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Rhiora
Oct 10, 2012

yokaiy posted:

Well, we can still dream...




drat, it's far better than I imagined. You're a fantastic being yokaiy, please never stop.

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yokaiy
Dec 25, 2012

What a handsome tree!
Chris Chapter 2.1 - The Drinking War



Now that we've been introduced to our main characters a bit, it's time to revisit them and dig deeper into their stories, starting with Chris.



When we'd left her, she was resting up for the night in her house. Today, we find that she's finished here, and moving back to the battlefield.



: "Certainly, Lady Chris."

: "I'm sorry I haven't been back here much."



: "My dear father's..."

She still a bit hung up on the emblem she received, I suppose. I'm sure she figured he was dead after being gone so long, but to have it actually confirmed must have been a blow anyway.



However, she doesn't linger on it long, and makes ready to go to... where was Borus going to meet us again?



Oh, there he is. He and Louis have our horse all ready and everything. How thoughtful.



: "Good morning, Lady Chris. Are we leaving now?"

: "We've been ordered to return directly to the front. I hate this."

Looks like Borus isn't feeling much better, but I can't say I blame him.

: "Never mind, Borus. Let's hurry back to the Brass Castle."



:cripes: Really, Borus? That was terrible.



Okay, let's get out of here. The closer we are to the Council, the more I feel ill.



And what better place to go than one that is blatantly flipping the bird to the Council and it's drat rules?



So, we head through this place again. The enemies aren't too different, but there's a new one in the ranks.



I'm not entirely sure what these guys are supposed to be, but their special talent seems to be clipping through horses.



Seriously, what is even going on with this thing, aside from it doing absolutely no damage since Chris parried?



Crossing through the plains, we run into another new enemy, the Dokugumo. Even more annoying than regular spiders.





Finally.



The dismounting animation is really funny once you realize there aren't any stirrups. :allears:



Cecile rushes over happily, and bows in greeting before prattling on like a silly-head.



Cecile, stop.



Cecile...



:cripes:

: "I am. But you still haven't told me the name of this place."

: "Uh, please wait a moment! I-I will call Thomas right away!"

She backs away quickly, before turning and running.





Chris is escorted into a waiting room in the castle.



Meanwhile, the shopkeeper brigade is freaking out a bit.

: "How will we get out of this one?"

: "I guess they found out about it right away. That's our Zexen Knights for you."

Cecile is actually beaming at how cool the knights are.

: "I'm not afraid. I'll simply explain the way it is."

Thomas reassures them before going in to confront Chris.





: "So, this is Budehuc Castle. How surprising that there's a piece of Zexen even out here in Grassland!"

: "Uh, well, yes..."

Thomas shrinks away a bit, taking a step back, but Cecile glances his way to stop him.



: "Ah, yes... The explanation."

He takes a step forward again.

: "This land was made into common land by Grassland and Zexen through an old agreement."

: "Common land? Hm. I've never heard of that before."

: "Uh, well, that's..."

Another step backwards.

: "Go on, Thomas!"

Another step forwards.

: "We had to do something to survive. Please try to understand. We were out of options, about to starve. Our only possible source of revenue was to allow businesses to lease our land and open shops. A-And since this is common land, only half of Zexen's laws apply. We have a record of the agreement!"







:allears:

The scene fades to a few minutes in the future, after Thomas explains off-screen.

: "What you're saying is that you're leasing land to businesses here without the approval of the Council."

: "Y-Yes."

: "We had no alternative, madam. Lease or lose, that's the gist of it. Silly us. We promise to change if you insist, and whatever you do, could you avoid telling the Council?"

Chris sighs sharply.

: "If you ask me, the Council has no place controlling businesses out here. What they don't know can't hurt them. This Zexen land is in the middle of Grassland, after all. I suggest you try not to stand out too much and bring the attention of the Council down on your heads."



He's made that face a lot lately.

: "The Knights are not in a position to give approval. But we can turn a blind eye."



Oh, Chris. :allears:

Cecile bows a lot, like usual. Once again, she's beaming.

: "Most noble and gracious lady, we thank you! I am Cecile, the commander of this castle's guards! Just as you protect Zexen, I will protect this castle!"

: "I see. This is a good castle. It seems a little rundown, but I can see that it is very important to all of you."



: "Whew! For a moment there, I thought I'd drown in my own sweat!"



