|
simplefish posted:Just the gondola scene there, AFAIK Also: hi, I've been lurking since the early days of this thread. Just wanted to say keep up the good work, Elentor. You've already shown a ton of stuff in the battle system that I had no idea about. OFS's system knowledge and gamebreaking is impressive as always too.
|
# ? May 24, 2012 18:31 |
|
|
# ? May 15, 2024 17:06 |
|
Yeah I reckon that's vague enough, because although I've played the game a couple of times, I don't know what you mean! VagueRant, don't try to clarify it for me now, but do give me a heads-up once the LP gets there if you remember?
|
# ? May 24, 2012 18:40 |
|
Relationships had a minor effect on combat in the Star Ocean series too, since if a character's love interest/best friend died, they had a chance to become enraged and start hitting like a truck for a little while.
|
# ? May 24, 2012 19:47 |
|
Okay, I just discovered this thread and a gently caress ton of things I never knew; and, thanks to you douchebags, I'm firing up my PS3 and playing my original copy. If my disk gets sratched, I swear to god... edit: Ugh, it looks like complete poo poo on my TV. Thin Privilege fucked around with this message at 21:26 on May 24, 2012 |
# ? May 24, 2012 20:52 |
|
Fire Emblem's support system can make a pretty big difference in combat, if you're patient enough to have two guys stand next to each other for hundreds of turns.
|
# ? May 24, 2012 21:13 |
|
Alkarl posted:Relationships had a minor effect on combat in the Star Ocean series too, since if a character's love interest/best friend died, they had a chance to become enraged and start hitting like a truck for a little while. Something similar happens after you pick your soulmate in tales of symphonia, if either dies the other instantly goes into overlimit.
|
# ? May 24, 2012 21:21 |
|
I forgot, what gets your limit breaks to level up? Is it the amount of monsters hit, or the amount of times you've used the break?
|
# ? May 24, 2012 21:43 |
|
JoeyJoJoJr Shabadoo posted:I forgot, what gets your limit breaks to level up? Is it the amount of monsters hit, or the amount of times you've used the break? 2-1 and 3-1 are by kills. X-2 limits are by using X-1 enough times (I.E. you get Cross Slash by using Braver 8 times). 4-1 is from an item. Cait Sith only has levels 1-1 and 2-1. Vincent has no X-2.
|
# ? May 24, 2012 21:46 |
|
Relationships, or 'bonds', are a feature of Warriors Orochi 3, and has bearing on combat as well. It doesn't really have a roleplaying element to it (unless you consider grinding to be a roleplaying element), but there you go.
|
# ? May 24, 2012 21:55 |
|
All this talk about relationships providing meaningful gameplay benefits and nobody mentions Xenoblade? Not only do you get higher chance of being able to extend chain attacks further, but gem crafting is improved a good deal as well and most importantly, characters can use other characters' skills the better buddies they are with each other.
|
# ? May 24, 2012 22:17 |
|
GFs in final fantasy 8 sorta had a relationship factor too irrc.
|
# ? May 24, 2012 22:24 |
|
Momomo posted:Fire Emblem's support system can make a pretty big difference in combat, if you're patient enough to have two guys stand next to each other for hundreds of turns. Unless you're playing the best one, Path of Radiance, where you don't need any dumb patience to get supports!
|
# ? May 24, 2012 23:34 |
|
Elentor posted:I'm even willing to say that most people who beat the game, by fault of the poor translation, missed a lot of these things. As others have said too, I'm in this boat. Which is why this is getting more exciting as it goes along, because things are way clearer. Also get the feeling the game is shorter than I remember it as being. We're quite a ways through now, right?
|
# ? May 25, 2012 00:02 |
|
FinalSin posted:As others have said too, I'm in this boat. Which is why this is getting more exciting as it goes along, because things are way clearer. We're a dungeon and a half away from the end of Disc 1. Disc 2 is a lot shorter than Disc 1 and Disc 3 is even shorter still. We're probably around the halfway point.
|
# ? May 25, 2012 00:04 |
|
AnotherGamer posted:All this talk about relationships providing meaningful gameplay benefits and nobody mentions Xenoblade? Not only do you get higher chance of being able to extend chain attacks further, but gem crafting is improved a good deal as well and most importantly, characters can use other characters' skills the better buddies they are with each other. Altogether for a Chain Attack! Some Numbers posted:We're a dungeon and a half away from the end of Disc 1. Disc 2 is a lot shorter than Disc 1 and Disc 3 is even shorter still. To clarify, Disc 3 lets you do sidequests and junk that are still available, but it is just the final dungeon. When the second disc ends, you are on your way to fight the last boss.
|
# ? May 25, 2012 00:50 |
|
FinalSin posted:As others have said too, I'm in this boat. Which is why this is getting more exciting as it goes along, because things are way clearer. Well, shorter... depends on the definition. I'd say the bare game is about the same duration to slightly longer than, say, Mass Effect 3 with all side-quests (about 20 hours, for me). If you play slowly, and read stuff etc, it can go up to 40-50 hours. And if you're REALLY thorough and do all side-quests, anything between 50-80 hours.
