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I'm glad they are self-aware and trying to change the entire layout of the story for quality assurance. One of the best aspects to have as a writer is to notice when your work is starting to dwindle. Integrity and quality are two entirely different things and them responding to criticism exactly the opposite of how a team like Bioware's would is the best approach. Killing your darlings is sometimes necessary, but sometimes things can be salvaged. Giving Scarlet the backseat this early on can hopefully open up some great new avenues for them to explore. I have to admit, I'm kinda intrigued by this tower of toxicity thing they have going on. Also makes the krait easier to fight. Although they missed their opportunity to call them the "Toxic Avengers" instead of the Toxic Alliance. Copyrights and all that, I'm guessing, but that's what I'm calling them. Edit: ^^ Yeah, those dialogue lines...yeesh.
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# ¿ Oct 30, 2013 22:14 |
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# ¿ Apr 29, 2024 02:25 |
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SlothBear posted:Since they nerfed the bunker ele into the ground it has been pretty lackluster in spvp. But they are lots of fun in large scale wvw due to all their aoe dps, support, and control abilities. When you Tornado a bunch of people off a cliff in WvW, then you will have experienced pure joy.
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# ¿ Nov 9, 2013 17:48 |
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SSNeoman posted:Anet's cutscenes are usually pretty good (like the film noir Logan) but the one with Scarlet in the tower was just awful. They were just summing it all up so that she's satisfied and gets to leave forever. Don't ruin this for us.
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# ¿ Nov 13, 2013 02:46 |
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Sprite141 posted:Does any of this update reveal anything about Scarlet's background? Cause I was thinking, maybe in her universe or whatever abbadon wasn't killed? Maybe that's why she's so loving unbearable, all the major npcs involved with abbadon in nightfall were too. No, it was literally "I did all of the bad things in the Living Story, tee hee, bye!" with no explanation as to why, how, or when. The only good thing to take from this is we won't be dealing with Scarlet for a good amount of time. At least Abaddon had the reasons, the abilities, and the motivation to do everything he did and it was explained well enough. I will defend that retcon forever.
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# ¿ Nov 13, 2013 18:42 |
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rap music posted:It's not about hitting and playing at cap, really. You can do a lot of stuff the 80s are doing while you are leveling so just have fun doing whatever interests you. WvW is great for leveling alts, too. It's really the best "endgame" in this game.
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# ¿ Nov 15, 2013 22:10 |
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Jonny Angel posted:
I believe this is the "notification" that you participated in the destruction of a wall/gate. Once you get this callout, then you get the cheev point. How it calculates if you participated is completely baffling. I have been on a buffed ram doing 10k damage a hit and not gotten any credit, while other times I just auto-attacked with my low-level necromancer and gotten credit. It's bugged in some regards.
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# ¿ Nov 17, 2013 16:50 |
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Alteisen posted:You gotta be loving making GBS threads me. The reason everyone goes zerk is that they want to do as much damage as quickly as possible because getting extra vit/toughness just lets you survive one extra hit. The way this game is centered around not relying on healing/tanks is that you basically need to kill the monsters as quick as you can before they get their pressure going. Staying alive longer doesn't amount to anything if the end result is your opponent kills you anyway because you couldn't kill them first. Vit/Toughness is good in WvW because staying alive in a zerg is actually useful and is the entire point of zerging. But Healing Power is useless; never take it.
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# ¿ Nov 20, 2013 03:56 |
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Yeah, not even I can defend why Scarlet exists at this point. Abaddon was at least hinted at before Nightfall came out, and even he didn't have his hand in every pot in the end. Scarlet is just being given too much credit for doing things for no motivation at all. Why should we care about a character that doesn't care about anything at all?
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# ¿ Nov 27, 2013 04:10 |
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Dark_Swordmaster posted:Oh. Ooooooh... Wow. That's a tradition because people found a way to hit 20 pre-searing in GW1. Well, sure, but there was kind of a point of staying in pre-searing Ascalon. It was an area that would change to hell once you left the tutorial. Unless you love constant rain in that small instance, I guess it's understandable?
