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Death to all who do not use ascii for their graphics.
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# ? Jun 30, 2015 22:23 |
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# ? May 13, 2024 01:14 |
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Okay we get that you wanna defend a game made by a goon and all but really this is getting rediculous. Like we get that old games were made by teams of people but the thing is the art teams that actually made the graphics were usually fairly small. It's not hard to make art that looks good with limited people and resources. Like I get that everyone's on this kick of 'art can be whatever you want' but at the same time it's just bad form to not put your all into what you do and atleast have some sense of standards and betterment for your work. Diabetes Forecast fucked around with this message at 22:45 on Jun 30, 2015 |
# ? Jun 30, 2015 22:42 |
Just be honest it's because I didn't put any busty anime robots in there isn't it.
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# ? Jun 30, 2015 22:47 |
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Colon Semicolon posted:Okay we get that you wanna defend a game made by a goon and all but really this is getting rediculous. You're being really weird.
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# ? Jun 30, 2015 22:47 |
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Colon Semicolon posted:rediculous.
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# ? Jun 30, 2015 22:49 |
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i think the recent wave of super tall pixel sprites with spindly stick legs and no border is weird and dumb but i respect everybody's right to their idiiot fuckhead opinions
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# ? Jun 30, 2015 23:04 |
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DolphinCop posted:i think the recent wave of super tall pixel sprites with spindly stick legs and no border is weird and dumb but i respect everybody's right to their idiiot fuckhead opinions Agreed.
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# ? Jun 30, 2015 23:22 |
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Coldrice posted:Just be honest it's because I didn't put any busty anime robots in there isn't it.
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# ? Jun 30, 2015 23:22 |
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DolphinCop posted:i think the recent wave of super tall pixel sprites with spindly stick legs and no border is weird and dumb but i respect everybody's right to their idiiot fuckhead opinions Theyre oponions ar4 wrong
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# ? Jun 30, 2015 23:30 |
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Colon Semicolon posted:Okay we get that you wanna defend a game made by a goon and all but really this is getting rediculous. I think it's kind of bullshit that just because it's not an art style that appeals to you, you're saying he didn't put his all into it or has no standards.
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# ? Jul 1, 2015 00:15 |
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Hav posted:He's conflating pixel art with 8-bit revivals. God help him if anyone starts emulating the ZX Spectrum in seriousness.
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# ? Jul 1, 2015 00:38 |
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Colon Semicolon posted:Okay we get that you wanna defend a game made by a goon and all but really this is getting rediculous. I think it's less that everyone is defensive and on a kick and more that you have brought this poo poo up several times and people disagree with you but you are convinced that you will somehow change their opinion by beating the same broken argument. e: at some point just loving give up already, if you don't like something don't buy something or kickstart something, you aren't injured by bad pixel art being championed everywhere. Also if you really want to hate on indie developers I suggest you get out of this thread and lurk this facebook group: https://www.facebook.com/groups/8117041572/ If you think Interstellaria has bad pixel graphics just spend an hour seeing all the people posting their inane poo poo there constantly.
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# ? Jul 1, 2015 00:41 |
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Look I get like that you like but like look I get that like okay I get.
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# ? Jul 1, 2015 00:43 |
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Ghostlight posted:Why bother with emulation? They literally went back into production last week - https://www.indiegogo.com/projects/sinclair-zx-spectrum-vega#/story This woulda been a lot better if it had the full keyboard on it.
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# ? Jul 1, 2015 01:03 |
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DolphinCop posted:i think the recent wave of super tall pixel sprites with spindly stick legs and no border is weird and dumb but i respect everybody's right to their idiiot fuckhead opinions Agreeing with the fish police.
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# ? Jul 1, 2015 02:35 |
Hakkesshu posted:That looks absolutely atrocious though
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# ? Jul 1, 2015 02:41 |
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Colon Semicolon posted:the same argument over and over again Art is subjective, and I'm sorry it's so stressful finding out some people like things you don't like. InShaneee fucked around with this message at 03:40 on Jul 1, 2015 |
# ? Jul 1, 2015 03:37 |
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Like it takes the same amount of time and artistic skill to do some crazy Chrono Trigger sprite art and a flat shaded skinny leg sprite. I don't think anyone is going "well we have all these talented pixel artists and lots of time and money, but gently caress it let's do something simple and derivative looking". It's not a choice between art styles but no game and a game. Since Interstellaria was successfully funded apparently some of us want to play the game with the art it has.
