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CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Is Red Lucy the owner of the Thorn? If so, she'd definitely bonk a female Courier. Girl likes badasses regardless of gender, it seems.

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CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Calax posted:

On a side note:
http://conversationparade.tumblr.com/tagged/fallout-dating-sim

Is slightly creepy to me. Particularly because one of the options is the character Obs named after me (long story, involves fanfics).

Oh God, Oliver- I need this game so bad. Wonder how Butch got there, though.

EDIT: Yeah, I'm looking forward to this.

CommissarMega fucked around with this message at 08:24 on Jan 24, 2013

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Ashur is basically Caesar with an actual game plan that's grounded in the reality he lives in.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Caesar's highly educated, thanks to his time in the Followers, so he'd presumably be enough of a sperglord to use the authentic Latin pronunciation instead of the common church Latin C.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
I didn't like the Holorifle, but that has more to do with my going :swoon: over silenced weapons than the weapon's effectiveness.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
I love OWB, and kinda okay with Honest Hearts- for me, the main draw of a game is its characters, and Honest Hearts didn't have that much for me. Sure, Zion's a pretty place, but that's all it was. Joshua, Daniel and (spoiling to be safe) The Survivalist are what made the DLC for me.

rotinaj posted:

I got real, real tired after having to run through his loving school building eight or nine times. Borous can fuckin' die in a gully. I wish I could have selectively killed members of the Think Tank. Leave Dala, 0 and 8. Klein, Borous and Mobius all take a dirtnap.

Dr. MOOOBIUS is the only moral character in the Tank and you know it :colbert:

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Just cheat yourself that perk that allows you to see every explorable place on the map- I think you'll find the Mojave just as 'occupied' as the Capital Wasteland. or am I misunderstanding the question?

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
You might also want to check the Fallout NV modding thread, CapnBry; New Vegas's enemy spawns were reduced to decrease strain on consoles. There's also a mod by fellow goon ropekid (Obsidian dev Josh Sawyer) that makes combat a whole lot more dangerous among other things.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Seashell Salesman posted:

One thing I've never bothered with is silenced weapons. Sleepytime or 12.7mm SMG with silencer mod?

e: or something else?

Sleepytime; if you have a high Sneak (and you should), then you can bring it into casinos as a holdout weapon. it also uses 10mm, which is a damned sight more common and less expensive than 12.7mm.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
By all means. Willow's only use is that she comes with you into DLCs- cheat Dead Money by loading your signature weapon and armour onto her, for example.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

oh jay posted:

If you're going to cheat, just use console commands. Why dance around it like that?

Honestly, I just want my signature items with me, and the console can't do that. I have no problems consoling my carry weight to 5000 to carry out the gold bars, but signature items don't have unique IDs insofar as I can tell. Seriously, that's all I pack onto her- my signature .22 and uniform.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
I don't think that applies; if I have two identical weapons but one of them's my signature, the bonuses don't carry over as far as I've noticed. I usually leave Willow at the fountain anyway and play through the rest of the DLC as (relatively) normal. It's just that no old man's gonna seperate me from my trusty .22 and uniform as long as I have the ability to stop him- I have my pride, dammit :v:

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
I don't know; I thought the (spoiling for safety) cut scene where the Courier and Cass wake up from a drunken stupor to find that they were married, presided by the King to be hilarious.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Crazy Joe Wilson posted:

or that the Legion will have to stop at Vegas due to logistics, and will keep NCR hemmed in and no longer able to expand, thereby turning inward to focus on its people?

Isn't this Caesar's actual plan? I seem to recall him saying something like this- he knows that the Legion won't have the steam to take down the NCR even with the Dam, so he hopes that the two civilizations would forcefully integrate somehow.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

MooCowlian posted:

Hell, you even get people who prefer DM and all it's stupid poison gas, restrictive city and other assorted stupidities.

