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InequalityGodzilla posted:The para is quite useful with all its mods and if you slap the right stuff on there it does damage in the mid 30's. overall it basically functions as an assault rifle secondary. Pretty much all the other smgs though.... I really like the Krinkov with the Gage weapon mods. It's kinda poo poo without them though since the base accuracy is so bad. ATP_Power posted:Is the UAR a gun that can go all the way to lategame? I'm a sucker for the AUG in every shooter I play, but I don't want to sink a bunch of money into a gun that'll end up being strictly worse than the CAR-4 for lategame. I wouldn't go as far as others in calling the UAR trash. I have it fully modded to have similar stats to the Car-4; it's just that the Car-4 excels in the most areas. Similar rifles include the Commando 553 and the regular AK. UnknownMercenary fucked around with this message at 22:37 on Jul 1, 2014 |
# ¿ Jul 1, 2014 22:34 |
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# ¿ May 15, 2024 13:02 |
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This is my setup for the CAR-4, which is basically what everybody considers the best (minus the Exotique because that loving thing refuses to drop) This is what I have for the UAR. Only major differences to note are the total ammo and fire rate. I used it for a while because I got a whole bunch of drops for it early on that made it better than the CAR-4 but I dislike the recoil pattern it has on full auto. I have this very similar CAR-4 set up on the AK (the one that unlocks at rank 2). I haven't tried it on Deathwish but I suspect it would perform similarly to the CAR-4, just with a little less ammo. And finally a fully modded Commando 553. I really don't like the recoil on this thing and it sounds real wimpy to me but it performs similarly to all the others. So now I just don't get why it has to be CAR-4 or bust (besides being able to roll a quad-stack mag with no accuracy loss), although granted all of these are fully modded.
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# ¿ Jul 1, 2014 23:17 |
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Drewjitsu posted:Can most of the above guns get to 40 damage without the +5% damage bonus of the enforcer without sacrificing other stats? Because I know the Car-4 can, have a 60 round magazine, selectable fire, 18 accuracy and max stability. It's crazy. It looks like I can keep the AK at the same damage and accuracy stats if I swap the competitor's compensator for a firebreather and also take off the quad-stack. The others would need firebreathers and take a -2 hit to accuracy with various hits to stability. ATP_Power posted:Thanks for the advice guys, think I'll ditch the UAR (why the hell does it cost so much?) and rock the Eagle while I accumulate mods for the CAR since the iron sights on the Commando look terrible. If you have the Gage mod pack you really never have to worry about sight drops again.
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# ¿ Jul 2, 2014 00:37 |
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I still haven't done a proper Framing Frame loud (it was only on Very Hard), but I loving hate GO Bank because that tiny building is so exposed, and if the bank vault is completely out in the open there's only one place to hold up there. Cops also steal bags back pretty easily from the loot cage unless you get a roof spawn. Basically gently caress GO Bank. The new shotguns look identical to the IZHMA and Reinfeld stats wise. From the site descriptions it doesn't sound like there are new mods compatible with the old guns, besides maybe frag rounds.
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# ¿ Jul 2, 2014 22:02 |
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I just put 000 Buckshot on the Reinfeld and can't wait to test it out. Seems like overkill on the Loco (and it already has a tiny ammo pool as it is) but breaking 100 damage on the Reinfeld should make it competitive with the Loco now.
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# ¿ Jul 3, 2014 21:44 |
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Oh man the M1014 with 000 Buck and without the short barrel is actually really good. If the new ammo types worked with Fully Loaded Ace it'd replace my IZHMA in a heartbeat.
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# ¿ Jul 4, 2014 02:30 |
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John Murdoch posted:You still want SOME accuracy on your shotties, so the shot spread is more predictable and controllable. There's a clear difference in effectiveness between a fully cut down Mosconi and a normal one. I'm super comfortable with the Loco using a Shark Teeth and Pro Grip, which puts it at 6. The rest are at 8 or 10, which feels like a good sweet spot. It's too bad there's nothing that can cut the accuracy down besides the Shark Teeth.
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# ¿ Jul 4, 2014 03:29 |
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The description for No Heists For Old Men has changed so that any stealthable heist counts now.
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# ¿ Jul 4, 2014 13:44 |
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Do you have technician tier 4? Because 80ish damage isn't going to one shot tans
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# ¿ Jul 4, 2014 16:02 |
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If only the wood furniture gave better stats than the metal stuff for the Falcon.
