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DreamShipWrecked posted:I don't know about you guys but I enjoy playing rebels That's fine right now. But when you are playing your 50th or 60th match as rebels on Hoth are you still going to enjoy putting in more work than the other side? I don't think I will. I and I know a lot of the player base will say ughhh, veto this poo poo. Not to mention it's a loving meatgrinder for the rebels, if you get to the last third of the map you just get ground up. It's loving terrible, and people that love their K:D won't want to play because of the possibility of getting massacred on the first third of the map.
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# ? Oct 10, 2015 02:50 |
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# ? May 13, 2024 01:53 |
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Flytrap posted:Storm Trooper rifles are capable of hitting things Not Canon/10. The Stormtroopers were missing on purpose in the first movie. They wanted the rebels to escape so they'd get the location of the base on Yavin IV. I'm sorry I know this.
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# ? Oct 10, 2015 02:50 |
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lol if you genuinely like playing as the faction WITHOUT: - cool, uniform, blank-faced helmets - porcelain coloured armour - sweet, sweet, black accents
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# ? Oct 10, 2015 02:51 |
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The worst part about the Hoth map as Rebels is getting spawncamped by your own towers. Seriously, maybe the side that already has an immortal walking artillery platform and a bunch of AT-STs shouldn't be able to use towers.
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# ? Oct 10, 2015 02:53 |
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Wow this game got worse than it was in alpha, what a terrible terrible game.
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# ? Oct 10, 2015 02:54 |
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Zotix posted:That's fine right now. But when you are playing your 50th or 60th match as rebels on Hoth are you still going to enjoy putting in more work than the other side? I don't think I will. I and I know a lot of the player base will say ughhh, veto this poo poo. Not to mention it's a loving meatgrinder for the rebels, if you get to the last third of the map you just get ground up. It's loving terrible, and people that love their K:D won't want to play because of the possibility of getting massacred on the first third of the map. I don't think it's so much that it's harder to win as it is the fact that the rebels are hilariously out gunned. I guess it's true to the source material, but the AT-AT alone is hilariously powerful. It's like a CoD killstreak that you can chain together infinitely. I got over 70 kills just getting into the AT-AT a few times in a row near the end of a match, and there wasn't much they could do about it because the final set of objectives are on a relatively flat plain and I could see the whole thing from on high. You can see the difference on the scoreboard as well: the top players on offense tend to get way more kills and die a fraction as often as the defenders.
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# ? Oct 10, 2015 02:59 |
I do wish that rebels would get better air on the last point, it ends up being speeders versus tie interceptors and speeders can't even point upwards
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# ? Oct 10, 2015 03:01 |
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Manatee Cannon posted:I don't think it's so much that it's harder to win as it is the fact that the rebels are hilariously out gunned. I guess it's true to the source material, but the AT-AT alone is hilariously powerful. It's like a CoD killstreak that you can chain together infinitely. I got over 70 kills just getting into the AT-AT a few times in a row near the end of a match, and there wasn't much they could do about it because the final set of objectives are on a relatively flat plain and I could see the whole thing from on high. You can see the difference on the scoreboard as well: the top players on offense tend to get way more kills and die a fraction as often as the defenders. This compounds the firepower problem as the At-at's can easily wipe out the turrets (which are alot of your damage, a satellite turret to the head is 2% a shot to an At-At)
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# ? Oct 10, 2015 03:02 |
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Stormgale posted:This compounds the firepower problem as the At-at's can easily wipe out the turrets (which are alot of your damage, a satellite turret to the head is 2% a shot to an At-At) The rockets on the AT-ST kill turrets in one hit from full health as well. It's also very easy to spawn camp with them. also the rockets auto lock on so you can't even miss if you wanted to
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# ? Oct 10, 2015 03:03 |
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Magical Zero posted:The worst part about the Hoth map as Rebels is getting spawncamped by your own towers. Seriously, maybe the side that already has an immortal walking artillery platform and a bunch of AT-STs shouldn't be able to use towers. Always encourage your team of spastic rebels to man the turrets. You'll get a bunch of kills, get rid of the AT-STs and if the turrets blow up then that's all the better for later in the mission.
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# ? Oct 10, 2015 03:05 |
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Det_no posted:Always encourage your team of spastic rebels to man the turrets. You'll get a bunch of kills, get rid of the AT-STs and if the turrets blow up then that's all the better for later in the mission. There are towers that can't see anything but the defender's spawn in every set of objectives and the only reason to use them before the AT-ATs move up is to spawn camp the rebels also, again, the AT-ST rockets kill all turrets in one hit from full health
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# ? Oct 10, 2015 03:07 |
Apparently the X-Wing has a tighter turning radius than the tie ships, forewarning
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# ? Oct 10, 2015 03:17 |
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I just realized another reason why vehicle tokens loving suck. We can't steal eachother's vehicles!