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# ¿ Nov 29, 2013 17:35 |
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https://soundcloud.com/scarletbriar/dragons Goddamnit...
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# ¿ Nov 30, 2013 18:04 |
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This update is what sPvP actually needed: a reason for PvEers to want to get into sPvP.
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# ¿ Dec 2, 2013 23:51 |
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"Arcane Brilliance: Arcane. Blast the target area, hitting foes with critical damage and healing yourself. Healing effectiveness is increased per target hit." What's that? My ele gets ANOTHER blast finisher? Why, thank you!
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# ¿ Dec 4, 2013 03:15 |
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gandlethorpe posted:Gross, they're changing Arcane Wave to be a range targeted skill, while the new heal is PBAoE. Also, no heals will be instant after all. Also every new heal skill is 25 skill points to unlock across the board (all modes). Goddamnit. Just...goddamnit.
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# ¿ Dec 7, 2013 00:38 |
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CLAM DOWN posted:Elona is the far south tip (I think) of our current Tyria landmass, south of the Crystal Desert. Cantha is a different continent entirely. Hell, their entire in-game globe hints at how much they could add to the game/franchise. The three campaigns are a tiny part of the actual world.
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# ¿ Dec 10, 2013 02:30 |
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metacorder posted:It isn't the same probability distribution, it's the same expected value. Doing SE path 1 nets you 5 champ bags in 10 minutes, a good amount of gold, and tokens for Knight's/Soldier's gear. I just farm that once a day and I keep up pretty well.
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# ¿ Dec 10, 2013 08:49 |
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Retrospective Stream Up!
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# ¿ Dec 13, 2013 21:11 |
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Tivac posted:My thoughts exactly, and I played GW1. Yeah, besides, GW2 is a completely different game than GW1, so hiring new people for development and such doesn't really hurt at all. In fact, more new blood might help them out in the long run. I say this and I really badly want to write for them
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# ¿ Dec 14, 2013 08:08 |
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ShadowMoo posted:Why does everyone hate rangers :< They were goddamn amazing in GW1, but in this game, they are pretty limited and underclassed in their roles. Thieves are better at applying conditions as a physical-focused class, Warrior is better at ranged-DPS, Elementalists are better at mobility and catching targets, Engineers are more versatile, Necromancers have better survivability and "traps," and Mesmers have more reliable and useful pets. They also have a very limited amount of CCs and despite their name, the most useful they are at is up-close-and-personal, and even that is bad considering sword 1 roots you in place. Their only saving grace is their spirits, and even that is flimsy. In GW1, they could spread poison like it was nothing, interrupt more reliably than a Mesmer, had pretty decent AoE, more variety in their roles in all aspects of the game, more spirits to use, and were decent and sometimes overpowered when using a melee-weapon, even when they weren't supposed to. A good ranger was a great asset to a team instead of a massive hindrance.
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# ¿ Dec 21, 2013 00:46 |
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sound_again posted:If the classes are so well-balanced that the statistically squishier classes have mitigation to compensate, what is the way to go with zerker D/D eles in dungeons? Usually a trait set-up that enhances your defenses, mostly revolving around putting 30 in Water Magic. Also taking the trait in Arcane that gives you boons when you switch attunements, which will give you regen when switching to water and protection when switching to earth. D/D Eles also have Frost Aura (free 10% damage reduction), Shock Aura (stuns foes on contact), an AoE knockback, AoE knockdown, AoE chill, two AoE heals, an AoE cripple, an AoE weakness spell, and two ways to quickly get out of combat. And that is only their dagger spells. Taking utility skills that also boost your survivability (Mist Form, Armor of Earth, Arcane Shield, etc) help out a bunch. Using your elite elemental glyph to get you a Water/Earth elemental adds another tough pet to soak up some of the aggro from you, or even Fiery Greatsword (the best elite ever) has some great escape skills that double as good damage dealers. The playstyle is the hardest but most crucial to master, too. While D/D focuses on getting up close and personal to deal your damage, you have to think of yourself as more of a spiker than a DPSer. You are a glass cannon with a few cheat skills, that's it. Elementalists are the weakest armor class in the game, and for a reason. If you can manage to be the last one in the fray and the first one out while also getting your combo off (most people prefer to do Air 4 -> Air 5 -> Fire 3 -> Fire 5 -> Fire 4 -> Earth 4 -> Earth 5/Water 3 -> Water 2 + Water 3, and then get out) and dealing most/all your damage and living to tell the tale, then you have pretty much got it down. This doesn't really work when having to stack certain mobs, but no one is going to blame you for dying in that situation. Practice makes perfect. Hope that helped.
