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RudeCat
Aug 7, 2012

The rudest cat for the rudest jobs


Get in that secret passage!

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Ratatozsk
Mar 6, 2007

Had we turned left instead, we may have encountered something like this...

RabidWeasel posted:

Didn't these books have fake paragraphs and item prompts for items which never existed? I'm almost sure some of the Fighting Fantasy books worked like that.

The Zork series would occasionally prompt you for a fake item as an honesty check and Grailquest may have as well with subsequent punitive results for trying to cheat. I know this series fairly well and don't believe I've ever run into a fake item check. Can't say for FF.

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
I remember when I was a kid there was a series of Mario CYOA books where you could collect items and use them to score points. Most of those books, usually towards the end, had a "Did you find an X?" choice with a fake item. Taking that choice would result in an immediate "game over".

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Fake entries in FF books- it depends on the book. Most early ones didn't do that sort of thing. Others, including the books Ratazosk and I are reading and LPing on the forums right now, had situations where you had to pass reading checks and complex math problems to find entries that would resolve certain encounters with extra bonus points. And there were some books with entries you could only reach by not playing as written and cheating like Added Space describes. Usually those entries put you in a bad place.

Lone Wolf, I think, didn't do any of that. Elaborate multiple paths, yes. Odd items that you find in one book and don't use till several books later, yes. But those things are more fun. ;)

Ratatozsk
Mar 6, 2007

Had we turned left instead, we may have encountered something like this...
There are a number of math problems in Lone Wolf (and at least one on World of Lone Wolf), but I don't think any were absolutely required to beat the book. Although failing might kill you, there was usually another way around the encounter.

The Cretan Chronicles had an interesting system where a page number in italics instead of normal print gave you the chance to skip 10 pages ahead. This resulted in a possible bonus or penalty in the book which could include historical trivia, picking up on a subtle clue, or admonishment do failing to act in line with Hellenic Grecian customs. It was pretty arbitrary and awesome. It took a bit of working to translate to the LP with varying results.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
You remember Lone Wolf better than I do. And now I really need to check out that Cretan Chronicles LP. :)

Tiggum
Oct 24, 2007

Your life and your quest end here.


Flight from the Dark posted:

You walk for nearly ten minutes along a dark and winding corridor, and then start to climb a steep staircase to a small wooden door. The man presses a secret catch and the door opens. You enter a large, plushly decorated bedroom with a huge marble bath that takes up one corner of the room. The man suggests that you refresh yourself here whilst he seeks an audience with the King.

You quickly bathe and change into some white robes that have been left out on a large marble table. Shortly, the man returns and leads you through a long corridor lined with exquisite tapestries. You finally arrive at a large door guarded by two soldiers wearing silver armour.

You are about to meet the King.

Healing: +1 EP(13/28)

You enter the Chamber of State, a magnificent hall decorated lavishly in white and gold. The King and his closest advisers are studying a large map spread upon a marble plinth in the centre of the chamber. Their faces are lined with worry and concentration. A silence fills the hall as you tell of the death of your kinsmen and of your perilous journey to the citadel. As you finish your story, the King approaches and takes your right hand in his.



‘Lone Wolf, you have selfless courage: the quality of a true Kai Lord. Your journey here has been one of great peril and although your news comes as a grievous blow, the spirit of your determination is like a beacon of hope to us all in this dark hour. You have brought great honour to the memory of your Masters, and for that we praise you.’

You receive the praise and heartfelt thanks of the entire hall—an honour that brings a certain redness to your young face. The King raises his hand and all the voices cease.

‘You have done all that Sommerlund could have asked of a loyal son, but she is greatly in need of you still. The Darklords are powerful once more and their ambition knows no bounds. Our only hope lies within Durenor with the power that once defeated the Darklords an age ago. Lone Wolf, you are the last of the Kai—you have the skills. Will you journey to Durenor and return with the Sommerswerd, the sword of the sun? Only with that gift of the gods may we crush this evil and save our land.’

If you wish to accept the quest of the Sommerswerd, begin your adventure with Book 2 of the Lone Wolf adventures:

Fire on the Water

Healing: +1 EP(14/28)

Tiggum
Oct 24, 2007

Your life and your quest end here.