The three of them personally see Chris out of the castle.

: "I thank you very much, Lady Chris."



: "Of course!"

: "With your permission, I'd like to visit this place again in the future. I'm developing a fondness for this old castle and the sounds of water that surround it. And if there are people in this area who want to do business, I can tell them about this place."

: "We'd be most honored if you'd be our guest, anytime!"

: "Yes! Please, feel free to visit anytime!"

And with that nice little scene played out, Chris can now recruit characters as well. Her selection is going to be a bit sparse at this point, though, so we'll have to save that for later.



We head back to Brass Castle like we're actually supposed to.





It seems the Harmonian spies aren't the only ones who like drinking on the job.

: "You'd better check again with Salome before you indulge. He disapproves of drinking before battle.

Chris dismounts as well.

: "Oh, yeah. That again."

I wonder if his drinking is as much a problem as Jokers.

Borus sighs at the thought of being denied booze, as Louis comes up from behind.

: "I'll mind the horses."

: "Thanks."

: "Thank you, Louis."



: "Against my better judgement... Alas, we knights have our duties."



: "You don't sound too happy about it."

: "No..."

We continue to the meeting room as quickly as possible. There's nothing new going on in the rest of the castle, so there's nothing interesting to do aside from walk in on Percy and Salome.



: "Now, now, Lord Salome. You were only too anxious to have them back."

: "P-Percival."

: "Ha, ha, ha."

Oh, god drat it. We're doing the comma thing again?

: "Your speedy return can only mean one thing: a new assignment."

: "That's right. Where are Leo and Roland?"

: "They went out for a long ride. They said they needed some exercise."



: "They should be back for supper. Could we have a talk then?"

: "I don't see why not. I've been very busy lately. I could use a short break."

I do enjoy how they're not in any kind of rush to go to battle with the Grasslanders. The ones most eager for fighting are the ones that aren't participating in the slightest.

Chris huffs a bit, and Borus looks in her direction out of concern. He doesn't say anything, though.

: "I'll have the attendant bring you hot water. Relax and refresh yourself before we dine."

: "I'll do that. Thanks."



And thus, Chris makes the 10 foot walk to her room, where Louis is waiting to serve.



: "I will. And thanks, Louis."

: "Yes, milady. You must be exhausted after such travel. Guess what? Lord Salome and Percival are cooking tonight."

: "Really?"

: "They're very excited about it."

: "I can't imagine them cooking."

I can.

: "Me neither."

Well, I can imagine Percival cooking. He seems the type to be good at that sort of thing.





I'm going to assume dinner went better than this meeting probably will. The whole group is gathered -- they haven't all been in one place in what seems like forever.



Leo and Borus are both sitting pensively.



Roland stares dramatically out the window.



And Chris (and the rest of them) look up, as Salome and Percival finally join them.



: "I'd expect such talents from you, Percival, but I had no idea Lord Salome could cook."

: "My family has always enjoyed preparing food."

: "It was a little bland, though."

: "Well, next time I'll make yours good and spicy. Was there enough?"

: "Plenty. It was fine."

: "We made extra just for you."

How thoughtful.

: "I've certainly enjoyed everything from the food to the company. I'm grateful for all your hard work, gentlemen."

: "You honor us. I'm thrilled you liked it."

: "He-he."

What, now we're doing dashes? Well, I'd take that over commas, I guess.



She scoots forward a bit on the sofa, leaning forward in a most business-like manner. The nice touches in animations in this game really make me happy. Interesting how many of them have to do with chairs and couches, though.



Percival and Salome take a seat, and Roland moves closer to the rest of the group.

: "We have new orders from the Zexen Council."

: "And these are?"

: "To subjugate the Lizard Clan."

There's a bit of a hesitation in the group. Roland sighs a bit, and is the first to speak up.

: "Conquer the Great Hollow? That is not a pleasant task."

See? Roland's actually not that bad for an elf. He's not excited about genocide in the least.

: "I don't mind giving those scaly creeps a hard time, but to crush them, we'd need at least two months to prepare."



I disagree; I'm pretty sure they want to completely wipe the Grasslands off the map.

However, I like your version better, Chris.

: "There'll be a new election of council members soon. Perhaps some candidates are using this to increase their popularity."

: "And we can retaliate for our last defeat. We have to save face too!"

: "I completely agree."

: "We weren't the only ones to lose friends and family in the last war."