You've found one :v: I love how claustrophobic the city was, and how it constantly kept you tense through the game, while Honest Hearts' empty spaces didn't do anything at all for me. In fact, my completionist rear end hates that DLC because I find it (with a few exceptions) to be boring as hell, while I'm always finding new things and new ways to do things in DM.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Mister Bates posted:

House promises to return civilization to the wastes, and has the knowledge and the technology to do it - but he's also going to rule as an immortal god-king, nearly omniscient, all-powerful, and intolerant of dissent.

This is why i side with House- of all the factions, only he's got the ability and resources to see his goals through. True, those goals might not be the best for everyone, but whose is? The NCR talks a good game, but it's becoming too much like pre-War America, with big business holding the reins instead of a supposed democracy, and unlike House, the barons would have no other goal than lining their pockets. An independent Vegas would be nothing more than a speed bump for a resurgent Legion or NCR when they decide to give it another go. The Legion? Ha! Nope.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Internet Kraken posted:

I think you have a pretty weird vision of Mr. House though. He literally is a rich baron whose only goal is advancing his own interests.

That is precisely it. He only fixates on New Vegas at the moment because it's the easiest thing to fix, but driving away the NCR and Legion from Hoover Dam isn't going to erase them entirely. Sooner or later, they'll be back. House predicted and was ready for the war (except for the Platinum Chip), he should be able to realize that the NCR and Legion are coming back. See, unlike the profit mongers of the NCR, House's self-interest would encompass centuries; where the former would be loathe to lose any short-term profits, House would be able to make some serious long-term investments. And unlike the ravening lunatics of the Legion, it would be in House's best interest to keep technological progression going forward- who knows, he might have his moon rocket one day.

I know in terms of idealistic visions, the NCR has everything and everyone else beat, but it's incapable of carrying out said vision as long as people pull it in every direction at the same time. House's autocratic, capitalistic rule is far from ideal, but it does have its good points, and unless you kill him, he's the only person with the ability, resources, and most importantly, time to carry out said will.

socialsecurity posted:

You keep saying independent Vegas is weaker then House, you do realize you still get the robot army with an independent ending?

But not House's immortality. The only other source I could think of for such technology would come from the Think Tank, and they weren't exactly stable, if you ask me. I mean, the most ethical among them was (spoiling to be safe) Dr. Mobius, and he was as loony as the rest of them, albeit still with his heart intact alongside his brain. Once the Courier dies, what then?

CommissarMega fucked around with this message at 22:21 on Dec 15, 2013

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

MisterBibs posted:

If you're designing a place that's dangerous enough that you're putting up multiple warning signs and NPC-discouragers to dissuade low-level players from visiting there, said place shouldn't be located near the starting area..

Why not? Seriously, a preset path's already been laid out for you. Just because the option's there doesn't mean you HAVE to take it.

It's like the Arroyo -> Navarro run in Fallout 2; it's hard as balls, and definitely not for a new player, but a veteran can do it no prob Bob. Same case here- a new player should follow the Nipton route, but a veteran who's gone a few rounds can test himself by going through the Deathclaws/Cazadores. If he succeeds, there's that sense of accomplishment, if not, he's learned something. Vulpes even has unique remarks if you meet him at Nipton after doing Vegas.

For me, that's why I prefer NV over F3, and I liked F3; no matter what, New Vegas is YOUR story, while F3 wants you to play its story from the get go. First time I played, I stumbled across Tranquility Lane on my first go, and then I had to follow Dad etc. Again and again I was reminded that I wasn't playing F3, I was being led through it, that I was simply being railroaded through someone else's campaign.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

SpookyLizard posted:

I mean you're goddamned the player character, you should be able to handle any and all challenges at any given moment in the game.

The sad thing is, as has been proven over and over again, is that you are. You just need to prepare a bit, and I don't mean 'go back at level 50' either. I do admit it's more fun though.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

SpookyLizard posted:

In New Vegas though, I like to think that as being more of a matter of being a good player than anything else. Gearing up properly, shooting straight, and conserving ammo (as well as not making deals with dragons), can help you dramatically in overcoming challenges you other wise would be unable to handle. And I think that's a good thing.

