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Killed the chalice Queen and watched the 3 endings and got my platinum trophy Ended with 30 vit, 25 end, 45 str, 45 skill... ain't nothing in the game you can't poke down with Ludwig's Holy Blade. I think the most fun fights were Ludwig and OoK. Defiled Amygdala and the first Ithyll boss (pthumerian descendant) were much harder, but also poorly designed. Feeling like BB is probably my favorite Souls game now. So, so good. Now to read up on some lore stuff because the endings show I didn't really understand much at all...
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# ? Jan 25, 2016 06:36 |
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# ? May 19, 2024 22:35 |
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The endings come out of nowhere a bit anyway. They're mainly personal goals and achievements. Either you woke up in Yharnam and nothing changes so the hunt will one day re-occur, you free a tired old man from a life of endless servitude by taking his place but once again the hunt will re-occur, or you fully ascend and become a new Great One, succeeding where Mensis, the Choir and Byrgenwerth all failed and most importantly ending the Hunt for a very long time potentially.
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# ? Jan 25, 2016 06:40 |
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Spiritus Nox posted:Okay. Is there actually something I'll be able to hear with this stupid blobby-head on? I actually really disliked the aesthetic from the first few areas of the DLC. I've come to expect a lot of subtlety and understated elements to from's art design, even when they show grotesque things, but the hunter's nightmare and research hall are just gratuitous and then some. I was just about rolling my eyes by the time I got to the second boss, but gratefully at that point it changed pretty quickly. Combined with what a slog those areas felt like with the thousands of HP everything had, and seeing disappointments with the game only repeated instead of fixed (a perfect chance to fix build diversity wasted) I was not too impressed with the DLC. The new weapons are really fun at least, even if they are largely strength weapons again and locked behind mega HP sponges, preventing you from easily getting many them early and basing a build around them before you're already at the end of the game.
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# ? Jan 25, 2016 07:27 |
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Digirat posted:I actually really disliked the aesthetic from the first few areas of the DLC. I've come to expect a lot of subtlety and understated elements to from's art design, even when they show grotesque things, but the hunter's nightmare and research hall are just gratuitous and then some. I was just about rolling my eyes by the time I got to the second boss, but gratefully at that point it changed pretty quickly. The first part of the Hunter's Nightmare is kind of brilliant in how it takes familiar scenery but carefully restructures how you move through it. For instance, the Cathedral Ward has that big staircase that, in the regular world, are perfectly symmetrical and the two flanking high platforms are a sniper's perch for the enemy or just another avenue to drop down to the lower part of the stair. The Hunter's Nightmare features the exact same geography, but has an elevated piece of ground off the side of one of the raised areas and the other is incorporated into the main path you have to take. They hide a weapon on that drop-down, so it's quite literally a treasure hidden in plain sight, as your memory of the previous area may automatically dissuade you from dropping off that ledge, leaving you to either figure out how to get to the item after all the enemies are dead or opens you up to an exciting moment where you dodge off that cliff and stumble into the item right there. It takes familiar scenery and remixes it all in interesting ways. The level geometry and the nods to earlier levels--the trap in the wheelchair guy house is a perfect example--as well as the increasingly grotesque aesthetic make it a level that really just seems more marvelous the closer you look at it and how its progression is paced.
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# ? Jan 25, 2016 07:55 |
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Digirat posted:I actually really disliked the aesthetic from the first few areas of the DLC. I've come to expect a lot of subtlety and understated elements to from's art design, even when they show grotesque things, but the hunter's nightmare and research hall are just gratuitous and then some. I was just about rolling my eyes by the time I got to the second boss, but gratefully at that point it changed pretty quickly. No build diversity? The DLC added the first strength/blood weapon and pure arcane weapon in the game, along with new strength/arcane weapons and a new skill/bloodtinge so you're not just stuck with the Tonitrus or Chikage for those builds. Arcane itself is a lot more viable with the new eye tool and the moonlight sword if you split with strength. You can also get plenty of the weapons early on if you make a run for it. The beast cutter, saif, whirligig, and bowblade aren't locked behind any bosses. And even if you don't want to make suicide runs, it's not like you can't plan for using the whirligig by using the cleaver or whatever – the game plus dlc doesn't skimp on upgrade materials. Honestly it just sounds like you were underleveled.
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# ? Jan 25, 2016 08:02 |
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Do you get a version of those weird serrated, segment sword things that the hunters use right at the start of the DLC that your character can use anywhere?