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# ¿ Jul 4, 2014 18:49 |
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Since the majority of the Raven's unlocks are achievement based, you can make it statistically identical to what a fully modded Reinfeld is, but it's not gonna have the sick rear end shell rack, wooden grip and folded stock so it's strictly worse.Fellis posted:The only important stat is gunporn factor. Give me wood every day, over metal crap. To a certain point I agree but damnit I want that 40 round magazine without taking a huge hit to accuracy. UnknownMercenary fucked around with this message at 21:20 on Jul 4, 2014 |
# ¿ Jul 4, 2014 21:13 |
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Insert name here posted:The wooden foregrip gives you +4 accuracy and the e-mag gives you -2 accuracy. Mod away~ I don't have that one.
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# ¿ Jul 4, 2014 22:20 |
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The Easy Rider posted:This was missed during shotgun chat a few pages back, but I'd still love to get some comments. If you're building for 100 get rid of Fast Learner. Not sure how useful Control Freak would be, and I'd get basic Joker at least if you're acing Dominator, and basic Spotter is a very good debuff to pass up. Took the liberty of spending your unspent points to make this build. All the speed buffs in the Ghost tree are really good quality of life skills.
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# ¿ Jul 5, 2014 02:44 |
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Psion posted:Had the corpses not despawning bug in a Big Bank game earlier. By bug, I mean feature. Haha that's amazing. I was getting intermittent framerate drops the whole time but couldn't see the corpse piles so I had no idea what you all meant by the constant smoke.
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# ¿ Jul 5, 2014 11:13 |
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DoombatINC posted:Does the Die Hard skill let you cycle between your primary and your secondary while in bleedout, or does it replace your secondary with your primary? Because the former would make it nice for economizing Basic Pistol Messiah and the latter would completely invalidate it. You can cycle between both weapons in bleedout. It's very useful.
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# ¿ Jul 5, 2014 23:52 |
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Because all of the Gage mods are free but the regular ones aren't.
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# ¿ Jul 6, 2014 13:11 |
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Pierson posted:someone mentioned a holy exp trinity earlier, I assume one part of it is stealth Diamond Store for the 30% bonus then Overkill Firestarter for the insane loot and exp, what's the third part? Probably making sure the heist has ++ for the bonus XP.
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# ¿ Jul 7, 2014 00:43 |
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If there's still a spot I would like to try for Doctor Miserable.
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# ¿ Jul 7, 2014 21:01 |
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I like Big Oil for the shoot mans but Big Bank fills that role for me now, and it's not a pro job so that's +1 in its favour. Since I also spent a lot of time pubbing it's pretty hard to get a good group to do Big Oil there, and most folks aren't prepared for moving more than 1 engine, let alone several. 8 PM works for me.
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# ¿ Jul 7, 2014 21:44 |
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Reith posted:IZHMA users, which mods do you think work best with it? Mine has Shark Teeth, Full Auto, Tactical Russian Rail, Military Laser, Wood Grip, Speculator Sight and War-Torn Stock. With Enforcer skills it hits 60 damage with 8 accuracy. I had the Wide Stock before, but 4 accuracy is too low for my tastes, and 8 works fine for me. isndl posted:I started out using full-auto, but ended up switching to single-fire. You have plenty of damage thanks to the new 000 Buckshot, and you won't blow through your entire mag every time you get tazed. The thing with 000 buck is it not functioning with Aced Fully Loaded by design. The IZHMA is really ammo efficient with regular ammo. I'm not even that good with it and it's really easy to keep the thing topped up. e: so this doesn't get lost on a new page -Zydeco- posted:Oh BTW. I was literally scrounging for kills the whole time and complained I "only" got 250.
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# ¿ Jul 8, 2014 02:22 |
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Put as much wood on my AK 7.62 as possible without taking a stats hit. Came out quite nice. I love Watchdogs, and all of Hector's jobs because they're almost entirely loud. It does have the least variety of all the multi-day jobs though.
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# ¿ Jul 8, 2014 17:17 |
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Philosopher King posted:So what is the final verdict on the new DLC, yay or nay? The masks are the best part. The ammo types stink except 000 buck which is free anyway because it's a community item. The M1014 and Streetsweeper are decent alternatives to the IZHMA but the IZHMA is still the best of the three. The Raven is basically a reskin of the Reinfeld except if you put every possible damage option on it it's like a cut-down pump action Mosconi with more ammo.
