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double nine
Aug 8, 2013

Mans posted:

What's the game logic for never ending royal marriages? It's really annoying.

?? Endless potential to get a claim throne CB on your most hated enemies because you grabbed a RM when they didn't hate you yet?

How is that a bad thing? As Poland I got a personal union with Russia AND Denmark doing that! It's amazing

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double nine
Aug 8, 2013

Trujillo posted:

The multiplayer Europe Gooniversalis game starts in an hour, plenty of room. Check the multiplayer thread for more info!

Is it possible to spectate? If so how?

double nine
Aug 8, 2013

I'm playing as Japan, when I westernise I don't think I'll still be able to vassalise my weak-tech neighbours but be limited to protectorates. Is that correct, and if so are they worth it or should I simply annex the hell out of their territory? I've had amazing luck with personal unions in this game, so Ming, the Oirat Horde AND Bengal are my junior PU partners (and I managed to colonise the Russian steppes before Russia could find a way to the pacific ocean.

double nine
Aug 8, 2013

There is some bullshit going on with colonial range:



Really game? You have to go to literally the most distant province I own to determine colonial range? When there is a perfectly serviceable province right off the coast? REALLY? rear end in a top hat. (version is last offical update (so no beta)

double nine
Aug 8, 2013

Poil posted:

That's not too bad, although I suspect I'm not good enough to make it quite that fast. :)

This has probably been asked a million times, but which Daimyo(s) is the most fun and/or easy to play as? And, uh, if they are in the western, central or northern part of Japan because it will take me forever to find them otherwise.

I'm in the middle of a Hosokawa/Japan game; I conquered Japan (NOT unified) in about 9 years.

Basic rundown: Pray for a half-decent general.

Day 1 (12 nov):
- send diplomat to Yamana to fabricate claim.
- Send army to Harima. Don't change army funding, we'll need it soon.
- Send fleet to northern coast of Yamana. We're going to kill their fleet (and hopefully take a few ships).
- Start building 4 infantry regiments in Otomo and Harima.
- Pray that Yamana allies to Takeda, if it hasn't by the 12th of december, restart game. We need that gold.
Day 27-31
- depending on manoevre skill, start sending your army to the north into Yamana. It is to arrive on the 13th.
- Order army to move towards Takeda after that. We're taking that gold.
Day 32 (12 dec) and beyond:
- declare war on Yamana.
- Since your armies are fully funded, and Yamana's are not it will be crushed very easily (100-700 casualties depending on dice rolls and leader skill).
- Army moves toward Takeda to crush its army while it's still at low morale. Note: it's likely that takeda allied to Date and/or Uesugi. Either one you can easily beat. Both is more challenging but doable.
- After destroying the Takeda army, you need to analyse situation. If Uesugi is in the war, either attack its army while it's still at low morale, or rest your army until it's recovered its own morale. Depends on how painful the battles were. Reinforce army with the constructed troops.
- destroy Uesugi/date armies and retreat to neutral (noninvolved) Daimyos for reinforcements. Keep a siege going on Takeda. Your enemies will rebuild their armies until they are out of money (usually 2-3 rounds of units). Destroy them while they're small. Once you no longer see troops being built, start sieging yamana.
- Annex Takeda.
( - Take Uesugi's treasury if you have the warscore. Don't waste the manpower on sieges, but blockades might be enough after the war has gone on for a while.)
- Take 2 out of 3 Yamana provinces.
- Core new province.

- Claim Ouchi's province. Goal is to take the province, but more importantly destroy Ouchi's and its allies' armies and treasuries.
- Small trick I found (AI exploit). If you have a claim on Ai, it will match your military funding (unless at war, planning its own war, or threatened by another country) 1 day later than yours. Exploit: set your funding to 100% until army is recovered and at 100% morale. At beginning of next month, set army funding to 0%. Last day of the month, you set the funding back at 100%. Next day, your army will be at 100% morale, your enemy's will be at 0%. Now attack and destroy the enemy.

