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Gonna roll up Zephyr. Will be on Tuesday night to start building affection with people, but can't be on during the day. Tuesday and Wednesday are my office days. Here's my needlessly long writeup on Splendor and Infinity that got deleted from the OP for the sake of brevity. Splendor Splendor are the renamed version of the Qi sect of the Mount Hua Sword Sect from the Smiling Proud Wanderer. They're focused on high burst damage, high mobility, and high sustained DPS. They are an Exo school with a primary damage focus on ice, and a secondary on fire. Their weapon is the straight sword, the classic long thin Chinese blade. I won't go into too much detail about their sets. First set has a gap closer, a medium range sword sword laser, and a defense debuffing attack. Second has their acupuncture, as well as two different grab abilities. Third set adds pretty much all of their ranged stuff, making them much more useful in PvE. Don't judge the school until you at least get their third set. 1v1 PVP 1v1 PVP is where Splendor seems to shine. Their acupuncture ability comes out very quickly, and they have two enemy targeted gap closers, and one area target gap closer to pick from. Not only that, but they have quite a few different air skills, which allows them to jump cancel and counter many of the other more annoying 1v1 classes like Harmony and Sun Moon by staying in the skies. The real annoying thing about them though is their two grab skills, Hostile Grab, and Down and Die. They both have quite a long range, and Down and Die can be used in the air. You drop from the sky and stab somebody in the head. The long range on them, as well as their ability to interrupt most other abilities allows Splendor to be REALLY loving annoying for people to fight. Expect lots of cursing as their abilities go on cooldown and do jack poo poo because you grabbed them and stabbed them in the nuts. The best combo I could find at level 40 is: Nodelock - Lower Cripple - Black Hole - Phoenix Prey - Hostile Grab - Down and Die. The only part that's iffy to hit is the Down and Die after the Hostile Grab, but it's pretty easy to hit if they recover and you get used to the timing. It will connect on the last part of their recovery animation. Group/world PvP Splendor aren't quite as good here. Their lack of a pull or any really easy to hit snare or root means people will be able to run from you quite easily. You can contribute in group PvP situations, but you will need to use a different skill bar than the one you use for 1v1 PvP. There are a variety of AOE abilities, and an AOE skillshot short term snare skill you can use. You rely on your mobility though, and don't want to get bogged down in the thick of the action. Pick targets on the outskirts and try to hold them in place with grabs, or just spam AOE abilities into the masses and try not to get pulled into the middle. PvE Splendor DPS is pretty great, but once again you need to have a bar for single target skills and a second bar for AOEs. Splendor doesn't have great defense or any sort of heal, so you will need to focus on dodging, staying mobile, keeping range, and trying not to tank. You're a high mobility glass cannon. In solo PvE, use your AOE ranged abilities to try to deal as much damage as you can before the enemy gets close. Summary Play Splendor if you want a high mobility, high damage class that can deal it out AOE or Single target from Range or Melee. To play a Splendor you have to be able to move fast, learn how to efficiently manage your stamina for using flight skills and dodges, and get good at aiming your skillshots and predicting the enemy cooldowns so you know when to hit, and when to run. Do not play Splendor if you want to play a sect that provides any support buffs, any area denial, or can tank for any real period of time. Infinity Infinity are a sect of Buddhist nuns/monks who focus on channeling mystical energies rather than honing their physical bodies like the Shaolin do. They are focused on counter attacking, ranged attacks, and a little bit of healing. They are an Endo school with their primary damage focus on fire. Their weapon is "Twin daggers", which in practice actually look like a pair of nasty looking flanged maces. With this sect you REALLY need to get them to 40 to see how they play. Their secondary set has all of their counter attack effects, but their 4th set adds a grab, some AOE attacks, and a gap closer. Their counter attack abilities all become relatively low cooldown ranged poke abilities if you just tap them rather than charging them, so you can poke people who don't want to engage, and punish those who do. 1v1 PvP In my experience, Infinity aren't the greatest in 1v1 PvP. They have several attacks where if an enemy attacks you while they are charging they will teleport to them and either acupuncture them or knock them prone. This sounds great, except the animations for them are very obvious and they don't START charging up until you hold the attack button for about half a second, making them too slow to be used reactively. You need to predict your opponent, and if you predict wrong you will get punished. Not only that, but if you DO manage to catch them the Infinity damage combo isn't really punishing enough for the effort involved. Still, they are the only sect with TWO acupuncture skills, allowing you to lock a person down for quite some time if you wish. A lot of their