No objections to this set.Theantero posted:Helm: West 5
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# ¿ Apr 30, 2016 17:11 |
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# ¿ Apr 28, 2024 16:49 |
Theantero posted:
This Next turn we can move into and scan the black nebula: using it to hide the warming of the jump drives is a good idea if our theories about its properties are true. Don't think we'll have time to scan the Red nebula if the contacts are hostile, but 4 nebulas scanned and four samples taken should be enough.
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# ¿ May 7, 2016 13:17 |
We should get our Jump Ship Into the black nebula before charging: hopefully it's sensor dulling properties will hide it.
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# ¿ May 11, 2016 16:22 |
Guys: We can be done with our objectives in 3 turns: we need to start getting ready to jump NOW. Helm: East 5 Weapons: Nope Damage Control: Nothing to do Sensors: Scan red nebula (once we've arrived) Boost: Engines to max! Sarama Jump: Yes
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# ¿ May 19, 2016 20:23 |
I didn't think scanning a nebula required a deep scan: I'll amend my orders to follow Theantero's plan, since that also works to get out in three turns. [Helm] East 3 [Engineering] Tractor beam - O6 [Weapons] Nope [Damage Control] None [Sensors] T02 [Sarama] Charge Jump, meet us at N3
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# ¿ May 19, 2016 21:33 |
Citizen Kane 13 posted:This sounds good, but can we even GET to N06 without boosting, due to the nebula we're currently in? As far as I know, the nebula restricts movement into a square containing it, not out. Confirmation from gravedust would be nice though.
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# ¿ May 19, 2016 22:08 |
I'd have to go with the Engines Upgade (the faster we get to places, the faster we finish our mission and get home) and a Advanced Probe Bay
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# ¿ May 30, 2016 20:03 |
Well, on one hand we're going to have to fight the SKO destroyers at some point, and we want to join the fight while they are also fighting the JRN cruiser. We also want to our ship to not be half-way to blowing up when we do move out. One more turn? Also: can we deploy signal beacons during our movement or only when we start/end? And do we suspect that jumping into the black nebula was dangerous as jumping into the red one was?
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# ¿ Jun 15, 2016 23:15 |
We have a bunch of the Tone 1 beacons (safe egress point here), so we can use them whenever we find a good spot. Granted there isn't any around till we go further north but we don't have to be stingy with them. [Helm]: North 6 [Weapons]: Stay alert [Damage Control]: Phason Cannon 1 [Sensors]: Scan [Engineering]: Boost Engines [Comms]: Encrypted Tightbeam to SKO destroyer: I understand you have orders to quarantine the area; but I have orders to reach the core object. I'm sorry, but I hope you'll understand. [Majkaüe]: West 3, Deep Scan E19
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# ¿ Jun 16, 2016 11:21 |
Theantero posted:Brad Nicholson, Cargo Foreman Beacons say that a 3x3 grid around that point is safe for jumping, and one of those squares around J19 had an nebula in it. Jumping into nebulae is bad, as we have proven. There's that big clear patch at the top of the sector map which would be nice for Beacons though.
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# ¿ Jun 17, 2016 10:27 |
Theantero posted:Brad Nicholson, Cargo Foreman https://forums.somethingawful.com/showthread.php?threadid=3771019&pagenumber=7&perpage=40#post461082455 What else do you expect from Command?
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# ¿ Jun 17, 2016 11:38 |
As much as I want to help fight the Skes, that is not our mission. Northwards bound! (well west first to get out of the way of the yellow nebula) [Helm]: West 3 [Weapons]: Nope [Damage Control]: Shield Gen [Sensors]: Scan o4 [Engineering]: Power To Engineering, Tractor Beam Orox Escape Pods into Cargohold [Probes] Dump however many Tone 1 we need for the cyropods, and then place on Tone 1 at G09 [Majkaüe]: Full speed 'north' into next sector, then send big scan back to mothership Laucustrine! Scan e3 when on way.
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# ¿ Jul 1, 2016 00:39 |
While I hate the delay this has caused to our mission, it is our duty as fellow starfarers to rescue crews of ships in need. I'd hoped to get this sorted in a turn, but if we have to slow ourselves down for this, I will. Leaving the crews in their cyro-pods in the cold darkness of space, inside a anti-scanning nebula, is a betrayal of all codes of honour and decency. Citizen Kane 13 posted:-----In Order-----
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# ¿ Jul 7, 2016 20:25 |
Alas. I didn't mach Hbar's record, but I got close with the Lacustrine. Still, introduction of hull points adds alot, although I personally kept my boost on engines the whole time and kept my side to the podship horde: they couldn't hit me due to not tracking the faster speed or something.
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# ¿ Jul 11, 2016 13:38 |
HBar posted:Judy Chiang, Nav Officer Looks good to me
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# ¿ Jul 19, 2016 10:01 |
Abyssal Squid posted:Malda Hiyre, Redshirt Seems sensible
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# ¿ Jul 26, 2016 13:40 |
Abyssal Squid posted:
There's a blue nebula before the orange, so we can't hit the orange next turn regardless. Just go North 6
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# ¿ Jul 28, 2016 13:00 |
The hazard zone can do up to 10 damage a square: we regen 4 shield points per turn. I would not head anywhere near it with the ship in the current state, just stick to the plan of going up the left side.
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# ¿ Jul 30, 2016 01:12 |
Theantero posted:Brad Nicholson, Cargo Foreman Looks good
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# ¿ Aug 4, 2016 00:25 |
HBar posted:Judy Chiang, Nav Officer This works
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# ¿ Aug 11, 2016 13:20 |
Abyssal Squid posted:Malda Hiyre, Redshirt This, but beacon in E2
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# ¿ Aug 15, 2016 22:28 |
A
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# ¿ Sep 6, 2016 16:23 |
I'll admit I've stopped participating because I'm not that engaged with the combat, but others are enjoying it do I'm not that bothered what we do here.
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# ¿ Oct 25, 2016 08:04 |
Engine and Shield
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# ¿ Oct 29, 2016 01:22 |
Shields
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# ¿ Oct 31, 2016 22:14 |
I'm thinking dump the beacon at L08? Grav anomaly protecting it on the east and west, hazard zones to the south. Take two turns to get there though. West 4 Fire on the destroyer on S05, not that it's really necessary Scan the Crusier in R02? not sure what else to scan Boost Deploy a Probe Nothingtoseehere fucked around with this message at 23:06 on Nov 11, 2016 |
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# ¿ Nov 11, 2016 22:23 |
Agreed Drop The Buoy before doing anything.
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# ¿ Dec 1, 2016 19:54 |
sheep-dodger posted:
This
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# ¿ Dec 6, 2016 11:59 |
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# ¿ Apr 28, 2024 16:49 |
Thanks for this game, it was really fun, and so was the Asteroids rip-off/improvement
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# ¿ Mar 16, 2017 23:44 |