: "We'll avenge the deaths of Lord Myriam and Lord Lanchet."

: "Hear, hear."



There's a moment of silence out of respect for the dead, before Salome picks up where Chris left off.

: "Then we'll assume that this campaign is to put fear of the Zexen Federation and Knights into the Grasslanders' hearts."

Again, I think they're wrong, and that the Council really just wants to kill all the Grasslanders, but that would be bad, so I'm glad that Chris and Salome are changing the plan.

: "I suppose so. Who here wants to combat the lizards in their caves?"

Ooh! Me! Pick me! I really don't!

: "Not I, thanks."



Heh.



Well, I sure do. :haw:



Percival, you are a sassy goof and I like you.

: "The smartest move would be to open fire and finish before we reach the Great Hollow. Do you concur?"

: "Agreed."

: "Same here."

: "You have my vote."

: "I'm ready for some real action! All I did last time was chase that Karaya kid. When I reached the battleground, it was over."

That's what you get for trying to get a hostage. That only helps if the hostage doesn't escape and get to the battlefield before you.

: "OK, that's enough. Salome, how long will it take to get ready to leave?"

: "A few days at the most."

: "Then we'll depart as soon as we're ready. Let's do our best to be on our way!"



: "What is it, Louis?"

: "That you were formally appointed as the captain of the Knights."

: "Ha, ha, ha! I will teach you something, Louis. The Council's approval does not determine the appointment of a captain."

: "What do you mean?"

: "Louis, the captain is someone who we, as knights, can entrust our lives to. Nothing more, nothing less."

: "Ah, I see. Now I get it."

: "Good."

: "Now, let's toast with our captain to our new campaign."



: "Awww... no fair!"

: "Ha, ha, ha, ha, ha, ha...."



:allears:

One super awesome party later...



: "What is the matter, Louis?"

: "It's just last night's wine, Lady Chris."

Remember kids, this is why you don't drink when you're 14.



We're given control of Chris again, and are supposed to make the 10-foot trip to Salome so we can start murdering lizards.



However, I decides to buff up some of the lads a bit.







I didn't have much to work with when it came to Leo and Percival, as they haven't been in battle yet, but they should be good to go anyway. Leo's got a great affinity for damage, so even without a lot of SP, I manage to bring it up pretty high.



This guy seems to have managed to get into the mess hall at some point between our last visit, though he's back to his usual spot.



There aren't that many dialogue changes, sadly.



Even civilians can tell that this is sketchy.



With little else to do, I forget to sharpen weapons and have Chris head back up to Salome. :downs:

: "Yes, I'm prepared."

: "I will go ask our men to make haste in their preparations. Is that all right?"

: "Please. We must hurry."

: "I see, my Lady."



: "It will be a difficult battle."

: "Indeed. Our complex relationship with the Lizard Clan makes matters complicated."



True to his word, Salome prods the army into action.



: "Revenge will be sweet. Stay in battle formation. We will prove that Zexens are a force to be reckoned with!"

: "They will be very disappointed."





: "Let's move out!"



And with that, we get a strategy battle! We win by killing people, and lose if Chris gets beat. Simple enough.

: "The Great Hollow will soon be in sight. Proceed with caution! Scouts report that the Karaya Clan is also assembled there."

: "What of Borus and Percival?"

: "The latest message says they are in place, Captain!"

: "Spearhead formation. Leo, take point. Zexens -- forward!"

: "You heard the Captain!"

: "Salome, I leave it to you to signal Borus and Percival. I want the timing right."

: "Yes, Captain."



So, we start off with three units -- the Chris Unit, Roland Unit, and Leo Unit. On the map are only two groups of Lizards, who aren't very tough. They're just look-outs, after all.



Moving up will prompt them to notice us.

: "Zexens! Inform the whole clan now!"



Dupa, Shiba, and Bazba pop up on the map right on cue.

: "I prefer a straight fight, anyway."

Chris isn't too concerned, and rightly so. This entire battle is skewed heavily in your favor.



One of the generic Lizard units attacks Leo's troops.



It goes poorly for them.



Bazba attempts to take revenge.



It's a valiant effort, and he does a lot of damage once he goes berserk.



But it doesn't end well for him either.

: "The embarrassment of retreat!"



Leo's taken some damage, though, so I have Chris move up to back him up. I was a bit worried about Roland, as well, so I had him back off a bit. I'm not sure why, he would have been fine.