Final stats for book one:

Action Chart
    Rank: Initiate
    Combat Skill: 19 (17)
    Endurance Points: 14/28 (26)

    Kai Disciplines
  1. Animal Kinship
  2. Healing (Regain 1 EP per section)
  3. Camouflage
  4. Mindblast (+2 CS)
  5. Hunting




    Weapons:
  1. Axe
  2. Prince Pelathar's Sword
    Backpack:
  1. Meal
  2. Tablet of Perfumed Soap
  3. Meal
  4. Dagger
  5. Meal
  6. Meal
  7. Meal
  8. 9 Gold Crowns
    Gold Crowns (money): 50

    Special Items:
  • Map of Sommerlund
  • Helmet (+2 EP)

    Notable Achievements:
  • Saved a guy from being burned at the stake. He died anyway.
  • Killed a burrowcrawler.
  • Killed three giaks.
  • Rescued some children.
  • Killed a gourgaz.
  • Killed three bandits.

    Deaths:
  • Torn apart by Doomwolves within sight of Holmgard.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Book one is kind of a short one because of how many mutually exclusive paths there are. Some of the others are a lot more linear (as we'll see) so they seem longer in the first play through but have less variety when you go back to them. We missed a few things, most notably the encounter I mentioned at the start, but the burrowcrawler and gourgaz are probably the most interesting enemies and both are pretty hard to miss (the only opportunity to skip the gourgaz by not going with the soldiers to meet the prince). There were a couple of creatures we could have encountered that will show up again in later books, but I'll point those out when we eventually do see them.

Unlike some books in the series, this one doesn't contain any particularly important equipment, so we didn't miss anything in that line. We didn't come across any opportunities to use some of our Kai Disciplines, but they do exist. There's at least a couple of opportunities to use each one, although some are a bit hard to find. For example, one use of Camouflage only comes up if you stop following your guide and explore Holmgard by yourself. But we'll certainly have opportunities to use them in later books.

Speaking of which, it's probably time to get on to the next one.

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
:goleft:

Ratatozsk
Mar 6, 2007

Had we turned left instead, we may have encountered something like this...

HOOLY BOOLY posted:

some kind of key or crystal i want to say? i might be thinking of something between the 2nd and 3rd books then.

There's one particular Special Item Crystal Star from Banedon in this book you can only pick up VERY early on (like miss it if you take the wrong path 1st or 2nd choice of the book.) To my knowledge it only has one unique use in the second book, otherwise it simply serves as a reminder that, 'Hey, something happened in book 1' without any obvious benefit.

I believe you can pick up an encounter specific key in the Graveyard as well as 20 gems from smashing skulls but I don't think they're ever referenced again in the series. I'll admit that I don't recall all the specifics of this first book perfectly.

Tiggum
Oct 24, 2007

Your life and your quest end here.




Fire on the Water posted:

The Story So Far … 

In the northern land of Sommerlund, it has been the custom for many centuries to send the children of the Warrior Lords to the monastery of Kai. There they are taught the skills and disciplines of their noble fathers.

In olden times, during the Age of the Black Moon, the Darklords waged war on Sommerlund. The conflict was a long and bitter trial of strength that ended in victory for the Sommlending at the great battle of Maakengorge. King Ulnar and the allies of Durenor broke the Darklord armies at the pass of Moytura and forced them back into the bottomless abyss of Maakengorge. Vashna, mightiest of the Darklords, was slain upon the sword of King Ulnar, called ‘Sommerswerd’, the sword of the sun. Since that age, the Darklords have vowed vengeance upon Sommerlund and the House of Ulnar.

You are Lone Wolf, a young Kai initiate who was learning the secret skills of the Kai Lords. Two days ago, your peaceful country was plunged into war when a vast Darklord army suddenly invaded Sommerlund and completely destroyed the Kai Monastery. All the Kai Lords were in attendance for the feast of Fehmarn, and all were killed as the monastery was surrounded and destroyed, the walls collapsing in on the assembled company. You, the only Kai Lord to survive the massacre, vowed then to avenge their deaths. You knew your first task had to be to warn the King, for without the Kai Lords to lead her armies, your country, Sommerlund, would be unable to mobilize in time to drive the Darklords back.

Your journey to the capital was perilous indeed. The enemy had overrun much of the country and were marching upon Holmgard, the capital itself. But despite the many dangers, you fought your way through to the capital and delivered your warning to the King’s court. There you were greatly praised for your skill and bravery but told your mission was not complete: with the Kai Lords dead, there remained only one power in all of Magnamund that could save your people from the Darklords—the Sommerswerd.

After the defeat of Vashna, the Sommerswerd had been bestowed upon the allies of Durenor as a mark of trust and allegiance that exists between the two kingdoms. In return, King Alin of Durenor gave Sommerlund a magnificent golden ring bearing the royal arms of Durenor. This ring is known as the Seal of Hammerdal. At that time, King Alin vowed that if ever the shadow of the west should rise again to threaten Sommerlund, Durenor would come to the aid of her ally.