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# ¿ Dec 26, 2013 09:38 |
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Or you could ask guildies to help.
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# ¿ Dec 28, 2013 22:46 |
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Captain Backslap posted:Right. I'm sure. I do the same thing for other people. It's really hard to get anyone to do early content after even a month after a game's release. They have definitely made an effort to help this, but in the end, you will have to rely on either yourself or a friend or at least someone who is forced to see your name all the time. We aren't being rude to you or anything, and it isn't the game's fault; it's just the mindset of the player community in any MMO. And hey, newbies can always join guilds, too!
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# ¿ Dec 28, 2013 23:54 |
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Is this the same guy who wanted female charr as mounts?
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# ¿ Dec 30, 2013 21:05 |
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gandlethorpe posted:
I will when I finish the Fallout look I'm going for, damnit!
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# ¿ Dec 31, 2013 05:21 |
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Okay, Fallout character attempt 1: Not the best I could do, but I like it.
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# ¿ Dec 31, 2013 06:05 |
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Ussr posted:It seems I need to post this little slice of heaven again then... WHY ISN'T HIS SHIRT RED?!?
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# ¿ Jan 2, 2014 19:55 |
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Alteisen posted:Probably derailed by Scarlet. Actually, seeing as how it was released during Halloween that year and it was part of the tons of dynamic events they added in that time, they probably didn't think enough people cared for it and dropped them.
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# ¿ Jan 6, 2014 11:06 |
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U.T. Raptor posted:The next... 4, I think, living story updates are the end. This is cool, since it further reinforces March as being the best month of 2014.
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# ¿ Jan 9, 2014 04:41 |
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First GW2 screenshots now? Okay, here's mine: testing out the warhorn skills for ranger on a large enemy:
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# ¿ Jan 10, 2014 19:59 |
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http://imgur.com/a/Ykv4r#1 Pretty impressive, I've gotta say.
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# ¿ Jan 13, 2014 21:39 |
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Weissritter posted:So this magic find system is nice in that it is account wide, though I am curious on what is a good percentage to 'settle' on. Currently I am salvaging everything I loot to get the luck consumables. Will there be a time when it is high enough so I should TP things, or is salvaging everything the way to go? It's maxed at 300% (from the luck stat, not overall MF) so you don't have to worry about the game forcing you to keep consuming luck. Just do whatever you want in that regard.
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# ¿ Jan 14, 2014 05:11 |
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Tivac posted:Too be fair, Jennah's the one responsible for the T&A bots. Lemme be a writer over there just so I can write in that the players invoke a Karka Kaiju to combat her Clock Jaeger, please.