Suddenly, two more units pop onto the map -- Lucia and Beecham.

: "For you, little girl, getting out of here alive will not be so simple."

: "By your cowardly acts, our comrades are gone forever. But now we will have retribution!"

The Karayans move down to where Roland had been, and the Lizards shuffle around to Chris.



It's a trap, though, as Borus and Percival pop onto the map as well, each one accompanied by a unit of generics.

: "Follow me in!"

: "Barbarians, you will learn the strength of our knights!"



Yessss.



Chris's unit starts ripping Shiba's unit to pieces.



The man himself is still very threatening, but he's not as dangerous as he was in the last battle. Especially with the cover bonus Chris is getting.



So, this hadn't come up before, but in strategy battles, characters can pull their Rune attacks out of their asses whenever they feel like it. As a player, you have no control over it at all.



A lot of Runes not normally useful in battle actually see themselves getting used in strategy battles, and since damage output is normally so low, can end up being very useful. Chris's attack did about 150 points worth of damage, and that is excellent. And since every round of battle lasts two "turns," she'll be balanced again by the time we get to give instructions again.



: "I don't believe it!"

You know what's better than a two-way attack?



A three-way attack.

:getin:

: " 'Praise to the Earth Spirits! In the name of our fallen ancestors, we are called forth toward the enemy...' "

Dupa has a line before the skirmish begins.



This happens a LOT. I don't know when or how these infantry units became so useful, but I like it.



This also happens. Oh, Borus. :allears:



I bet he enjoyed that, after Dupa made fun of him before.

: "Ancestors, forgive me!"



Just look at these wonderful covers we're getting here.



The Zexens are out-damaging the Karayans by a pretty significant amount. The Karayans do around 20-30, whereas our soldiers are pretty consistently hitting in the 70s.



Lucia escapes that battle, only to attack Chris instead. She doesn't fare that much better against the captain.



Beecham's unit targets our elf. Sadly, he doesn't have a battle line.





Well done, Roland.



Percival did his share too.

: "Withdraw! Withdraw!"

Once we've smacked down enough of them, the battle ends.

: "This... is too much..."



: "Hmm? What is..."

: "The spoils of war. That occasionally happens when they run away in a flurry."

Thank you, mechanics explanation.



To expand a bit on Borus's explanation, doing well in battle, such as getting a Major Victory, gives you some bonus rewards.



In this case, we get an evasion ring. It does exactly what it sounds like it'll do, though it's probably better suited to more fragile characters, like Hugo or Thomas. Alas.

Next time, we head for the tunnels!

Suspect Bucket
Jan 15, 2012

SHRIMPDOR WAS A MAN
I mean, HE WAS A SHRIMP MAN
er, maybe also A DRAGON
or possibly
A MINOR LEAGUE BASEBALL TEAM
BUT HE WAS STILL
SHRIMPDOR
Interesting battle mechanics. How long does a fight like this take to play in real time?

yokaiy
Dec 25, 2012

What a handsome tree!

Suspect Bucket posted:

Interesting battle mechanics. How long does a fight like this take to play in real time?

Depends on the battle; some of them are longer than others. Even screen-capping like a madman, trying to make the fight last as long as I could so I could get all the lines, and having framerate issues, I'd say this one took maybe 20 minutes tops, but this one is also just really short and heavily stacked in your favor.

Wasn't really timing it, though, so I could be off by a bit.

CmdrKing
Oct 14, 2012

Maybe if I called it 'Interpretive Stabbing'...
Generally speaking, I found that army battles take between 15 and 25 minutes in Suikoden III. Most of them are stacked one way or the other, so while it can take a while for each fight to resolve generally there's not that much actual combat going on; each matchup will generally result in one unit or the otehr being defeated.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
That was kind of a slaughter. Is that supposed to be a challenging battle or is it easy, as the first strategy battle you're supposed to actually win?

Verbose
Apr 23, 2006

Mike believed in the shooting star, the orgastic future that year by year recedes before us. It eluded us then,but that's no matter. Tomorrow we will run faster, stretch out our arms farther... and then one fine morning-
So we beat on, subs against the current, borne back ceaselessly into the past.
I think I'm in the minority here as I actually enjoyed the army battles in 3 a lot more than 2. Maybe because I played 2 right after I was playing FFT a lot, 2's battles seemed really stripped down and bland.

