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CAPTAIN CAPSLOCK posted:I mean they are selling in game currency right now so I don't know why this is shocking to anyone. Obviously because people who spends money on a game are class traitors who support the capitalist pigs in their exportation of the oppressed gamers.
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# ¿ Aug 15, 2014 10:07 |
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# ¿ May 12, 2024 08:29 |
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CAPTAIN CAPSLOCK posted:More the fact that the game currently doesn't even have any use for currency and isn't even close to that point. I am a proud owner of a Hornet, as if I am going to have a ship that I don't have to pay any upkeep on, I might as well take something that is likely to blow up. It have been sufficient to cover my desperation after a space game that will make me relive the joy I had out of Freespace and Freelancer, even though old age blinds me to any frustration I had with those games before and any expectation I have will never truly be fulfilled. But hey, space!
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# ¿ Aug 15, 2014 23:28 |
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AP posted:Sometimes less cargo is good idea. The lack of regard for OSHA regulations is worrying.
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# ¿ Aug 16, 2014 16:01 |
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And it have now passed 51 millions. For crack. And whores. And other stuff Roberts is spending it on, that is not the game. Yay.
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# ¿ Aug 17, 2014 22:57 |
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OhDearGodNo posted:There needs to be some form of interdiction, or else all you will see are ships packed with speed mods. The general idea is that it will be easier to disable the engines of bigger ships so one can board, while smaller crafts will be hard to disable, but not theoretical impossible. Good luck disabling a fighter without blowing it up though, unless they add some "ion" gun or some other nonsense that just disable electronics instead of damaging them.
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# ¿ Aug 19, 2014 22:45 |
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imperialparadox posted:"Leveling" your CPU sounds useful if it does things like improve your fuel efficiency for a trader, or lets you fire your weapons longer before they overheat for a PVP'er. Though yeah, I question how much use a temporary bonus is to anybody who plays combat, because that will probably involve dying quite often. Perhaps they should just have % loss of CPU level, so if people occasionally die, they wont lose much, but if they ram their ship into anything in sight, their CPU acts like it have special needs. Then again, with a dedicated ramming vessel, CPU level should probably not be that important anyhow.
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# ¿ Aug 28, 2014 21:23 |
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Truga posted:Nothing about nerfing ramming yet. It's probably not happening, because Christ Robbers wants realism. I want realism. So if I drive my explosive-laden Aurora into someone's hangar, I want that baby to light the skies on fire. imperialparadox posted:The big question about No Man's Sky is if visiting randomly generated planets will be fun after the twelfth time. What do you do in the game exactly, is it space-minecraft or something? I fear it will end like the exploration in Spore. Sounds great on paper, but boring as hell in practice. Rincewinds fucked around with this message at 16:56 on Aug 29, 2014 |
# ¿ Aug 29, 2014 16:54 |
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neonbregna posted:I don't think you get star citizen. When it is released you will be able to insert your catheters, don your occulus rift, and insert a feeding tube so you can immerse yourself in the next stage of human evolution in the most realistic space pay2win simulator possible. Those that haven't bought space ship will be serfs for the lords of this brave new world. I am not looking forward to being fed my own recycled waste.
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# ¿ Sep 4, 2014 16:35 |
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tooterfish posted:Disagree. It wasn't nearly racist enough to give the authentic Clarkson experience. It would been more authentic if Space Clarkson had called a tevarin racer a credit to his species.
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# ¿ Sep 13, 2014 17:38 |
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Beer4TheBeerGod posted:I really don't want to hear my guy breathe. "Are you masturbating in there?!"
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# ¿ Sep 18, 2014 22:21 |
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I assume red latex suits are mandatory?
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# ¿ Oct 3, 2014 18:20 |
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Would think the FPS module would be fairly straightforward, as they don't really need to muck about with the code but can rather focus on designing levels and various models. Problem would be making sure it's interesting enough to be not just be a Crysis mod.
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# ¿ Oct 4, 2014 00:06 |
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OhDearGodNo posted:CR just announced the FPS module will be ready in 2 weeks.