I don't know- shouldn't that come under 'being prepared', though? Hell, I'm as casual a gamer as they come and I managed the Deathclaw run after a short while (second or third go, can't remember- I had finished the game once though).

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

MisterBibs posted:

Because it's an open-world game? And if I want to load Save #1 and go "Huh, I went right last time, I'll go left", by God, I should be able to? That there's not a Easy/Hard/Impossible path, only different paths?

But it IS a different path, just one that demands skill sets other than 'plow through blindly'. The reason I said it's different is because most other games do encourage that tactic, and you need a little time to get used to thinking outside the box. If anything, New Vegas encourages open-world play- the easiest way to get through the north passage is with a Stealth Boy. How do you get a Stealth Boy? By exploring Goodpsirngs.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

MisterBibs posted:

And in creating an area that's difficult enough to warrant all manner of characters/popups/etc, it's placed incorrectly if it's near the starting area. Perfectly tolerable if it's a directed, rail-type game. Inherently intolerable in open-world go-anywhere games.

:psyduck:

How does someone come to this conclusion? If anything, it makes more sense for areas of wildly varying difficulties to exist alongside each other in an open-world game, which by definition should encourage exploring an unrestricted world (and no, warning signs are not restrictions). There's an area of heavy construction near my house, I'm not going there without proper safety precautions, but by the above logic toddlers should be able to swing from the scaffolding like monkey bars.

And again, it only takes a modicum of effort to get past the dangerous areas, all it takes is a bit of creative thinking.

MisterBibs posted:

Everything on the way to the heart of the city is properly designed so that by the time I get to the heart of the city, I'm capable of dealing with anything there.

And so is the Courier and the starting areas you complain so much about, unless you equate 'capable' with 'shoot everything like this was CoD'.

EDIT: Are we being trolled? Because I get the distinct feeling that we're being trolled.

CommissarMega fucked around with this message at 04:52 on Mar 17, 2014

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

JawKnee posted:

Not supposedly. You are. Needing to cheat is kind of a red-flag.

Not necessarily; depending on how you cheat, it can make the game more fun, or at least less tedious. I regularly cheat in that perk that lets me see the whole map, as I have a terrible sense of direction :downs:

Trick Question posted:

Isn't this the opposite of how it is, though? If you put an impossible or very difficult area near the start of an open-world game, that's fine, the player can just go somewhere else. If you put it near the start of a linear game, you done hosed up the difficulty curve, because the player can't just gently caress off somewhere else.

Exactly, thank you. Seriously MrBibs- assuming you're serious, you're complaining about a problem that doesn't exist.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

MisterBibs posted:

If I'm playing a shooty-type player, sure, being able to shoot and kill my enemies is pretty much the definition of capability.

And you can- however, that does not mean you ought to be a Texas Ranger out of the gate, or that the game's world should mollycoddle you. Again, Cazador Valley (or whatever the name was) is perfectly passable regardless of build, you just need to do a little thinking outside the box as opposed to sticking to a one-track path (which I suppose is Obsidian's forte). Just because you're a shooty character doesn't mean you have to solve every problem with a gun.

EDIT:

MisterBibs posted:

If you're right, find me a path to Vegas equal in difficulty/content to the Roundabout Path (remember, the North Path is not a valid answer). If you hit an invisible wall, the path is invalid. The way I see it, there's the Roundabout Path, the Inexplicably Difficult Path, and... :iiam:

Your 'Inexplicably Difficult Path' IS equal in difficulty and content (albeit the content comes later). You just need to adjust your mind to a paradigm that isn't 'hand me everything on a silver platter'. Everything you need to get past that area is in Goodsprings, you just need to look around the place for a bit. Remember, Goodsprings isn't like Vault 101 or the execution area in Skyrim; it's as close to a small town as the engine allows, with plenty to see, do and find in addition to its tutorial bits..