CmdrKing
Oct 14, 2012

Maybe if I called it 'Interpretive Stabbing'...
I honestly like II's army battles the least of the series. It's just a case where it feels like the RNG has a bigger vote int he battle than I do as the player. I get why people might not like III's (it's essentially the regular battles except you have less control, it tends to drag a bit) but I've always been surprised people like II's at all.

Azure_Horizon
Mar 27, 2010

by Reene

CmdrKing posted:

I honestly like II's army battles the least of the series. It's just a case where it feels like the RNG has a bigger vote int he battle than I do as the player. I get why people might not like III's (it's essentially the regular battles except you have less control, it tends to drag a bit) but I've always been surprised people like II's at all.

I thought II's war battles were complete garbage. Like you said, the RNG fucks with everything too much. I really don't like III's either; honestly I's and V's were the only war systems that worked on any functional level.

Kinu Nishimura
Apr 24, 2008

SICK LOOT!

Azure_Horizon posted:

I thought II's war battles were complete garbage. Like you said, the RNG fucks with everything too much. I really don't like III's either; honestly I's and V's were the only war systems that worked on any functional level.

At first I was like "wait but what about 4's" and then I remembered that it basically didn't exist.

Much like a lot of 4.

4's a pretty sad story

Also, I actually really like how this game handles the 108 characters thing. The rest of the series seems like a lot of the recruits just stop mattering immediately after they're recruited, and being the kind of guy who votes for Karl literally every single vote in the Tactics LP this is obviously not my favorite thing about the series. 3's spreading the 108 across four (five?) different parties is actually a very effective way to give them all at least some relevance, and prevent that from being such an issue until the 108 are inevitably just one giant glob at the end.

Of course, that wouldn't be an issue for this game. I can't very well vote for my favorite character because he's the Tenkai Star, that's moot.

Aramek
Dec 22, 2007

Cutest tumor in all of Oncology!
Replaying this bit by bit, and, so, naturally, I powered through Thomas' chapters once I unlocked him. I had forgotten just now...heartwarming his were. Simply :kimchi:

yokaiy
Dec 25, 2012

What a handsome tree!

CmdrKing posted:

Generally speaking, I found that army battles take between 15 and 25 minutes in Suikoden III. Most of them are stacked one way or the other, so while it can take a while for each fight to resolve generally there's not that much actual combat going on; each matchup will generally result in one unit or the otehr being defeated.

Yeah, the strategy battles are mostly there to give you the feel of there being a big skirmish, and are usually bordered by smaller, normal battles and/or duels, during which it is assumed the fighting is ongoing. And I'm actually fine with that. It's not the most interesting battle system, but it does what it's supposed to without being unwieldy or relying on RNG fuckery.

Glazius posted:

That was kind of a slaughter. Is that supposed to be a challenging battle or is it easy, as the first strategy battle you're supposed to actually win?

This is pretty much supposed to be the easiest strategy battle of the game, because you're supposed to get a major victory so they can introduce that mechanic. I am not even sure it's possible to not get a major victory. You'd have to be seriously trying to lose this one.

alcharagia posted:

At first I was like "wait but what about 4's" and then I remembered that it basically didn't exist.

Much like a lot of 4.

4's a pretty sad story

Also, I actually really like how this game handles the 108 characters thing. The rest of the series seems like a lot of the recruits just stop mattering immediately after they're recruited, and being the kind of guy who votes for Karl literally every single vote in the Tactics LP this is obviously not my favorite thing about the series. 3's spreading the 108 across four (five?) different parties is actually a very effective way to give them all at least some relevance, and prevent that from being such an issue until the 108 are inevitably just one giant glob at the end.

Of course, that wouldn't be an issue for this game. I can't very well vote for my favorite character because he's the Tenkai Star, that's moot.

IV is just disappointing as a whole. :smith:

And yes, this game handles the cast size very well. Of course, it's no real issue for me either, as my favorite in this game is Geddoe.

Aramek posted:

Replaying this bit by bit, and, so, naturally, I powered through Thomas' chapters once I unlocked him. I had forgotten just now...heartwarming his were. Simply :kimchi:

:kimchi: Thomas and his merchant-group are a great bunch of characters, and his story is lovely. Especially in contrast to all the war and slaughter going on in the other stories.

Khisanth Magus
Mar 31, 2011

Vae Victus
That battle may have been more difficult if Lucia hadn't decided to ditch her Fury rune between 2 and now!

