Stoca Zola posted:You could attack downwards at the stairs as a precautionary measure I guess, I always forget that that is possible now though. Oh that's possible? Nice. I'll do that in places that have those things around next time. Definitely would've saved me, I'd successfully navigated several patches of them using force attacks and careful searching up til the point I tripped on them coming down the stairs.
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# ? Nov 21, 2017 06:22 |
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# ? May 20, 2024 12:56 |
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Consider turning permanent death off, that way if you die of bullshit you can choose to keep on trucking This game is not balanced and probably will not be for a long long time, which is part of its charm really but it does mean there is arbitrary poo poo that sometimes gets thrown at you
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# ? Nov 21, 2017 06:43 |
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i'm pretty sure if a single beth can kill you in one hit, you're either too early to be in bethesda or you've been neglecting toughness
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# ? Nov 21, 2017 06:45 |
Venuz Patrol posted:i'm pretty sure if a single beth can kill you in one hit, you're either too early to be in bethesda or you've been neglecting toughness Sure... But I found these patches in the first temple thing looking at the statue in Joppa leads you to! It was a pretty neat iteration of that area, first few levels were mostly holographic walls, which was interesting since they obscured vision but not movement. I traversed through the walls a lot of the time rather than through 'rooms'/'corridors' since the beth won't spawn on them so I could move about more freely and find them at the room edges then clear the patch.
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# ? Nov 21, 2017 06:58 |
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oh yeah thats a fair point then i think the first historical site you access from the statue history in Joppa is supposed to be lower level than the rest, but the spawns are still super random compared to the quest dungeons. i usually visit the site once for the free level and then peel out asap.
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# ? Nov 21, 2017 07:19 |
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Whenever I get lurking beths at that first sultan site I just leave until I have a bit more hp. Same deal if there's worms of the earth, those things are nasty.
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# ? Nov 21, 2017 09:01 |
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Mr. Lobe posted:Consider turning permanent death off, that way if you die of bullshit you can choose to keep on trucking Be careful with this or you become a baby like me. It's hard to turn death back on once you turn it off, at least for me.
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# ? Nov 21, 2017 12:45 |
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Sultan sites in general are a bit of a gamble and you should usually avoid delving into the first one until you've at least done Argyve's wire quest. You can poke your head in to get an idea of how dangerous the Sultan ruin might be before doing Red Rock, if you like, but it's usually safer to go down Red Rock without using the underground tunnel than it is to go straight to the Sultan site before doing it at all. Bear in mind that I routinely ignore this order of operations because sultan sites are rad and it's easy and quick to restart if you go directly to the first one and promptly die there. disclaimer: Lurking Beths in particular are essentially a surprise instakill for a lot of early characters and I definitely would not be sad to see them specifically barred from the starting Sultan site. Ivories are good though, and are an important part of the Qud ExperienceTM
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# ? Nov 21, 2017 16:38 |
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Yeah, the sultan sites aren't the chaingun turret and rhinox swarm extravaganza they were when they were first implemented, but lurking beths and scorpioks are still on the menu and they'll mess up an early character real fast.
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# ? Nov 21, 2017 17:26 |
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most of the sultan sites on my character are filled with dawnglider fanatics. i've learned a valuable lesson from the experience: blaze injectors do stop you from gaining temperature, but they sure as hell dont reset it if youre already at 3000 degrees
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# ? Nov 21, 2017 18:20 |
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I give up. How do you violate the Pauli exclusion principle in this game? Where does the quantum state of electrons come into play?? Unless... Nevermind, I figured it out. Another feature I haven't used much. The best game with the best achievements
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# ? Nov 21, 2017 19:18 |
Angry Diplomat posted:Sultan sites in general are a bit of a gamble and you should usually avoid delving into the first one until you've at least done Argyve's wire quest. You can poke your head in to get an idea of how dangerous the Sultan ruin might be before doing Red Rock, if you like, but it's usually safer to go down Red Rock without using the underground tunnel than it is to go straight to the Sultan site before doing it at all. I've started doing rust wells first and have been seeing my characters live longer. Seems like there's less randomly out of depth stuff to gently caress you up in the lower levels of the rust wells, and you usually only have to go down a layer or two before you have enough wire to cash in for the recoiler and a pile of XP, which then makes the rest much much easier.
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# ? Nov 21, 2017 19:19 |
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Check out this update to our November patch schedule.
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# ? Nov 21, 2017 21:53 |
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Unfinish3d posted:I give up. How do you violate the Pauli exclusion principle in this game? Where does the quantum state of electrons come into play?? Unless... That achievement icon is the first one I made, and still actually the one I'm most proud of.
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# ? Nov 21, 2017 22:08 |
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Unormal posted:[*]Added an Active Effects screen for viewing the details of your active status effects or the effects of other creatures or objects. Can I request a feature that cybernetic implants you start with show up on your character sheet/equipment screens? I started with pentacips but there doesn't seem to be any screen that shows me I actually have these?
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# ? Nov 21, 2017 22:57 |
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Danger - Octopus! posted:Can I request a feature that cybernetic implants you start with show up on your character sheet/equipment screens? I started with pentacips but there doesn't seem to be any screen that shows me I actually have these? They should show up on the cybernetics tab of your equipment screen.
