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https://www.youtube.com/watch?v=FQRW0RM4V0k
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# ? Mar 20, 2016 01:58 |
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# ? Apr 28, 2024 06:14 |
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Motion carries. Deleter and Bahamut, you're in the driver's seat. Everyone else is encouraged to do play-by-play commentary.
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# ? Mar 20, 2016 22:55 |
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How does Pax keep more than one eye on a thing at a time?
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# ? Mar 29, 2016 00:05 |
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The same way she keeps an eye on anything else. Or I could have just chosen my idioms poorly, gosh.
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# ? Mar 29, 2016 00:42 |
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Is it okay if I hash out some last minute XP spends? Also wondering if I can pull Assisted Targeting, since I didn't realize earlier that support upgrades take utility actions.
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# ? Apr 26, 2016 01:19 |
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Yeah, everyone can spend XP before we start punching things. I ask that you post what you changed here, and also update your character sheets everywhere you've posted them.
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# ? Apr 26, 2016 01:45 |
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Keen. I'm spending the 10 points I've got to buy Expert Support (Mecha upgrade, General) for Unit-06.
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# ? Apr 26, 2016 04:03 |
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I've gone through and made a few tweaks with the 11xp I got. Heads-up for everyone - XP gets you both Character Points and Mecha Points, so they advance at the same time. I decided to make Frankie smarter, because it's about time he was. I think I got 12 XP total (is that right?), so I've got 1 point left over.
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# ? Apr 26, 2016 10:28 |
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Here's a thing: If the center NERV tile is free (ie ten plugs plus the NERV one) put the extra one in that open area north of the Northgate Shopping Center. Two questions: Did I misinterpret "reach of five squares" poorly, so that there's either going to be a gap or too much overlap? Does it take time/an action to swap to a different plug, and does this arrangement make the whole thing function? Or should the power stations be overlapped with each other, since you'd have to reach the center of each range to make contact with a plug? Or is it just enough to have coverage like this and you'll handwave everything else?
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# ? Apr 26, 2016 11:18 |
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Ten total. NERV HQ is the complex beneath the surface, not necessarily the crap above ground. Plug actions: you can jettison a plug for free, and let's arbitrarily say rounds take long enough that you've got two rounds before you lose power. So, Turn 1, decouple, move and act; turn 2, move and act; turn 3 move to power plug and recouple or fall unconscious until someone else intervenes. Count plug stations as one. So range would go plug-2-3-4-final hex a player can occupy. I fully intend to exploit any gaps you leave in the plug coverage, so keep that in mind.
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# ? Apr 26, 2016 14:57 |
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If I'm tallying correctly I have 18 xp, primarily because I am apparently still a teenager in my head. Rabah grows ever more paranoid, picking up Awareness 6->7 and Danger Sense. (7 + 5 CP.) She buries herself in her studies to avoid the ever increasing distrust she feels for the other pilots, raising Intellect 4->5 (5 CP) and banking 1 CP for a later date. NERV recognizes Rabah's skill with her AT field and provides appropriate training in using it offensively, giving 04 a Beam Ripper (5 MP). In conjunction with the training, some of the excessive armor on 04 is stripped away in favor of trusting the AT field, increasing the close range speed and power of 04. Might increases to 6 from 4. (11 MP) 2 MP are banked. Rabah continues to research the black box nature of her machine, to no avail. Until we hit Tension 5, her Secret Equipment remains just that- a secret.
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# ? Apr 27, 2016 02:26 |
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I'll try to get to my XP stuff tomorrow, I've been busy.
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# ? Apr 27, 2016 02:31 |
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I have... 14 XP, as far as I can count between the OOC and IC threads. Let's see. Pax and Noah are the easy part. Let's up Charm from 3 to 5 (9 CP) as the twins try and open up more to their fellow pilots, and let's take Showing Off (Presence) for 5 CP, for a total of 14 CP spent. There are two issues going on with Unit-02, the first being that I have to figure out whether or not to keep Assisted Targeting (now that I know it takes an action, oops), the second being is that their allotment of Secret Equipment turns out to be technically constructed incorrectly (due to The Beast being an internal upgrade and an invalid option for such). Right now the main issue is figuring out out if there's a way to translate Beast Mode in Battle Century G. Transformation isn't really robust enough for that sort of thing, and in general the options for it seem really underwhelming - I could do a half-assed thematic version where I just switch between being a Terrain Specialist, but there's no way to work in The Beast as a sometimes thing. I might just have to dump it or shift things around conceptually, I'll try and finalize stuff tomorrow. Alien Rope Burn fucked around with this message at 03:08 on Apr 27, 2016 |
# ? Apr 27, 2016 03:05 |
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I'm gonna actually hold on to my XP for now. [sub]Totally not because I'm not sure if I have any beyond the seven I just got.
