Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
fuctifino
Jun 11, 2001

kikkelivelho posted:

Chris is specifically adding features because the community has asked for them. The backers want all these cool mechanics and are willing to pay for them. We all remember what happened to Freelancer when Chris was forced out of the development team and the game was turned into a casual space shooter. It's clear that publishers aren't willing to create the kind of experiences that more mature gamers want, so crowdfunding is the only option.

How's that sunk cost fallacy working out?

How much do you have 'invested' in this vapourware?

e:



fuctifino fucked around with this message at 22:14 on Jan 1, 2016

Adbot
ADBOT LOVES YOU

ZenMaster
Jan 24, 2006

I Saved PC Gaming

autism ZX spectrum
Feb 8, 2007

by Lowtax
Fun Shoe
The best part of that game stream is all the work that went into the spaceship's retractable ladder animation. Yes that will be a great use of resources in online play, making the server keep track of who's ladder is in what position.

Bacon Terrorist
May 7, 2010

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022
This thread needs more :gary: :yarg: :wtchris:

Shitizens still believe Croberts coded this game despite him looking like he'd never seen it before a fortnight ago.

CharlestonJew
Jul 7, 2011

Illegal Hen
I still can't believe Derek Smart is posting on SA. Like granted half of his posts seem to be him quoting other people who 100% agree with him and saying "I already said that months ago YOU loving IDIOT WHY DON'T YOU READ THE THREAD DIPSHIT YOU loving CRETIN" but still

Rotten Red Rod
Mar 5, 2002

CharlestonJew posted:

I still can't believe Derek Smart is posting on SA. Like granted half of his posts seem to be him quoting other people who 100% agree with him and saying "I already said that months ago YOU loving IDIOT WHY DON'T YOU READ THE THREAD DIPSHIT YOU loving CRETIN" but still

And then every once in a while he pimps his own games and everyone gets kind of awkwardly quiet

Mekchu
Apr 10, 2012

by Jeffrey of YOSPOS

A Neurotic Jew posted:



From: Chris Roberts
Sent: 01 October 2015 14:10
To: John Keefer
Cc: David Swofford
Subject: Upcoming Star Citizen article

John,

I was quite shocked to see the email that David Swofford forwarded to me filled with a bunch of conjecture, falsehoods and opinions of disgruntled ex-employees enflamed by Derek Smart’s personal quest to destroy Star Citizen.

I know you say that “none of these come from Derek” but we both know that’s not true. You are quoting the exact same things in your email he has spewed in his blogs and twitter for months. If you want me to give you links to the exact same claims (which are patently UNTRUE) I can but we both know it’s coming from him and the few people he’s rounded up. We are a company of 261 employees spread across two continents and four development studios. With a company our size there will definitely be a few unhappy ex-employees – the same would be true of any large organization – we have built up quickly and not everyone is a superstar or fits in with the culture. We have parted ways with a few people over the past couple of years, not all of them amicable, and it is alarming to feel like there is a one sided piece that will be filled with complaints of people who aren’t part of the project for a reason. As long as I’ve made games, especially on large projects this has always been the case and it shouldn’t be news.

So why is it for you guys? Do you really want to give a platform to Derek Smart? This is the same person who wrote a letter to Origin and me after Wing Commander was out claiming that we were infringing on his game and we had to cease publishing it or he would sue us. We told him we never heard of him and good luck with that. He never sued. His game was, of course, the now infamous Battlecruiser 3000AD that would take many more years to come out (I think I shipped four Wing Commanders before his game came out).

Derek has a long history of finding some “big” thing to joust at just to keep himself in people’s consciousness rather than let his games do the talking. We’re not the first project where he has made it his mission to attack. Personally I think it would be much better to use that energy on his own game rather than take this path. He’s managed to rouse up enough attention that sites like yours are reporting his bile like it’s fact. You can’t pretend that the article that you published the other day was anything but a mouth piece for him. It completely repeated his narrative hook, line and sinker and mentioned plenty of out of context material in an attempt to harm the project and my reputation. I just don’t get it. The only person who is famous for being a blowhard, bully, an awful game developer and human being is Derek Smart. Just look up his history over the years. Or see how he treats people who dare to write a bug up on his current “game.” Why aren’t you doing a piece on the state of Line of Defense? Everything he accuses us of doing, he actually does himself! He’s the king of self-projection!

I’m pretty disturbed by your approach to this piece as well as the last piece Escapist published online. Why the rush to publish with or without our comments by noon today? What’s so urgent that you can’t take a little time to actually approach this like responsible journalists and do proper fact checking, get both sides of the story and only publish verifiable claims that have proof? Otherwise you’re just engaging in the same kind of campaign of Fear, Uncertainty and Doubt that Derek Smart has been actively pursuing every day since he realized that he could get attention by attacking Star Citizen (as he certainly wasn’t getting any for his own game).

I’m also pretty concerned that your reporter on this is compromised and pursuing her own agenda. For someone who is a self-acclaimed Gamer Gate supporter, which last I checked was about ethics in video game journalism, she’s not been behaving or going about her business like an ethical reporter. Lizzy Finnegan appears in this tweet from Bandit@istheguy:



This is directed at a self-avowed feminist. Meantime, Bandit@istheguy is the very same person who started attacking Star Citizen on the day before your reporter wrote her article, tweeting about two people we parted ways with, then following up by retweeting the Escapist article and people who mentioned it…and then finally ending up by doxing myself, my wife and one of my daughters with this sequence of tweets.

“Bandit” is an anonymous account that was created on August 11th of this year and is almost exclusively used to aggressively attack and harass folks seen as enemies to Gamer Gate – the usual targets are all there, as are the usual proponents being retweeted. It’s notable that this account was interacting with and supporting Derek Smart when he was complaining about being blocked and reported as a harasser by two huge GG targets; Randi Harper and Briana Wu, which was another Derek Smart self-announced drama (he loves to play the victim, which he did when we refunded him publically sharing his refund email, claiming we were trying to silence him. We weren’t – we strongly believe in free speech and allow many dissenting opinions on our forums as long as they stay within standards of decency. You don’t keep someone as part of your community who is demanding you run the development differently or else he’ll sue you, especially someone who is plainly using the opportunity to attack Star Citizen for self-promotion).