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# ¿ Jul 8, 2014 17:29 |
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Zaphod42 posted:I've been doing Diamond Heist + Firestarter/Rats/Watchdogs, that's how I got to 70. I like that, but now it seems I get very, very little experience for it. Are you doing just those jobs? Because the game's going to penalize you for doing the same stuff over and over. Do a few short one day jobs, or anything besides the Hector ones and then go for a big XP run.
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# ¿ Jul 8, 2014 17:36 |
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Zaphod42 posted:I know how the system works, I've been mixing it up. That's my complaint, up till now mixing it up and doing those two have netted me huge XP. But I'm sitting here with Firestarter with no negative XP penalty, and its still gonna give me like 1% projected XP for overkill. +30% XP bonus ain't doing fuckall to that. Are you buying the contracts to host, or getting them as they pop up on Crime.net? They don't get any bonus XP beyond the stealth bonus if you're buying them. You're not at the point yet where the regular versions of those jobs should be insufficient, but pro versions with stealth bonuses will be netting like 600k at least. Dezztroy posted:Overkill, why does the AK family not have a classic wooden stock available? Atleast they finally got the AK reload animation nailed down. They grouped the IZHMA with the AK family for changing the animations but still don't let us put the AK quadstack on it.
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# ¿ Jul 8, 2014 17:51 |
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You're not breaking 100 damage on the Raven with the long barrel and shark teeth unless you have a special ammo type. It still caps at 98 with Enforcer skills, the same as the Reinfeld. I'm getting 105 with the short barrel but that means having to deal with 2 accuracy and a capacity of 10 instead of 14 or 18.
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# ¿ Jul 8, 2014 18:20 |
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Plan Z posted:We ran into the corpse bug on Rats. Would have taken more pictures, but the smoke bombs decided not to de-spawn either. It was fun finally having that bug happen on my end. Not pictured: two dozers walking through the smoke like something out of a horror movie. e: vv I love the Enforcer 5% bonus because I can push the AK 7.62 and AMR-16 to 50 without having to sacrifice accuracy. If you don't have it though then the Eagle and Falcon fill a good niche. UnknownMercenary fucked around with this message at 11:00 on Jul 9, 2014 |
# ¿ Jul 9, 2014 10:54 |
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Sockerbagarn posted:Is there any way to do that without the full auto mod? The AMR-16 has such nice stats but I find single shot helps a lot when it comes to conserving ammo. Yeah I have mine with the funnel of fun. 16 accuracy is still good enough for me for most engagements, and I can run around single shotting most cops and have a crazy rate of fire for busting dozer faceplates.
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# ¿ Jul 9, 2014 21:39 |
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Yeah the bank heist in Election Day is pretty fun, if a little rough, and it pays very poorly. For anyone who has done Shotgun 101, what was your strategy?
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# ¿ Jul 10, 2014 11:19 |
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This bears repeating: GoonHud owns so hard.
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# ¿ Jul 14, 2014 00:00 |
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I know there's a real-life reason for it, but the Swedish K not having select fire options bugs me because I put all of my guns on single shot at the start of a heist out of habit.
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# ¿ Jul 14, 2014 22:41 |
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I've seen ECM feedback used effectively maybe twice in my time played, both times during an armored transport job.
