This game is blowing me away. A question, though: Is it normal to break gravity by falling through a disc-shaped planet? This thing appears to be a disc of ice that is rounded on one side and completely smooth on the other. If I dig through it to the flat side, I deal with gravity until I pop out the other side, at which point gravity no longer affects me and I can float back up the tube through the disc-planet. What the hell is going on?
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# ¿ Aug 2, 2013 05:30 |
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# ¿ May 3, 2024 04:42 |
HJE-Cobra posted:How... how did someone even get 50,000 pieces in the first place to build something like that? I don't know how you'd even get to that scale. We found some abandoned destroyer and ripped it to loving shreds.
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# ¿ Aug 2, 2013 22:12 |
Should we see about setting up a Steam group or getting on Mumble for this or something?
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# ¿ Aug 2, 2013 22:26 |
1. Is the c3w server shot? I got disconnected a while ago and still cannot reconnect. 2. I looked for the IRC channel via the Mibbit web browser thing but couldn't find it. I think I'm missing something obvious, but do not know what.
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# ¿ Aug 2, 2013 23:00 |
It looks like c3w is down and no one is talking on IRC. Did we migrate somewhere else?
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# ¿ Aug 4, 2013 02:08 |
Blast of Confetti posted:Are public servers a thing in this game, or are they all private? What really gets me is how this game allows you to use your awesome ship, gently caress it up, and then simply rebuy it. I would understand if you had to literally build every ship from scratch, but that's not the case. There is literally no reason why anyone should be horribly upset unless it becomes incredibly difficult to raise enough money to buy a ship.
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# ¿ Aug 4, 2013 03:28 |
Synnr posted:Anyone having issues connecting to the server? The C3W server is currently down. Has been for a while. The negative values thing is some bug.
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# ¿ Aug 4, 2013 03:43 |
ToxicSlurpee posted:I heard that huge ships can gently caress up the server. What levels of huge are we talking about? I have one that's like 8,000 cubes or so and will make it bigger eventually and haven't really seemed to have problems. Or what it just huge ship blueprints? Like if I just build it is it a problem? I think they cause lag and the collision detection gets hosed to hell. When you've got a ship the size of a planet moving around at tens of kilometers per hour, but not all of the ship is rendered, things tend to end badly. So by huge, we mean ships that have hundreds of thousands of cubes in them.
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# ¿ Aug 4, 2013 03:52 |
C3W is back.
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# ¿ Aug 4, 2013 03:54 |
Heads-up: We've got a guy making assaults on our base. There are only a few of us on. We've driven him off twice, now.
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# ¿ Aug 4, 2013 05:11 |
Demerzel posted:Hulls are pretty much decorational as they don't provide much once your shields are down, the heavyfighter_bare I uploaded on Zellik's will take out 2 hardened hull per volley and it does several per second. This is, for me, one of the most disappointing things at the moment. Once shields are down, ships just start going to pieces unless you have hulls that are several blocks thick. Thus, on the largest ships, once the shields are down, a volley of missiles breaches the hull and that's that. Would be nice if hulls varied in strength based on size of ship or number of hulls or something.
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# ¿ Aug 5, 2013 20:48 |
Server keeps crashing every few minutes. Everyone seems to be having the same issue. Any ideas as to what is going on?
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# ¿ Aug 12, 2013 04:55 |
Edit: Seems like it resolved itself.
LuciferMorningstar fucked around with this message at 06:29 on Aug 16, 2013 |
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# ¿ Aug 16, 2013 05:59 |
So I, uh, I'm finding it amusing that Raneman is now bitching about pubbies blowing his poo poo up.
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# ¿ Aug 16, 2013 23:39 |
Amstrad posted:My new faction home (ShitShip2 for scale): I really like this. Will probably use it as inspiration, since I'm complete and utter poo poo and building things that look nice.
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# ¿ Aug 17, 2013 02:06 |
I was under the impression that creating a space station and placing a faction block would make the station secure and effectively invulnerable. Is that not the case?
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# ¿ Aug 17, 2013 02:17 |
Has anyone successfully created an interior turret yet? It's easy enough to create space large enough to hold one, but the orientation is horrendously and inexplicably hosed up, and the turrets don't seem to want to fire on anything.