Derek tweeted @1:15pm on September 24th about us letting go of staff in LA, less than an hour after we had completed the exit interviews of the two employees we were terminating (considering he’s in Florida and we’re in LA it’s not hard to connect the dots on where he got his information from). At 4:01pm “Bandit” starts mentioning people being let go.
If you look at the Twitter history of Liz and “Bandit” they frequently retweet each other’s tweets and generally reinforce each other’s views / opinions. I don’t know Liz’s personal life (nor do I care to) but based on the picture of her in “Bandit’s” tweet it is not a stretch to assume there is either a close relationship between Liz and “Bandit” or they are potentially one and the same. Which kind of calls into question these statements she made on Twitter:


Also retweeted by “Bandit” (as evidenced above).

This would explain her approach to the article, which was to pretty much take everything that Derek Smart claimed and report it without allowing us any opportunity to properly respond. Liz’s first email to David Swofford was at 744pm on the 24th, after which “Bandit,” riding into battle for his/her new friend, and Liz directly referenced Derek Smart’s claims. I didn’t see this until Friday afternoon (David works out of our Austin office, I was in our LA office) after David had a brief and rather irritated exchange with Liz (attached). I replied to him with some comments and concerns expecting David to have the opportunity to go back to Liz to further discuss some points she was bringing up that were clearly just singing out of the Derek Smart hymn book and much to my dismay and disappointment the article had already been published.

Which brings me back to my original point on all this. Why the rush to publish an article without allowing a proper round of fact and source checking? It completely feels like an agenda is being pursued. This is not the journalism that I remember from the Escapist of old. It’s click bait journalism of the lowest standard. It’s pretty ironic that it’s exactly the kind of journalism that Game Gate stands against. I’m also pretty bemused how suddenly Star Citizen and I have become the subject of attacks by a few people who associate themselves with Gamer Gate. I’m a gamer. I am making a game that gamers have overwhelmingly said they want made, to the tune of almost $90M and rising! I believe in ethics in journalism. I also believe in being inclusive to all and not being abusive to people in person or online. I don’t support either side because I believe it’s too polarizing but I believe we can do better, as gamers, as journalists and as human beings.
So why? It can’t be because we don’t buy banner ads and thusly are an easy click bait target for sensationalist pieces. I have to believe that your reporter is telling you she is onto something and you are taking her at face value and not questioning her motives or ethics.

Derek Smart is very adept at doing what he has been doing; spreading Fear, Uncertainty and Doubt. He always grabs one nugget of a fact and uses that to sell a whole lot of lies and disinformation. He tweets about Star Citizen EVERY DAY. Not once but multiple times. If you read his Twitter stream it comes across as the crusade of a crazy man. He continually blogs about us. He constantly agitates…encouraging people to ask for refunds, report us to the FTC, the FBI and/or their local attorney general. He calls me a liar, a fraud, incompetent and many other names. He has slandered my family members and business partners. He has publically doxed me, sharing the address of my home in LA, pictures of my wife and five year old daughter. He constantly attacks Sandi Gardiner, accusing her of having no qualifications, or experience, that she had other people do her work for her and only has the Marketing position because she is my wife. That is incredibly ironic considering we are the most crowd funded project in history, that she wrote the marketing plan, and single handedly executed it when we were a tiny team – even today she’s the only dedicated marketing person at the company, for a game that has raised almost $90M for its development solely through viral marketing, word of mouth and PR. If you were going to criticize Star Citizen you certainly can fault us for taking longer than everyone wants, which would fall on the development side of the company but not marketing! The icing on the cake is that she has five degrees and speaks five languages, which I am willing to bet makes her a lot more qualified than Derek Smart is!

You have to ask yourself why? What does he have to gain? He didn’t like how I was running Star Citizen? Fine, he has his money back. He has no active claim in the game, nor would I ever want someone like him to be part of our community. I have never met Derek Smart, nor do I ever care to. I have never done anything personally to him. Yet he has continued to wage a FUD campaign on Star Citizen, the company making it and its community since July. He actively tries to destroy the hard work that I and everyone else making the game have put in to this project. He wants to tear down something that close to one million people have put their hopes and dreams into. Is it ego? A sense of self-importance? The fact that he’s getting attention again after being in the wilderness? It’s probably not a coincidence that he’s actively courted the Gamer Gate crowd, while professing to remain neutral since he started attacking Star Citizen. It’s also probably not a coincidence that he’s been using the buzz words “accountability” and “ethics” when attacking us as he knows in today’s internet world, where almost no one actually does the research to find the real facts that hyperbole sticks and people love to tweet an instant response to an attention grabbling statement on Twitter.

Derek Smart publishes blogs where he talks about lawsuits and how’s he going to take us down. He’s going so far as to publically share a letter with some pretty silly requests from his supposed lawyer (he seems unable to sign these letters), regardless of the fact we haven’t received the letter. In his latest blog he linked to a letter from his “lawyer” that was dated September 14th. We only received it yesterday, on September 30th! And it was post marked September 22nd! If you know anything about real legal discourse you would know that it stays behind closed doors. You don’t publish this kind of communication as it will prejudice any possible case. What he is doing is just a publicity ploy to get headlines from journalists who don’t know any better and to worry Star Citizen backers into thinking he’s going to legally give us troubles. And this is exactly his FUD plan – scare enough people, tell enough lies, round up the occasional angry ex-employee to help pour fuel on the fire to give him some semblance of credibility. We are not afraid of Derek Smart. We have nothing to hide and are very confident in our ability to defend ourselves against anything he may try to bring. But my bet is he won’t – he’s full of hyperbole. He claims he’s made over $200M in royalties from his games as recently as a week ago (I don’t think I have to go into why this is a complete lie). He also says frequently that he’s worth over $100M, or that he has two PhDs, or that back in July he was taking out a full page ad in The New York Times to expose us. He says a lot of things to get attention and for some reason people don’t call him on it. You may say, “Well don’t shoot the messenger,” but when the messenger is delivering his own message, then I think it’s perfectly fair to question that persons motives and credibility.