The King has given you the Seal of Hammerdal. Your quest is to travel to Durenor to fetch the Sommerswerd back. But meanwhile the enemy have broken through the outer defences to the capital and are preparing to besiege the city wall. As Captain D’Val of the King’s Guard leads you to the Royal Armoury to equip you for your mission, the King’s words keep coming back to you:

‘Forty days, Lone Wolf. We have strength to stand against them for only forty days.’

Our first decision is which Kai Discipline to add to our repertoire: Sixth Sense, Tracking, Weaponskill, Mind Over Matter or Mindshield.

Second, we get to pick two new pieces of equipment from the following list:
  • Sword
  • Short sword
  • 2 Meals
  • Chainmail waistcoat (+4 EP)
  • Mace
  • Healing Potion (restores 4 EP)
  • Quarterstaff
  • Spear
  • Shield (+2 CS)
  • Broadsword

If we pick a weapon or backpack item then we will have to discard something else, so nominate what you'd like to replace. We can also leave equipment at Holmgard for safekeeping, so if there's anything you'd like to leave behind then mention that as well. We're also given an additional 16 Gold Crowns and our Endurance Points are restored to maximum. I'll update the action chart on page one after we've voted.

RudeCat
Aug 7, 2012

The rudest cat for the rudest jobs


Take Mindshield, gotta protect our brainmeats.

Add the chainmail and the shield.

anakha
Sep 16, 2009


Sixth Sense. Let's pick up the most useful skill.

Grab the shield and chainmail.

anakha fucked around with this message at 05:14 on Sep 3, 2017

Ratatozsk
Mar 6, 2007

Had we turned left instead, we may have encountered something like this...
6th Sense
Shield
Potion

Bozikek
Jul 22, 2007
6th Sense
Shield
Chainmail


Wish they could spare us a longbow, you think they would have one in the armory.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Ratatozsk posted:

There's one particular Special Item Crystal Star from Banedon in this book you can only pick up VERY early on (like miss it if you take the wrong path 1st or 2nd choice of the book.) To my knowledge it only has one unique use in the second book, otherwise it simply serves as a reminder that, 'Hey, something happened in book 1' without any obvious benefit.

I believe you can pick up an encounter specific key in the Graveyard as well as 20 gems from smashing skulls but I don't think they're ever referenced again in the series. I'll admit that I don't recall all the specifics of this first book perfectly.

That's exactly i was thinking of! i haven't found it in either runs of the first book i've done so far though so who knows what it actually does.





Anyway, since we still have that fancy sword from the Prince, lets be better at using it by taking Weaponskill-Short Swords. Let's also grab the shield since i don't recall many other opportunities to get one otherwise.

Avalerion
Oct 19, 2012

Bozikek posted:

6th Sense
Shield
Chainmail


This.

And surprised we actually got to see the king, what was up with the game basically begging us not to?

Omnicrom
Aug 3, 2007
Snorlax Afficionado


Bozikek posted:

6th Sense
Shield
Chainmail


Yep, this.

Tiggum
Oct 24, 2007

Your life and your quest end here.


HOOLY BOOLY posted:

Anyway, since we still have that fancy sword from the Prince, lets be better at using it by taking Weaponskill-Short Swords. Let's also grab the shield since i don't recall many other opportunities to get one otherwise.
You don't get to pick which weapon with weaponskill, it's random.

Avalerion posted:

And surprised we actually got to see the king, what was up with the game basically begging us not to?
No idea. There is some stuff you can do in the city, but it's not particularly interesting or useful.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
I vote for 6th Sense, shield, and chain mail.

Snorb
Nov 19, 2010
Gonna vote for chain mail, shield, and Sixth Sense.

Tiggum
Oct 24, 2007

Your life and your quest end here.


OK, literally everyone picked the Shield (understandably - it's the best thing there) so we'll take that as our first pick and the Chainmail Waistcoat as our second. Those are both special items that don't require us to drop anything else and no one asked for anything to be left for safekeeping in Holmgard, so we'll keep all our equipment from book one as well. And unsurpisingly given the votes, the dice came up with Sixth Sense as our new Discipline.

I've updated our Action Chart accordingly, so let's get started!

Fire on the Water posted:

Captain D’Val and his guards escort you to the citadel gate where a small covered wagon awaits you. As soon as you clamber in, the gates are thrown open and you are hurried away through the crowded streets of Holmgard. After a short but uncomfortable journey, the wagon stops and the driver pulls open the canvas flap.

‘This is the quay, my lord. There is your ship, the Green Sceptre.’ As he speaks the driver points across the quay to a sleek trade caravel anchored near to the harbour wall.

