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It should be noted that Brets are a Plasmoids team and are in Fumbbl's secret league, whatever that is.
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# ¿ Sep 12, 2015 08:22 |
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# ¿ Apr 27, 2024 11:29 |
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Orv posted:Unless you just really want the animations, it'll always inform you in big old impact graphics of any injuries. The animations are one of the nicest things in BB2, and injuries are so rare that they'd remain fresh AND not bog down the game. Also, is Pass Block really not in?
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# ¿ Sep 15, 2015 08:51 |
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Fumbbl's always got 50-100 coaches online, most of the time I've been able to find someone to play in Ranked, there always seems to be matches going on in BlackBox (where you don't get to pick your opponent, and therefore the home to CPOMB fuckers). It's ugly as sin and runs on Java so my browser says I'm taking my life in my hands every match, but it's got the stars, it's got some cards, you can run it on a notebook.
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# ¿ Sep 15, 2015 19:47 |
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Wrong on that one: their blitzers have diving tackle (not block) and their catchers have diving catch (not catch), and they don't have any other positionals besides the krox. A few stars have it (who aren't in) and a few cards grant it (which aren't in) but yah, nobody takes it. It's still a mark of how really bad at this Cyanide are though.
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# ¿ Sep 15, 2015 21:00 |
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Is that right?
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# ¿ Sep 15, 2015 21:56 |
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Bad bugs in fumbbl: Take Root is broken because if a prone tree fails it just stands up. Blood lust is broken because it can't override the "stand up and end turn" command so unless there's a thrall there you're hosed. This pro thing, apparently.
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# ¿ Sep 15, 2015 22:05 |
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Rogue posted:Do goons who play fumbbl ranked hang out in the fumbbl IRC? Or a separate goon IRC? It's not Fumbbl-specific, but the goon community is tgbloodbowl on synirc. As for passing, it's not great, but there's a range grid which shows you the ranges going out in concentric circles, and from there it's just a matter of counting squares and knowing the ag table. Marking the pitch using shift-click is also a great help if you're an idiot like me who gets in a muddle.
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# ¿ Sep 16, 2015 15:20 |
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Oh, totally viable. Chaos and Chaos-dwarf can turn into a teams of CPOMBers (a trilogy of skills where it's easier to break armour, easier to hurt people, and you get a RR if you gently caress up), Khemri and Ogres are a mix of high-strength positonals and cheap linos to foul with, or you can just try Goblins and play around with chainsaws, bombs, and ball and chains, all of which are probably going to hurt someone. In Fumbbl Ranked you might find it hard to get a game with your 8 Mighty Blows and 4 Dirty Player teams, but there's Blackbox for that, and as far as I know, Cyanide chaps are open season.
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# ¿ Sep 16, 2015 15:42 |
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Raged posted:Played 1st game as chaos and fully expected to lose when I saw a 1200 point dwarf team. Hahaha.
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# ¿ Sep 22, 2015 13:57 |
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The Treerat.
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# ¿ Sep 22, 2015 14:35 |
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Nope, it seems to be from Plasmoid's unofficial Narrow Tier Roster, 2012 variant.
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# ¿ Sep 22, 2015 15:57 |
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it is a crying shame that players don't get spikier as they get better, if that is indeed the case.
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# ¿ Sep 22, 2015 18:38 |
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Morbidmind posted:Every team also has human cheerleaders. Because lord knows it'd be too difficult to match the content of BB1's release. My main peeve is that Dark Elves Assassins can't stab on a blitz or after standing up. Guess there's no point playing that team! Huh, they need to fix that. But, uh... Delves aren't wrecked by a broken assassin.
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# ¿ Sep 22, 2015 20:21 |
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Make it 8 minutes, I hate rushed play.
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# ¿ Sep 23, 2015 13:46 |
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Donnerberg posted:How many guys are too many guys on a High Elf team? I'm at 14. I'd say that's one too many already. 3 spare helf linos is 210k, which is a lot considering that they're a (relatively) sturdy team and you're unlikely to foul with them (not that it's unknown, but 70k really is a lot to risk). As for positionals, I go for 1 thrower (and keep him off the field when defending) and only 2 catchers, as they're too squishy. e: 2 RRs? Check out the lucker.
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# ¿ Sep 23, 2015 20:38 |
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Humans and Orcs, with emphasis on the Orcs. Good spread of skills so you can still do things early game, but low enough agi that you learn the pessimism needed for Bloodbowl.
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# ¿ Sep 23, 2015 20:47 |
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That Gobbo posted:Fend on the Bret linemen is cool but god they're so squishy. What team is good at countering Chaos bashteams? Besides another bash team? Elves are famous for scoring with 5 guys on the pitch.
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# ¿ Sep 24, 2015 02:14 |
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MRLOLAST posted:There is a rule that says "Any Players with 51 or more SPP will leave the team on a 1d6 roll of 1--3 at conssesion?". Was it because of that? I am surprised they put that in with their rule on cord-pulling. But ya, sorry, your star player was so disgusted at your ISP he up and quit.