And you know what? If he was a decent person he would state his opinion and then sit back and see if it actually plays out, which at that point perhaps he would be vindicated. Instead he is actively trying to make his prophesy come true, using whatever dirty tricks he can muster. Why?



So he’s trying to put 261 people out of a job and destroy the dreams of almost a million people? For a personal vendetta? To gain some notoriety? Because he’s jealous that people love my games and ridicule his?

I’m just a passionate game developer making the game of my dreams. I am lucky enough to be supported by a huge community of gamers that has contributed a large amount of money to make a game that no publisher would dream of making. We have a very large team, most of which share my passion and dream. Yes, there will always be people who don’t fit in with the work and dedication that the dream demands and some of them will be resentful when they part ways, but I am in this to make something that will stand the test of time, much like Wing Commander has. When reaching for the stars there are bound to be a few bumps and delays on the road. You’ve covered games for a long time. You know that games, especially big complicated ones always have hiccups and are frequently subject to unforeseen delays. We aren’t even at the three year mark of full development (we didn’t open up the first development office in Austin with 15 people until February 2013). Projects of half our scope frequently take four to five years.

We are a very public project and rely on the goodwill of gamers to exist. Having a negative article that includes the views or comments of a small number of disgruntled ex-employees with their own opinions on whether things were run well or not, especially when they will be shielded behind anonymity, could give people an impression of the project and company that is 100% false, especially if we are not part of the story. This would be far more damaging to us than a normal developer or publisher. I know that this kind of material is great for clicks but you also have to remember that we are talking about the jobs of 261 people and numerous contractors. Every time a game studio shuts down every outlet and commenter is quick to lament the state of the game industry. Every time a big public company pushes out a game quickly to make the holiday season everyone laments about lack of ambition and taking the audience for granted. Here you have a 100% gamer funded project on the PC, a platform that almost every publisher ignored or pushed crappy console ports to and you have a game in a genre that everyone said was dead to a level that no publisher would dare to – and you want to harm it? Shouldn’t the press be cheering on these kinds of games? The gamers spoke. They wanted something as big and ambitious as Star Citizen. I will deliver it – I have never in my life worked this hard – including when I was 20 and making Wing Commander. There is a huge group of very talented game developers who all share this vision, who are all working as hard as possible to deliver a game that will make all the backers happy. So I implore you to think twice about going for something that while it may be fun to see Rome burn…isn’t in the best interests of the game, the employees of CIG or the 987,217 members of our community. You may say that if it isn’t true what is the harm but we both know in today’s world that’s not how it works, the truth will be lost behind the click bait headlines and the damage will be done.

In an effort to be complete and also answer the talking points you sent David here are my responses;

-Employees have indicated that Star Citizen and all of the promised stretch goals, “even with competent management,” could not be made for $90 million.

CR: How do you or they know this? Which employees said this and what makes them qualified to make that judgement? I know it’s what Derek Smart loves to say but he couldn’t make a good game with $200m so I don’t think his opinion matters. Outside of that, no employee beyond me and a few other key people who are leading Star Citizen would have the appropriate information and overview to make any judgement about the cost of the total project. Secondly, the company uses additional sources of funding such as tax incentives, marketing and product partnerships, but we do not discuss these issues in public for obvious reasons. We always keep a healthy cash reserve and operate our business prudently based on the incoming revenue. It should tell you something that we are actually increasing our global headcount not decreasing it despite the inaccurate rumours perpetuated by Derek Smart.

-Concerns expressed over the planning of the project prior to launching the Kickstarter, namely related to Roberts’ extended absence from the video game industry.

CR: What concerns expressed prior to launching the Kickstarter? The small, tight team that put together the KS campaign and worked on the technical demo are all very much still at CIG and none of these people had any doubt. And judging from the record breaking campaign which is the biggest crowd funded project (not just game) in history I would say that there’s a large amount of people that also didn’t have these concerns. So may I ask where did these concerns come from?

-In 2012, a Kickstarter FAQ indicated that the high cost of stretch goals was in order to ensure a 2014 delivery date.

CR: Is this the FAQ line you’re talking about?

The purpose of the higher stretch goals is to ensure that the game-as-described is finished in the two year time period. We intend to build the game that Chris Roberts described at GDC Online regardless, but without additional funding we are going to have to do it one piece at a time, starting with Squadron 42, rather than as a single larger production. With more funding we can include more ships, systems, unique locations, animations and cinematic sequences.
You will notice that this is saying that we would only be able to deliver Squadron 42, not the bigger game without additional funding. If you refer to the stretch goals you will notice that the base goal was enhanced community content (delivered), alpha dogfighting module (delivered) and Squadron 42 (in progress). That was the base game as described. The full persistent universe and all the extra features like FPS boarding, multiple star systems to visit, extra ships and so on are all stretch goals. As is true with most projects when the scope changes so do the timelines, you can’t build a castle in the same time you would a wood shed no matter how much money or how many people you have. To try to make some kind of narrative about how we promised the game in two years no matter how big the scope grew is false. Could we have shipped a small scale 30 mission game in the old Wing Commander format in two years? Yes, but that’s not the game the community wants or the game we’re building. What we are delivering now, just on the Squadron 42 side is more akin to a huge AAA game that would retail for $60 by itself. The value for money that people are getting for a $40 pledge is pretty crazy.