- Once you have defeated Ouchi, set your military funding to 0. You need a treasury.
- Prepare to take on the Shogun.
- When you notice that all Daimyos are at peace, build up your forces with mercenaries. Set funding to 100%. You want 10-14 infantry and 2 cavalry. You will go into debt for this. Don't fret.
- When your forces are ready, wait for the first day of the next month, have your army be ready to arrive in Kyoto on the 2nd day of the month.
- 1st day of the next month: declare war for the Shogunate. The Shogun will not have its forces funded and will be crushed. March your army across japan to kill any potential doomstacks.
- Siege and annex the Shogun, delete the mercenaries when you feel that the enemy can't build up a threatening force any more.


I've used this approach 3 times now. Depending on your luck with sieges and what the other Daimyo ally/declare war on you can win the Shogunate in about 6-12 years. Additional note: if you manage your naval battles a bit, you can complete both "the bushido code" and (probably an option) "improve our prestige" missions in the first war. If you pace yourself, you can push your stability to 1 using admin points, and then the prestige mission to push it to 2.

Anyway, now go after Korea, then Manchu, then the world!

double nine fucked around with this message at 10:56 on Feb 10, 2014

double nine
Aug 8, 2013

Poil posted:

You make it sound so easy. :psyduck:

It helps that Hokosawa is clearly the most powerful and best positioned of the Daimyos: wealthy provinces, close proximity to (relatively) wealthy provinces, a core on Yamana.

I also want to warn you: the Shogun gets a Casus Belli on any Daimyo that has 10 cities or more. So if you want to build up a better powerbase keep your number of provinces at 9 or lower, that way the Shogun can't attack you.

Also, while in your first war with Yamana, keep a close eye on Ouchi. If the Ai thinks you're weakened it will attack you to take its core back. The best indicator for this is if you see their troops on your border, and their morale meter is partially red. That means that they set their military spending to max and the morale meter hasn't fully filled yet. Basically they're preparing for war, and you are the most likely target, especially if you suffered serious casualties like a battle against a combined Date/Uesugi/Takeda stack (that was a bad day. A very bad day).

double nine
Aug 8, 2013

Any word on when the next (official) patch is going to land?

double nine
Aug 8, 2013

dat one portagee posted:

I have a question regarding releasing vassals:

I'm Muscovy and currently kicking the crap out of Lithuania. I have about 97% war score, just a few more provinces to occupy until I could force them to release Ukraine. I figure it would be in my best interest to have a close friend in the area.

My question is, rather than just forcing them to release Ukraine should I take as many Ukraine core provinces as possible and create them as a vassal myself? Could I then feed them provinces from Lithuania to make a super vassal? I'm playing Ironman and don't want to gently caress up, especially because I just finished westernization and i'm getting hit with troubled times events left and right. I wasn't too sure if the create a vassal option would work like I think it would or not.

You should select one of the following:

1. Take 1 Ukraine province (possibly with a neighbouring non-ukraine province that you'll feed to them). Release Ukraine as a vassal. Next war, demand that Lithuania give all Ukrainian territory back. Disadvantage: 2 wars, Lithuania has a chance to recover and/or get better allies. Advantage: less aggressive expansion, your vassal will love you for all the returned territory.
2. Take it all, release Ukraine as a vassal. Disadvantage: heavy on the aggressive expansion, vassal won't be as happy. Advantage: 1 war, heavily weaken Lithuania.

Lum_ posted:

So did a Japanese unification as Uesegi, then went on to colonize Indonesia and North America.

Is there some way to shut down the constant "Kiristian" bad events? Because everything would be swimming (westernized in 1650ish after running into Spain and Portugal in America) if it weren't for the 20-30 rebels spawning all over my island imperium constantly because some governor decides to rub people's noses in their icons.
If you are under the influence of western trade, you should have a decision called "enact Sakoku law". It's got painful requirements, but it should stop the random conversion to christianity, and give your missionaries a boost.

