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Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Riso posted:

You know, I think I might be getting somewhere.



No, it's not playable because there's no baronies defined.

You know, I remember looking through the files and thinking about doing this, but it seemed like so much work. If you get it all done, holy poo poo, I don't know how much I'd love you, but it probably wouldn't be pretty.

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Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

DrSunshine posted:

Is it, like, impossible to get anywhere as an "Uncivilized" (How ... Eurocentric) nation in Victoria II? I decided to play as Vietnam and it's like 1856 and I've only managed to get a single reform. :negative:

Cheat to become civilized. If you want it to be really fair, do it for your neighbors too. Nobody will judge you.

But yeah, being an uncivilized nation sucks massively, unless you're one of the countries that gets nice boosts to that poo poo like grorious Nippon, in which case it's way easier.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

WeaponGradeSadness posted:

How do you cheat your way into civilization? I have no qualms cheating a P-dox game (` 'cash' is my best friend) but the only cheat I've ever found that can do something about civilization is increasing plurality, which makes you gain research points slightly faster but it still takes loving forever.

Or is there somewhere in the game files that you can just flip "civilized=no" to "civilized=yes" or something?


Some people have explained the research points method, but I'm also fairly positive that civilized is basically just a binary in the save game. It certainly is in the actual main game files, so starting civilized is really easy.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

DrProsek posted:

No joke, if V3 had a scenario for that I would so pay $10 for it. Even if it were a bare bones thing, though I'd imagine a lot of people would much rather prefer events, decisions, maybe new nations/borders to go with it.

For a while I was making a scenario like that, with an alternate history and events and poo poo, but I just sort of stopped before getting very far. It's definitely a sweet concept, and I might try to do it again. Just swapping Civ status should be really really easy though.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Gorgo Primus posted:

No, that's what I tried. Something about them having their factories still or something messes with it and makes it crash.

Huh. Well, shouldn't be too hard to just mass remove all the factory poo poo I guess. That does make me curios though, I might try it. You'd have to create a bunch of infrastructure in the old Uncivs though I guess so there were existing goods...

^^ Just add in factories in some unciv...

Though it would be really wacky if that's all you changed, since you'd have the great British Unciv Empire stretching across the globe.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

ZearothK posted:

The problem is that the game needs eight great powers, and one can only be a great power if they are civilized and have at least two states, so the game crashes when it can't find any. Artesans can produce any and all missing goods, so that's a moot point.



Yeah, I was dumb and misread, I thought he was just talking about making all the Uncivs Civs, and all the Civs into Uncivs, which is definitely doable.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Fister Roboto posted:

You should probably start a countdown until he purges all the vile Swedish liquors from his system.

Countdown to bacon drunk posting more like.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

You know it's sort of counter intuitive, but it's poo poo like this that makes me to blindly buy every Paradox Game.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

I have to hand it to Paradox, they've managed to cultivate a fan base that includes people with the most baffling dedication.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

I don't know why you guys are hating on grid cities so much, one of my favorite things about Vancouver is its grid layout, it makes public transit easier to use, and gently caress, it just straight up makes it way easier to implement. It's also really nice looking.

edit: Though I guess Vancouver is actually more like a bunch of grids all turned various angles and connected to the central grid, but hey.

Defeatist Elitist fucked around with this message at 07:11 on Feb 25, 2013

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

V for Vegas posted:

Will it be much harder to get CBs through non-crisis means?

I wouldn't think so, since GPs themselves can't really get much through crises, and even involved parties seem to mostly get cores and poo poo. I think it's more of a way to make things interesting/give smaller powers a chance to do more through GP backing than it is a way to allow wars.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Jean Pony posted:

I think this opinion is hilariously narrowminded and one could argue that a random new world actually increases realism as you won't know where to go or whether to go at all. Tectonics be damned!

Jesus christ, I can't believe I'm actually reading somebody say that they're opposed to an official random world generator for Paradox games (assuming that's actually what the discussion was about).

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Mister Adequate posted:

If anyone else is like me and loves the Random World Mod for Vicky 2, someone picked up where the original maker left off and has updated it to work with AHD. I can confirm this as I'm playing it right now. He also said he's intending to update it for HoD if it proves necessary.

I'm just as happy as a clam about this because it's what I've missed more than any other mod with AHD. :neckbeard:

Hell. Yes. With this and A Srb Divided, I feel like I have more than enough material to put a huge dent in my GPA.

I hope the new organizer stays with it, it would be a shame if it broke again after HoD comes out in like a month...

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

WeaponGradeSadness posted:

It was the other way around for me; while I'm not a history major or historian anything, I've always been interested in history as a hobby, and I picked up Victoria II because I especially love the colonial period. And then I loved Vicky 2 so much that I went on to buy all the other PI games.