-Allegations of a “toxic” work environment, including ignored Human Resources complaints against Sandi Gardiner (including accusations of discriminatory hiring processes, vulgarity and personal insults during both public disagreements and email exchanges).

CR: All personnel and HR matters are obviously completely private and we can’t comment on this as a matter of principle. As always, there are two sides to each story.

-Accusations of the mismanagement of money, including: using crowdfunding money to pay for couple’s Pacific Palisades mansion, using crowdfunding money to pay for personal vehicles, using crowdfunding money to pay for personal vacations, using company resources and employees to create videos for films and auditions (Sandi Gardiner).

CR: No crowdfunding monies are used for any private purposes – these allegations are completely false and defamatory. This is pure innuendo for nefarious purposes and I guarantee that anyone making this claim will be unable to show any proof of it as it simply hasn’t happened. Ever since Wing Commander came out I’ve been lucky enough to be financially independent, driven nice cars and lived in nice houses. That’s due to money earned through royalties, the sale of Origin to Electronic Arts, Digital Anvil to Microsoft and prudent investing. So why are people making a deal about me having these things now? I also find the continued attack on Sandi fairly alarming. Why is she being singled out? Because she’s my wife? A woman? Yes, she’s also an actress and there’s nothing wrong with her also engaging in one of her passions after hours or outside of work. We let employees play games of D&D in our conference room in the evenings or weekends. I don’t see attacks from Derek Smart about how this is a waste of company resources (and it is not his to comment on or judge anyhow).

-Accusations of entering into a joint venture partnership with Turbulent, and using crowdfunding money in order to assist with the continued creation of the crowdfunding platform that was used on the RSI website to market to other companies.

CR: The opposite is true. CIG benefited from pre-existing software that Turbulent had developed. Our JV with them allowed us access to cheaper rates and bound an important part of Star Citizen closer to CIG, which are both beneficial to CIG and the backers. Per our agreement Turbulent is of course free to offer their technology to other customers.

-Accusations of “irresponsible spending” of money, including the use of “big name” Hollywood actors for voice-overs for the commercials, the hiring of inexperienced “movie people” to work on certain aspects for large fees with minimal to no experience.

CR: Where does this come from? Has anyone given you examples of “big name” actors or numbers? It’s completely incorrect – we paid appropriate rates for normal VO work for the commercials. Now for Squadron 42 we do have a really great cast, which we will announce in a week from Saturday, but that was one of our stretch goals so it would be a bit rich to accuse us of mismanagement there!

“Squadron 42 will feature celebrity voice-acting including at least one favorite from Wing Commander”

-Accusations that the majority of the crowdfunding money has been used, with minimal progress made. Sources state they “feel like they were making commercials, not a game.”

CR: Anybody even with minimal knowledge about game development can assess the significant progress by looking at the released modules and the detailed monthly reports from each development studio. We have a massive team, working flat out to build something special for everybody. We feel like we’ve made huge strides and have completed a good portion of the underlying technology that will enable us to make Star Citizen the game that your sources say can’t be made. I don’t know how someone could say with a straight face that they felt “they were making commercials, not a game.” In fact we haven’t had a ship commercial since last year! As an aside the commercials were used as a fun milestone to make sure everyone got the ship to final game quality, and it focused the artists on finishing the work for public consumption, which in turn helps with getting more final assets in the game sooner. It was also a great way to build the lore of the universe of Star Citizen up, which is a universe we intend to continue to expand for many years to come.

-People feel the company is understaffed for what is being asked of them

CR: In every project I’ve done and others I’ve witnessed it’s a very common tendency for people to want more staff to help finish the job. It’s always that way until the game is finally done. Under Erin’s leadership at head of Global Production we’ve re-organized to make things more efficient (which is really what started this flap in the first place) and we are in a hiring mode (which you can see by our open positions) which shows that we are working to address these concerns. We have ten confirmed new hires that will start this month alone and offers out to several more candidates.

-Employees are concerned that Roberts is not listening to the advice of people who have worked in the industry during his absence, and that they will have to waste time and resources attempting something impossible just to prove it would not work.

CR: I have a very strong vision for Star Citizen, which is why I believe we have been backed to the level we have. I have no doubt what we can achieve. Now that most of the base technology is in place we will be able to get with the Large World and MultiCrew milestone a game experience that will allow you to seamlessly go from foot, to boarding a fully realized spaceship with your friends, take off, fly thousands or millions of km in space, exit your ship in EVA and explore derelict space stations or wrecks, engage in FPS combat, return to your ship, engage in space combat and return to your home base to share the tales of your adventures with your other friends. All with no leading screens, all at AAA first person fidelity that you can’t even get on a next gen console. This is the core of the Squadron 42 and Star Citizen experience that we will continue to iterate on and add content to, but even the first release will be more “game” than most commercially released space games. In terms of not listening to the advice of people that have worked in the industry that is not true. I have a very strong executive management and design team with huge experience in AAA titles that all contribute to the decision making of the company. I listen to everyone – from our top level all the way through to our QA testers and community giving feedback on gameplay and features. I care and want to build the best game possible. Now that doesn’t mean I agree with everyone’s opinions and feedback as a project director I owe it to the community to stay true to my vision and pick the things that I think will make the game better which can occasionally lead to people feeling disgruntled, which I suspect is the root of this “concern”.

-Allegations indicating that there are not currently any complete character builds for the game.

CR: Where are you getting this from? Have you guys really looked at what you can do right now in the game? You’ve been able to walk around your hangar since August of 2013. I’m pretty sure that was a complete character walking around rather than a mass hallucination. We have multiple characters in the game and are working on a lot more (of which some will be seen at Citizen Con).

-Statements made that the Austin office will be closing, as is understood by employees.

CR: This is completely false. We’ve actually made public statements to this fact. All Austin employees have been advised of a fairly minimal restructuring where some roles have been moved to LA or Europe for overall team efficiency. The majority of our Texas employees will remain in the Austin studio (indefinitely, by the way). As I’ve mentioned previously we are actually increasing our worldwide headcount in order to complete the game as effectively as possible. I would hope that the backers want us to be constantly trying to increase efficiency and making the hard choices that will benefit the game.