CommissarMega fucked around with this message at 05:44 on Mar 17, 2014

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Chillmatic posted:

I'm honestly confused at how apoplectic people get while defending this game. I mean yeah, the guy isn't listening and has clearly made his mind up about cazadore placement or whatever, but eesh, you'd think he insulted someone's mother. Is this left-over NMA angst or something? I honestly can't figure it out, and I played the first two Fallout games--neither of which, by the way, were exactly flawless meccas of deep storytelling.

It's just frustrating to read someone complaining about easily surmountable problems- look up DarkSydePhil on the tubes for more of this. It's okay to like F3 more than New Vegas, and it's easy to see why- the locations are genuinely more interesting, there's a clear-cut divide between good and evil going on, and I for one am not going to argue against power-armoured paladins against black knights in spiky power armour. That's poo poo's cool as balls, and liking that's no crime at the very least.

EDIT: And Liberty Prime. I know people have said that the Liberty Prime attack no more than an interactive cutscene, but hoo boy, if it was it certainly set the standard :circlefap: gently caress yeah, Liberty Prime!

Problem is, MrBibs's problems are less about the game, and more about how he wants to play them. It's like playing playing Dishonoured and complaining that it's not as shooty as Serious Sam. THAT being said, however, I will debate NV's philosophy with you, because I'm a sperg like that :v:

Chillmatic posted:

Caesar's lines about his philosophy and motivations are super-interesting but it's completely dumb and unbelievable that such a brilliant dictator would just trust some dumbass courier who waltzes into his camp. (Especially when the player character is a female; why in the hell would a guy like Caesar give that much power to a woman, when in the game itself, much is made about how explicitly terrible the legion treats women?) And if you blew up the bunker, why the hell does he just take your word for it? Too difficult to send a guy down to check?

One way of looking at it is that Caesar's philosophy is predicated on it being the bestest ever philosophy, which does not quite work IRL as he'd like it to. He also cannot delegate certain tasks to his followers (e.g. Lanius etc.) because he's afraid it would taint their ideas regarding himself and said philosophy, so he needs outside help for certain tasks.

You could also take the interpretation that behind all the pretty words and high-minded speeches, Caesar is basically an rear end in a top hat at his most basic level, which is why he espouses a primitivist philosophy that places him at the top as their literal God-Emperor, yet is willing to throw all that stuff away the moment it does not benefit him. Again though, he cannot afford too much cross-contamination (even frumentarii like Vulpes must have their limits), so why not get some mercenary help?

Chillmatic posted:

But Ulysses is, far and away, the worst character I have ever encountered in a game. His dialogue is atrociously over-written, to nearly an embarrassing degree. I mean, the guy is literally just a floating head that drones on for hours and hours with hundreds of platitudes as obscure as they are melodramatic.

I dunno, I thought Ulysses's voice was pretty good. However, I suspect that he was intentionally written as unstable. If I may quote myself:

CommissarMega posted:

He wants vengeance on the Legion and NCR for simply existing while Hopeville got destroyed, he wants you to know that regardless of what happens it's your fault (as you should have realized long before), and finally he's simply angry, half-mad with grief and lashing out.

Basically, he's a man who's mad with grief, but cannot bring himself to admit it, and searches for any rationalization he could find.

CommissarMega fucked around with this message at 06:31 on Mar 17, 2014

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

KittyEmpress posted:

FO3 is written in a way that's a lot more 'engaging' at the surface. Gamers are trained to look at characters they've met for five seconds and based on backstory go 'yes I do actually care about them'. This is what happens with your Dad in FO3, and that natural reaction we're trained to have makes it seem to have a much larger motivation behind it than NV.

This is a good point, and I have to say, F3 does make it work here and there- again, see Liberty Prime.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Chillmatic posted:

We'll just have to agree to disagree. But in New Vegas it just felt like everything revolved around me and my choices, to a ridiculous extent.