It was this exact same thing for me. I really really love history, even though I'm pursuing a Biology degree, and that interest meant I loving loved playing Vicky 2 at a friends place, leading me to buy a ton of Paradox games.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Tomn posted:


Anyways, this is glorious news. Please let those of us unwilling to spend the time to download WORLD STAGE know how Ubik's vision has panned out. :allears:
Just launched it up as Venice, hardly done anything, but I immediately noticed, upon selecting my navy, that I cannot scroll down through the list of ships in the fleet, or rather, I can, but it instantly jumps to the top of the list as soon as I do anything. I don't even know what to expect now :catstare:.

edit: Aaaand I can't figure out how the gently caress to do anything, nothing makes sense, it's running in weird intermittent leaps, and in case I wasn't clear enough, nothing makes sense. A bunch of events I got have broken localization. I'm off to bed now, might try to play again tomorrow when I have more free time, but holy gently caress, whoever else wants to take the plunge, that poo poo is intense.

Defeatist Elitist fucked around with this message at 07:31 on Apr 5, 2013

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

What are the techs looking like? If you can manage to rush the tech that gives Gas Attack and get that before anyone else, you basically have a small window of time where your army will gently caress up anything it touches.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Sinteres posted:

Guilt Simulator 2000.

Hey Paradox Devs, I've got this crazy game idea to pitch, you're still licensing out your engines, right?

I swear it will end better than Magna Mundi.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Baloogan posted:

What the fuckity gently caress!Link to store page!

I was not able to get it through the steam store, but buying it from the Paradox store gave me a code that I could activate on steam, that seems to have led to a working copy of HoD, I'm launching it as we speak.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Confirming that it totally works, I've gotten in game and everything. Having an exam tomorrow feels incredibly awful.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Eiba posted:

The AI seems to love releasing Dominions. Portugal released Angola and Mozambique Jan 1, 1936. The British released British Colombia too at some point. For some reason.

For me, Portugal released Goa. As India. This is loving hilarious.

I loaded up as the good ol' US of A, and I gotta say, so far I'm liking wars and colonization a lot more.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

So when I first read the dev diaries, I thought the colonization changes were kind of neat, but basically more of the same. I had no idea how much loving fun I would have playing essentially a tiny gambling mini-game and trying to figure out how to lock both Britain and Mexico out of my colonies. :shepicide:

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Sure enough, my competition with the UK for Washington has led to my games first crisis, luckily everyone hates the UK.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Miles Vorkosigan posted:

How do you increase the number of possible brigades you can create besides maxing military spending? I'm playing as the USA and despite maxing military spending my potential brigade number hasn't gone up at all.

e: Oh, and how can I prevent Britain from gobbling up the Pacific Northwest? It seems like there's nothing I can do to stop them either during or after their colonization effort.

e2: Ahaha, and like a minute after I post I suddenly gain 3 brigades. Well, still want to know what I can do to get Washington, Oregon and Idaho from those dirty Brits.



So if you're still wondering, I played a game last night as the US and managed to fairly easily take my rightful clay :911:.

Basically, you want to watch Oregon and Washington like a hawk, and pump as many CP as possible into whichever one the British go after (Washington in mine) as fast as possible. While doing that, you want to put just enough points into the other colonies to stop Mexico from taking them (so basically only put points in as Mexico does, then just try to stay ahead of them). Meanwhile, watch the colony indicator up top, and as soon as you can turn one of your existing colonies into a state, do it. Eventually, Britain and you will both get up to level 15 in a colony, and you'll have a crisis over it, but in the meantime you should have colonized all your other territory.

What's really important, basically, is managing your points. As long as you make sure you always have enough points to stay matched with the British, you can spend the rest of your points taking colonies along the Mexican border (Mexico can't put up much of a fight). The important thing is to not get too far behind Britain, and to stay in it. You *will* win the crisis as long as you haven't alienated everybody, since most of the great powers other than Prussia are not going to want to support Britain.

edit: So far I really like the new colonization. I actually think this system is way more awesome than it has any right to be.

Defeatist Elitist fucked around with this message at 23:15 on Apr 16, 2013

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Sky Shadowing posted:

I had the exact opposite experience- every other GP threw in with Britain, so I had to bite my tongue and hand it over to them. For some reason they all had the indicator "too many wargoals", despite the fact it was only "acquire the colony of Washington", which was exactly what Britain had.

I'm not mad enough to wage a Hohenzollern Weltkreig over a small bit of territory.