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# ¿ Oct 7, 2014 21:42 |
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Beer4TheBeerGod posted:For those who haven't voted yet, vote for the third starter ship so it doesn't get shitcanned. I usually don't vote as votes are a tool for the unwashed masses to suppress the individual, but your heartfelt plea have moved me to action. Or something.
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# ¿ Oct 8, 2014 21:21 |
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imperialparadox posted:My computer already came with Minesweeper. Guess people could just mines all over hyperspace exits to lock down systems, but one would have to have a fleet of them to cover every instance in heavily trafficked systems, not to mention that exists will randomly spawn people in a large area.
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# ¿ Oct 8, 2014 21:26 |
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Kinda weird considering the Avenger been sitting in people's hangars for a year now. Should think that with the maps being bigger, Avenger should be more viable to play, since it has powerful engines but poor mobility (if I recall rightly).
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# ¿ Oct 10, 2014 23:52 |
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Hybridfusion posted:One of the cutlasses has prison cells or something: It's for transporting involuntary work forces.
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# ¿ Oct 11, 2014 15:35 |
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I kinda liked seeing the Planetside Demo, though it was buggy and choppy. https://www.youtube.com/watch?v=8gGLE3USB2U The masturbating space pilot at 6:25 was a nice touch. Edit: Also, Sandi being smacked around. http://i.imgur.com/mvVpcus.gif Rincewinds fucked around with this message at 21:59 on Oct 11, 2014 |
# ¿ Oct 11, 2014 21:26 |
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DatonKallandor posted:Incredibly pretty if it wasn't for the very obnoxious motion blur. And a sensible developer would let you "call ahead" and do your shopping and mission taking/handing in during the landing sequence and/or from your landed ship. So I expect the whole time-wasting decon, contraband scan, walking around part to be mandatory. Yea, landing sequence and custom control is something they need to make optional, because it's gonna get tedious. It's fine for the first visits but after awhile you are gonna be smashing that escape button as soon as the sequence starts.
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# ¿ Oct 11, 2014 22:13 |
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imperialparadox posted:A lot of Shitizens are truly horrible people. I am legitimately looking forward to shooting down their $600 autism-chariots. Are we to just kill them or are we supposed to sound like straw feminist doing it? "Barrel rolls, not gender roles!"
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# ¿ Oct 12, 2014 13:25 |
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Ignoring the amount of money the Scythe is worth on the grey marked, it's seems pretty lackluster, the biggest selling points being rarity, design and the ability to ram. The rarity of Scythe makes me wonder how long it takes to replace it with LTI, capturing a Vanduul fighter is supposed to be a rare event, so the replacement time must be longer than most of the bigger insurable ships, considering that player captured Scythes can't be insured. Which makes me think that if RSI decides to make LTI a bit more special to calm the brown sea, we may end up with LTI ships being replaced faster than ships with regular insurance.
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# ¿ Oct 12, 2014 21:39 |
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Informed Consent posted:Maybe he's one of those people who's against "the blackmarket" out of principle. Don't be a sexist git.
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# ¿ Oct 12, 2014 21:49 |
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RescueFreak posted:AnythingFPS isn't going to post anymore videos. Awwww. Anyone else showcasing hidden files?
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# ¿ Oct 14, 2014 17:48 |
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Rastor posted:I will say that if there weren't a bunch of Goon bomber bros voting for the next commercial, the Avenger would have probably won out over the Retaliator and gotten more love. Sorry, Avenger owners. Literally worse than Hitler.
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# ¿ Oct 15, 2014 17:11 |
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Rastor posted:Pretty sure Chris Roberts has stated avoiding gate camping is an explicit design consideration. They're planning something like when you exit a jump it's in a random spot in a space huge enough that you can't cover it all. I am kinda hoping that the jump points works like a funnel, small entry point, large exit point. You can shut down an exit, but you can't really camp and kill people as they jump in.
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# ¿ Oct 16, 2014 20:11 |
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# ¿ Oct 17, 2014 16:17 |
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That post is 3 days old, why have I not been told before? You have all failed me! Now I have to check reddit for information.