Waffleman_ fucked around with this message at 18:49 on Apr 27, 2016 |
# ? Apr 27, 2016 18:41 |
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Rebuild of Taylors 2.0pre:Pax & Noah Victorious Taylor Genre Reason: Discover the secrets of the Evangelions. Genre Typecast: Arrogant Ace(s) Genre Bane: "We can handle this ourselves." Points: XP: 80 (PL 2) CP: 0 MP: 1 Attributes: Fitness 6 Intellect 4 Charm 5 Awareness 7 Willpower 7 Resources 2 Skills: Athletics, Combat, Resisting Interrogation (Deception), Showing Off (Presence), Stealth Traits: Ingenious, Jack of all Trades, Jaded Deathblows: Finishing Blow, Sweeping Assault Anomaly: Twins Genre Powers*: My Style is Impetuous (Pax), Trump Card (Pax/Noah), You Can Do Better Than That (Noah) Evangelion Unit-02 Dual-Type Attributes: Might 6 Guard 6 Threshold 6 Energy 4 Systems 4 Speed 8 Upgrades: Assistant (core), Reactive Booster (legs), The Beast (core), Transformation (core, Speed <> Might) Weapons: Assault Rifle (arms), Chainblade (arms) * Genre powers vary based on pilot(s) available.
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# ? Apr 29, 2016 17:20 |
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A revised nervplugs.png There's overlap at the seams, the lines should cross through the max range hex for each plug. Decided to go with the triangular orientation since the central hex isn't a source on its own and most battles (hopefully) are going to be fought further away from the center. I believe I have 14 XP as well, with no bonus XP and none spent since generation. Need another day to figure out what I need. It won't be speed, though, so I'll throw in an Initiative roll in a sec.
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# ? Apr 29, 2016 20:01 |
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Waiting on Deleter for Frankie's placement. Zachol revised the plug placement - currently Rabah and Hannah are close to their intended destinations, but at the end of their tethers. If you two want to revise your placement, that's fine. You'll all have initiative, so while Deleter can roll for init if they like, you're all acting first.
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# ? May 1, 2016 15:23 |
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Yeah, BCG essentially separates pilots from their mecha stats almost entirely. The only thing the pilot determines, as far as I can recall, is what genre powers you get access to. I imagine the intent is to let you make your pilot however you like and not be punished when you suit up because you're playing a lawyer instead of a commando (or the traditional "kid who falls into a mecha and somehow wins all the fights"). But it does feel weird that your character's superlative Willpower or knowledge of tactics doesn't particularly key in. Also, I don't think losing threshold makes you test for Willpower, I think that's only for Plot Armor, which is outside of mecha only. Mecha lose Threshold instead. When you lose a layer of Threshold, you choose an area of your mech to be maimed, along with whatever associated systems you have there, and there's no test involved. In the case of 7 damage, that'd be an odd value, so the player (bahamut) would choose which area to maim, then gain a Genre Point for losing their first layer of Threshold.
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# ? May 5, 2016 15:09 |
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I love having precisely the right amount of energy to use everything I have. It's like tuning an instrument juuuust right. Now if I could just actually hit something, that'd be grand.
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# ? May 5, 2016 15:14 |
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It may be a couple days before I can get some time to post. I'm on vacay.
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# ? May 5, 2016 16:24 |
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Yeah, I was pretty sure the Will test wasn't a thing for the mecha level either. Don't have access to the file right now,t hough.Waffleman_ posted:It may be a couple days before I can get some time to post. I'm on vacay. Can you nominate someone to act in your stead, in the event we get on a roll?
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# ? May 5, 2016 16:42 |
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K Prime, you mind handling me for a bit?
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# ? May 5, 2016 16:46 |
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The Battle Century Z SRD is out.
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# ? May 5, 2016 16:50 |
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Whoopsie. Yep, I am great at reading things from the wrong part of the book! On the upside, I get another genre point! Unfortunately, I'm maimed again. Poor head, taking another maim for the team. Aside from my screw up there though, I'm still not clear on Regeneration, and if using it will only top up the current layer, or if it will restore the first layer with a few threshold points also.