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# ¿ Sep 24, 2015 10:03 |
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All this chat of massive tv-differences.
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# ¿ Sep 25, 2015 09:37 |
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Pierson posted:Speaking of Wood Elves! When I leveled my welf team with dodge first skill on every lino, I really hated it. Even woodies should hit a guy occasionally. Maybe a few of them you give dodge but block/wrestle remain the best skill in the game.
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# ¿ Sep 25, 2015 12:12 |
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Blackmage Yapo posted:Has BB2 implemented the full star player roster (mostly interested in the saws) and cards yet? Custom league rules or anything? It seems like each race gets 3 out of 6 stars, mostly tending to the higher-cost. Dwarves get Barik but other than that, no SW stars are in. As for the cards, Yapo, search your feelings. Evernoob posted:Also are online strategy guides for Bloodbowl Tabletop and Chaos league still 100% valid for BB2? Did they change anything from the core rules? The only change found is small buffs to the humans and a small nerf to the orcs, effect of which is invalidating guides to the Orc starting roster. Other than that, nothing to wreck BB guides. Mr. Squishy fucked around with this message at 15:30 on Sep 25, 2015 |
# ¿ Sep 25, 2015 15:27 |
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RabidWeasel posted:Care to elaborate on these, I'm probably not going to get BB2 but I'm curious. And are Brets literally just the Plasmoid roster with AG2 fend linos, S access wrestle positionals and blitzers with catch + wrestle and no S access? Yes indeedy they are, and the buffs/nerfs are found in plasmoids Narrow Tier. Orc blitzers are +10k, Human ogres are -10k and their catchers are +av. You got the Bret blitzers wrong, they've got Catch, Daunts and Block.
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# ¿ Sep 25, 2015 23:16 |
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Give people the best skill in the game is by no means a fuckup.
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# ¿ Sep 26, 2015 10:33 |
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If you're a bash team, you tie down the saurs with your durable linemen as you try to kill the skinks. Elves just do what elves normally do, which is wait till someone messes up and then capitalize, though screening is made harder by the lizard's high movement.
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# ¿ Sep 27, 2015 06:29 |
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Also, if you're not willing to burn a RR on the pickup, Ag3 with Surehands is safer than Ag4 without.
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# ¿ Sep 27, 2015 17:12 |
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ProZocK posted:So, in two games as wood elves I got two Linemen to lvl 2, and both rolled doubles. The first one rolled +agi, so that is a nobrainer, but what skill should I get for the other guy? I'd go for Guard and then prioritize getting him to level 3 for Block and a little more survivability. I pretty much always get Guard on any elf who rolled dubz, as it's a really nice skill that no elf has natural access to.
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# ¿ Sep 27, 2015 18:14 |
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I really wish they put in the plasmoids CPOMB nerfs rather than the Bank rule.
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# ¿ Sep 28, 2015 10:45 |
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Woodies are good at the passing game. Punch a hole through the other guy's defence and run through enough elves to make it difficult to mark them all, maybe going for a loose cage around someone, pick up the ball with a thrower (or, hell, just any elf) and run him back out of reach. If they can't make even base-contact with the thrower, they'll probably just mark as many as possible and blitz someone expensive. Next turn, see what looks likely, probably blitz a marker off whoever you want to score a touchdown with and then either pass straight to them or to a middle-man who hands it over (or handover to the middle-man who passes it). Obviously there are a lot of things to go wrong here, and if you're playing against a very fast team (like rats or lizards) you'd want to cage the thrower rather than run him all the way back to your endzone, but elves strength is their ability to move the ball a long way in a short time. As for cas... 5 serious injuries is unlucky, but Woodies can score with 5 guys, and often do. Get used to playing with loners or acceptably-injured people (to my mind, everything other than -ST or multiple niggling injuries) and having nothing in the bank. Also, get callous with your apothacary. Elf linos are lovely, and expensive, but if one dies in the first half, I'd let it go for fear of something happening to a dancer.
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# ¿ Sep 28, 2015 13:00 |
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I know! Removing the synergy between Claw and MB, and restricting PO to the injury roll are such elegant ways of nerfing the killstack. I mean, some of the roster changes are weird, and I'm not sure about giving goblins Tackle-immunity but still!