(it also enables an event that will convert a province back to Shinto, at the cost of a large revolt on said province. Be warned)

double nine fucked around with this message at 21:22 on Feb 10, 2014

double nine
Aug 8, 2013

Phlegmish posted:

I'm playing as Japan and want to cancel the annexation of one of my vassals because they got too big. The option is greyed out for some reason, but I'm not sure why. Is this a bug? Generally been noticing some strange things going on in this game.

? Why do you want to stop annexing a powerful vassal? As for canceling being greyed out, maybe you/they are at war with someone? Grasping at straws here admittedly

double nine
Aug 8, 2013

Phlegmish posted:

Because they were so much bigger than me that annexation was advancing at a negative rate. For some reason I was unable to cancel the process, even when it reached 0%. Really annoying as I could have used that diplomat.

I wasn't really feeling that game anyway. Was playing as Japan, but I only managed to diplo-annex one of my vassals in half a century. All the others were either swallowed or became too big before the annexation process finished up. On top of that, there seemed to be a bunch of little annoyances and bugs all throughout the game. Haven't played in a few months so there must have been a bunch of patches, maybe that's why it feels a little off to me.

I never even knew it could go negative :mindblown:

If you want to play as japan, i advise playing as a daimyo. More satisfying to claw your way to the top as an underdog, and less likely to run into this sort of thing when you attack+annex the Shogun when you already have 9 provinces.

double nine
Aug 8, 2013

There's something weird going on in my Japan game. I conquered most of the Inca, expecting it to create a new colonial country, but it remained in my possession. Do you need a core before a colonial nation will be created?


double nine
Aug 8, 2013

Arzakon posted:

This has started happening for me too after the patch. Norway game where I had control of North/Central America and started a war with Portugal over the rest of Peru and Brazil. I already had a Norwegian Peru ("Machu Picchu Ski Resort") but only one province in Brazil.

Annexed all of Peru which melded into my existing colonial subject. Nothing in Brazil did despite having 15 or so provinces. 450% OE. Oops.

Do you (or anyone else) know of a fix?

double nine
Aug 8, 2013

Shadiiw posted:

This was changed in the last patch, you now need to have 5 cored provices for the colonial nation to form. After that any provinces will be given to them cored or not.

Then it clearly doesn't work as intended, because Japanese Mexico was formed after I took a bunch of territory from the aztecs (or the Zapotek, details) and I didn't invest a single admin point in coring the territory. I did have 1/2 colonies fully formed in the region.

double nine
Aug 8, 2013

I've noticed in my save that royal marriages can break again - I've had to renew my marriage with Shan at least 3 times now. What are the conditions for that happening? Death of ruler, death of their ruler, both, regency, comet in the sky, ...?

double nine
Aug 8, 2013

Obliterati posted:

Currently we have Friday and Saturday games running at a time that suits Americans and Europeans, as well as a Tuesday American time game. Just drop in!

Here's a gif of the Friday game courtesy of Alikchi:



We generally use Europa Gooniversalis because it's awesome, hence the strange borders.

Was that created by manually making map screenshots each year, or is there a tool (like there was for EU3) that reads save files and creates animated GIFs from them?

double nine
Aug 8, 2013

Munin posted:

Was that the AI for Spain bee-lining for Siberia yet again?

Look, everyone likes to play in snow, okay.

double nine
Aug 8, 2013

grancheater posted:

After you colonize a few tropical provinces you learn to stay as far away as possible from tropical provinces.

gently caress Indonesia, seriously

double nine
Aug 8, 2013

RagnarokAngel posted:

Modeling internal mechanics seems like it'd be a real mess and bog down the gameplay. I'm all for more complex international diplomacy, so there's more to do between wars but adjusting tax rate sliders or whatever feels like what the teams been trying to move away from.