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# ? May 6, 2016 04:23 |
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ARB may correct me on this one, but this my understanding: Regen lets you spend up to your total Energy to restore damage. You can do this a number of times equal to your Systems divided by 2 (Regen costs more than the normal restorative actions), so for Hannah, that'd be once per combat. It doesn't specify that there's a particular Threshold Level that limits you in your restoration. As far as I can tell, you could opt to regen up to 5 HP, period, and what your current TL level is or would become is irrelevant. You wouldn't get a GP back if you dropped back down a level, though, since that only applies the first time it happens in a combat.
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# ? May 6, 2016 05:26 |
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Yeah, it's really not clear at any point. Are maimed areas "unmaimed" when you restore a layer, or is it persistent? Presumably the same layer can't be "remaimed" unless it recovers- ugh. This might be worth an e-mail to the writer, though. Some things were cleared up in the newest SRD for BCG (it actually states Guard is the defensive attribute for mechs, for starters) but this doesn't seem to be one of them.
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# ? May 6, 2016 05:44 |
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Alrighty then! I guess I'll basically keep it on the second layer, but with the threshold higher from the regeneration then. It was also kind of a thematic question, having watched EVAs regenerate arms, but also conjure up arms out of AT-field, or affix other matter to themselves and reshape it into an arm. I didn't quite know if there was a 'right' way to be mechanically representing this.
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# ? May 6, 2016 07:47 |
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Hey bahamut, help me break down what you're running to get that number. You're starting with Might 7, plus 4 tension (11), plus 5 for Signature Weapon (16.) You rolled a 9 (total 25). Where's that extra +4 coming from?
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# ? May 19, 2016 14:36 |
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Whoops. That was a bit of an oversight on my part. It comes from the 'technique' ability provided by the zweihander melee weapon type, which doubles the tension bonus the first time you use it in a fight. (It also gains no bonus from tension thereafter. ) Sorry about that! bahamut fucked around with this message at 18:18 on May 19, 2016 |
# ? May 19, 2016 18:15 |
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It's all good. Just wanted to be sure I was doing my math correctly.
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# ? May 19, 2016 18:51 |
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Happy (post) anniversary on the past year of Evangelion! I had something commissioned to celebrate.
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# ? May 20, 2016 23:46 |
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Wonder Twiiiins
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# ? May 21, 2016 00:19 |
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Alien Rope Burn posted:Happy (post) anniversary on the past year of Evangelion! This is as horrible as this is excellent. One year, jesus christ.
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# ? May 21, 2016 21:44 |
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Will post tomorrow, been busy this weekend.
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# ? May 22, 2016 22:54 |
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grassy gnoll posted:One year, jesus christ. Given that most games I join are dead in a month or two, I think it's great! On an unrelated note, could I get a better description on what the enemy mech is doing? Or at least a roll regarding that?
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# ? May 27, 2016 03:36 |
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So this fight doesn't seem very balanced. If the enemy can disengage without using an action then we have no real way of locking them down other than engaging them over and over. And my poo poo rolls don't help.
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# ? May 27, 2016 07:44 |
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Alien Rope Burn posted:Given that most games I join are dead in a month or two, I think it's great! Very much this! It has been such a pleasure to experience a long-term game. The Deleter posted:So this fight doesn't seem very balanced. If the enemy can disengage without using an action then we have no real way of locking them down other than engaging them over and over. And my poo poo rolls don't help. In hindsight, it might have been best to have started all in relatively close proximity and focused down single targets. This still might be the best bet, but I admit it's looking pretty dire. Ah well, time to be the pawns of a new and different shadowy paramilitary organization!
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# ? May 27, 2016 07:56 |
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Not really even that. Engaging does nothing in that case presuming they're all using the same model, but no idea if that's the case. But if it is, it prevents me from trying to block to stop the one I'm fighting short of somehow annihilating it. Suppressing doesn't work either in that case. The system can't be crippled because it's internal, so maiming areas has no effect, which feels a bit silly after maiming both the legs and torso, but there you have it. So there's not much to be done tactically other than just trying to throw as much damage as possible at them, as far as I can tell.
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# ? May 27, 2016 07:57 |
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As someone who went a defensive build all about engaging in duels, I feel like a chump. It ain't great! I guess I'll just have to put more of my points into Might when I can. For now I'm going to have to Benny Hill it.
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# ? May 27, 2016 09:24 |
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# ? Apr 28, 2024 06:14 |
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gnoll, we've been missing the free attacks from the Duelist Model. When they come up, should I roll for those or would it be easier for you to do it?
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# ? May 27, 2016 10:25 |