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Doggboat posted:Alternative explanation: he makes SF worse, so more people play GG. Looking at this thread, I think he is succeeding. In that same interview, he also said they're planning to avoid making major changes until after Capcom Cup 2016. This is pretty much what I expected. SFV will go through a similar process that KI went through in season 1. I'm going to get the GOTY edition next Christmas season. Meanwhile, I'm just going to wait for KI to drop. Not only did it already go through 2 seasons of balancing, but it also has a wonderful combo breaker system that the burst system from GG or BB could only hope to be in it's wildest dreams. The cherry on top is that it hasn't been defiled by the evils of anime.
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# ? Dec 31, 2015 17:22 |
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# ? May 14, 2024 18:22 |
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KI is lame
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# ? Dec 31, 2015 17:24 |
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It really is
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# ? Dec 31, 2015 17:27 |
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Safety Scissors posted:The cherry on top is that it hasn't been defiled by the evils of anime. What does that mean dude
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# ? Dec 31, 2015 17:27 |
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Alfalfa The Roach posted:What does that mean dude He's trying to make a joke
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# ? Dec 31, 2015 17:32 |
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In Training posted:He's trying to make a joke His mom and dad already did
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# ? Dec 31, 2015 17:35 |
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I don't want to buy a loving thing that's gonna be endlessly changed and updated I would play dota or something if I wanted to play something lovely enough that you need to constantly change it to keep it competitive
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# ? Dec 31, 2015 17:35 |
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if I wanted to play a poo poo game that constantly gets updated I'd play MKX Never patch
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# ? Dec 31, 2015 17:36 |
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Safety Scissors posted:a wonderful combo breaker system that the burst system from GG or BB could only hope to be in it's wildest dreams. The cherry on top is that it hasn't been defiled by the evils of anime. Please source your quotes
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# ? Dec 31, 2015 17:40 |
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https://www.youtube.com/watch?v=MyRe40udebE Good lord, calm down Zangief
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# ? Dec 31, 2015 18:00 |
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Safety Scissors posted:a wonderful combo breaker system that the burst system from GG or BB could only hope to be in it's wildest dreams. Combo Breaker is the mechanic that fighting games add when their designers can't be bothered by balancing the moves to disallow endless and/or insane combos. Prime example of patchwork design.
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# ? Dec 31, 2015 18:01 |
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He's not being serious
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# ? Dec 31, 2015 18:02 |
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Thwack! posted:https://www.youtube.com/watch?v=MyRe40udebE Those eyes
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# ? Dec 31, 2015 18:09 |
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Baal posted:He's not being serious I hope so.
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# ? Dec 31, 2015 18:12 |
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Dunno if you guys have seen this but Capcom revealed what might be Bison's stage with like zero fanfare and it has some Bison dolls in it. http://shoryuken.com/2015/12/30/capcom-quietly-unveils-new-street-fighter-v-stage-with-bison-doll-cameos/
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# ? Dec 31, 2015 18:40 |
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Policenaut posted:Dunno if you guys have seen this but Capcom revealed what might be Bison's stage with like zero fanfare and it has some Bison dolls in it. I assumed that was a throwback to Charlie's stage? Charlie even appears in the 16-character trailer that originally showed it off.
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# ? Dec 31, 2015 18:44 |
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AnonSpore posted:Please source your quotes Its me. He's quoting what I believe in my heart.
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# ? Dec 31, 2015 18:53 |
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quote:4Gamer: I see, l’ll look forward to it (laughs). Finally Sugiyama, your closing words. I'm Turtle Guile Dad fozzy fosbourne fucked around with this message at 19:53 on Dec 31, 2015 |
# ? Dec 31, 2015 19:48 |
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Doggboat posted:I wouldn't call anti-airs "advanced level". uhh try playing against someone who can antiair you majority of the time while maintaining good presence in the ground/footsie war and it really changes things. consistency in anti airing is definitely one major aspect of being advanced m8
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# ? Jan 1, 2016 03:46 |
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Doggboat posted:I wouldn't call anti-airs "advanced level".