-Accusations that Star Citizen became more about crowdfunding than about making a game

CR: It’s about making a great game. Crowd funding is just a tool that allows us to do it with freedom that you would not normally have with a traditional publisher. So no it’s always about the game.

-Employees feel as though they are “part of a con”

CR: This is the statement that really makes my blood boil. If any current employee feels this way they should not be working on Star Citizen or at CIG! I suspect these are the words of a few bitter ex-employees trying to stir trouble but I consider it a privilege and an honor to have so many people support myself and the team in making the game of all our dreams. I have nothing but gratitude to our backers for their support and patience and nothing but respect for the CIG team giving their all to make this game. Anyone who doesn’t feel this is welcome to the door, and as you must now realize there have been a few people who haven’t shared the same passion or love and now resent being called out for it.

Ok, there you go.

I would like to point out that ever since I got your email from David I have been working on this response. I worked on this until 5am last night, and a couple more hours this morning in the UK, where I am currently am in preparation for CitizenCon in a week from Saturday. Conservatively it’s taken me about eight hours to write. This is time I could have spent working on the game instead of dealing with a Derek Smart instigated drama. And this is really what annoys me – that his silly rantings occasionally gain traction and pull me away from the very thing I prefer to do and the very thing everyone wants me to do and the very thing Derek Smart accuses me of not doing – FINISHING THE GAME! By constantly tweeting, writing blogs and soliciting journalists in the background to report his “findings” he’s waging guerrilla warfare on my time, the time of other key executives, and the peace of mind of our employees and backers.

I would ask you to think hard about this in the context of what you guys have been considering running with. What do you hope to achieve by running with an article like this? What good do you hope will come out of it? Are you looking to cast assertions on our chance of success? What’s the point of unfounded conjecture and innuendo from biased parties? People say we will not deliver the game we’ve promised. So? Shouldn’t you just let us get on with it? If it falls apart they will be vindicated, if not we will be. I don’t know any other project that gets the level of scrutiny that we get in the development phase. Every day I have to deal with thousands of arm chair CEOs and developers mostly because we are the most open game development project in history. I have no problem with our community having its opinion on various facets of our development but when our openness is used against us by a small number of outside agitators harbouring ill will against us, it becomes incredibly frustrating and detrimental to my ability to deliver the game as promised.

If you guys are willing to do a proper piece then I’m happy to engage. You’re invited to visit all of our four studios, meet the developers making the game and see how we’re building one of the most ambitious PC games first hand. I’ll put my 261, their passion and energy against the complaints of a few disgruntled ex-employees any day. We have backers visit the offices all the time, they all come away with the same impression – that the entire team is dedicated to making the best game possible – if you took the time to research this you will find that it is a common comment and that the “noise” that has been generated is really from a very small number of people and some quite bitter ex-employees.

-Chris

Reminder, it took him 8 hours to write all of that ahead of a big presentation the day or two after he wrote it which was hilariously bad and awkward at times.

CharlestonJew
Jul 7, 2011

Illegal Hen
For the past 4 years you've been asking yourselves "Who is Chris Roberts?"

Tujague
May 8, 2007

by LadyAmbien
That's seriously Derek Smart posting on SA? Is his account here part of the settlement from the dozens of ferocious lawsuits he was going to file? Is GBS the place on the internet he can enjoy the highest amount of both relevance and respect?

Microwaves Mom
Nov 8, 2015

by zen death robot

Gibberish posted:

I'm eagerly awaiting the day when they just go "welp those alpha modules ARE star citizen! Thanks and goodnight!!!" and then they close the studio for lack of funds

And the credits roll.

Essentially this:
http://www.onemorelevel.com/game/quest_for_the_crown

Keg
Sep 22, 2014

This could use a pentagram and a Dees watermark.

I Greyhound
Apr 22, 2008

MusicKrew Dawn Patrol

Unfunny Poster posted:

Reminder, it took him 8 hours to write all of that ahead of a big presentation the day or two after he wrote it which was hilariously bad and awkward at times.

Also the Austin office was completely shut down in December, with all staff moved or laid off. Which makes this:

quote:

CR: This is completely false. We’ve actually made public statements to this fact. All Austin employees have been advised of a fairly minimal restructuring where some roles have been moved to LA or Europe for overall team efficiency. The majority of our Texas employees will remain in the Austin studio (indefinitely, by the way). As I’ve mentioned previously we are actually increasing our worldwide headcount in order to complete the game as effectively as possible. I would hope that the backers want us to be constantly trying to increase efficiency and making the hard choices that will benefit the game.
A blatant lie.

Necros
Jul 23, 2003

what is it about space games that draws the biggest idiot fuckers in existence

SniperWoreConverse
Mar 20, 2010



Gun Saliva

Tujague posted:

That's seriously Derek Smart posting on SA? Is his account here part of the settlement from the dozens of ferocious lawsuits he was going to file? Is GBS the place on the internet he can enjoy the highest amount of both relevance and respect?

For a while he had his own sub forum under games

https://www.youtube.com/watch?v=TdaM5Mv-TTo

SniperWoreConverse
Mar 20, 2010



Gun Saliva

Necros posted:

what is it about space games that draws the biggest idiot fuckers in existence

At some level they know they're idiot Fuckers who can't make it in society. No matter how much they make or how successful they get it's in the back of their minds. They want to slip the surly bonds of earth but never will. Next best thing is to pretend so hard it feels real

https://www.youtube.com/watch?v=TdaM5Mv-TTo

texasmed
May 27, 2004
less words and more memes please :wtc:

A Neurotic Jew
Feb 17, 2012

by exmarx
https://www.youtube.com/watch?v=CXJZbPI5nKE

A Neurotic Jew
Feb 17, 2012

by exmarx

Saint Isaias Boner
Jan 17, 2007

hi how are you


lol

MeLKoR
Dec 23, 2004

by FactsAreUseless

Dapper Dan
Dec 16, 2004
Probation
Can't post for 3 years!
literal rubes who own farms fall for star citizen

Microwaves Mom
Nov 8, 2015

by zen death robot
Worst part is most farms get tons of money from the government just to stay afloat.