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# ? Jan 25, 2016 08:18 |
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Yeah it's the first weapon you can pick up in the DLC. You can see it to you left on the stairs right after the courtyard.
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# ? Jan 25, 2016 08:21 |
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Sakurazuka posted:Do you get a version of those weird serrated, segment sword things that the hunters use right at the start of the DLC that your character can use anywhere? Yeah, it's called the beast cutter. It's near the start of the area.
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# ? Jan 25, 2016 08:21 |
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Digirat posted:I actually really disliked the aesthetic from the first few areas of the DLC. I've come to expect a lot of subtlety and understated elements to from's art design, even when they show grotesque things, but the hunter's nightmare and research hall are just gratuitous and then some. I was just about rolling my eyes by the time I got to the second boss, but gratefully at that point it changed pretty quickly. I don't think it's ever been particularly subtle. Maiden Astraea's area in Demon's Souls is way over the top. There's a bigger theme of blood and gore in Bloodborne for sure though. There are a couple awesome skill weapons - the Rakuyo and Saif are both fantastic. I like all the new weapons a ton except the Beast Cutter. I'd really love for them to unlock weapons for use on a new character.
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# ? Jan 25, 2016 08:29 |
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I tried to give the Beast Cutter a real chance, and it's certainly usable, but most of the time you're better off using the untransformed version which is just dull, and there are a bunch of problems with the weapon (huge parry windows, locks you in place for a long time, funky hitboxes, and appallingly low regain per hit) that add up and outweigh its positives.
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# ? Jan 25, 2016 09:43 |
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How do I respec a character? I'm getting a bit bored of this strength build.
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# ? Jan 25, 2016 10:05 |
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You can't. Depending on how many points you've put into strength you could probably make it a strength/arcane hybrid or start pumping agility and go grab a weapon that scales off both. Otherwise you'll have to start a new character.
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# ? Jan 25, 2016 10:23 |
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Oh wow that's disappointing. Not sure why that was a feature they needed to get rid of, but it looks like I'm starting over if I wanna roll a skill/bloodtinge character. So I got to the first fight after Rom, who was basically a less interesting Freja fight and the next boss is literally the tower knight with a new coat of bones. So far the only decent fights that aren't yet another large werewolf type enemy are the witch fight which was pitifully easy, and Gascoigne who was solid all around. I really want to like this game, but I may wind up dropping it.
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# ? Jan 25, 2016 10:58 |
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What weapon are you using anyway? One of the best base game weapons is strength based, as is arguably the best DLC weapon.
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# ? Jan 25, 2016 12:37 |
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I kept a Saw Cleaver +6 in fire gem mode in case I needed to swap to fire since I stopped using it- ended up being really useful for the silverbeasts in the Nightmare of Mensis who are a huge pain in the rear end without a fire weapon. Problem is I remembered how much I liked using the Saw Cleaver. I spent a lot of time getting this Whirligig Saw and Tonitrus to +9 and leveled my strength into the 30s and it feels like a waste to go back to it
THE AWESOME GHOST fucked around with this message at 13:58 on Jan 25, 2016 |
# ? Jan 25, 2016 13:55 |
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NESguerilla posted:it's tempting to recant but I'll maintain its favorite game status regardless. You must find the Zen of Chalice Dungeons. BB is by FAR my favorite game in the series, and I enjoy Chalice Dungeons. Cursed and Defiled is just the game's way of pushing you to git gud'r.
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# ? Jan 25, 2016 14:25 |
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I've kept a Saw Cleaver or Spear (or on one character Ludwig's) in Fire mode for chalices as there's a few things (scorpions, tarblobs, maybe something else) that really benefit from a non-physical damage source, and the main thing I want in those cases is quick attacks with a good arc.
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# ? Jan 25, 2016 14:34 |
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I think fire weapons cause more flinch than physical ones, because last night I put Amelia into a riposte state with a single +6 fire cleaver combo. Killed her without even taking damage.
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# ? Jan 25, 2016 18:27 |
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gently caress snatchers. They have to be the most annoying enemy in the game so far.
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# ? Jan 25, 2016 18:52 |
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I think I maybe managed to land a single hit on Martyr Longarious on my first go.