damage comes from chaining together abilities, and you just don't have enough slots at level 40 to use as many as you need. If you can learn to anticipate your enemies AND level them high enough to use all 8 of your skills I can see them potentially being much stronger in 1v1 PvP. I just couldn't really do that in the brief closed Beta period. Group/World PvP In terms of chasing, Infinity are not the greatest. Once again they have no pull or hard CC beyond their acupuncture skills. What makes them really dangerous is their counters in Group PvP. If you are fighting in a group, there's a very high chance SOMEBODY will hit you and trigger the counter. Usually this will trigger some AOE ability, but in some cases it can trigger a single target ability. Thing is, the counter-activated ability doesn't target the person who hits you, but the person you have targeted. This means you can target a guy far away, get hit by a guy in your face, and you will teleport to the distant target and knock them down. It opens a ton of strategic possibilities and makes for some very fun gameplay. Not only that, but a lot of your abilities are AOE ranged abilities and you have pretty good defense, so you can mix it up for a bit. If you get overwhelmed, you have a great gap closer/escape ability that lets you double dash, and a heal with an HoT component that you can pop to keep yourself and your allies going. Basically, Infinity seems to really shine in group PvP situations. PvE World PvE is pretty easymode. The counters and dumb enemy AI to constantly trigger them makes for some of the fastest grinding you can ask for. I set the character to self-cultivate and it murdered through everything while barely taking any damage. I chugged probably 1/4 of the potions I had to for my Splendor to stay going, and I didn't even have the heal abiility on my bar. Instance and Group PvE however is rather week. Infinity are good at burst damage, but not great at sustained DPS. I felt more useful in group PvE acting as a healbot with the occasional bit of ranged DPS contributing. Summary Play Infinity if you like the idea of a challenging and complex class with the ability to play mindgames with your opponents. Their focus on counter mechanics means you can really psyche people out. You have fantastic versatility, and can really mix it up well in group PvP with your AOE counter abilities doing AOE knockups, knockdowns, and even acupunctures. Unfortunately, your burst damage against single targets isn't great, and your sustained DPS for PvE will be lacking. They're still a fun sect however, and I can see a lot of potential in them once we reach the higher levels of the game.
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# ¿ Jun 28, 2014 05:54 |
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# ¿ Apr 29, 2024 04:15 |
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Estraysian posted:I'll probably be playing this a bit because it's new and isn't run by Snail but the combat honestly isn't nearly as good as in Wushu/Wulin. People keep saying this and I kinda disagree. Yes you don't have the ability to jump across the clouds for 20 minutes while you twist between sets, BUT I enjoy Swordsman's combat a lot more. It just seems more fair and tactical. The cooldown between switching sets is so long that you're probably going to have to use whatever skill bar you set up. The game is FAR less ping dependent, and you have to actually AIM a lot more skills. You can't faceroll your way to victory. There is a LOT less RNG in terms of skill interrupts and disrupts, procs, and stuff like that. It's more competitive, less LOLRANDUM. Before I took a break from Wushu, I was easily one of the top 10 PvPers on Blue Dragon. I could NEVER crack the top because people with low ping would crush me. Had nothing to do with ancient sets or skills, and everything to do with the fact that I literally could not charge them without eating a full combo in response. Swordsman doesn't have that. So yes the combat is slower than Wushu's combat, but I believe that isn't a bad thing.
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# ¿ Jun 28, 2014 14:45 |
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Cao Ni Ma posted:All things considered the combat in wushu right now is absolute rear end because of cash shop sets (that cost 30 bucks) and ancient sets (that cost a whole lot more). It used to be much better in beta when it was just school styles and barely anyone had ancient sets. But now guild wars are basically "Get sucked into someone elses tai chi fist because of yuangyan and if you happen to survive get knocked down by someone elses nine palaces, repeat till dead". 1v1s revolve around who has the lower ping and the fattest wallet. You can beat wallet in Wushu. I do it frequently, mostly because Beggar 4th inner is OP. You can't beat ping though. It's a wall you literally cannot get over. If their ping is better than yours by enough then when you charge them they can full combo you back even if you hold down parry. If by some miracle you do connect with a feint or something, they can get their parry up between charges forcing you to almost always feed them rage. It's impossible to deal with, and it's entirely a technical issue with the game so it will never get fixed. When you get near the top of the game it's incredibly frustrating to realize this and know there are people you will NEVER beat in 1v1 no matter how hard you try.