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# ? Oct 10, 2015 03:33 |
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All it took me was an hour to realize how incredibly boring the infantry combat in this game is. I was really excited about this until yesterday, now I'm not even sure this is worth purchasing.
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# ? Oct 10, 2015 03:34 |
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After you get stomped on by Imperials on Hoth, you get to play as the Imperials next match. Seems fair. Losing doesn't mean you can't manage to have fun accomplishing your own goals within the game outside of attaining VICTORY every match.
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# ? Oct 10, 2015 03:46 |
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Holy poo poo this game is bad. Lmao if you are buying this poo poo, it's no joke, probably the worst shooter I've played in 10 years or more. Yikes.
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# ? Oct 10, 2015 03:54 |
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Soma Soma Soma posted:All it took me was an hour to realize how incredibly boring the infantry combat in this game is. I was really excited about this until yesterday, now I'm not even sure this is worth purchasing. Kinda feel the same way. I want to like it but ehhhh.
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# ? Oct 10, 2015 04:07 |
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Who designed the Hoth map and why doesn't he want the rebels to ever win? I can't believe that map is so poorly balanced.
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# ? Oct 10, 2015 04:12 |
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I played this game once. For about 10 minutes. I feel like I should give it another chance but holy god, that was an awful 10 minutes.
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# ? Oct 10, 2015 04:12 |
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Funny how they chose such a poorly designed map like Hoth to showcase their game. How bad is everything else if this is what they put out early.
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# ? Oct 10, 2015 04:14 |
Fenrax posted:Who designed the Hoth map and why doesn't he want the rebels to ever win? I can't believe that map is so poorly balanced. It's less that the map is poorly designed and more that people just don't know how to play objectives. It does have flaws but the biggest is sheer stupidity
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# ? Oct 10, 2015 04:16 |
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DreamShipWrecked posted:It's less that the map is poorly designed and more that people just don't know how to play objectives. It does have flaws but the biggest is sheer stupidity Yeah that's it
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# ? Oct 10, 2015 04:17 |
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I just played three rounds in a row on Hoth where both sides were reasonably competent, and it actually turned out pretty fun. Rebels won once, AT-ATs were down to 10% health or less all three times. I'm thinking it's not that unbalanced, it's just that the design is complicated and people haven't really caught on to what to do yet.
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# ? Oct 10, 2015 04:18 |
mcvey posted:Yeah that's it Really, it isn't that bad. It is hard, yes, but I have seen more and more rebel wins recently ad people learn that "oh, shooting when the reticule is a big red X is bad" and start getting air superiority. A wings are my bane
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# ? Oct 10, 2015 04:23 |
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Zoran posted:I just played three rounds in a row on Hoth where both sides were reasonably competent, and it actually turned out pretty fun. Rebels won once, AT-ATs were down to 10% health or less all three times. I'm thinking it's not that unbalanced, it's just that the design is complicated and people haven't really caught on to what to do yet. That could be, I was on the rebels once and won, but my team also had 9 Y-wings lined up before the first bombing run, so that round ended up being a complete blowout in the other direction. It's just that the imperial objective is a lot easier to accomplish since you don't really have to defend anything.
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# ? Oct 10, 2015 04:24 |
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In addition to the two multi maps, you can go into missions and fight waves of stormtroopers solo or co-op on tatooine. Its pretty fun and worth checking out once.
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# ? Oct 10, 2015 04:26 |
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Yeah I think the fact that the rebel side requires some kind of co-ordination and awareness other than "shoot mans" is what makes it so hard for them to win. Getting people to fire at the AT-ATs during the attack window, let alone focus fire one of them is the real barrier to Rebel victory. Even if you're tooling the Imperials on kills, it doesn't matter if you don't get enough people playing the objectives.
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# ? Oct 10, 2015 04:26 |
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Yikes, my computer can run the game just fine, but I get crazy packet loss/rubber banding when I'm online to the point it's unplayable. Other games seem to go just fine, though.
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# ? Oct 10, 2015 04:31 |
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It sure as gently caress isn't the battlefront successor I wanted. But, it is fun. I hate fun.
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# ? Oct 10, 2015 04:31 |
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Zoran posted:I just played three rounds in a row on Hoth where both sides were reasonably competent, and it actually turned out pretty fun. Rebels won once, AT-ATs were down to 10% health or less all three times. I'm thinking it's not that unbalanced, it's just that the design is complicated and people haven't really caught on to what to do yet. Similar experience here, it's more fun than just getting steamrolled but the game lacks so much in terms of polish and depth. I can't see dropping 60 bucks on this game.
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# ? Oct 10, 2015 04:32 |
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Does anyone on PC want to get in some co-op action? I'm Zoran501 on Origin.