Also trying to model them would inevitably open the floodgates about how it's not accurate enough, at least if it's abstract enough you can accept the abstraction and move on.

? Internal dynamics are what makes CK2 fun to play. EU2/3's slider systems were horrible, that I agree with, but in my opinion countries do need mechanics to show some factions within countries that have an impact on your situation and strategy. Right now there is literally nothing interesting to do when you're not colonising and/or conquering.

double nine
Aug 8, 2013

At least it'd give you a reason to cultureflip a high-cost province.

double nine
Aug 8, 2013

Dibujante posted:

I think the key to any mechanism that adds complexity is to steer the mechanism in one of two directions: it must either always be positive, or it must always be a positive mixed with a negative.

Basically, players are going to like these situations
  • The noble faction is happy! +10% production income or something who knows
  • Court the burgher faction to get +25% trade steering in exchange for -1 tolerance of the true faith and +1 tolerance of heretics

more than
  • The noble faction is unhappy! Click here to have half your country break away.

I'm grossly paraphrasing, of course, but psychologically I think players would enjoy it more if their country started weak / unproductive / unstable / etc. and became strong / wealthy / stable based on how well players could manipulate the internal model, rather than the opposite.

A good summary as to why the current stability/comet sighted system is terrible.

double nine
Aug 8, 2013

Munin posted:

Yes, but for me there are other Paradox games for that. The game specialised in dynastic intrigues are obviously the CK whereas the deeper population, politics and faction simulator are the Victoria games.

Added a solid simulation of internal factions would be a huge addition to the EUIV (or sequels) and if done properly would fundamentally change the nature of the game. Not to mention that these mechanics would need to be adjusted for the various cultures and political systems and avoid falling into the pitfalls of the Ming faction system which people are still leery about.

Basically, I appreciate EUIV having a shallower political simulation for when I just want to play a slightly more streamlined game in that respect which is more focused on external factors overall and the internals are heavily abstracted.

But the timeline in which it takes place is so fascinating! You have the struggle between feudal lords and religious leaders, with highlights including converting to or from reformed faiths for foreign policy or domestic power struggle reasons, the rise of scientific knowledge being blocked when they contradicted existing orthodoxy;

you have the slow but steady march of centralisation that starts kicking of during the 16th and 17th century, with feudal lords resisting the authority of the central government (whether that was the King of France or the rise of Parliament in GB), the birth of a public sphere for discussing societal problems (related to the rise of Parliament), ...

And yet very little of that is present in EU, or in incredibly abstract form.

double nine
Aug 8, 2013

Lord Tywin posted:

Christ how the gently caress can the AI be so incompetent when you're relying on them as an ally? I have tried out a few Naples games and tried to rely upon Castille helping me become independent but in every loving war they have got their armies crushed by Aragon because Castille keeps dividing their troops so that they're easy pickings.

In my last game as Japan, when I finally got vision over Europe and the New world I literally did a spit take. While I was colonising the Americas I encountered vast tracts of land that were Castillian - 90% of colonised South America was castillian and the rest was French. So naturally I assumed that castille were the dominant force in the Iberian penensula. When I finally got vision, it turned out that not only did Aragon still have their Italian posessions, they'd reduced Castille to 3 mainland provinces. It was shocking to see that the presumed superpower turned out to be little more than a pushover.

double nine
Aug 8, 2013

Quick confirm/deny: If I (chinese techgroup) westernize, can I no longer:

1. Diplovassalize?
2. Forceannex and release as vassal?

chinese techgroup countries?

double nine
Aug 8, 2013

Nightblade posted:

...them as protectorates, not vassals.