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# ¿ Jun 28, 2014 14:56 |
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Killsion posted:Can you describe what happens in this fight? Watching this the poison AOE seems crazy powerful when the target is stunned. They are. Forer just didn't know how to into 5venoms. Their big flaw is the same as Sun Moon where their pull can be tricky to land, but if they land it you are hosed. That player was also playing like poo poo by standing on the ground so much against a Harmony. Haroshia fucked around with this message at 20:17 on Jun 28, 2014 |
# ¿ Jun 28, 2014 20:15 |
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skystream92 posted:How is Zephyr in PvP? Been thinking about rolling that. From what I have seen, really good. Their acupuncture skill they get at 40 is on par with Harmony in terms of ease of landing, AND it can hit jumping targets. Only problem is it can be blocked, but people don't block much anyways.
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# ¿ Jun 28, 2014 20:22 |
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Archonex posted:It sounds as insane as Wushu's crafting, but without the hassle of desperately trying to find/buy the ingredients for a pair of pants as fifty goons shriek in your ears about their lower bodies being nude. That's perfect. There's no loving workbenches. I cannot stress enough how much better this makes everything. Also there's no REs, and as far as we know all the ingredients to make things are ACTUALLY in the game. Haroshia fucked around with this message at 22:24 on Jun 29, 2014 |
# ¿ Jun 29, 2014 22:22 |
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Forer posted:I think that was bio, I just did what everyone else did and turned into a fat man who juggled and stole money from NPC. It was me you heathens. I posted pics of it in the Wushu thread. If we roll up on US East, I'd like us to not necessarily start all guild events at 7:00 PM EST. That's like, 4:00 PM PST, which fucks over our west coasties. I'd say we start more at 8:00 PM EST or maybe even later if we only have one event to do. Something to consider once we start rolling in events. Haroshia fucked around with this message at 13:52 on Jun 30, 2014 |
# ¿ Jun 30, 2014 13:49 |
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Forer posted:Oh right, Something that I didn't think was said yet for anyone who didn't play. There's a content gap from midway through 38-40. Once you hit 40 you get the repeatably "Wonderous World" quests from the hobo, and the daily bounty board as well as bamboo forest, guild stuff, and other dailies. Basically if you get over the 38-40 hump it becomes a bit easier to find what to do, but you DO need to deviate from the storyline quests.
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# ¿ Jun 30, 2014 16:03 |
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Forer posted:Oh right, I completely forgot about hoboquests, which had some of my favorite ones. Oh I'm not going to say they aren't boring as gently caress and repetitive. You can just autopilot them though and they're extremely short.
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# ¿ Jun 30, 2014 16:25 |
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Delerion posted:This would be a problem to europeans too, since 7pm est is 2am here in gmt+3, going much later would bring up the AoW problem again where it's not feasible to attend guild events at all(its already pretty bad) Well 7:00 PM EST is the earliest we can do guild stuff.
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# ¿ Jun 30, 2014 16:49 |
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aleksendr posted:Genttly caress artificial rarity as a way to boost sales. I will see you on real OB opening then. You know that the not logged in filter is what changes "gently caress" to "Gently Caress" right? You can type gently caress. It isn't like an SA me me where you type that.
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# ¿ Jun 30, 2014 18:09 |
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Third World Reggin posted:Hey haro Only if you'll walk me through how to on mumble senpai.
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# ¿ Jun 30, 2014 18:12 |
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Third World Reggin posted:Ok Claymore it is. Hopefully I can talk to blood of evil and see if they are playing with us. Ecccck I am not liking this number of servers. Merges are always painful and I think they may be overextending their reach.
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# ¿ Jul 1, 2014 16:43 |
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Everybody wanting to roll Zephyr is really killing my special snowflake sensibilities. I may have to make something else now...like a Shaolin or something.
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# ¿ Jul 1, 2014 18:36 |
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aleksendr posted:No love for the Condor heroes ? Every bit of the lore in this game is based on "Condor Heroes" and "Smiling Proud Wanderer". Mostly "Smiling Proud Wanderer". The intro cinematic has Dongfang Bubai and Ren Woxing fighting, and the first NPC who helps you out is Linghu Chong, although they spell his name wrong.
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# ¿ Jul 1, 2014 18:43 |
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Saradiart posted:It's saying Claymore is down for me. Submit a ticket. It's not just you.
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# ¿ Jul 1, 2014 20:48 |
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welp officially after launch time and still can't get in.
