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nvining posted:Today's blog post: Is... is that obleskian whateverthing trying to mate with the sanitorium?
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# ¿ Oct 23, 2012 22:15 |
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# ¿ Apr 27, 2024 18:51 |
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You find something that looks like ancient temple. There is a big sign on the doors. Sane scientist translates it as: Untold evil is buried here, cursed will be anyone who enters. Slightly less sane scientist: Untold treasure is buried here and there is a light chance of catching some curse or whatever. Not at all sane scientist: All these worlds are yours, except Europa. Attempt no landings there.
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# ¿ Oct 29, 2012 22:28 |
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nvining posted:Thanks for the love, folks! I've passed these noble sentiments on to the rest of the development team. Wait! No! Don't be spreading love all around the team! It will decrease their work morale and we will never see CE released!
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# ¿ Jan 31, 2013 23:50 |
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President Ark posted:This conversation just makes me want enormous flying electric squidmonsters in the game. A captured specimen of the Aetheric Squid can provide power to an entire city for a year, but beware- Aetheric Squid anger easily and never forget a grudge. Yes, this please:
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# ¿ Feb 5, 2013 19:40 |
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nvining posted:Today's blogpost: a day in the life of a programmer, or: shadows are mildly better: I now demand Tortoise Manufacturing to be the exclusive weapons manufacturers in the Empire
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# ¿ May 16, 2013 12:19 |
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nvining posted:Just, uh, leavin' this here: I, uh, blame the weather? http://i.imgur.com/vKYES23.jpg
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# ¿ Jul 30, 2013 19:29 |
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Cicadalek posted:It took me way too long to realise the tentacles weren't holding on to a balloon That's the party version
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# ¿ Jul 30, 2013 21:18 |
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nvining posted:- chickens climbing the tallest mountains they can find in game and then laying an enormous series of game-crashing eggs Unless they are laying iron chairs you still have much coding to do.
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# ¿ Aug 12, 2013 08:20 |
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Ohmygodsquad posted:Integrate it into the story mechanics. Every time the powers from on high "ASSUME DIRECT CONTROL" the worker in question loses a bit of sanity from foreign thoughts being inserted into his brain. Powers from who knows where, sanity loss, that's too complicated. Why don't make it simple - at the beginning of the game you pick one person to be the one in charge and the others just do what he tells them to do. No matter where they are in the colony, no matter if the person issuing orders is currently eating or sleeping or singing happy birthday songs, they always hear him, they always obey and there is nothing strange about it... Why are you looking at me like this? Now go away I have to dig a hole right here.
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# ¿ Aug 15, 2013 07:47 |
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nvining posted:- citizens extracting opium from cabbages You should be glad it's just harmless opium (unless put in very large metal bucket), imagine if your cabbage got an acute case of those mongolian death worms, that would make for an insteresting harvest.
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# ¿ Sep 14, 2013 09:40 |
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FedoraDefender420 posted:Are you going to remove people returning from the dead or justify it? I may be dead but GOD BE DAMNED if it stops me from complaining about communism!
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# ¿ Oct 2, 2013 09:20 |
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Requested_Username posted:Hey guys can you please make a game that's basically Sim City 4 combined with Dwarf Fortress combined with Minecraft combined with Diablo? As a Video Games Ideas Guy this seems like a flawless plan to make tons of money So it will have terrible AI, each menu will use different set of keys to navigate, it will be written in java and it will be always online with real money auction house? Sounds fun
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# ¿ Oct 12, 2013 21:36 |
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nvining posted:We fear nothing. Nothing! (We will, however, take the best ideas and steal them for our own, as is our way.) I'm more interested in everybody else's response to DF9, though; everything is a good data point on how to make and market a sandbox game. How about stealing their idea about early access?
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# ¿ Oct 18, 2013 19:04 |
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nvining posted:The mighty Gaslamp blogging machine rolls up again for 2014: If a tree wakes in the middle of the forest, but there is no one who could serve it breakfast, did it ever trully live? Or was it all just a dream?
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# ¿ Jan 5, 2014 23:15 |
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nvining posted:I still only have four e-mails... And twenty-six coffins still remain...
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# ¿ Jan 24, 2014 23:45 |
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Wiggly Wayne DDS posted:Gameplay video: http://www.pcgamer.com/2014/03/19/clockwork-empires-gameplay-video-first-ever-footage/ Of course it will be there
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# ¿ Mar 19, 2014 23:40 |
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nvining posted:I'm very pleased to announce that we're cancelling Clockwork Empires and are launching our new Virtual Reality platform, GASLAMP VR: Is Blood & Steam going to be GASLAMP VR exlusive?