‘The first mate’s name is Ronan. You will find him waiting for you across the square at the Good Cheer Inn.’ Then the driver bids you farewell and quickly disappears into the teeming crowds.

You reach the inn to find the front doors locked and the window shutters barred. You are trying to decide what to do next when a hand grabs your arm and you are pulled into the darkness.


How do we react? Attack, or just try to get away?

Tiggum fucked around with this message at 15:38 on Sep 3, 2017

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Get Away

Comstar
Apr 20, 2007

Are you happy now?
Get Away.

anakha
Sep 16, 2009


GTFO.

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Fight

nonrev
Jul 15, 2012




Attack :black101:

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Get away!

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
Ah, Captain D'Val, didn't know he got name dropped this early.

Get away

Tiggum
Oct 24, 2007

Your life and your quest end here.


Well, OK, but I've got to tell you that this decision has absolutely no effect on anything.

Fire on the Water posted:

‘Forgive me, my lord, I did not mean to startle you.’ The man seems nervous, and the open hand that is extended towards you is shaking quite visibly.

With some caution you accept the gesture of friendship, and sit with the man at a tavern table. The place is deserted save for a couple of mice gnawing at a large chunk of cheese.



‘Captain Kelman has instructed me to take you to the Green Sceptre, but only if I am sure that you are the Kai Lord they call Lone Wolf. Can you prove your identity?’ You decide you must show your mastery of one of your Kai Disciplines.
You actually get to choose which one to demonstrate, but since it makes absolutely no difference aside from a bit of flavour I'm just going to pick Animal Kinship.

Fire on the Water posted:

‘Feeling hungry?’ you say, peering at the two busy house mice in the far corner. ‘Perhaps you would care for some cheese?’

Using your Kai Discipline, you order the two mice to bring the cheese to you. The sailor looks on in amazement as the two furry creatures deposit the cheese at your feet and then scurry away.

‘You are indeed a Kai Lord,’ says the sailor, but the astonishment on his face quickly changes to an unpleasant sneer.

‘Or should I say you were!’



As he speaks, a door crashes open behind you and you turn to see three harbour thugs advancing towards you. Each is armed with a scimitar and you have no choice but to fight all three as one enemy.

Harbour Thugs: COMBAT SKILL 16 ENDURANCE 25

Yep, that's an unavoidable fight before we've made a single meaningful decision. The first of several dick moves this book pulls. The first book is pretty fair and lets you avoid most dangers; this one doesn't seem to have had the same care put into it, which is also evident in how few branching paths there are compared with the first one. It does get much better after this rough start though.

Harbour Thugs: COMBAT SKILL 16 ENDURANCE 25
Lone Wolf: COMBAT SKILL 21 ENDURANCE 32
Combat Ratio: 5

We roll: 3
Harbour Thugs: COMBAT SKILL 16 ENDURANCE 17
Lone Wolf: COMBAT SKILL 21 ENDURANCE 29

We roll: 4
Harbour Thugs: COMBAT SKILL 16 ENDURANCE 8
Lone Wolf: COMBAT SKILL 21 ENDURANCE 27

We can evade this fight by running out a side door after the second round, but it doesn't seem worth it.

We roll: 9
Harbour Thugs: COMBAT SKILL 16 ENDURANCE 0
Lone Wolf: COMBAT SKILL 21 ENDURANCE 27

Fire on the Water posted:

The sailor who claimed to be First Mate Ronan seems to have escaped during the fight. You quickly search the bodies of the harbour thugs, but find nothing of value. However, you do notice that each of them has a tattoo of a serpent on their left wrist. Whoever sent them to kill you must already know of the importance of your quest.

You leave the tavern by the side door and discover the dead body of a sailor lying beneath some stairs. Inside the collar of his bloodstained jacket is a tag bearing the name ‘Ronan’. This must be the real Ronan. He has been murdered. You cover the body and turn towards the quay, where the Green Sceptre is anchored about three hundred yards from the harbour wall.
The book gives the option to search for the impostor here but it's a complete waste of time so I'm going to skip it.

Fire on the Water posted:

You untie a small coracle from its mooring. As you paddle towards the sleek trade caravel, you notice to your surprise that the boarding ladder is being pulled up. A mean-looking sailor leans over the gunwale and curses at you. He seems to think that you are a refugee trying to stowaway on board. But when you shout that you are Lone Wolf and you were ambushed by an impostor at the tavern, the ladder is soon lowered again. As you climb over the side of the ship, you are met by a tall man in a gold-braided uniform. His face is almost totally covered by a shock of bright red hair and a bright red beard.