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# ¿ Jul 1, 2014 22:20 |
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Shadowlz posted:I just want to play this dumb chinagame! Hopefully they throw a bone to the people who got effed. If not, welp.
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# ¿ Jul 1, 2014 22:49 |
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angerbot posted:While I'm not like, pleased about not being able to get in, the sheer amount of pubbie rage on the forums is endlessly entertaining. Since part of what they sold was early access, if they don't deliver it will a chargeback be valid?
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# ¿ Jul 2, 2014 03:08 |
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Hal_2005 posted:You will spend so much time grinding, it may very well make you the thin skinny mandingo you always wanted to be, but never could, for the Project Runway "geek" edition. I don't think that word means what you think it means.
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# ¿ Jul 3, 2014 06:18 |
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It's basically Smiling Proud Wanderer fanfic.
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# ¿ Jul 4, 2014 03:22 |
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KildarX posted:I'm more awed by the fact his name is The Undefeatable East. "Dongfang is the leader of the Sun Moon Holy Cult (日月神教). He castrated himself to learn the skills in the Sunflower Manual and becomes a formidable martial artist. His castration and supreme prowess in martial arts make him one of the most memorable and classic characters in Jin Yong's wuxia universe, and his name has become synonymous with homosexuality and sexual perversion in Chinese popular culture" http://en.wikipedia.org/wiki/Dongfang_Bubai
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# ¿ Jul 5, 2014 16:52 |
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aleksendr posted:And here i am, still unable to pick on a friggin main school to join. Now working on Emei and Zephyr. Infinity seemed pretty drat good when I played them, you just need to have good fast decision making because their powerful abilities are tradeoffs. You need to decide if you're going to tap the button and do ranged damage with a low cooldown, or hold the button hoping your opponent hits you to set up a counter attack. If they don't hit you however, you just do the ranged attack but with something like a 30 second cooldown. You do have to get them to 40 to see them be really playable in 1v1 situations. They don't get a grab, acupuncture that isn't a counter, or any gap closer until 40. Their biggest issue is just straight up damage. Their burst is significantly less than Harmony, Sun Moon, or Splendor, which can suck because you want it to be more rewarding when you trick somebody into hitting your counter attack.
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# ¿ Jul 7, 2014 17:21 |
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Drinkfist posted:Infinity performs very well in arena 1v1 pvp. From what I have seen they seem to focus on a array of counter skills that trigger when being attacked as well as some good cc. Some goons are rerolling away from Infinity because they disliked how they performed in group pvp (This is just demographics and should not reflect what you people like and dislike or how good you jerks are at your class). Zephyrs in group PvP is kinda weird. You expect looking at the class that they'll be very ranged since the first and second set have ranged spams, but there are actually a limited number of ranged damaging abilities. They're more Musclewizards than actual wizards, since most of their stuff is medium and short ranged fire kicks and fan slaps. This is problematic because our defense isn't great. What they CAN provide is... 1) A ranged AOE freeze with a short delay when they set it down. Frost Trap. Makes enemies frozen. Pretty neato. 2) Heals. When you see a Zephyr dancing, if you need HP stand near them and enjoy the forbidden dance. It will heal you. 3) A ranged AOE damaging root. The hailstorm. The biggest problem is it's channeled, so people will see you doing it and focus fire you. 4) A ranged damaging skill that pushes people away from it. Very long range, decent for sniping and shoving Wudang out of their loving circles. 5) A ranged damage and snare. Pierces and is also pretty long range. That's about it. We can provide some ranged control, and healing, but our ranged damage isn't great. Most of our real damaging abilities are close range, so we can use that in small group PvP but going balls deep in guild wars is going to result in a dead fan man.
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# ¿ Jul 7, 2014 17:36 |
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Since it apparently needs to be said here, please don't gently caress with ZhouDynasty if you can avoid it. They hate Brotherhood/United and are willing to work with us on murdering them.
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# ¿ Jul 7, 2014 18:18 |
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Fierce Loyalty Robes. Mask is cash shop, but matches so perfectly I'm going to try to keep these as much as I can.
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# ¿ Jul 8, 2014 04:16 |
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angerbot posted:"Look, we'll pay for your costmetic items, just don't make them $600" Well the outfit comes from the gem and silver exchange daily. So it's basically a free login reward.