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# ? Jul 1, 2015 04:02 |
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Colon Semicolon posted:Okay we get that you wanna defend a game made by a goon and all but really this is getting rediculous. This is a kick that you, yourself, are also on, to the point of being probated for it in other threads. Also, consider the fact that the creator of that game, that represents that creator's second successful kickstarter, is working alone with minimal artist input. And also that the creator is a programmer, not an artist. gently caress yourself for saying they didn't put their all into their art. How many times do people need to point out how much of a loving oval office you're being before you ragequit this thread as well? Because that's the number we'll do it.
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# ? Jul 1, 2015 04:09 |
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I need to calm the gently caress down
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# ? Jul 1, 2015 04:22 |
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Its also worth considering that when making a game, everything is a tradeoff. An artist could spend a hundred hours on a sprite, but that would also mean that the artist can produce fewer sprites in the same amount of time. Developers must make decisions (both in terms of design and aesthetics) that will let them complete their vision to the best of their ability with limited resources.
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# ? Jul 1, 2015 05:00 |
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# ? Jul 1, 2015 05:20 |
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The Shovel Knight devs announced a retail release today, and they also announced the game has sold over 700k copies. Between the retail release and the eventual Japanese release they'll break a million, no problem.
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# ? Jul 1, 2015 05:26 |
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Speaking of pixel art, which may or may not exist(!), and Kickstarter games, watching recordings of people doing it can be kinda relaxing. I'm a big dumb babby who doesn't know anything about art or game development but it's pretty cool to watch, I toss these on another monitor sometimes when I'm doing other stuff. Octopus City Blues, which is still chugging along without any recent news to report, but the pixel artist for the game has been posting a few of these to youtube lately: https://www.youtube.com/watch?v=t4bQQFE14bk Dropsy by our very own GaspyConana, he does everything by hand in what looks like an insanely labor intensive process: https://www.youtube.com/watch?v=dlP8qfKxuSU Both of these look pretty great and are lacking in stick legs as far as I can tell.
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# ? Jul 1, 2015 05:40 |
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PaletteSwappedNinja posted:The Shovel Knight devs announced a retail release today, and they also announced the game has sold over 700k copies. Between the retail release and the eventual Japanese release they'll break a million, no problem. I read the press release on their website, and basically every single comment is asking for a PS Vita version. Are there really that many Vitas out there? I know Sony had a write down of ninety odd million in Q4 last year based on Vita and PS TV results, but I don't know the split there. And I also don't know how hard the Vita is to develop for.
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# ? Jul 1, 2015 06:03 |
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There's a reason that modern pixel art is generally styled differently than 1990s pixel art: the modern artist knows how enlarged and clear and clean the pixel art is going to be on a modern 1080p LCD screen, the 90s artist was designing for a TV with scanlines and component video and TV screen curvatures, and knew that the details would be blurred and stretched and blend into the background. That's why there were generally borders around sprites, and why their colors and shading are more complex and painterly. The modern artist can get away with much more: one pixel eyes, or shirt buttons that would blur intro fuzz, thin spindly legs that would blend into the background. The modern one can be much simpler. Different doesn't mean bad.
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# ? Jul 1, 2015 06:15 |
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Memento posted:I read the press release on their website, and basically every single comment is asking for a PS Vita version. Are there really that many Vitas out there? I know Sony had a write down of ninety odd million in Q4 last year based on Vita and PS TV results, but I don't know the split there. And I also don't know how hard the Vita is to develop for. Vita's pretty straightforward to develop for and Shovel Knight is already available digitally for Vita but the viability of retail Vita games is not good - retailers aren't interested, cartridges are relatively expensive to manufacture, the install base is small and the people who do own Vitas tend to be digital-centric to begin with. They could crowdfund a one-off print run of cartridges if push comes to shove but a big mainstream release isn't really sensible.