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# ? Oct 10, 2015 04:34 |
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It's cool that whenever the rebels win, there's always that one guy who is completely flabbergasted that such an occurrence is even possible.
year199X fucked around with this message at 04:38 on Oct 10, 2015 |
# ? Oct 10, 2015 04:34 |
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Actual Hoth balance when both teams are playing competently: 1st point is probably a little favored to the Rebels honestly. The left uplink (from the rebels' perspective) is super easy to defend and the right one is in the middle of a field that slightly favors the Rebels since they have some rocky cover on their approach. I've seen ATATs go down in this phase but usually if both teams are trying they can get one to 75-80% and one to maybe 40-50%. 2nd point is heavily Imperial favored. To be fair, the Rebel uplink inside the hanger is almost impossible to lose just because choke points work both ways, but the other outside uplink is almost impossible to regain control of once the Imperials get it. The only advantage Rebels have is that their A wings can dominate the air if the pilots are competent. It's also super short so the rebels rarely get more than a handful of bombing runs. One ATAT will probably by at like 10% and the other at 50% 3rd phase is a wildcard. The leftmost point (again from the rebels side) is about equally far from both Imperial and Rebel spawns, and while it's pretty easy to defend with all the heavy turret cover the Imperials now have two ATATs bearing down on you, as well as tie interceptors to even the air battle. The snowspeeders are the real equalizer here; ideally the rebels focus fire the weaker ATAT while the snowspeeders take down the other with a tow cable, but sometimes both get tow cabled and sometimes neither ATAT goes down.
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# ? Oct 10, 2015 04:37 |
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RosaParksOfDip posted:Yeah I think the fact that the rebel side requires some kind of co-ordination and awareness other than "shoot mans" is what makes it so hard for them to win. Getting people to fire at the AT-ATs during the attack window, let alone focus fire one of them is the real barrier to Rebel victory. Even if you're tooling the Imperials on kills, it doesn't matter if you don't get enough people playing the objectives. Idk what more they can do at that point though, the ATATs are already flashing blue and the objective has clearly changed to state "Shoot the AT-AT". You can lead an idiot to an objective, but you can't make him win
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# ? Oct 10, 2015 04:38 |
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I actually really enjoy the rebel side on Hoth, I find the "doomed to fail last stand" thing entertaining though, and hey if we win, that's great too. But I understand why hyper competitive people wouldn't enjoy it.
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# ? Oct 10, 2015 04:39 |
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Black Baby Goku posted:Holy poo poo this game is bad. Lmao if you are buying this poo poo, it's no joke, probably the worst shooter I've played in 10 years or more. Yikes. The actual infantry combat is competent in a bf3/4 kind of way but every single design choice from maps to flow to randmized pickups to the insane card system is indefensible.
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# ? Oct 10, 2015 04:39 |
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DreamShipWrecked posted:Really, it isn't that bad. It is hard, yes, but I have seen more and more rebel wins recently ad people learn that "oh, shooting when the reticule is a big red X is bad" and start getting air superiority. A wings are my bane Are you some sort of FPS junkie that desperately needs his fix? Between this and the Rainbow Six Siege beta you have been rallying for some seriously mediocre games. I feel your pain though, because there has not been a good new FPS in a long while. Maybe we can put some hope in Overwatch if Blizzard decides to not charge per character and/or releases the game in the next 5 years?
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# ? Oct 10, 2015 04:41 |
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The "right click to autoaim" in the Tie Interceptor (and other planes?) is fairly retarded as well.
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# ? Oct 10, 2015 04:44 |
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Scrub-Niggurath posted:Idk what more they can do at that point though, the ATATs are already flashing blue and the objective has clearly changed to state "Shoot the AT-AT". You can lead an idiot to an objective, but you can't make him win Things they could do: 1. Caps interrupt ywings not start them over. 2. Imperials can't use the turrets or change their angle of fire. 3. Lower the walkers health or adjust how much damage certain weapons do to them. The Radar Dish guns do 2 percent damage per shot and you are incredibly vulnerable in them. Fun fact you can get a maximum of 2-3 ywings on the second point by holding them the entire time. It's an incredibly short phase. I actually like the game but Hoth is an unbalanced mess. Sedisp fucked around with this message at 04:48 on Oct 10, 2015 |
# ? Oct 10, 2015 04:44 |
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# ? May 13, 2024 01:53 |
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Scrub-Niggurath posted:Idk what more they can do at that point though, the ATATs are already flashing blue and the objective has clearly changed to state "Shoot the AT-AT". You can lead an idiot to an objective, but you can't make him win You could make snowspeeders not suck and make harpooning not a QTE.
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# ? Oct 10, 2015 04:45 |