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Zombies' Downfall posted:Isn't that sort of a bewildering chicken/egg scenario? Now there's basically no good reason not to pirate them.
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# ¿ Mar 13, 2013 18:10 |
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# ¿ May 12, 2024 05:45 |
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Lord Lambeth posted:I think like New Vegas, Torment was written from end to end by one person, but game designers tended to fill in the small stuff. Unless I'm mistaken. I don't say that to diminish John's role -- in fact, I think he's often tragically overlooked as the architect of F:NV's story and author of its most central characters -- but the rest of the designers did an enormous amount of writing on the project.
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# ¿ Mar 22, 2013 06:22 |
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The thing I've always (and by always, I mean going back to the original Bard's Tale) disliked about phase-based combat is that selected actions often become impossible due events unfolding before that action occurs. This problem could be exacerbated in a party-based third-person view because positioning and movement are important. Some of that can be ameliorated with separate move and action phases. In a Fallout tabletop game I ran, there was a move phase and an action phase (with a charge phase in between). Moves were performed in reverse initiative order, which added a nice element to the system. People still took individual turns as they came up, but the "wasted" move situation didn't come up often.
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# ¿ Mar 24, 2013 15:52 |
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Yeah. A character who could move farther could still outpace someone, but the character acting "faster" (i.e. effectively reacting to the others) had more control over where he or she went relative to other characters. That combined with the charge phase prior to other actions allowed melee characters to be pretty well-balanced with the ranged characters.
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# ¿ Mar 24, 2013 16:51 |
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Chairchucker posted:Well, it would be difficult to convert the rules of chess to be real time.
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# ¿ Nov 22, 2013 20:17 |
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# ¿ May 12, 2024 05:45 |
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Jeb! Repetition posted:I think it's because a lot of developers try to do the game in chronological order for some weird reason, which means the end comes last and it's the most likely part to be rushed. But those games you listed are nothing compared to the ultimate rushed RPG ending that towers over the others from a throne atop the universe: Neverwinter Nights 2 I also advocate never developing areas in chronological order for a lot of reasons, but I wasn't able to convince anyone of that for NWN2.
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# ¿ Oct 25, 2017 00:25 |