Were you involved in any other wars, and had you taken manifest destiny or the thing that gives you a core on Cuba? In my game I had no other wars, and had taken neither of those, while Britain was engaged in some other wars (as they almost always are). I figured Too Many Wargoals meant that that side was already doing too much poo poo, since Britain got that modifier in my game.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Miles Vorkosigan posted:

See this was my problem, I was caught up with Britain and then I lost track of the race for a little bit while Manifesting my Destiny down in Mexico and when I checked back on it they had made all three states colonies. The whole process is a bit micro heavy when your competing with someone like the UK. Not to worry though, shortly after the Civil War I got them back after a fight from the UK and their good buddy Prussia. Ticking warscore is such a godsend for that kind of goal, just take what you want then take out any landing parties they try and send until they give in.

It definitely can be pretty micro heavy. I really like how it feels like you're actually doing something and having to make decisions though, unlike the old system of just clicking the national focus and praying you finished faster than the other guy. If you only have one possible colony then it's basically a micro heavy version of the original system, but as potential colonies increase, I feel like the new system really starts to shine.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

As far as reform chat goes, playing as the USA I'd passed every reform except Safety Regulations by 1870-80ish, and every single reform by 1900 (I wasn't really paying attention to when). I think the real key is, as people have said, to get as much militancy as you can, especially early on. My reforms floundered later on because I started getting Laissez-Faire parties in charge who wouldn't let me tax my poors into oblivion, and my militancy dropped like a rock, and has rarely been above 1 since then. I spent a huge amount of time early game sitting at more than 6 militancy, though that was made easier because I could abuse Civil War events.

Also, later in the game, you'll often end up getting tons of events that have option to boost Socialist support with your people, with some doing absurd things like giving +20% Socialist support in poor strata of a province. Using those events and a few national focuses, I ended up getting socialists elected fairly often, and some states, like New York, have 70% or higher socialist support.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Top Hats Monthly posted:

Does the Pdox HQ sound like a bunch of Swedish chefs except with strategy games? I've always pondered this.

"Tu meke-a zee heeeghtmep, ve-a need tu updete-a theengs in zee cude-a. HuD is gueeng greet, by zee vey! Bork!"

Please tell me this is accurate.

It's actually way better. :colbert:

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Strudel Man posted:

The Rwandan Genocide, you mean? That seems...difficult to prove, at best.

I don't know if I'd characterize it as direct causation, but the German and Belgian policies of favoring the minority Tutsis definitely didn't help ethnic tension. They even did poo poo like make them wear ID cards stating their ethnic identity. I always try to remain cautious when drawing causal links, but they certainly made things a lot worse.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Sheriff posted:

I really have to say, Victoria 2 is becoming one of my all-time favorite games. Almost every nation feels unique to the others, it feels like I'm playing dozens of different games instead of the same one. It's very refreshing to go from slugging it out in Europe as an established power to building a South American nation from the ground up. I have a few questions about a couple of strategies I have been trying out.

1. What's the best way for a small nation to get inputs for its factories if it wants to industrialize and doesn't have anything useful in its provinces? Getting sphered by a great power would grant me access to their domestic market, correct? Will I be unable to compete with that power's own industry? How do I convince a nation to sphere me?

2. In my USA games, I've noticed I already receive a large amount of immigrants, but I would really like to take it to the next level and encourage as many pops as I can to come over. Now I know I can do things like pass social and political reforms as well as decisions like the homestead act, but is there anything I can do that makes more of them want to leave their home countries? Should I try and encourage Europe into pointless wars? Would simply invading and occupying parts of a nation until their industry starts failing and rebels start rising be worth the cost of the war?

For two, get high relations with France and wait until they give you the loving absurd Liberty Lights up the World bonus from the Statue of Liberty. It straight up gives several hundred percent boosts to Immigration and Assimilation and it's loving insane.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Sheriff posted:

I've never actually seen the Statue of Liberty event, probably because my relations with France are always poo poo since their colonial possessions make easy pickings. What do I need to do to trigger the event, just have high relations with France? Do I have to wait for a certain date or tech?

You need 50 relations, it has to be 1850, and France has to have Cheap Steel. Additionally, the USA has to be a democracy, and France must be a Democracy or HMS.

It's actually a decision France can take. The modifier it gives you is +200% Immigrant Attraction and +500% Assimilation, plus some prestige. It's just loving bonkers.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

gradenko_2000 posted:

What the gently caress? :psyduck: I never played a USA game, but seriously, 200% immigrant attraction?! That's hundreds of thousands of immigrants. As if the immigration bonus for being on the American continent wasn't bad enough, you're just handing over a bonus like that to what's already the most powerful nation in the game anyway!