I enjoyed 2's battle system, despite the RNG, because it was the most strategic system in the series until 5. 1s was rock paper scissors, that you could eventually cheat at, 3s was essentially just small scale skirmishes, and I didn't play 4 due to disappointment with 3 and hearing bad things about it.

Apple Syrup
Jan 21, 2012

Every story is merely a matter of perspective.

One event seems like something to one person while it is seen as something different by another.
Hooray slaughter! :black101:

I forget though, but are Stars actually capable of being permanently killed off in these strategy battles? I haven't had it happen to be before when I played this. But I do remember this could happen in I, II, and V.

Azure_Horizon
Mar 27, 2010

by Reene

alcharagia posted:

At first I was like "wait but what about 4's" and then I remembered that it basically didn't exist.

Much like a lot of 4.

4's a pretty sad story

Also, I actually really like how this game handles the 108 characters thing. The rest of the series seems like a lot of the recruits just stop mattering immediately after they're recruited, and being the kind of guy who votes for Karl literally every single vote in the Tactics LP this is obviously not my favorite thing about the series. 3's spreading the 108 across four (five?) different parties is actually a very effective way to give them all at least some relevance, and prevent that from being such an issue until the 108 are inevitably just one giant glob at the end.

Of course, that wouldn't be an issue for this game. I can't very well vote for my favorite character because he's the Tenkai Star, that's moot.

I liked IV quite a bit, actually, mostly because Rune Battleship is awesome. But it's weaker than I's and V's systems.

yokaiy
Dec 25, 2012

What a handsome tree!

Apple Syrup posted:

Hooray slaughter! :black101:

I forget though, but are Stars actually capable of being permanently killed off in these strategy battles? I haven't had it happen to be before when I played this. But I do remember this could happen in I, II, and V.

Yes, they can, but only after a certain point in the game. So, for the moment, everyone is invincible.

It's pretty hard to get them killed off later, though. You need to have both the unit in question go down, as well as their unit leader, and even then they might not die. If they go down but the unit leader remains and isn't defeated, they're safe.

Bremen
Jul 20, 2006

Our God..... is an awesome God

Azure_Horizon posted:

I liked IV quite a bit, actually, mostly because Rune Battleship is awesome. But it's weaker than I's and V's systems.

IV's war battles had some interesting elements of strategy and planning and could have been extremely fun if it weren't so pathetically easy.

cdyoung
Mar 2, 2012

Azure_Horizon posted:

I thought II's war battles were complete garbage. Like you said, the RNG fucks with everything too much. I really don't like III's either; honestly I's and V's were the only war systems that worked on any functional level.

I've had situations in Suiko2's war battles where my units who have twice the att of the enemy getting routed. It gets annoying when a 12/8 unit is beaten by a 6/2 consistantly

Xerophyte
Mar 17, 2008

This space intentionally left blank

Suspect Bucket posted:

Interesting battle mechanics. How long does a fight like this take to play in real time?

I don't think a single battle took more than 10 minutes when I played through last, but then again I had a pretty good idea of what I was doing.

Personally I really enjoy S3's war battles, it's easily the best system in the series for me. It feels like a reasonable abstraction of a battle as lead by you and your 107 best buddies, there are actual and sensible tactical considerations like chokepoints, terrain & flanking and using them well is rewarded. There isn't some ridiculous rock-paper-scissors system tacked on and I am goddamn tired of rock-paper-scissors systems. You also get some units (and, as mentioned, runes) that are less than stellar in the regular game but are excellent in the streamlined war skirmishes, which adds some nice variety.

The main strength and main flaw come from the same aspect, though: your little video game people are there in their regular forms and have exactly the stuff you give them in normal gameplay. That's great if you're the type of person who regularly switches between all your recruits and enjoys or at least doesn't mind keeping a large subset of them up to snuff with levels, weapon sharpening, gear, skills and runes so they may shine in glorious warfare. It's a lot less good if you prefer to stick with your 6 favorite characters and don't want to bother with everyone else, since that means the majority of your army will be naked level 6 mooks wielding wet noodles and the later battles become really, really painful.

vilkacis
Feb 16, 2011

I appreciate that your actual characters take part in III's war battles, that their stats and abilities matter more than them just giving, say, an extra use of Recover or whatever. But it doesn't make up for the fact that you have to entrust your party to the AI. I'm here to play the game, not watch it play itself!

yokaiy posted:

: "Conquer the Great Hollow? That is not a pleasant task."