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# ? Jan 1, 2016 03:52 |
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Goodpart posted:That Jill Valentine will realise her dream of being top tier in Street Fighter V
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# ? Jan 2, 2016 23:01 |
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Thwack! posted:https://www.youtube.com/watch?v=MyRe40udebE Congrats, Gief you're actually good now.
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# ? Jan 3, 2016 02:08 |
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My brain keeps trying to figure out how to beat this and its giving me anxiety
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# ? Jan 3, 2016 02:18 |
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swamp waste posted:My brain keeps trying to figure out how to beat this and its giving me anxiety It'll just come out as jump short anyway
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# ? Jan 3, 2016 02:26 |
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Bait the flash kick and then sail over his head
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# ? Jan 3, 2016 02:26 |
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fozzy fosbourne posted:I'm Turtle Guile Dad This was actually super sweet and I'm a little sad that I'm gonna be too much of a frumpy grognard to teach my child how to play Street Fighter It's probably for the best
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# ? Jan 3, 2016 02:29 |
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swamp waste posted:My brain keeps trying to figure out how to beat this and its giving me anxiety just shoot fireballs at him b/c you were pro and didn't lose it since sonic boom is a charge he can't negate them one after another
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# ? Jan 4, 2016 02:52 |
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http://shoryuken.com/2016/01/05/cancel-dashes-to-extend-throw-range-in-street-fighter-v/ gently caress, I THOUGHT this was a thing, I even tested it in training mode but figured "gently caress, I think I'm just going insane from sleep deprivation". Turns out it IS a thing!
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# ? Jan 5, 2016 18:51 |
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Didn't Capcom say they wanted to get rid of stuff like Ken kara throw being borderline necessary. Now we have to learn some hand gymnastics just to make a normal throw not terrible?
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# ? Jan 5, 2016 19:31 |
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HoboWithAShotgun posted:Didn't Capcom say they wanted to get rid of stuff like Ken kara throw being borderline necessary. Now we have to learn some hand gymnastics just to make a normal throw not terrible? While it wouldn't surprise me if they removed it, this doesn't sound TOO technical; you're just throwing in the middle of a dash, right?
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# ? Jan 5, 2016 19:37 |
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There's next to no chance it will be in the launch build and you'd have to classify every special move in the game as hand gymnastics to justify that comment.
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# ? Jan 5, 2016 19:40 |
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Nah. This is way easier than doing a special move.
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# ? Jan 5, 2016 19:47 |
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It feels like a design decision to me, the game is trying to push dash-in throw as a good offensive tool, making throws actually have reach off a dash accomplishes that. It's not a hard thing to do, just throw at the end of the dash.
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# ? Jan 5, 2016 19:51 |
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That seems good to me, adds some utility to dashes and makes throws more dangerous, i hope they don't take it out.
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# ? Jan 5, 2016 21:10 |
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Just give throws ST range always but give them 20 frame startup.
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# ? Jan 5, 2016 22:02 |
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Give everyone Clark's HCF+B from KOF13 as a normal grab.
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# ? Jan 5, 2016 22:10 |
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Thwack! posted:Give everyone Ralf's HCF+B from KOF98 as a normal grab.
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# ? Jan 5, 2016 23:03 |
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remove throws, finally get a game with almost as many time overs as sfxt
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# ? Jan 11, 2016 08:48 |
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Near 50% damage combos seem pretty easy to get as long as your opponent is dumb enough to throw raw dp's at you while you block and crush counter.
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# ? Jan 11, 2016 14:57 |
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# ? May 14, 2024 18:22 |
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Haven't played the Beta yet and I didn't have much luck on google, but any chance of my PS3 dongled THQ fightpad working with this? Otherwise I'll have to look at getting the new PS4 fightpads but the D pad on those looks iffy to me.
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# ? Jan 13, 2016 02:29 |