‘Haul anchor!’ he booms. The crew spring into action as if their very lives depended on it.

The captain ushers you below to his cabin where he pours two glasses of wanlo, a strong spirit. His face shows concern as you tell him what has happened.

‘There is evil treachery at work and the enemy already has plans afoot to thwart your quest,’ he begins when you’ve told your tale. ‘It seems that you have lost the element of surprise—and I have lost a courageous first mate. Let us only hope that the voyage to Durenor be swift and safe.’



You leave him to go up on deck just in time to see the outline of Holmgard on the horizon. With mixed feelings of pride and apprehension, you descend the stairway to your cabin as the last spire of the capital disappears from view.
At this point the book has us roll a die. We got 7.

Fire on the Water posted:

In the morning you are awoken by the cry of the deck watchman: ‘Wreckage off the starboard bow!’

Quickly dressing, you climb up on deck and join the captain at the rail.
And again we roll a die (and get a 1). I swear, there are actual choices to make in this book. Eventually.

Fire on the Water posted:

Shattered beams, pieces of planking and torn sails litter the white-flecked waves. It is all that remains of a merchant ship. But then suddenly you notice a body clinging to a broken hatch cover. A rope ladder is quickly lowered and the poor man is brought aboard.

‘Pirates!’ is all he says before collapsing to the deck. The man is wrapped in a large blanket and taken below. He has suffered many wounds and is close to death.

‘This crime bears the mark of the Lakuri pirates,’ the captain confides in you, ‘but it is unusual to run across them in these waters. They must be in search of a rich cargo to sail so far from their tropical islands.’

As the ship resumes its course for Durenor, you cannot help but wonder if that ‘rich cargo’ is you.

After three uneventful days at sea, you find shipboard life rather dreary. If you have the Kai Discipline of Healing, any ENDURANCE points that you may have lost on your adventure so far are restored. This will bring your ENDURANCE points score back to your original one. If you do not possess the skill, restore half of any points you have lost in combat.
It's been enough sections now that we would have recovered all the Endurance we lost so far anyway.

Fire on the Water posted:



On the afternoon of the fourth day, you are talking with an injured sailor up on deck when you smell smoke seeping from the hold.
And finally there's a choice to make! Should we shout 'FIRE!', warn the Captain, or just take a look ourself?

RudeCat
Aug 7, 2012

The rudest cat for the rudest jobs


No sense in making a fool out of ourselves, let's take a look before sounding the alarm.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



I say we call "Fire! On the water!" :v:

Avalerion
Oct 19, 2012

Take a look.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Look.

Comstar
Apr 20, 2007

Are you happy now?
Take a look. THEN yell FIRE ON THE WATER.

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Just yell fire already.

Kai lords are known for their quick reflexes.

Tiggum
Oct 24, 2007

Your life and your quest end here.


HOOLY BOOLY posted:

I say we call "Fire! On the water!" :v:
Darn. I was hoping we'd enter the hold, because the idea of sticking your face into a room that's on fire has always amused me.

Fire on the Water posted:

Suddenly panic strikes. The ship is thrown into a frenzy of activity as sailors grab buckets and blankets with which to fight the fire. Flames are roaring through the hatch cover, and it takes over an hour to contain the blaze. The damage to the ship is great. The entire store of food and fresh water has been destroyed and the mid-section of the ship badly weakened.

The captain appears from out of the smoking hold and approaches you, his face black with soot. He is carrying something in a bundle under his arm.

‘We must talk in private my lord,’ he says quietly.

Without replying, you turn and follow him to his cabin.

After taking care to close his door, the captain opens the mysterious bundle and tips the contents onto his cabin table. A large charred earthenware jug and several blackened rags drop in a heap. They give off a strange oily smell.



‘This was no accidental fire,’ he says solemnly. ‘This was an act of sabotage. The forward hold is a food store yet I find this oil jug and these soaked rags upon the floor. Someone on this ship is prepared to risk his life to stop us reaching Durenor.’

You both stare at the burnt rags as if they hold the answer to your questions. Suddenly a cry from up on deck breaks the silence.

‘Ship Ahoy! Ship off the port bow!’

Grabbing his sword and telescope, the captain disappears through the door and up the ladder to the deck above.

Shall we follow him immediately, or take the opportunity to search his cabin while he's distracted?

This plays out exactly the same regardless of how you raise the alarm; the only difference is that if you enter the hold you take some damage, but Healing completely negates that.

Comstar
Apr 20, 2007

Are you happy now?
Search his cabin. A Kai lord always checks for loot, I think?

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Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Looting is the most important Kai discipline!

Search the cabin

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