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# ¿ Sep 28, 2015 15:03 |
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bisonbison posted:Is there likely to be another official revision of the BB rules at any point in the future? Very doubtful. A lot of the guys behind it, including Jervis Johnson the lead-designer, are still with GW, but they've shredded their whole fantasy setting and closed their Specialist Games department. In general it seems that GW are only interested in supporting TT games that require hundreds of models and are devoting all their energies to squeezing that market. I think they've even stopped hosting the LRB pdfs on their sites. They're licensing the rights to a lot of those old games, but that seems mostly down to the success of Cyanide BB, which only got the rights to avoid a lawsuit over Chaos League. CascadeBeta posted:Wait what is this? I haven't had a deep look at any of the skills in BB2, one because I assumed they were all the same, and two because I can't find a good place to look over all the skills and their new weird icons. This is from Plasmoids CRP+, and not in the game. But off the top of my head, changes are: the weird stadium-upgrade thingy, the new bank rule, Orc blitzers are 10k more, Ogres are 10k less, and Human Catchers are Av8. Everything but the first is from Plasmoids. e: not to mention the various changes that can be put down to incompetence or laziness, like Stab being broken or the lack of stars. Mr. Squishy fucked around with this message at 15:41 on Sep 28, 2015 |
# ¿ Sep 28, 2015 15:39 |
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Evernoob posted:Thanks for all the advice. It's really helpful. Bonus Or a skill.
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# ¿ Sep 29, 2015 11:26 |
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The option to RR the winnings roll, +10k gold, and the chance to increase FF. Because winning's the point of the game, it doesn't need to be particularly incentivized. e: huh, drawing nets you the +10k gold as well! Mr. Squishy fucked around with this message at 11:45 on Sep 29, 2015 |
# ¿ Sep 29, 2015 11:42 |
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Whatever they've done hasn't seem to stopped Furril farming up a murder chaos team.
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# ¿ Sep 29, 2015 14:20 |
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Donnerberg posted:Agi 3 is not reliable for dodging without the dodge skill, so tackle is a pretty big deal against skinks. I'm not sure about the maths with tentacles by themselves. I think it would be less effective since the skinks still get the dodge reroll if the tentacles stop them once. Nope. The tents roll comes before and is unrelated to the dodge roll, so Dodge is not useful. It's why moving away from tents is kind of safe: they can't fall over and cause a turnover if they're glued in place. If you fail the roll you need to use either a team or Pro RR. And the maths is you escape if [2d6 + dodger's strength -tent guy's strength]=5 or more, so assuming a Skink and a Warrior it's a 7+ or 21/36 chance. e: gah, got it wrong. 5 counts as a failure, so it's 8+ or 15/36 chance to escape. e2: and I guess it's worth saying that if you fail the tents roll, that guy can't do anything else. His action ends immediately. Mr. Squishy fucked around with this message at 15:36 on Sep 29, 2015 |
# ¿ Sep 29, 2015 15:18 |
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Play Ranked and pick shamelessly, problem solved.
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# ¿ Sep 30, 2015 11:54 |
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GNU Order posted:I can't remember if this is implemented anywhere or is even a thing since LRB4 but at one point if you conceded, each of your level 4 and higher players was supposed to roll dice to see if they just leave the team out of disgust. Ya, that's in. And it's still a thing, learn your CRP goddamn. And perms are needed balance to levels and skills. The real problem is these insane 900k matchups and, uh, CPOMB in general. I do so wish they'd added in that bit of the CRP+ Yorkshire Tea posted:Juggernaut. Dear christ get juggernaut. Ya, jugs means he strips the ball on everything but a skull.
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# ¿ Sep 30, 2015 16:34 |
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You can also find elf teams on their thousandth match with a "Past Players" sheet as long as Atlas Shrugged.
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# ¿ Sep 30, 2015 19:49 |
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Donnerberg posted:I have a rat ogre with juggernaut and break tackle. He's an awesome dude who poops on cages, and I love him for it. Would I screw myself over by taking strip ball if he rolls a double? I have a 5 agi gutter runner who can follow him in for the pick up. Assuming a tight cage, a Rogre breaks in there on a 4+, that is half the time. You might want to take dodge to increase that to three quarters of the time. Well, frankly, I'd still go for block. Also, Trees are good. A welf team is naked without a tree.
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# ¿ Oct 2, 2015 09:01 |
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In BB you can opt to use skills after you see the rolls. So say a Rogre dodging into an empty space rolled a 1: you could say you're going to use Break Tackle on this roll and fail it anyway, but you'd be mad to do that, so the game assumes you deigned not to use it and failed the Ag roll instead, leaving BT intact for the RR. e: I guess I should say that this means that if you happen to roll a 4+, then you've still got a BT-dodge left. Keep an eye on the dice-log! Mr. Squishy fucked around with this message at 10:07 on Oct 2, 2015 |
# ¿ Oct 2, 2015 10:03 |
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# ¿ Apr 27, 2024 11:29 |
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Wizards are good, especially for Elfy teams whose whole deal is being great at capitalizing when the other guy drops the ball. Extra Apos and Babes are great if you're worried you're going to get thumped, exta RRs can be nice early game but by mid-tv I'm normally pretty confident I've got enough. Bribes are very nice, especially if you're a Dwarf team with a Deathroller, and the Halfling chef is probably a better buy than a Star player, who are a bunch of Loners with weird skills that you don't want to score or cas with. Mostly I get the Saw star-player and a Dirty Tricks card, for I play on Fumbbl, the superior client.
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# ¿ Oct 2, 2015 13:47 |