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# ? Nov 21, 2017 23:03 |
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Unormal posted:They should show up on the cybernetics tab of your equipment screen. My screen was too dark and I completely failed to notice that the equipment screen had a tab now
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# ? Nov 21, 2017 23:15 |
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Unormal posted:
Lmao
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# ? Nov 22, 2017 01:38 |
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does anybody else ever find themselves unable to take flaming hands over freezing because of the item destruction aspect
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# ? Nov 22, 2017 07:29 |
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I just cant because flaming hands doesnt have crowd control
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# ? Nov 22, 2017 07:32 |
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# ? Nov 22, 2017 08:24 |
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That clan of cannibals were seriously into a raw foods diet.
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# ? Nov 22, 2017 08:28 |
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Real cannibals only eat their fallen enemies as a ceremonial thing.
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# ? Nov 22, 2017 08:43 |
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#NotAllCannibals
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# ? Nov 22, 2017 10:00 |
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Because he was not signatory to the Cannibals' Union, they furiously rebuked him and declared him a villain to their kind.
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# ? Nov 22, 2017 13:30 |
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Vile crosspost from roguelike thread: Steam Award nominations are up, elect your favorite goonspawn roguelike (suggestions: Dungeonmans, Cogmind, Tangledeep, Caves of Qud) to one of the categories! Certainly we can get more votes than the likes of dota 2 or pubg. http://store.steampowered.com/SteamAwardNominations/
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# ? Nov 22, 2017 23:36 |
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Voted under the 'choices matter' cat
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# ? Nov 23, 2017 00:10 |
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Venuz Patrol posted:related: snailmothers can spawn as friendly mechanimist converts. they won't attack anyone, but they still lay eggs, and their offspring are... considerably less civilized. the entire camp was a flaming wreck after a hundred rounds or so, and i accidentally winged one of the guard wardens when i tried to lay down some suppressing fire to help out, so i probably won't be back to the stilt on my current character That's just bad parenting.
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# ? Nov 23, 2017 00:23 |
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Unormal posted:
THANK YOU. OH MY GOD THANK YOU. I even had a specific hot key for recharging cells. Also now I don't have to scum to cure fungal infections if I need a snailmother. Also I'm still waiting for the third nipple mutation. You can even make it dlc at launch and I will buy it. By the way, is there going to be a final pass for all the classes to tidy up their skills/stat spreads? With the water ritual being a baseline thing and not a skill you purchase, it's trivial to get the first two harvestry skills earlier on, which kinda makes classes that start with harvestry less appealing.
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# ? Nov 24, 2017 03:03 |
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how were cells recharged before? i never really got anywhere w tinkering in general
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# ? Nov 24, 2017 03:10 |
Tollymain posted:how were cells recharged before? i never really got anywhere w tinkering in general It is an [a]ctivated ability. So glad about the snailmother change. That was always so rough.
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# ? Nov 24, 2017 03:17 |
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Unormal posted:Vile crosspost from roguelike thread: Steam Award nominations are up, elect your favorite goonspawn roguelike (suggestions: Dungeonmans, Cogmind, Tangledeep, Caves of Qud) to one of the categories! Ugh, I have a feeling that Caves of Qud is going to get more votes for Defies Description or Whoa! 2.0 but I kind of HAVE to file under Labor of Love, like how could I not?
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# ? Nov 24, 2017 03:32 |
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I put it in for Cry Havoc because of how insanely fun it can get after it gets going.
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# ? Nov 24, 2017 03:37 |
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Random rear end in a top hat posted:Ugh, I have a feeling that Caves of Qud is going to get more votes for Defies Description or Whoa! 2.0 but I kind of HAVE to file under Labor of Love, like how could I not? I also picked it for Labour of Love
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# ? Nov 24, 2017 09:32 |
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Labour of love seems very appropriate, yeah. Back to playing again; it's a good thing I've learned to be cautious whenever crab packs appear since I just avoided getting murdered by another Rhinox. I don't... think they're supposed to appear on sublevel 2 but so it goes. Time to try a different subterranean ruin I guess.
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# ? Nov 24, 2017 21:55 |
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I wonder if they can show up as a part of a crab unique's posse at weird times.
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# ? Nov 25, 2017 00:17 |
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I vaguely remember ruin recoiler schematics no longer dropping, but they still show up on the utility schema implants.
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# ? Nov 25, 2017 01:13 |
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resistentialism posted:I wonder if they can show up as a part of a crab unique's posse at weird times. From what the wiki says they're supposed to be able to show up occasionally as parts of a legendary eyeless king crabs retinue, but after one of the Sultan patches they show up in (in my experience) every EKC pack. The only time I can recall not seeing one show up in a crab pack was, oddly enough, in a pack accompanying a legendary EKC.
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# ? Nov 25, 2017 04:44 |
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lmao i ctded my game by putting a chest in my inventory inside itself
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# ? Nov 25, 2017 11:04 |
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# ? May 20, 2024 12:56 |
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power move
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# ? Nov 25, 2017 11:45 |