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# ¿ Jan 15, 2014 09:39 |
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Sprite141 posted:Ok so on the official forums they are having a collaborative discussion with the players on horizontal character progression. People kept bringing up subclasses, which aren't going to be looked into at this time due to current class balancing efforts and the fact that the balancing on that would be loving nuts. But it has been mentioned that new weapon sets are a good possibility to happen, right? The issue here is you are still giving them way too many skills to make and balance. Also, all of those could easily be new traits instead of adding in a whole new system. Traits are already pretty much skill modifiers, so simply adding more with this kind of thing in mind would be a lot easier. Edit: Not saying this is a terrible idea; It's actually a good way of blending classes together that I have toyed with, but devs would be more inclined to add something to something that already exists rather than a new system that would stack on more complications (which the game balance still has, no one can argue that). ApeHawk fucked around with this message at 06:34 on Jan 16, 2014 |
# ¿ Jan 16, 2014 06:30 |
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Sprite141 posted:They are going to be looking into, or at least holding a discussion, on the possibilities of adding in subclasses at a later date. Sometime this month, I think. Yeah, adding new weapons to classes *crosses fingers for Hammer Rangers* is completely doable and they even discussed doing that in the future. If they already have plans for subclasses, then adding in specific traits requiring those subclasses is another possibility.
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# ¿ Jan 16, 2014 06:48 |
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metacorder posted:I really wish that anet would fix the easily exploitable mob pathing and los behavior (read: stacking in corners) and remove the option of skipping trash mobs. To be honest I don't care that zerker stat distributions do the most damage against dungeon bosses, I just care that every dungeon run is treated like a speed run with the goal of skipping as much as possible. The main reason people skip mobs in dungeons (besides speedrunning) is because the enemies just take way too drat long to kill. If they dropped in like five seconds, just like the normal trash mobs in GW1, then they would be more bearable to deal with. Right now, they are just tanks of HP that you don't have to deal with to progress.
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# ¿ Jan 16, 2014 08:38 |
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I'm not sure if I'm following this, but did they basically say that they are reducing the effectiveness of crit damage by 10% and changing the name to Ferocity just because the damage formula is different?
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# ¿ Jan 17, 2014 23:12 |
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Two-handed weapons will now have two sigil slots instead of just one, sigils will have unique cooldowns instead of all sharing the same cooldown (I.E., two different sigils used to share the same cooldown on proc instead of their stated cooldown), and nerfs to runes because people were mixing and matching for boon and condition duration. FROZEN BURST NOW A BLAST FINISHER! YES! GIVE ELES ALL THE BLAST FINISHERS!
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# ¿ Jan 17, 2014 23:32 |
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Oh thank god, they caught a bug in Spirit of Nature that made it heal more than it should, and decided to buff it even further. And adding combo fields to traps, yes!
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# ¿ Jan 17, 2014 23:51 |
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They are talking way too much about Healing Signet, holy crap.
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# ¿ Jan 17, 2014 23:59 |
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Yeah, I was expecting the Buttbot fight to be the weakest part of the update, but it was actually pretty fun, a bit challenging, and rewarding enough to do again even if you fail it. It's still a lame DPS race but less so than the triwurm and at least minimal coordination is needed with each segmented path being used to divide up the players. Plus the way the platforms rise each time a chain is severed and the Marionette has new attacks to compensate is a very cool feature, especially coupled with the new(?) attack indicators that make it crystal clear as to what is going to be hit. I am probably going to be torched for saying this, but I think they hit a sweetspot with the "loot" you get from the trash mobs in the fight, too. For those who don't know, each mob type drops a token of sorts for their own affiliation (Molten Alliance, Watchknight, etc) and when you get 25 of them, you can double-click the stack to get a new token (or is it a key? I forget) that you use on the chests in her Secret Lair for a reward. It might be a cop-out, but I definitely see where Anet is coming from (we killed a BUNCH of trash, too, so the loot would've been unmanageable anyway) and at least this way we are still rewarded for our efforts and have a non-cluttering reason to tag all the mobs.
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# ¿ Jan 23, 2014 00:23 |
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# ¿ Apr 29, 2024 02:25 |
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So, BG managed to get all three wurms down, but then they had to take down the decapitated wurm heads in two minutes time. Normally, this would be easy, except the heads flop around and can't be immobilized. I'm sure there is probably a pattern to where they land, but that is yet another obstacle you have to overcome. Overall, I'm kinda impressed by how long this is taking and how much is involved, but making the megaboss just another group of wurms is a big waste of artistic talent and creativity.
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# ¿ Jan 24, 2014 04:36 |