs by the same guy...or at least heavily inspired by it if it isn't him. Honestly I don't care if Kickstarter is just churning out creator redos of games that a company has a strangle hold on. I always expected MN9 to just be Megaman, I expected Gunvolt to be Guns only MMZ with abilities to balance how poo poo an idea that, I expected Shovel Knight to be Castlevania with Ducktales pogos, and I expect Yooka Laylee to just be a Banjo Kazooie game.
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# ? May 5, 2015 01:38 |
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Honestly I'm just excited to see another exploration type game that looks like it plays uniquely and not a GrandTheftAuto-Like. It also just seems genuinely fun as they are trying to capture the way games were made back then but with the knowledge and standards of today. I hope it starts a trend of going with the n64/play station era as I think I'm burnt out on Nes sprite video games with Shovel Knight being the last for me.
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# ? May 5, 2015 16:49 |
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Houle posted:Honestly I'm just excited to see another exploration type game that looks like it plays uniquely and not a GrandTheftAuto-Like. It also just seems genuinely fun as they are trying to capture the way games were made back then but with the knowledge and standards of today. I hope it starts a trend of going with the n64/play station era as I think I'm burnt out on Nes sprite video games with Shovel Knight being the last for me. Nostalgia is a really good way to get money out of nerds, and a really bad way to make something that's good in its own right. Trying to sell things on nostalgia for a time when you usually had to convince yourself that having your tender bits stomped on was what fun was even less so; I didn't own an NES as a kid but I played some of the games as an adult and a lot of them are just legit Not Fun, they do a lot of stuff that gets called out as bad design in modern games but for some reason they get a pass because people grew up with them. Shovel Knight at least sets itself apart by being legit good and fun in its own right. Yooka-Laylee is still kind of selling itself on nostalgia but at the very least it's selling itself on nostalgia for something that was actually good, and they're planning to do something more than just blindly recreate it.
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# ? May 5, 2015 18:11 |
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Update! We're almost done! Today's video sees us finishing off the Jiggoseum and completing the second to last act of Terrarium! The finishing line is in sight! Banjo-Kazooie: Nuts & Bolts Part 15: Jiggoseum Act 6 & Terrarium of Terror Act 4 [YouTube]/[Polsy]
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# ? May 5, 2015 22:48 |
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100% LP of Yooka-Laylee?
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# ? May 5, 2015 23:40 |
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as a former fat person, I could not only eat one of those giant movie theatre tubs of popcorn by myself, I would have the empty tub refilled on the way out. Gotta get that value, yo. I never thought that was weird when I was fat.
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# ? May 6, 2015 00:08 |
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# ? May 16, 2024 18:32 |
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I'll eat a fuckton of popcorn for a snack any day, it's a great calorie light way to munch on something for a while. Of course that's assuming you pop it yourself and don't smother it in molten butter/artificial flavoring. One thing that I did find interesting about the Jiggoseum is that while the map is dull as all hell, It's got some of the most challenge variety of any world, with stuff like the darts, knocking the dominoes down, avoiding the dominoes, and inverted controls. I mean most of it falls flat, but it's there.
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# ? May 6, 2015 00:15 |