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# ¿ Aug 17, 2013 09:05 |
Kharmakazy posted:Wouldn't your ship block it's shots? I put a target on the inside.
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# ¿ Aug 17, 2013 09:27 |
biomatter posted:As a matter of fact, I would say they detract from a ship by needlessly adding mass. Shields protect the whole ship AND regenerate, making them millions of times more valuable than hull, which has to be manually repaired/replaced. This mentality (not that I can blame you, it's the system's fault) drives me loving nuts. Hulls need to be worthwhile and a bunch of blocks need balancing. Especially the cloaker. That thing is just a disaster. You can only really effectively mount it on ships that look ridiculous, with power generators going everywhere, because power demands are loving insane. I would say you could just save up a bunch of power in extra power units, but you have to get tens, if not hundreds, of them in order to see an appreciable gain, which just worsens the power demands of the cloaker. So much for docking scout ships in anything beyond a relatively large carrier that can accommodate the space consumed by power generators.
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# ¿ Aug 20, 2013 02:50 |
Schwarzwald posted:A few people have built battleships with ineffective broadside weaponry. I few ships I've seen looked like they were entirely build with the assumption that they would work. Yeah, this is a big thing. The truth is that, especially on larger ships, the pilot is usually going to be ineffective at attacking a target. Having other people on-board and manning guns would be a great thing.
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# ¿ Aug 22, 2013 05:55 |
Kizurue posted:Well just logged into the c3w server for the first time. Went to build a ship (my first ever) and someone immediately dismantled it and stole all the parts. Apparently there is a high demand for thrusters and power because I wasn't even able to buy any from the shop. Is there anyway to get myself the parts I need or am I doomed to stay on this shop until someone decides to sell their components? You're probably screwed if you don't have any cash. If you do, just spawn in a block of thrusters and claim them for yourself.
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# ¿ Aug 25, 2013 23:15 |
nightwisher posted:I've tried a dozen different ways but I simply cannot design a cloaking ship that can hold cloak indefinitely, without being completely bare-bones with no hull and very few weapons. Power consumption does scale with ship size, it just does so linearly, which causes a lot of problems. The main issue is the 150 energy/block needed to both cloak and jam indefinitely. It doesn't work out unless you have ridiculously long strips of power generators, which as you've pointed out, makes for a crappy ship. If energy needs changed exponentially, that would probably work out much better.
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# ¿ Aug 28, 2013 02:59 |
Literally Kermit posted:I nearly have 5000 explodium blocks - think i should risk getting a recipe? I'd like to experiment, specifically so we can make giant boxing glove arrowships that explode on contact Do it. There probably isn't too tremendous of a risk.
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# ¿ Sep 1, 2013 03:08 |
I see two major problems with undocking to deploy bombs. The first is that a significant number of bombs requires a lot of micromanagement. You only have so many hotkeys, so if you're deploying more than a few bombs, you'll have to deal with that. Second, where are you going to carry the bombs such that they aren't easily targeted, but at the same time, won't bump into the wall of the bomb bay and blow up a portion of the ship while being deployed. I think a feasible solution might be to set up a bunch of small bombs in a large bay and have a crew of people handle the undocking. The bomber stays immobile while the bombs/mines are prepared, then perhaps the bomber uses an interior pulse cannon to blast out tons of these freshly-undocked bombs. The only trick there ends up being that you have to figure out how to prevent the pulse cannon from hurling bombs into the ship itself.
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# ¿ Sep 6, 2013 17:05 |
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# ¿ May 3, 2024 04:42 |
D34THROW posted:So if you made a little shuttle with lots of thrust and docked it to a big chunk of explodium, could you use the shuttle as a thruster array to set the warhead on course, then undock and stop to watch the explosion? Or does the explodium need to have a pilot to go boom? Explodium definitely does not need a pilot to explode. I learned about the whole explodium-colliding-with-bomber the hard way. What's more, docking one ship to another ship doesn't seem to add as much mass as would be added if the first ship were built onto the second ship. So you can, I believe, get away with using fewer thrusters. I think.
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# ¿ Sep 7, 2013 01:23 |