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# ¿ Apr 1, 2014 19:25 |
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Demiurge4 posted:I'm super curious as to why you have decided to go for early access. It's hugely popular with a lot of indie dev studios and there must be reasons for that, did you get access to some marketing and sales data that helped you reach that decision? Well, they have access to a certain thread on certain forums where people constantly scream at them that they want early access, so there's at least that data
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# ¿ Apr 25, 2014 10:53 |
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nvining posted:No, but I can see how this would be a useful button. I'll make a JIRA ticket. Bug report: when you press the "Get the hell indoors" button, everyone runs into the sea. Steps to reproduce: press the "Get the hell indoors" button, watch everyone go for a swim.
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# ¿ Jun 6, 2014 17:33 |
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Nettle Soup posted:
To me it seems that the first harvest of the newly developed modified cabbage was great success. Well, the levitation is unexpected side effect but what is important is that the meat is delicious and will surely become the staple of frontier cuisine.
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# ¿ Jun 14, 2014 13:17 |
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Hello Sailor posted:I thought it was when you raise a squadron of delicious Meat-Wing Fighters from the swamps and use them to assault the Meat Star. That's no mutton.
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# ¿ Jun 14, 2014 17:06 |
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Email sent. Schedule cleared. Weather is nice, so that's a plus.
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# ¿ Jun 18, 2014 10:54 |
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It's ok, due to a certain actions by certain twitter accounts, I recently reinstalled Alpha Centauri, so now I have some cultists to deal with anyway (I hope they like planet busters)
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# ¿ Jun 20, 2014 07:52 |
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Thanks, steam sales
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# ¿ Jun 22, 2014 20:43 |
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•Character tooltips now display if a character is not assigned to a work party (B. Orel) •Alert icons will now display over characters if they have something you should deal with, Banished-style. BANISHED STYLE. (B. Orel) Oh, no. I was mentioned in the changelog. Oh, no.
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# ¿ Jun 26, 2014 08:11 |
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LtSmash posted:I wouldn't worry. Actually no, you should worry. Worry a lot, but not about that. I think you are safe: https://twitter.com/MOOMANiBE/status/484405616085958656 Oh god. One of our internal testers modded Clockwork Empires so that you can "carve' logs into living dodos.
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# ¿ Jul 2, 2014 20:03 |
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Don't worry. As seen in the latest newsletter (which you all should be subscribed to), Clockwork Empires are embracing a new, bold direction. "Quag'garoth-chan"
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# ¿ Jul 3, 2014 08:08 |
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Eonwe posted:I love how perfect your name is for this game. Believe me, you have no idea
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# ¿ Jul 6, 2014 01:12 |
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I wouldn't want to be near to it during summer...
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# ¿ Jul 8, 2014 22:01 |
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StarkRavingMad posted:As one of the testers, I don't think it is NDA-breaking to say this is a Very Good Summary of what I have seen regarding the current state of the game. The head is always there. Hiding, lurking, waiting to appear
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# ¿ Jul 9, 2014 23:15 |
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Blog post is here https://www.gaslampgames.com/2014/07/16/clockwork-empires-earliest-access/
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# ¿ Jul 16, 2014 18:10 |
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From the comments on the blog: Admin Daniel Jacobsen says: July 16, 2014 at 10:31 am Earliest access does not include Mac support. It’s just not quite where we want it to be. We’re hoping to have it ready for Early Access in August, but we can’t promise it.
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# ¿ Jul 16, 2014 18:32 |
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Daynab posted:Got it, thanks! Mrs. Steelcogworth's nuts then?
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# ¿ Jul 17, 2014 21:52 |
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Oh right, you huys still can't play, huh
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# ¿ Jul 18, 2014 17:50 |
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Sky Shadowing posted:How do you farm for cabbages? I was promised cabbages. Also blood, but that was from Those Who Are Beyond Our Understanding, not you. zone farm, click on farm, select cabbages
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# ¿ Jul 18, 2014 19:44 |
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It's nice to see that old friends (exploded geometries) are still around
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# ¿ Aug 6, 2014 20:45 |
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Turtlicious posted:How long will this be in early access before it's good enough to play? I'm looking for a DF-like that will scratch that itch, and while this seems to be what will be closest to that, it doesn't seem to be there yet. I would say give it two or three months (this extremely educated guess was brought to you by my glass balls), or just read the blog once a week to see what new things have been added.
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# ¿ Aug 9, 2014 09:52 |
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New fishmen colour variations are great, I really liked the green one. Also I don't know if it's something new with spawn rates or what but in this latest game, my colony was constantly under attack from all sides. Which was good in the end because no berries spawned nearby so my people had to live off the healthy fish meat. Then I tried placing stone oven and the game crashed (I was not able to reproduce that, so the crash was probably caused by something else), so bussiness as usual
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# ¿ Aug 13, 2014 21:35 |
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AndroidHub posted:Are you able to butcher fish people corpses now? or are your people just starving and doing it on their own out of desperation? It would be great if you could actually do something about the bodies now. I designated nothing so I think people did that on their own.
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# ¿ Aug 13, 2014 22:00 |
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# ¿ Apr 27, 2024 18:51 |
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Renovating is busted? I know a guy...
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# ¿ Aug 13, 2014 23:06 |