See? Roland's actually not that bad for an elf. He's not excited about genocide in the least.

Nah, it's just that he thinks Great Hollow is too cold and damp for his delicate elven physique and will give him the sniffles.

Bremen posted:

IV's war battles had some interesting elements of strategy and planning

Picking the attack that will prevent the enemy from ever hurting you and using it until they die may technically qualify as "strategy and planning", but I would hardly call it interesting. Even the final boss is just hoping he doesn't get lucky twice against the same ship.

IV would have needed some kind of skill system in order to be interesting, in addition to enemies with more diverse setups.

cdyoung posted:

I've had situations in Suiko2's war battles where my units who have twice the att of the enemy getting routed. It gets annoying when a 12/8 unit is beaten by a 6/2 consistantly



A 6/2 unit has a ~3% chance of both dodging and hitting a 12/8 unit. Just like any other game that relies on random rolls, it's going to happen occasionally.

yokaiy
Dec 25, 2012

What a handsome tree!

vilkacis posted:

Nah, it's just that he thinks Great Hollow is too cold and damp for his delicate elven physique and will give him the sniffles.



Sniffles are also a serious concern in the taking over of the Great Hollow, yes.

Help -- I drew Roland and it turned out cute! :stonk:

vilkacis
Feb 16, 2011

The horrors of Cute Roland aside, you are still the greatest. :allears:

Testekill
Nov 1, 2012

I demand to be taken seriously

:aronrex:

yokaiy posted:



Sniffles are also a serious concern in the taking over of the Great Hollow, yes.

Help -- I drew Roland and it turned out cute! :stonk:

Blasted elf lover.

Azure_Horizon
Mar 27, 2010

by Reene

cdyoung posted:

I've had situations in Suiko2's war battles where my units who have twice the att of the enemy getting routed. It gets annoying when a 12/8 unit is beaten by a 6/2 consistantly

Yeah, this is why II's war system is complete rear end.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



vilkacis posted:


A 6/2 unit has a ~3% chance of both dodging and hitting a 12/8 unit. Just like any other game that relies on random rolls, it's going to happen occasionally.
More importantly, the player is likely to choose strategies that make statistical sense rather than relying on the RNG to favour him. So any surprise bullshit random chance upsets are far more likely to help the AI.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

I enjoy the fact that apparently Percy cooks in full plate mail.

Rivensteel
Mar 30, 2010

Ceraph posted:

I enjoy the fact that apparently Percy cooks in full plate mail.

He had a bad bacon frying experience once. Once.

cdyoung
Mar 2, 2012

Xander77 posted:

More importantly, the player is likely to choose strategies that make statistical sense rather than relying on the RNG to favour him. So any surprise bullshit random chance upsets are far more likely to help the AI.

I know. That 12/8 unit, was Georg, in his only sortie in the game on Reu'le Chateaux. He lost. In fact he lost so bad I relegated him to bait duty in replays.

yokaiy
Dec 25, 2012

What a handsome tree!

Ceraph posted:

I enjoy the fact that apparently Percy cooks in full plate mail.

Rivensteel posted:

He had a bad bacon frying experience once. Once.

The entire castle smelled of burnt flesh for a month. Percival still has the scars, as well. Truly the thing of nightmares. No one takes any chances with cooking anymore; everyone cooks in full plate mail.

cdyoung posted:

I know. That 12/8 unit, was Georg, in his only sortie in the game on Reu'le Chateaux. He lost. In fact he lost so bad I relegated him to bait duty in replays.

Poor Georg. He deserved better than that.

For those who never played, Georg was a star in both Suikoden II and Suikoden V. He's a cool guy, and pretty badass in both.

Szurumbur
Feb 17, 2011
I'd like to ask what the thread title is a reference to, since I'm not well versed in Suikoden trivia.

please explain a joke to me :spergin:

Azure_Horizon
Mar 27, 2010

by Reene

yokaiy posted:

The entire castle smelled of burnt flesh for a month. Percival still has the scars, as well. Truly the thing of nightmares. No one takes any chances with cooking anymore; everyone cooks in full plate mail.


Poor Georg. He deserved better than that.

For those who never played, Georg was a star in both Suikoden II and Suikoden V. He's a cool guy, and pretty badass in both.