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# ¿ Jul 8, 2014 04:21 |
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Liberatore posted:So I'd like to clarify something. Harmony is one of the least played classes in the guild and it's believed that this is attributed to the perception that they are easily defeated by staying in the air. This couldn't be further from the truth. I got some stuff wrong in my old post about classes 1v1 ability. Emei are far stronger than I have them credit for. I still stand by Harmony being the best 1v1 school though. Their single target burst damage and that acupuncture are amazing.
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# ¿ Jul 8, 2014 14:48 |
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FebrezeNinja posted:Only the last hit of that move puncs, so it's useless against people who can move. Try it immediately after a powerbomb. Use it after a pull.
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# ¿ Jul 8, 2014 17:21 |
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Kegslayer posted:Got two questions. In addition to the stuff Grithok mentioned, do guild cart raids. Shoot for doing purples as much as possible. The xp rewards are huge for those.
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# ¿ Jul 8, 2014 17:30 |
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Lorem ipsum posted:Ok I have a lot more questions about this game. There are a ton of effects and no real documentation. Best thing to do is experiment. We do fight clubs almost every night, so get in on those.
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# ¿ Jul 8, 2014 19:17 |
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Orv posted:Stop posting opinions on classes when you only have the first set. For real at least get a class to 40. It takes literally 2 days.
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# ¿ Jul 8, 2014 21:47 |
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In 2 days Zhou will discuss getting us into their alliance. Hopefully that stops people from being tards.
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# ¿ Jul 10, 2014 01:51 |
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Drinkfist posted:gently caress No. I play this game to Fight not to Rule. There will be only war for the lot of us. I like winning fights, and we have plenty of targets. So far these guys are pretty bro with us. As totally sweet as your edgy blood for the blood god stance is, Zhou seem pretty okay and there's no reason we can't ally with them to stomp a mudhole in everybody else.
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# ¿ Jul 10, 2014 06:03 |
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Dirk the Average posted:Does fight clubbing satisfy the whole participate in arena for kung fu pills thing? Yup
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# ¿ Jul 10, 2014 17:59 |
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Drinkfist posted:gently caress Zhou I say we either go with United or BloodofEvil or better yet make our own alliance with Blackjack and Hookers. Seems legit. United and Brotherhood already hate us, as well as all their allies like Hokage, Allegiance, etc etc. We are not going to change that since that hate runs deep from Wushu and other poo poo. Zhou and their allies are the other big power block, and they primarily just hate you because you're being a cockbag. Sorry they hurt your feelings but you earned it. We are allied with BloodofEvil, and have been since the start. Haroshia fucked around with this message at 15:17 on Jul 12, 2014 |
# ¿ Jul 12, 2014 15:14 |
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Since you're apparently a loving idiot, let me spell it out. We do not have the power to do what you want to do. BloodofEvil + Goons are not strong enough to go up against Zhou and friends AND United and friends AND every other little lovely guild on the server we're already pissing off. I'm not saying we suck everybody's dick. I'm saying we buddy up with Zhou and friends, and still murder the gently caress out of United and friends and every other little lovely guild. It seems the majority of the guild agrees with me, with a few people saying they think we should gently caress with Zhou because they think it's funny. Bottom line is I honestly don't give a poo poo overall. I've explained the situation, and if the majority of Goons manage to piss off Zhou enough that we get our poo poo pushed in on a daily basis I've made enough friends that I don't personally need to worry about it. The only thing they're doing is hurting the guild as a whole in the long run. I'm right there with Grithok that if they start stealing all our artifacts and poo poo I'll be in line to hand them to them.
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# ¿ Jul 12, 2014 15:23 |
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BERGfu posted:Haro should I make you a heman one? Only if I get to be prince Adam with the gayest rainbow background you can find
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# ¿ Jul 12, 2014 15:27 |
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Drinkfist posted:At what point in time did I say we were gonna gently caress with United? When did United say that hated us? Hate is a strong word bro. Yo man I was talking to United yesterday and they agree that Haro is a butt. We became super butt bros. United are the original members of VietUnited from Wushu is what I've been told. They loving hate Goons, and HAVE been killing our non-rednamed members in the field. Nobody's declaring wars right now because wars are pointlessly stupid. They're leveling up their members and pretty effectively out-leveling us by controlling the dungeons for XP grinding.
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# ¿ Jul 12, 2014 15:48 |
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# ¿ Apr 29, 2024 04:15 |
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BERGfu posted:Anyone up for grinding the poo poo out of instances to get some set gear? I'm down when I'm available to do the 55+ stuff.
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# ¿ Jul 14, 2014 16:37 |