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# ¿ Oct 17, 2014 21:03 |
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quote:Beer4theBeerGod asked me to clarify about the first question: you absolutely still get the extra tractor beam and the docking collar as promised. (Which you can likely sell for more than 3,000 UEC on launch, if that impacts your trade-in decision.) Another piece of evidence showing that Star Citizen is being corrupted by goons.
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# ¿ Oct 17, 2014 22:54 |
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tooterfish posted:... That would be reasonable, but then again, gamers.
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# ¿ Oct 19, 2014 22:53 |
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Naturally Selected posted:There are people that fall over and over for money doubling scams, people that hand over literally hundreds of dollars' worth of in-game currency and items every few months to the same exact scams, etc. Pubbies do not learn, ever.
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# ¿ Oct 24, 2014 23:42 |
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8astard0 posted:You can choose to be lefty or righty? Truly we live in an age of wonders. Think of all the parts that can be upgraded.
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# ¿ Oct 25, 2014 15:24 |
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SC_Druggie posted:We wouldn't even have what we have now if we all thought that way. Someone has to assume the risk. Because monetization ruins the purity of the game!
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# ¿ Oct 30, 2014 21:54 |
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PITT posted:I am of the opinion that its just noone wants to fly a thumb drive, that and the whole mission profile is just hosed unless its more EWAR than sneakernet. I just cant get past that you need a whole ship to move some data. I would imagine hard drives would get pretty big in a thousand years. Kinda liked BeerGod idea of inforunners being able to transport missions, bounties and orders from one system to another, making it another form of cargo transport that could affect other players behavior. Then again, you can earn money robbing transports but for pirating it's kinda hard to see what purpose mailmen serve beside target practice.
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# ¿ Nov 1, 2014 19:26 |
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Black Dynamite posted:https://forums.robertsspaceindustries.com/discussion/198452/npc-romance-do-you-want-to-date-your-ai-squeeze#latest I blame SWToR. Actually, it would be more fair to blame rpg games in general, but for now SC seems to avoid most of the rpg stuff like experience and crafting levels. Then again, if there is not encyclopedia worth of facts and stories about every planet and space station, I am gonna be bitching about the lack of immersion, because I am that kind of autistic sperg.
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# ¿ Nov 10, 2014 00:58 |
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BitBasher posted:If they do it like most previous CR games then Bombs=Torpedoes and you cannot physically launch a Torpedo unguided. They took so long to lock on you could not physically launch more than one torpedo per pass. Sure, crush our hopes and dreams of being Nero.
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# ¿ Nov 10, 2014 17:59 |
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Beer4TheBeerGod posted:Tony Zurovec seems hell bent on producing something awesome. I guess with over 400 systems means they will probably be releasing a system every week after launch, so explorers actually have something to look for. And 800 planets, in addition to stations? Gonna get pretty loving generic after awhile. Rincewinds fucked around with this message at 00:19 on Nov 15, 2014 |
# ¿ Nov 15, 2014 00:15 |
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calusari posted:Carrack page is up: Carrack super adventure time! https://robertsspaceindustries.com/comm-link/transmission/14323-Into-The-Unknown-A-Carrack-Her-Crew Edit: Resorted to cannibalism at day 70. Rincewinds fucked around with this message at 00:03 on Nov 29, 2014 |
# ¿ Nov 28, 2014 23:55 |
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Will Goonrathi offer legal aid during SPACE COURT?
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# ¿ Dec 1, 2014 00:45 |
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OptimusWang posted:I haven't played it in awhile, but ED did this pretty well with the Viper. It's a badass killing machine, but fully kitted out it can't go very far (and straight up can't make larger single jumps). If the Hornet has similar issues I think that's ok.
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# ¿ Dec 4, 2014 19:11 |
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# ¿ May 12, 2024 08:29 |
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Octopode posted:Sneak peak from today's Around the Verse. Possible Vanduul ship? Whatever it is, I like it. They pretty much gonna call this an eagle, falcon or some other bird of prey name, it's pretty sleek.
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# ¿ Dec 4, 2014 19:39 |