|
Lumberjack Bonanza posted:Anyway, a conversation about dickish adventure games isn't complete without King's Quest, the game where you have to tell the character to swim when you enter water. That's one of those cases where I don't know if it was just an odd design choice, but the first game also lets you pull a rock and crush yourself if you don't move it from the correct side. There's a similar thing in Space Quest II. You have to swim into a cave to get a gem, but you have to tell the character to hold his breath first. It wouldn't be so bad if you didn't have to tell him to breathe when he gets out of the water as well. There's stuff in all of the Space Quest games that are worthy of this thread.
|
# ¿ Mar 18, 2015 04:01 |
|
|
# ¿ Apr 28, 2024 00:42 |
|
Bip Roberts posted:You don't have to tell him to breath, the important part is to tell him to take a deep breath. I can't believe I actually beat that game without a guide as a kid. Oh, ok. Either I'm remembering incorrectly or the version I played was different to yours. To be fair I haven't played any Space Quest games in years. I remember that alien part. Looking back it should have been obvious because that alien looks like the xenomorph in Alien.
|
# ¿ Mar 18, 2015 11:55 |
|
Rocket Baby Dolls posted:Early adventure games were very unforgiving, after the Atari ST in my youth I decided to re-invest in early ports from DOS to Windows in the mid-90's when my family got our first PC. I remember buying Space Quest IV and there was a zombie type character who'd kill you if you stayed in the area for too long. No matter how much you slowed the game down it was very hard to do, everything you had to do without escaping it ends in rampage. If anything, slowing the game down made it harder in some aspects as it made Roger move slower but progression was a little more possible. IIRC Space Quest IV was notorious for tying the game's timing to the CPU cycles, not the system clock. This meant that if you played it on a computer much faster than one it was originally designed to work on, there were a few spots where it's pretty much impossible to progress because zombies or time cops come and shoot you pretty much straight away before you can do anything. The first time I completed it I had to use a program to slow down my CPU so I could actually progress past the first area. I've mentioned Space Quest before in this thread, and King's Quest has come up as well. Any Sierra adventure game is full of problems like these
|
# ¿ Mar 20, 2015 04:37 |
|
Sleeveless posted:One of the worst example of rubberbanding and also dev trolling was the final Canary Mary race in Banjo-Tooie. It's a race where you mash the A button to determine your speed and IIRC it is practically impossible to beat legitimately, you have to intentionally go slow for most of the race and mash like no tomorrow at the end to pull ahead. Truth. I never beat that legitimately on an N64. I've only beat it on an emulator by slowing down the CPU speed so the game thinks I'm mashing the A button twice as fast as I actually am.
|
# ¿ Oct 16, 2015 15:21 |