Goddamned

double nine
Aug 8, 2013

FadingChord posted:

I've started a Japan game in multiplayer and I've been beelining towards the new world (I've found Hawaii, but I need 30 more colonization range before I can get to Guam). It's about 1500; should I be taking over Kamchatka and Siberia yet, or can that wait another century? Muscovy's gotten its face kicked in by the hordes and Novgorod, so it's down to about three provinces and probably won't be making a comeback anytime soon, so I figure I can wait until Novgorod forms or until Moscow turns stuff around, which I'll figure out is happening from glancing at the wars ledger every ten years or so.

I figure Siberia's probably not a bad place to colonize while I wait for my colonization range to go up, but the sooner I can get to California, the sooner I can westernize and hopefully scare off the AI from trying to jump me.



In my opinion, it can be useful to make an overland connection to and through Russia's lands. Conquer/colonize until you get a land connection to Denmark/Sweden as an alternative for westernization. Very dependent on circumstances though.


As far as the coast of Siberia/Kamchatka is concerned, it's not a high priority but don't ignore it either. Spain/france will try and colonize the Asian coastline by the 1640s and if you haven't locked down the coastline by then then you'll be facing some very ugly spanish borders.


quote:

Also, does the host's cache determine colonist travel time, or is that on my end? It takes two years to get a colonist into the islands north of Japan, which just seems wacky.

That doesn't sound right. If we're talking about the Kurils and such, that would be about 60-ish days, certainly not 2 years. Worst I had was about 300-400-ish days for the coast of California.

double nine
Aug 8, 2013

FadingChord posted:

Muscovy got eaten by Novgorod and Kazan in my Japan game and I've almost finished colonizing the Siberian coast. Will the Novgorod->Russia AI eventually take a colonization idea set and start coming towards my Siberian coastline (turns out you have a lot of spare colonization time when you have two colonists and you're trying to colonize tropical islands :argh:), or do I basically have a lock on becoming the geographically largest country on Earth now?

I was going to try and do Japanese Mexico or something, but if I can just head west overland and turn Moscow into a Japanese metropolis, I might just let the AI have California.

Make no mistake, it is difficult to do, but in my Japan game I was able to conquer 90% of Russia. I gave up eating Russia because Denmark had come from the other side and their troops and tech advantage were :aaa: . my Western (eastern?) border was an vertical line following the eastern coast of the Kaspian Sea.

double nine
Aug 8, 2013

Generation Internet posted:

Should I play a normal game of EUIV before trying to play a CKII conversion? I've been steadily playing a 867 Norse game with the intention of playing it straight to 1444, but I was wondering if I should familiarize myself with the base game before jumping into my pagan paradise.

Yes. Because the game balance on an imported game will be all out of whack compared to a normal game, better to get a grip on how a "normal" map plays like before jumping into something extra weird.


I'd recommend the Ottomans for a new player. Plenty of expansion, no existential threats, already a standing army that's competitive with other powers.


grancheater posted:

I need some anti-russian protips



They have so many men and they always wreck my morale. Going to have to fight Ottos too eventually.



erm, scorched earth, retreat deep in your own territory?

double nine
Aug 8, 2013

grancheater posted:

"The other way" is the Ottomans, the only country stronger than Russia. These are also mostly defensive wars because Russia got Deus Vult.


I was allied with Sweden for a while, but Russia is allied with Pommerania and Norway so Sweden gets kinda tied up. I did manage to ally France though :getin:

Russia declared war on me, the scorched earth strategy proved about as useful as before, that is until the French troops got here. Surprisingly, France's is only the third largest army in the world:



I don't know at what point in the war that screenshot was taken, but by that look it did help: russia has literally no manpower left

double nine
Aug 8, 2013

Damned Castille, why you always go into Kamtchatka? Do you need a winter resort or something?

double nine
Aug 8, 2013

Pellisworth posted:

Castille always seems to go more heavily into the northern hemisphere since WoN. Portugal goes for Brazil and the Caribbean, Castille is up in... Canada?!