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# ? Jan 25, 2016 19:02 |
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Paracelsus posted:I tried to give the Beast Cutter a real chance, and it's certainly usable, but most of the time you're better off using the untransformed version which is just dull, and there are a bunch of problems with the weapon (huge parry windows, locks you in place for a long time, funky hitboxes, and appallingly low regain per hit) that add up and outweigh its positives. It's a shittier Threaded Cane and I guess it's supposed to make up for the reduced speed with harder hits and better stagger but it's just cumbersome and weird to use. The game enemies, of course, are really really good at using it. The only DLC weapons I haven't really toyed with are the Rakuyo and Boom Hammer and the Parasite. Boom Hammer seems so tempting. I suck with the Kirkhammer so a speedier giant mallet appeals to me. The Church Pick is a goddamn beast though, holy poo poo. Gotta get your skill up and upgrade it, but it may be the hardest hitting skill weapon in the game, it's surprisingly deadly.
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# ? Jan 25, 2016 19:05 |
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boom hammer is the only weapon I don't like because it only has like four moves
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# ? Jan 25, 2016 19:12 |
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Whirligig seems massively superior to the boom hammer. Maybe that thing is good if you are for some reason doing a str/ arcane build.
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# ? Jan 25, 2016 19:31 |
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I botched the stats pretty bad, but STR / ARC is maybe my favorite playstyle so far. STR gives you raw attack power for most situations, let you use LHB to mix things up, while the Tools give you a great range of options for dealing with various situations. Also, having the Blacksky Eye to cheese poo poo I don't ever feel like fighting again, like chain Undead Giant, is cool. Next time I play I'll probably do BLT / SKL again, but going into ARC on this character was great fun.
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# ? Jan 25, 2016 19:43 |
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NESguerilla posted:it's tempting to recant but I'll maintain its favorite game status regardless. It's easy for me to just think of them as two separate games.
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# ? Jan 25, 2016 19:44 |
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Hunt11 posted:gently caress snatchers. They have to be the most annoying enemy in the game so far. They hit unbelievably hard. Their punch and kick do like 800-900 damage in ng++ I hate when they aggro you and jump punch from forever away with good tracking. They are almost always the thing that kills me in chalice coop
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# ? Jan 25, 2016 19:45 |
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Smirking_Serpent posted:No build diversity? The DLC added the first strength/blood weapon and pure arcane weapon in the game, along with new strength/arcane weapons and a new skill/bloodtinge so you're not just stuck with the Tonitrus or Chikage for those builds. Arcane itself is a lot more viable with the new eye tool and the moonlight sword if you split with strength. The base game massively favors strength, and if you play far enough skill gets some good use too. There's 1 trick weapon that can be optionally bloodtinge focused and that's it, and nothing at all for arcane except some halfhearted scaling if you use a gem that changes the damage type, which is kind of a joke unless you go for some very specific gimmicky build that probably requires a lot of grinding. Minus a small arcane investment to use some of the hunter tools, virtually all the other weapon options are strength or skill-focused. So when I read that there would be 10 new DLC weapons it looked like a great chance to give bloodtinge and arcane more options that would come into their own earlier in the game. Instead I found five goddamn strength weapons in a row. There is some good skill stuff but you have to get very far to access the majority of it (an exact repeat of the skill weapon distribution in the base game) and the arcane/bloodtinge stuff is mostly hybrid with strength. I was glad to see a completely dedicated arcane weapon, except of course it was the very last thing in the whole DLC. Sergeant_Crunch posted:Not sure why that was a feature they needed to get rid of This could practically be the tagline for this game
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# ? Jan 25, 2016 19:46 |
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Digirat posted:and if you play far enough skill gets some good use too. You get the Threaded Cane right at the start, though?
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# ? Jan 25, 2016 19:48 |
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Got my shirt in the mail today...
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# ? Jan 25, 2016 19:50 |
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Paracelsus posted:I think fire weapons cause more flinch than physical ones, because last night I put Amelia into a riposte state with a single +6 fire cleaver combo. Killed her without even taking damage.