As I recall, this is part of Obsidian's RPG philosophy- to make the player feel like they're having an actual effect on the game world through their choices. And hell, it's a perfectly good thing to dislike, it's just that most of the posters in this thread prefer that to a static world, or one that moves towards its own conclusion regardless of what you do (I'm one of them). A prime example of this is in Oblivion, where you're a spectator to the endgame (or so I recall), and someone does all the awesome stuff.

Chillmatic posted:

I'm not sure. I'll out myself and say that I genuinely think Caesar made a few good points about the kind of rulership the wasteland "needs". Obviously the rape and pillage stuff is just literal cartoon villainy crap, which is disappointing that Obsidian thought necessary to include, but it is hard to argue with a lot of the other stuff he says when other couriers and people talk about how safe legion territory is.

Again, Caesar believes this is necessary- the values of modern civilization led to the bombs, and revitalizing them in the wasteland makes very little sense. Caesar being Caesar, his solution is to go full on reductio and remove everything save the most primitive value, that the strong have power over the weak. This way, he wants a whole new set of values to arise, values that hopefully won't lead to more nukes.

Chillmatic posted:

But his entire character and philosophy is just entirely at odds with the burden of player agency that video games necessarily demand. Again, I don't believe he'd trust the future of his empire to you; I don't believe he'd work with a female courier; and I don't believe he wouldn't just send a loving guy to make sure you blew up the bunker like you said you had.

I don't know; like I said, Caesar's not the kind of guy who'd turn down any possible advantage, his philosophy be damned- if he truly believes, he's still flexible enough to allow some outliers, and if he doesn't, why should he give a poo poo what tools he uses? I don't know; based on what I've seen and how he allows the Legion to operate (especially with respect to the frumentarii), he'd be absolutely willing to do and let the Courier do all you've said.

CommissarMega fucked around with this message at 07:25 on Mar 17, 2014

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

KittyEmpress posted:

Honestly, you normally don't need anything to make the evil option tempting for most people. I've watched a lot of streams of Fallout 3/New Vegas, and a lot of them choose to do bad things not because of any rewards but because they find doing bad things funny. More of a thing with Fallout 3, where most streamers of it seemed to nuke Megaton because it was funny.

And that does work for some people, but I'd wager the majority of gamers would usually go for whatever gave them more shiny stuff.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Chronojam posted:

I was fooling around in FO3 and found this neat vault with a really high amount of effort and uniqueness put into it for just another one-off setpiece and oh what that's the start of the endgame, that's my dad, no need to go bother with that Three Dog guy or those awful subways? :monocle:

I know, right? It's one of the things that's put me off Skyrim- I couldn't help but think I’d explore some neat ruin and BAM! Endgame. That, and it seemed to be nothing more than an endless round of “Enter ruin, fight dudes, exit ruin with loot”. On the upside, I bought it when it was at a 75% (or some similarly ridiculously low) discount, so no big loss.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Mortimer posted:

But that's the thing - you can argue writing is better. You can judge stories and writing for logical sense, obviously if a plot begins by saying "A = B" then turns around and says "A = C, A != B" that isn't good writing. You can rate writing based on grammar and prose, or on the verisimilitude of dialogue between characters. Trying to defend FO3 (for some reason) by saying "They're too similar" or "Rating writing is impossible" or "You don't have to have reasons for liking things better" is maddening.

But there are people for whom such things don't really matter all that much- or at all, period. It shouldn't be a crime or mark of inferiority to enjoy F3 over NV, just different taste. I prefer NV overall myself, but I will go to my grave proclaiming the awesomeness of the Liberty Prime scene.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Trick Question posted:

That puts us at odds, then, because I loving hated that bit. I hated that the robot was the same joke repeated N times, I hated that it completely ruined the tension of the climactic confrontation, I hated that the gameplay of that entire bit was basically just waiting for the robot to kill things and following it around - just hated the whole thing. I might even hate it more than the ending itself.