Hes doing this on our money.

ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe

They should add sexual defilement to all multiplayer games tbh.

Hell, even the single player ones.

Comfy Fleece Sweater
Apr 2, 2013

You see, but you do not observe.

2017? Maybe

ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe
Also, what the gently caress are they "addicted" to, jpegs?

MD2020
May 30, 2003

she had tiny Italian boobs.
Well that's my story.
Has SC resolved the question about if I can purposely suffocate my space-slaves so I can pay a smuggling tax for dead cargo rather than a slaved tax?

MeLKoR
Dec 23, 2004

by FactsAreUseless

Ilustforponydeath posted:

Also, what the gently caress are they "addicted" to, jpegs?

Laserpig
Jul 13, 2013

I am not credible.
Judging by the promises, the budget... and then the Alpha, I'm finding it difficult to see how this game could possibly be released within a decade from now.

A game called Star Citizen might actually get released at some point, but I'd be willing to bet my rolex that it won't be anything close to the game we were promised.

Dapper Dan
Dec 16, 2004
Probation
Can't post for 3 years!

Ilustforponydeath posted:

Also, what the gently caress are they "addicted" to, jpegs?

their lives are so pathetic and empty, their minds so small and mentally retarded, they are addicted to jpegs which give them the capacity to day dream about a very bad and generic space game. the above issues prevent them from doing this for free.

BogDew
Jun 14, 2006

E:\FILES>quickfli clown.fli
Here's some cliff words :

Chris Roberts
Gained prominence in the 90's for being an upstart programmer who pestered Lord British for a chance to create a space based knock-off of LucasArt's "Battlehawks" - a WW2 flight sim set in the pacific theatre. The Japanese get turned into giant space-cats who kill with wrath; Kilrathi. He also borrows judiciously from ideas found in Larry Niven's novels.

At the time Richard Garriot runs Origin Systems, a company developed with the intentions to self publish in the early days of computer gaming. Funded out of his own pocket by the success of the Ultima series. But during the late 80's the PC market is small and porting when not making sequels to Ultima doesn't pay the bills.

Not helping is Chris Wing Commander's colossal budget of $500,000 at a time where a game could cost $250,000. Clever accounting at Origin is used to hide this blow out which isn't helped by Roberts freaking out LucasArt's lawyers by boasting at conventions that he reverse engineered Battle Hawks.

Origins sees the writing on the wall and does a deal with "the enemy" and gets acquired by EA Games. Wing Commander becomes a must-have smash hit that only starts to break even after releasing mission and voice packs.
Nevertheless EA sees that high end productions are the way to go and game budgets start becoming generous.

Leap ahead to 1998 and Roberts is known as a task-master pushing his teams to fulfil his visions that are sorely hampered by the tech limitations of the day. Strike Commander took years to make and was compared to the making of apocalypse now, barely running on systems of the day. And the Wing Commander sequels (along with Privateer) cash in on the full motion video craze of the times and a then record budget of $12 million and development blowouts.

Meanwhile Richard Garriott is forced to beg for around $250,000 to develop a proof of concept for Ultima Online, which turned out to be a major hit and a cool relief for EA's coffers.
Robert's ambitious sequels and online games were put on hold, later cancelled, as they'd competed with EA's growing catalogue as the space sim genre wound down.
Seeing he had little more to gain Roberts left Origin Systems in 1996 to create his own studio.


Digital Anvil
This was Chris's dream company with it's intentions to create the games EA didn't allow them and with no nagging publishers or due dates. The two key games were FreeLancer - basically Privateer Online and a space sim; StarLancer - headed by Chris' brother Erin at a subsidiary company in the UK, Warthog Games.

Digital Anvil also covered production and visual effects for his attempted movie career. By 2003 Microsoft had gotten fed up with having a publishing deal that wasn't baring fruit and moved into acquire, kicked Roberts off the team and got the game out.

Warthog games was also desperate for cash so they signed up for an offer they couldn't refuse from Tiger Telematics, developers of the Gizmondo.
Little did they know that this UK startup had been acquired by Uppsala mafia figure Stefan Eriksson, who after crashing his Ferrari was arrested and linked to a whole chain of frauds and embezzlement, the Gizmondo being one.

With another escape chute of cash Roberts founded Point of No Return Entertainment, a movie company that failed to make anything.
Roberts stuck his name onto all sorts of incorporations during this time and eventually met Ortwin Freyermuth forming Ascendant Pictures. They had some successes before falling foul of Kevin Costner and loosing an expensive court case.
It also has to be noted that other former investors of Ascendant are serving time for fraud.

It was at Ascendant Pictures that Chris met an intern named Sandi Gardiner...


Sandi Gardiner
Deciding that a Marine Biology degree wasn't going to lead to a thrilling career Sandi decides that little Adelaide, South Australia is too small for her ambitions so heads off to L.A to try to achieve her dream of being a movie star. She hops back and forth between L.A and Sydney, mostly working as a model while stuffing her C.V with questionable bit-parts-in-crowd in notable films and TV shows. All of which appear and reappear over the years.

She meets Chris by allegedly looking for work as an intern, flipping open a studio directory and finding "Ascendant" at the top of the list.
If anything he gives her a chance to remain longer in America and to keep reaching for that brass ring. It's not really known what she did during the first decade of the 2000's as Ascendant burned, her only "major" film was a indie horror production that boasted that no actors had their SAG accreditation, did their own driving and the entire film was improvised on location.