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# ? Jan 25, 2016 20:11 |
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Digirat posted:The base game massively favors strength, and if you play far enough skill gets some good use too. There's 1 trick weapon that can be optionally bloodtinge focused and that's it, and nothing at all for arcane except some halfhearted scaling if you use a gem that changes the damage type, which is kind of a joke unless you go for some very specific gimmicky build that probably requires a lot of grinding. Minus a small arcane investment to use some of the hunter tools, virtually all the other weapon options are strength or skill-focused. So much good stuff is right at the very end game and it's a real pity. There's always NG+ I guess. You know, since plain old NG isn't sufficiently ball crushingly hard. Compare to DS2, especially after SotFS came out: you can get early Demon Greathammer, early Rapier, early Soul Spear, early Dark Orb, earlyish Staff of Wisdom, earlyish Witchtree Branch, early Grand Lance, early Greatsword, early Flynn's Ring... It's easier to list off the really good weapons you can't get right out of the gate. Like, maybe the super catalysts such as the Blue Flame or the Black Witch Staff? Sapozhnik fucked around with this message at 20:27 on Jan 25, 2016 |
# ? Jan 25, 2016 20:25 |
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Mr Dog posted:So much good stuff is right at the very end game and it's a real pity. you list two catalysts that exist to do nothing else but shoot off two of the spells you listed. In the first two hours of bloodborne you can get: hunter axe saw spear saw cleaver threaded cane ludwig's holy blade pistol blunderbuss ludwig's rifle Also to discount bloodtinge as a build is sort of like discounting any of the more specialized DS builds. I mean yeah you can just get enough int to fire off some soul arrows, but they're going to be lovely. Or you can pump the stat to do more with them. I'm not desperately attached to BB or anything, but whenever I see the "not enough diversity" argument it just falls flat for me. The only way I can see it is that DS just has more poo poo in it, but then again, how many people do you see actively playing with, I don't know, 95% of the samey poo poo weapons from Dark/Demons? Also you don't have to go far to get the Beasthunter's Saif, which is arguably the best skill weapon in the game. You just have to run past some poo poo, jump off a little platform and grab it.
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# ? Jan 25, 2016 20:39 |
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Deified Data posted:Got my shirt in the mail today... Link?
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# ? Jan 25, 2016 20:40 |
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Hunt11 posted:gently caress snatchers. They have to be the most annoying enemy in the game so far. Yeah, even after however many hours they still can easily kill me on new characters. Getting a visceral when they charge up to their phase 2 is a really important part of fighting them.
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# ? Jan 25, 2016 20:43 |
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I'm scared to start the DLC. I'm around level 50 with about 40 vit and 20 strength. Should I go for it or spec myself out a bit more first?
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# ? Jan 25, 2016 20:45 |
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NESguerilla posted:Link? http://www.amazon.com/Hunters-Dream-T-Shirt-White-Large/dp/B011W10P9G/ref=sr_1_1?ie=UTF8&qid=1453747656&sr=8-1&keywords=bloodborne+shirt man nurse posted:I'm scared to start the DLC. I'm around level 50 with about 40 vit and 20 strength. Should I go for it or spec myself out a bit more first? I don't think you'd regret bumping your VIT to 50.
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# ? Jan 25, 2016 20:45 |
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Bloodborne's design makes me wish they had added some of the things they added to DS2's NG+. probably the best part of that game was that new and bonus enemies would appear in different iterations. The DLC was a great opportunity to flood the vanilla game's NG+ with DLC enemies or something equally crazy. This would make NG+ a bit more interesting to go through again, even if it is a great chance to try late-game weapons on early bosses. EDIT: Just having a few more NPC invaders to surprise you would have been perfect--a strong opponent to test your new weaponry on, and a reason to replay the game (I want to find all the new invaders!). It wouldn't take that much effort I imagine.
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# ? Jan 25, 2016 20:53 |
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Deified Data posted:Got my shirt in the mail today... I got one that they were advertising at AGDQ. Unfortunately I think they took it down from The Yetee's site but it's a more cartoony looking Doll praying at the grave. Bloodborne shirts are p cool.
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# ? Jan 25, 2016 21:09 |
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8-Bit Scholar posted:Bloodborne's design makes me wish they had added some of the things they added to DS2's NG+. probably the best part of that game was that new and bonus enemies would appear in different iterations. The DLC was a great opportunity to flood the vanilla game's NG+ with DLC enemies or something equally crazy. This would make NG+ a bit more interesting to go through again, even if it is a great chance to try late-game weapons on early bosses. Yeah the lack of any real reason to play NG+ is my main complaint about BB.
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# ? Jan 25, 2016 21:26 |
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# ? May 19, 2024 22:35 |
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Spiritus Nox posted:Okay. Is there actually something I'll be able to hear with this stupid blobby-head on? I was disappointed that you couldn't wear it to fool the other blobby heads into ignoring you. It seems like it should work!
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# ? Jan 25, 2016 21:28 |