He's kind of a non-entity in II, though, just a wandering soldier. His only real relevance is in a hidden ending.

CmdrKing
Oct 14, 2012

Maybe if I called it 'Interpretive Stabbing'...
Suikoden, especially the first two games, greatly enjoyed tossing strangely detailed information in random places in order to make the world seem bigger than it was. Georg Prime's stint in Suikoden II is one of the bigger examples, with a fairly significant bit of backstory for a region of the world that had nothing more than a name attached to it tucked away in his detective bio.

It's one of the things fans really love the series for I think. What made Suikoden unique (and consequently the source of much of the backlash against Tierkreis, although there's more to it than that of course) was that each game could be largely disconnected, in character, location, and plot, from the rest yet still feel completely grounded in the same world and mythos as the rest. This was one country, a small corner of a larger world, and each game gave us another piece of that puzzle.

What I'm saying here is more than any other game, I really want to play Suikoden VI.

GilliamYaeger
Jan 10, 2012

Call Gespenst!

Szurumbur posted:

I'd like to ask what the thread title is a reference to, since I'm not well versed in Suikoden trivia.

please explain a joke to me :spergin:

there is an anthropomorphic duck

he is a playable character

magic comes from things called runes which you slap on your body

there are super powerful ones called true runes which are also the gods of the setting sorta

there are people that have these true runes in this game

if the duck is one of them table flipping will ensue

Szurumbur
Feb 17, 2011

GilliamYaeger posted:

there is an anthropomorphic duck

he is a playable character

magic comes from things called runes which you slap on your body

there are super powerful ones called true runes which are also the gods of the setting sorta

there are people that have these true runes in this game

if the duck is one of them table flipping will ensue

But it's not a blind run, so yokaiy knows if the duck has the rune or not :geno:

I thought it was something more involved, don't taisen me (it's a SRW/SRT pun on "tease":downsrim:).

yokaiy
Dec 25, 2012

What a handsome tree!

Szurumbur posted:

But it's not a blind run, so yokaiy knows if the duck has the rune or not :geno:

I thought it was something more involved, don't taisen me (it's a SRW/SRT pun on "tease":downsrim:).

Nope, I'm just dumb and didn't know what to call the thread. :downs:

It's actually sort of an inside joke between me and Zosephine, from when she was playing through for the first time. True Runes haven't really been doing anything in the story yet, but a fair number of them pop up or are mentioned all at once a bit later, so she was joking that she'd flip something if Sgt. Joe ended up pulling one out of his rear end.

It's not very funny now that I think about it, but I think I laughed at it back then. :downsgun:

vilkacis
Feb 16, 2011

Still classier than what I went with :v:

yokaiy
Dec 25, 2012

What a handsome tree!
Well, then I stand by my decision. Being classy is very important. :wotwot:

At least yours isn't confusing, though.

vilkacis
Feb 16, 2011

I dunno, it kind of assumes the reader is familiar with a meme that's upwards ten years old by now.

Personally, I thought yours was pretty straight-forward from the start. :cheeky:

Zosephine
Dec 31, 2012

Even my tail feathers concur.

yokaiy posted:

It's actually sort of an inside joke between me and Zosephine, from when she was playing through for the first time. True Runes haven't really been doing anything in the story yet, but a fair number of them pop up or are mentioned all at once a bit later, so she was joking that she'd flip something if Sgt. Joe ended up pulling one out of his rear end.

I'm not entirely sure at this point whether the flipping of a table would have been out of frustration over yet another True Rune asspull or elation that my favorite character was a secret powerhouse.

I also may have been a tad frustrated about some spoilers sorry friend :ssh:

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yokaiy
Dec 25, 2012

What a handsome tree!

vilkacis posted:

I dunno, it kind of assumes the reader is familiar with a meme that's upwards ten years old by now.

Personally, I thought yours was pretty straight-forward from the start. :cheeky:

Well, fine! I will accept your compliment. :downs:

Zosephine posted:

I'm not entirely sure at this point whether the flipping of a table would have been out of frustration over yet another True Rune asspull or elation that my favorite character was a secret powerhouse.

I also may have been a tad frustrated about some spoilers sorry friend :ssh:

Probably both?

Oh, come on. I didn't spoil anything for you, Zo, I just made you suspicious about one of the characters. Totally different. :colbert:

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