Jump to 2011 and she's somehow pulled a stunt that would make Cersi Lannister proud. Now the VP of marketing for Chris Robert's new game while denying that she's not the wife of the CEO and offering very little in the way of actual marketing qualifications.

However unlike most VP's her role doesn't consist of working behind the scenes managing PR, but starring in online videos which pad her imdb profile.
It's also alleged that she was the reason why the company moved to L.A at a great cost as it puts her in closer range to audition for roles and even use the company's offices as a place to hold script readings for films that may or not be funded with the company's dimes.

This no-name actress soon found herself pressing shoulders against bigger names like Gary Oldman and Gillian Anderson while sharing top billing among a very expensive looking cast. Somehow this will be her breakout role into the industry.

Even more bizarre was the allegations that the VP of marketing also took part in deciding who got hired or fired, judging people based purely on their looks with the infamous accusation that a woman wasn't hired as it looked like she didn't groom down there along with suspicions of anyone who is black, something she tried to plaster over by awkwardly dragging in one poor fellow into a stream.

She really hit the spotlight after the Escapist magazine prompted fears that her hard working reputation would be destroyed in an instant and after scary lawsuits failed to emerge in her defence plead through some crocodile tears for people to stop being meanies at a live event.

It is largely suspected that Sandi is wearing the pants in the relationship of the company and does her best to whip people into shape "for the greater good" while sending morale plummeting as the company engages in hunting down the mole who is destroying her reputation.

Kickstart my heart
After pissing off Kevin Costner and earning the right to never work in Hollywood again, the motley crew at Ascendant have no choice but to sell off the company to get rid of the $8 million court ordered debt.

By then games development was lightyears ahead of when it was in 2003 and seeing how fantastic CryEngine looked Roberts and Ortwin gathered some cash, formed a ton of subsidiary companies to funnel it through, gave each other $100 of shares and knocked on the door of CryTek - then on the verge of going insolvent and barely able to pay wages.

The result was a re-visioning of Wing Commander, packaged via a glossy video of a space carrier getting attacked. EA declined, likely on the fact that Roberts wanted complete control.
Not to be undaunted Roberts Space Industries took to the skies of Kickstarter and jolted the wallets of nostalgic Wing Commander fans who saw through rose tinted glasses the promised land of PC gaming...all for $6 million...and more!

However this became a case study of what not to do, which is over promise.
Starting with realistic things like regular updates, early access and new ships soon started shifting into the absurd like tablet apps, building new studios for the dev team and vague "enhancements" and casually dropped complex game elements like "transport systems", "ground battles" "pets" "enhanced NPC AI" without any real indication to how they would fit - let alone any consideration to how long it would take to develop.

The goal was to create several separate game modules that all would come together as a fantastic everything game. However the challenges of trying to force a FPS game engine to operate as a fully fledged flight simulator, even when you have the key devs of the engine, soon proved challenging and 2014 spun past faster than a glitching ship.


Ben Lesnick
Best described as that odd kid at school who really loves that one space game from 1991 that plays like rear end compared to everything else that came soon after and won't shut up about it in the hopes you too might play it and be the only other person to talk to him.

Starting his humble career creating a Wing Commander encyclopaedia in 1998 this soon morphed into wcnews.com, a site that gleefully documented all Wing Commander happenings and potentials with a deep dose of kool aid.
This is really where the Star Citizen cult mentality grew as Ben would write posts that viciously defend the Wing Commander movie against increasingly bad reviews and wear his official Pilgrim pendant.

Ben's star moment was when he attended the grand premier of the Wing Commander movie and was given a tour of Digital Anvil, amusingly being told by the receptionist that Roberts usually came in at 2pm when he wasn't there to meet them.

By 2011 wcnews.com had turned into a wasteland of sorts. Lesnick held court by deciding to be the arbiter of anything Wing Commander, such as source code, or struggling to recover anything from Origin's mainframes before they went dark.
Discord was felt as Lesnick picked and chose which modding teams could use original assets to further their development in remaking Privateer and repeatedly stirred poo poo on IRC if he didn't like what was being made, such as a Wing Commander mod done in the Freespace 2 engine, a game which he personally blames for destroying the space sim genre.

So I'm sure you could imagine his joy when he gets the call to be Chris Roberts's personal community manager for his new venture. It validated his entire existence of being the ultimate WC fan, much to the derision of many who knew how bad he was moderating the WCnews forums.

Half a decade later and the strain shows in pounds.
With the community propping up the coffers it's up to him to keep the knee-deep-in-dreams fans happy by creating convoluted moderation rules to keep things in order. He also acts as a cautious mouthpiece throwing out all sorts of word salads regarding possible gameplay elements that only confuse people more as they try and decide whether they are funding an expensive machinima project instead of a game.

All the while being a fly on the wall to just how inept his idol is at developing a game after a decade long break in the wilderness and being blamed when his simple ideas, such as have Chris livestream the current build, falls to pieces in front of him.

His seeming immunity to being fired for being the large face for the fans no doubt hasn't won him many friends as the revolving door of artists and developers worn out from multiple revisions of 4K shoelaces and janky mo-cap and head bobbing look at him with scorn as he does nothing but get paid to eat all day and watch Star Wars on $2000 couches as he tries to stay awake during his weekly videos.


Jared 'Disco Lando' Huckaby
After several people left the project owing to being unable to cope with increasingly moving goal posts, Jared was hired as the new community manager, who's goal apparently is to showcase the cool things the fanbase was making in admiration of Star Citizen. Even in his own "meet the devs" neither he or James Pugh have any idea what he is meant to be doing.

He describes himself as a "job tourist" and boasts about constantly changing jobs whenever he gets bored, usually after a few months. He also alleges to have managed a baseball team at the age of 19. There's suggestions he was actually homeless at some point in his life, which isn't surprising giving his willingness to drop jobs.