I can't vouch for their NA colonies, but I know for a fact that Castille colonised eastern Russia in my first Novgorod game - long before any expansion pack.

double nine
Aug 8, 2013

re: the westernisation talk on last page, did they change the income changer from monarch points to monthly income at some point?

double nine
Aug 8, 2013

PittTheElder posted:

The biggest thing is to remember your biggest threat throughout the game: Muscovy. Your strategy should focus on dealing with them first and foremost. Muscovy will try and beat up Novgorod right from the start, which is good for you. What you want to do is wait until Novgorod has been beaten down a bit, then vassalize them, and return all their cores in wars with Muscovy. Obviously you'll want to take the PU with Lithuania, and you can attack the TO as early as you want, you're a lot stronger than them. They'll be allied with the Livonian Order, and you'll want to take a province off the LO if you can, so that you can get a reliable CB on Novgorod when the time comes.

Once you've got Novgorod under your thumb, you just need to make sure Muscovy doesn't colonize. So make them release Perm to cut them off from Siberia, and then start gobbling Muscovy yourself. Once you've done that you'll be so hilariously powerful that the only nation even slightly worrying to you will be the Ottomans, but they won't be coming after you so whatever. Then go eat the Hordes and colonize to the Pacific or quit because you're bored.

Be careful that Denmark and Muscovvy don't declare simultaneous wars on you. That was not a good day.

double nine
Aug 8, 2013

Sheep posted:

The number of monarch points you can invest per month is based upon your monthly income. The more you make, the slower you are able to invest monarch points.

What? They want to punish you for being succesful?

Peter the Great did not westernize Russia when it was poor, guys.

double nine
Aug 8, 2013

I'd reverse it. Keep current system but assign a special modifier that lowers blockade difficulty for straights and similar areas. ²

double nine
Aug 8, 2013

Vegetable posted:

What order would you recommend for military ideas?

Don't. The first ... 6-10 or so military tech levels are much more important than military ideas. Once you're at military tech 8 or so you can start thinking of military ideas - the specific on will depend on your specific situation;

double nine
Aug 8, 2013

How does Novgorod currently play as? I remember reading that they changed quite a few aspects of its national ideas (like the republican tradition stuff)

double nine
Aug 8, 2013

Zuhzuhzombie!! posted:

Finally FINALLY was able to form the Commonwealth and it immediately put me into the red at 10 gold per month. Also Muscovy steamrolled Crimea and the Golden Horde and formed Russia, so I'm probably hosed in the long run. They're the absolutely best of friends with Denmark even though forming Russia took half of Denmark's empire away from it and they have one long continuous border but hey, yeah, let's be pissed off at Poland instead.

double nine
Aug 8, 2013

Captain Oblivious posted:

Imagine the boot of the proletariat stamping on your face. Forever. :ussr:

I really wish Paradox' games would focus more on internal politics than they do now. CK 2 has this a small bit with the vassal system but it's still rather piecemeal. And Vicky 2 has the pop system but even there the pops feel less like pressure groups that push the player in (competing) directions, and more like a background mechanic that provides modifiers to your research rate and factory performance.

The EU series is the most lackluster in this respect, being the most "paint the map" style game in their lineup (I have never played a HOI game so can't assess paradox there)

The reason I bring this up is that actually having an internal politics system would provide a justification for rebels jumping up, merchant republics shifting towards a nobility-dominated (ie royalty) government, religous/class unrest etc. and have the side benefit for the player to have something else to do when not conquering.

Obviously this is too big for an expansion, but if paradox ever make a eu5 I hope they pay more attention to domestic politics.

double nine fucked around with this message at 18:28 on Aug 15, 2014

double nine
Aug 8, 2013

I ran into a weird issue where I was in two wars (one defensive, one assisting an ally) and I could not click either icon to see the war score and troop numbers and such. Is this a known bug?

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double nine
Aug 8, 2013

I need a refresher on agressive expansion, what are the values at which ai will join and leave coalitions?

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