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# ? Jul 1, 2015 06:17 |
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feedmyleg posted:There's a reason that modern pixel art is generally styled differently than 1990s pixel art: the modern artist knows how enlarged and clear and clean the pixel art is going to be on a modern 1080p LCD screen, the 90s artist was designing for a TV with scanlines and component video and TV screen curvatures, and knew that the details would be blurred and stretched and blend into the background. That's why there were generally borders around sprites, and why their colors and shading are more complex and painterly. The modern artist can get away with much more: one pixel eyes, or shirt buttons that would blur intro fuzz, thin spindly legs that would blend into the background. The modern one can be much simpler. However, it's bad.
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# ? Jul 1, 2015 06:28 |
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PaletteSwappedNinja posted:Vita's pretty straightforward to develop for and Shovel Knight is already available digitally for Vita but the viability of retail Vita games is not good - retailers aren't interested, cartridges are relatively expensive to manufacture, the install base is small and the people who do own Vitas tend to be digital-centric to begin with. They could crowdfund a one-off print run of cartridges if push comes to shove but a big mainstream release isn't really sensible. Ahh, that makes a lot more sense then, these people are interested in a retail box for Vita. I thought they wanted a Vita version that didn't exist in any form. I can hardly imagine, in 2015, wanting a retail box for any sort of software. Windows, I guess? Definitely no game needs one. I download everything, and I have the shittest internet available in the developed world.
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# ? Jul 1, 2015 06:30 |
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It's basically just a vanity collectible thing.
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# ? Jul 1, 2015 06:53 |
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Memento posted:Ahh, that makes a lot more sense then, these people are interested in a retail box for Vita. I thought they wanted a Vita version that didn't exist in any form. While it is atypical, my brother lives in Micronesia for Peace Corps and he is excited by physical media. Of course this is an island nation where the majority of residents have no running water or electricity...
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# ? Jul 1, 2015 06:58 |
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Some people might find this update unbearable in the current conversationquote:Made the new ones in a pixel art style. Been a while since doing this kind of thing but it wouldn't be an indie game without pixel art. Here's a preview of them:
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# ? Jul 1, 2015 07:55 |
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I'm glad I'm not the only person for whom that was the absolute worst part of that post.
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# ? Jul 1, 2015 08:02 |
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Hey Coldrice! Remember when I gave you money during your first Kickstarter and I posted here about how I shouldn't do that because I was about to have my first kid and couldn't spare it but everyone banded together to find you just to screw me over? My kid is well over 2 years old now!
mutata fucked around with this message at 08:56 on Jul 1, 2015 |
# ? Jul 1, 2015 08:51 |
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PaletteSwappedNinja posted:The Shovel Knight devs announced a retail release today, and they also announced the game has sold over 700k copies. Between the retail release and the eventual Japanese release they'll break a million, no problem. I bumped into them at E3 and they seemed like really nice chilled out guys. So nice to see them rakin' in the moneys
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# ? Jul 1, 2015 08:58 |
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"We happy few stretch goals" posted:$315,000.00 Extra Uncle Jack Shows C'mon you guys, don't let me get into withdrawal
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# ? Jul 1, 2015 09:14 |
mutata posted:Hey Coldrice! Remember when I gave you money during your first Kickstarter and I posted here about how I shouldn't do that because I was about to have my first kid and couldn't spare it but everyone banded together to find you just to screw me over? My kid is well over 2 years old now! Ha ha I totally do! Time is going so fast it almost hurts!
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# ? Jul 1, 2015 09:20 |
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Nothing caps off a spectacular crash and burn quite like an even more spectacular nutball meltdown.
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# ? Jul 1, 2015 11:16 |
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Man, I was really hopeful for Star Citizen at the beginning but the feature bloat just makes it look like a goddamn mess. I just want a modern take on Freelancer/Wingcommander with the eventual option to walk around with my player character without all the weird "features" that Chris Roberts seems hellbent on adding
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# ? Jul 1, 2015 11:35 |
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# ? May 13, 2024 01:14 |
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So that screenshot's for real? Glad I never gave them any money, and now I never will.
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# ? Jul 1, 2015 11:43 |