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# ¿ Jul 15, 2014 02:00 |
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Made a build without shotguns using that first link you posted. I bought all the ammo skills and then capped off with ICTV since you'd already be deep into Enforcer for Fully Loaded.Wilko posted:I'll add this to my growing to do list. I don't know why we can't have "performance" and "visual" mod slots for everything that's not a sight. I want a fully modded weapon thats nice to look at damnit. I'm quite partial to how a whole bunch of my fully modded guns look, like my AMR-16 and the AK7.62 I posted upthread. Mind you, specifically for the Loco and Reinfeld I'm using the folded stock instead of the statistically best one because sights are ugly on them. UnknownMercenary fucked around with this message at 04:23 on Jul 15, 2014 |
# ¿ Jul 15, 2014 04:19 |
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Psion posted:escapes are not fun when you end up with this, which happened to us a couple days ago Too bad you can't buy your way out of escapes on Rats. I know because I tried to do that in preparation for my full cook runs. e: In my current build I can squeeze in Aced Inside Man if I drop Aced Combat Medic, but I play Overkill and below way more than Deathwish, and usually somebody else has Inside Man so I feel like it's not necessary. UnknownMercenary fucked around with this message at 21:16 on Jul 16, 2014 |
# ¿ Jul 16, 2014 21:08 |
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Psion posted:Speaking of Rats, we did that seven bags with no defuse thing the other night and all I remember was basically being flashbanged by my own drat monitors when the bus blew up. I had teammates yelling at me to inspire revive them but I couldn't see poo poo so I just pressed F a lot while pointing sort of at a bus. I'm in the mood for some loud Big Banking later. We could try the elevator escape or thermite or something and I have the cash to host as long as my internet doesn't get too terrible. I tried out 000 buck post-update, and the improved pick-up rate really helps with the IZHMA and M1014, but I'm not sold on using it with the Loco. It already goes past 100 damage, and I don't feel like it's that much better for the still massive penalty to ammo pickups. e: does 000 buck actually reduce the number of pellets or is it flavour text? UnknownMercenary fucked around with this message at 23:50 on Jul 16, 2014 |
# ¿ Jul 16, 2014 23:05 |
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Thermite is great because it makes the cops into bigger lemmings, but having to use the roof escape stinks. Preplanning is still the best new feature.
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# ¿ Jul 17, 2014 04:30 |
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Psion posted:also elevator escape has some real advantages - now that I've used it I'm not convinced Bus Stop is ALWAYS the best option. It is an extremely good one, but if you're bringing a saw and are going to end up making multiple trips for loot, the ability to just chuck bags down the elevator and leave them 100% inaccessible to cops is great. Cops only rope down there once you do so it's pretty simple to just toss half your bags during a break between assault waves, go back to the vault and hole up again, then move the other half once you finish the wave. Easier than the fighting retreat through the bus, arguably. Bus is undeniably superior if the vault spawns right next to it, otherwise it's easier to fight to the elevator with the rear vault instead of up the stairs to the bus stop. I don't think there's a way to know exactly where the vault is until you make it to the bank interior. Both are fun though, which is more than I can say about roof or C4 escape.
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# ¿ Jul 17, 2014 21:43 |
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Psion posted:Yeah, that's the thing though - I totally agree with you on that one spawn, but that leaves three of the four potential vault spawns are (arguably) equally good or better with elevator escape. Just playing the odds it feels like elevator is more likely to be almost as good or better. Counterpoint: driving a bus into a loving bank is maximum But yeah it's really a toss up between the two. I think C4 escape would be fine if the sniper spawn rate wasn't so high in it and/or you could move more than one bag at a time to the loot drop off.
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# ¿ Jul 17, 2014 22:23 |
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22 Eargesplitten posted:How do people have their Izhmas and ak 7.62s kitted out? Most of what I've seen for 7.62s is 60 damage and 0 accuracy, which feels like it would kind of suck on tans. I want to be able to hit things from a decent range. If you don't mind locking it to Full Auto, the IZHMA build I used to run was Shark Teeth, Full Auto, Tactical Russian Rail, Military Laser, Wood Grip, Speculator Sight and War-Torn Stock. Right now I have it with 000 Buck, Single Shot and Wide Stock but everything else remains the same. I miss the bonus ammo pickups from Aced Fully Loaded but the post-patch the drops aren't too bad as long as I remain very aggressive. For my wooden AK 7.62 I have a Firebreather, Railed Wooden Grip, Military Laser, Wood Grip, Speculator Sight and War-Torn Stock. With the Enforcer bonus I reach 50 damage, but without it you'd need the Slavic Dragon Barrel and a Competitor's Compensator, or a Funnel of Fun by itself, to hit 50.
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# ¿ Jul 18, 2014 00:50 |
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Big Bank owns so hard for shoot mans; I keep breaking my personal kill records on that map. I'm almost certain I've seen 20 bags from it at one point too.
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# ¿ Jul 18, 2014 04:51 |
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# ¿ May 15, 2024 13:02 |
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Lemon Curdistan posted:You don't actually want that low an accuracy amount, or you won't be able to hit what you're aiming at. I find anything past 10 to be too much tight of a spread, but it's personal preference.
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# ¿ Jul 18, 2014 20:58 |