He gained notoriety for inadvertently leaking via screenshot 48GB of assets that were for some reason hosted on a public server. In most companies that's a pretty good reason to sack someone. I suspect the company's desperate nature to keep the good will with the whales is what kept him on-board. I suspect he doesn't give a stuff and is only around as it's an easy well paying job.


Wulf Knight
To get an idea of the madness of dreams you have to look at Wulf as a case study.
Hitting the news for blowing $20,000 and more into virtual ships, going so far as to exploit the sales to get exclusive ships before others. As a result he sees himself as an important figure and supporter for the project posing with the CEO and sharks and trying to buddy up where possible.

This has put him in hands of insider knowledge that really shouldn't be divulged in any situation. Such as spilling the beans that Illfronic (now dead) was doing the FPS module months before the official announcement.

Which creates a very uncomfortable relationship as the devs are clearly creeped out by visits from their deep-pocketed admirer who sends pizza during live streams, admits to unsettling past-times on-line and infamously tried to hit up another member by showing them his member, earning him ridicule at the company and the nickname of "The Wulge".

He really represents the worst of the community which are people who have more cash than common sense and push and twist their rationale into cult-like thinking that has rapidly degenerated into the sad idea that if you throw money at it, the game of dreams will come.

Sophy Wackles
Dec 17, 2000

> access main security grid
access: PERMISSION DENIED.





Selling jpegs is the new bitcoin. up uP UP!

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

WebDog posted:

Here's some cliff words :

:perfect:

This is amazing. You are amazing.

Laserpig
Jul 13, 2013

I am not credible.
Due to not knowing who the guy actually is, I put the quite ironic name of Derek Smart into Google as I was curious to enlighten myself.

I have to say, I'm not impressed, all I see is a gaming industry reject who played a role in developing some dog poo poo games 15 years ago, and has suddenly piped up ranting and raving about how evidently jealous he is of Star Citizen, am I missing something?

I bet my Rolex that Derek has a Chris Roberts portrait dartboard. It's literally as if Derek has looked at the SC funding campaign and thought "I develop games too!! Why can't I have $50 million? Waaaaaaaaa". Dickhead.

Laserpig fucked around with this message at 04:29 on Jan 2, 2016

Justin Tyme
Feb 22, 2011


Laserpig posted:

Due to not knowing who the guy actually is, I put the quite ironic name of Derek Smart into Google as I was curious to enlighten myself.

I have to say, I'm not impressed, all I see is a gaming industry reject who played a role in developing some dog poo poo games 15 years ago, and has suddenly piped up ranting and raving about how evidently jealous he is of Star Citizen, am I missing something?

I bet my Rolex that Derek has Chris Roberts portrait dartboard. It's literally as if Derek has looked at the SC funding campaign and thought "I develop games too!! Why can't I have $50 million? Waaaaaaaaa". Dickhead.

greetings Citizen, see you in the 'verse! :)

Julius CSAR
Oct 3, 2007

by sebmojo

That's a really great post. And is also a scary post.

There was this dude I used to work with at a call center who told the whole break room one day about how he had spent upwards on 10 grand on this game. Everyone just turned and looked at him like, wtf dude?

He just kept going gleefully on and on because he's a huge sperg who can't understand humans. He also regged here for LP and the SC thread in games and kept trying to get me to tell him my forums name, and I was like lol, nope!

Julius CSAR
Oct 3, 2007

by sebmojo

Laserpig posted:

Due to not knowing who the guy actually is, I put the quite ironic name of Derek Smart into Google as I was curious to enlighten myself.

I have to say, I'm not impressed, all I see is a gaming industry reject who played a role in developing some dog poo poo games 15 years ago, and has suddenly piped up ranting and raving about how evidently jealous he is of Star Citizen, am I missing something?

I bet my Rolex that Derek has Chris Roberts portrait dartboard. It's literally as if Derek has looked at the SC funding campaign and thought "I develop games too!! Why can't I have $50 million? Waaaaaaaaa". Dickhead.

He's basically saying, I tried to make this several times and no one is ever going to be able to do it

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Laserpig posted:

Due to not knowing who the guy actually is, I put the quite ironic name of Derek Smart into Google as I was curious to enlighten myself.

I have to say, I'm not impressed, all I see is a gaming industry reject who played a role in developing some dog poo poo games 15 years ago, and has suddenly piped up ranting and raving about how evidently jealous he is of Star Citizen, am I missing something?

I bet my Rolex that Derek has a Chris Roberts portrait dartboard. It's literally as if Derek has looked at the SC funding campaign and thought "I develop games too!! Why can't I have $50 million? Waaaaaaaaa". Dickhead.

Way I see it, Derek's just that kind of guy who will start a blood feud against you if you snub him and this is him trying to "get even".

At the very least, he seems more capable at making video games than Chris. More entertaining too (when he isn't holding a skype convo with a neo-nazi).

Keg
Sep 22, 2014

Laserpig posted:

Due to not knowing who the guy actually is, I put the quite ironic name of Derek Smart into Google as I was curious to enlighten myself.

I have to say, I'm not impressed, all I see is a gaming industry reject who played a role in developing some dog poo poo games 15 years ago, and has suddenly piped up ranting and raving about how evidently jealous he is of Star Citizen, am I missing something?

https://www.youtube.com/watch?v=tIn1_9YvGds

TheShazbot
Feb 20, 2011

this just reminds me that I have several hundred pages of the star citizen thread in games to read.

:gary:

Adbot
ADBOT LOVES YOU

xanif
Nov 3, 2010

Beer: Who was your first kill, not counting old men?
Eonwe: One of the outlaws in the Brotherhood.
Seraph84: I was there that day. You were only a squire, sixteen years old.
Eonwe: You killed Friendly Tumour with a counter-post. Best move I ever saw.
Oven Wrangler

TheShazbot posted:

this just reminds me that I have several hundred pages of the star citizen thread in games to read.

:gary:

Best posts are on pages 990-1000.

  • Locked thread