Yeah, I almost poo poo myself when I got the bonus in my USA game. It's actually kind of baffling, and totally out of line with any other bonuses to that stuff, which are usually like a few percent.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Patter Song posted:

Like other people have said, I can get sneaking a fan in as a potential Maoist leader of Kuwait or fascist leader of St. Lucia, but there's no justification for needing fan-submitted politicians for goddamn Canada when any rear end in a top hat with an Internet connection could come up with someone in Canada with whatever viewpoint in the right time period.

In fact, any rear end in a top hat with access to the internet could probably find an actual leader of an actual political party with that viewpoint in Canada. It's just bizarre.

edit: Some people in the Canada thread are posting actual historical leaders of that type for Canada as submissions. They are doing the dev teams work for them. :psyboom:

Defeatist Elitist fucked around with this message at 05:03 on Jun 27, 2013

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Yeah, Canada starting in like 50th place is a little disheartening. We're on the G8 goddamnit! At least let us be a secondary power! :canada:

edit: Problem is, we definitely wouldn't have a particularly high military score, our industrial score would be nothing too amazing, so really it would have to be all prestige or something.

Defeatist Elitist fucked around with this message at 21:34 on Jul 14, 2013

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

SkySteak posted:

I can't wait to see who in the tutorial teaches me the game in EvW.

Slobodan Milosevic.

Though now I'm terrified I might be right.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Yeah, I rarely used to use the launcher, but it's just so much more convenient with mods and DLC that I use it every time now. I think if you're used to the EU3 era, you'd skip it, but the new launcher is really great, especially for DLC.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Allyn posted:

I don't think you can. If you look at a node, all the steering sections only appear on those outgoing routes, not the incoming ones. I don't know what's with the Ottoman merchant you talk about -- he doesn't really seem to... do much. He gives you by far the most overall trade power in Ragus, but he doesn't collect any money, and he can't steer the trade anywhere else because you can't reverse it. And as he's not sat there collecting from the node, he doesn't actually make you money. He basically just gets you power that you can't do anything with.

From what I gather, upstream merchants can send some of the trade power they are generating back downstream. So I think the merchant in Ragusa is just giving more trade power in Constantinople.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

quote:


This is awesome, but I've got a pretty major concern. It looks like the Goon province you have selected has pretty high base tax, I'm hoping that's an anomaly, or something you're planning on fixing.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

StealthArcher posted:

This is still me messing around with stuff. Taxation is Advertising Revenue (so note we make almost none of it), whilst production becomes User Income (trade I haven't figured out yet). Something Awful at the game start holds a small contigious landmass, with the best tech/unit group in the game, and a -4 diplomatic modifier. We have crappy manpower, lose our Ad Revenue on our first idea, and make up for it with tons of +morale +discipline +power modifiers. Also you'll note it's nearly impossible to WE us out of a fight. Our neighbours will likely be the Holy Social-Justice Empire of Tumblr (and all ~25 of it's members) and probably some of the Reddit enclave. 4chan and us start with a truce.

EDIT: Also, bordering us has a chance of causing looted effects in any of your border provinces. Until our third idea where Lowtax bans user-initiated forum invasions. This loses us that wonderful little side effect for the bonus of most of our diplomatic reputation back.

So what you're saying is that Something Awful is not going to have low tax?

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Patter Song posted:

Because culture group isn't "linguistic" group and Hungary has a lot more in common with its steady early modern BFF Poland than it does with the Finns in the EU4 period?

Somebody should make an "ultra-realistic" mod with an "Altao-Ugric" culture group that covers everything in a massive arc from Japan, up through the steppes and down to Constantinople.

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Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

DrProsek posted:

One thing I've always wondered about Victoria 2: are there nations that you guys consider to be better suited to fascism or communism? It always kinda felt like the two played really similarly so I've always wondered if there's something I'm missing, like is a fascist Canada a horrible idea but a communist one a good idea, is communist Italy a joke but fascist Italy really good, etc? I get the pluses and minuses of a monarchy vs a democratic republic, and why I'd want liberals vs conservative vs reactionaries, but other than the assimilation bonus for full citizenship in most communisms, is there any significant difference between them?

(Democratically elected) Communists can feel kind of good. Any type of fascists make you feel bad. You don't want to feel like Hitler, do you?

But yeah I'd say the Full Citizenship is probably totally worth it! Fascists are pretty much always Jingoistic though, so if that tickles your fancy you can do that. In general though, it sort of varies by specific party beliefs, and variation between whether a country is "suited" to one or the other is probably more about how easy it is to get them. Communism is really easy to get if you can just get a bunch of unemployed craftsmen, and there are a few other tricks. In my first America game after HoD was released I managed to create a glorious socialist paradise where year after year the people would democratically elect a coalition of socialist and communist parties to rule their country (and the upper house, letting me pass every reform by 1900 :getin:), and that was basically entirely due to a combination of unemployed craftsmen and fudging party loyalty with NFs.

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