Fair enough, I'll fully admit I liked the whole spectacle of the thing. What can I say- in the scope of F3's railroad (which is why it's inferior to NV, in my opinion), Liberty Prime was a well-furnished luxury carriage.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Mortimer posted:

This is the correct answer. He's a benevolent dictator for life. House just seems so pragmatic about everything in general I don't know why he would betray you or lie to you in a way that would harm you in any way. I don't think there's any time in game he's shown being deceitful or untrustworthy. Yeah he might work you hard in an attempt to better society, but this guy's been doing it for 200 years, suck it up and become immortal.

And this is why I sided with him- he's got a good head on his shoulders, and if anyone has a right to hubristic pride, it's House. Dude's earned being a smug sumbitch, and with a good Courier as his right hand, the future looks bright, no matter what Cass thinks.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

LividLiquid posted:

I sincerely wish there was a way to put the Followers in charge.

That's a very odd way of spelling The Kings. Seriously, if I could put HIM in House's cryo-chamber, I'd do so in a heartbeat.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Starhawk64 posted:

Dead Money is a terrible DLC. :v:

Man, it's weird the way foreigners spell Honest Hearts.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

SpookyLizard posted:

What does it feel like to be a broken human being?

At piece :v:

But seriously, I just couldn't get into the emptiness of Honest Hearts. The main conflict and the (spoiling to be safe) Survivalist's story were great, but going around looking at rocks isn't my cup of tea, personally.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Wolfsheim posted:

Or if there is Avellone hid it pretty well this time, because KOTOR2 shits all over Star Wars with reckless abandon, and New Vegas doesn't really condemn F3 at all.

It's not like this is Chris Avellone's schtick as it is exploring things to its logical extremes. The thing is, F3 is pretty much obviously based on rule of cool neato, as opposed to Star Wars's Expanded Universe taking its absurdities seriously, so what is there really to explore?

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
I think that's why all the DLC save Honest Hearts resonated with me personally- each had its own tightly-intertwined narrative, to the poijt where you can't really take each DLC's story on its own. Since Honest Hearts focused more on exploration (of a natural setting, no less- I hate natural settings) more than story, it never really got me. But that's okay, since each DLC has something for someone- I know I loved Dead Money while others hated it, for example.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

MrL_JaKiri posted:

Counterpoint: the best part of the game is when you're scrabbling to survive.

Exactly, and this is why DM was so fun to me- all the tension, the care you took in the beginning of the game? It was back with a delicious vengeance. Honestly, I preferred the wandering outside compared to being within the casino, as the latter was just too safe.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

ClearAirTurbulence posted:

I say why bother with what is essentially a cheat mod that may make your armor more powerful than you desire when you can always just go into god mode when you are about to get in a fight you couldn't survive in your favorite outfit...or just cheat yourself some good armor that you wear when you need to and don't wear the rest of the time.

For me, it's a matter of convenience, and by that I mean I'm a lazy gently caress who can't be arsed to change armour all the goddamn time. Also, the signature armour mod lets you choose the bonuses you want, so you can tailor the armour to your playstyle.

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CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
For me, the reason I constantly side with House is precisely because he’s an immortal dictator with a vision. I actually like the NCR’s ideals more, but the problem is that, like the actual USA, it’s actually run by a bunch of rich dudes not far removed from House anyway. Worse yet, it’s been shown that they’re way too shortsighted to be trustworthy (see sending Rangers to guard their ranches, using the war as a political tool). Furthermore, with everyone pulling every which way, who knows how long the ‘good’ endings of NV last- for every George Washington, we’ll have a George Dubya.

However, House is immortal (or so long-lived he might as well be), and if there’s one safe bet you can ever make, it’s that if anyone is willing to take the long view, it’s him. He’s only been awake for 5-10 years, and already made New Vegas a force to be reckoned with, while the NCR’s been around for a century or so IIRC and can barely find the political will to defeat a bunch of primitive cosplayers.

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