|
# ? May 25, 2012 04:31 |
|
I think the later Persona games use relationships out of battle, to provide advantages in battle. Dynasty Warriors 4: XTREEEEME Legends had a horrible mechanic where your officer kills will piss off or improve relations with others. It turns to poo poo when you accidentally slap every wandering officer who joins in the brawl against every guy you fight and only the same few evil guys ever want to be friends.
|
# ? May 25, 2012 05:46 |
|
Elentor posted:If you play slowly, and read stuff etc, it can go up to 40-50 hours. And if you're REALLY thorough and do all side-quests, anything between 50-80 hours. This game being so polarizing, if you reach disk 3 it is probably closer to the later than the former.
|
# ? May 25, 2012 06:00 |
|
My first playthrough took about 80 hours. My brother has a save from his first playthrough on the very last save point of the game, clocking 102 hours. He was very throughout. I think the only things he didn't do were finishing the Battle Square and farming AP to master all the materias.
|
# ? May 25, 2012 09:03 |
|
If you're playing without a guide on the first trip through, many of these 90's JRPGs have you spending a good amount of time searching for the story path / NPC triggers. These games were pretty vast for their day; I remember spending a good amount of time just getting lost.
|
# ? May 25, 2012 09:39 |
|
Orange Fluffy Sheep posted:2-1 and 3-1 are by kills. X-2 limits are by using X-1 enough times (I.E. you get Cross Slash by using Braver 8 times). 4-1 is from an item. Cait Sith only has levels 1-1 and 2-1. Vincent has no X-2. Also 4-1's item can't be used unless you have all the other limits.
|
# ? May 25, 2012 10:47 |
|
Scalding Coffee posted:Dynasty Warriors 4: XTREEEEME Legends had a horrible mechanic where your officer kills will piss off or improve relations with others. It turns to poo poo when you accidentally slap every wandering officer who joins in the brawl against every guy you fight and only the same few evil guys ever want to be friends. ...but that's why you're not supposed to pursue Lu Bu.
|
# ? May 25, 2012 21:08 |
|
Medieval Medic posted:This game being so polarizing, if you reach disk 3 it is probably closer to the later than the former. I think it only got polarizing over the years, because the fanbase as a whole was insufferable. But today it's no different than the fanbase of any modern game. Hell, the fanbase of Blizzard games is... something else entirely.
|
# ? May 26, 2012 01:35 |
|
There are literal slave camps for playing Blizzard's games.
|
# ? May 26, 2012 06:55 |
|
Elentor posted:I think it only got polarizing over the years, because the fanbase as a whole was insufferable. And I think the expanded universe isn't doing the game any favors by reinforcing the incorrect characterizations that the fanbase has given the characters.
|
# ? May 26, 2012 13:24 |
|
Waffleman_ posted:And I think the expanded universe isn't doing the game any favors by reinforcing the incorrect characterizations that the fanbase has given the characters. I suppose over time, people have just forgotten what the actual characters are like in the game, and when replaying, tend to gloss over the actual characterisations. I think Kingdom Hearts has a share of the blame as well, with him being sullen and moody all game. Introducing him to a new audience, who might not be as familiar with the FF games. And his design using stuff from Vincent's wardrobe. And then they've carried on that characterisation throughout the rest of the EU, like you said.
|
# ? May 26, 2012 14:28 |
|
Pesky Splinter posted:I suppose over time, people have just forgotten what the actual characters are like in the game, and when replaying, tend to gloss over the actual characterisations. So the snarky rear end in a top hat turned into squall. It's amazing how much of squall people stick onto cloud.
|
# ? May 26, 2012 15:11 |
|
The belts are there to hold in the angst. They do not work very well.
|
# ? May 26, 2012 15:17 |
|
It's the bandages that always get me. Obviously the Buster sword was in a major skiing accident.
|
# ? May 26, 2012 15:33 |
|
...Is he holding the entire weight of the sword against his thumb there?
|
# ? May 26, 2012 15:35 |
|
VagueRant posted:...Is he holding the entire weight of the sword against his thumb there?
|
# ? May 26, 2012 15:55 |
|
100 HOGS AGREE posted:Never challenge cloud to a thumb war. Are final fantasy thumb wars turn based? And can you use abilities and magic?
|
# ? May 26, 2012 16:11 |
|
Rigged Death Trap posted:Are final fantasy thumb wars turn based? And can you use abilities and magic? They involve flying around the room while ignoring any laws of physics.
|
# ? May 26, 2012 16:19 |
|
I firmly believe that Kingdom Hearts Cloud is the whiny bitch that he is because he ate Vincent and got the whiny bitch vampire disease.
|
# ? May 26, 2012 17:58 |
|
Rigged Death Trap posted:So the snarky rear end in a top hat turned into squall. That's Leon! Ignoring all those belts, I like Cloud's Kingdom Hearts design. It probably helps that Vincent is my favorite FFVII character, though. If I recall correctly, KH2 uses his Advent Children design, which is nice because there's not many useless belts.
|
# ? May 26, 2012 18:39 |
|
Yep. The best thing about this is that it has something resembling Cloud's hair spike. I was so pissed when they removed that in Advent Children and beyond.
|
# ? May 26, 2012 18:45 |
|
Why would you wrap up the AC sword? That negates the whole point of its design (it's like a Swiss Army Sword)!
|
# ? May 26, 2012 19:03 |
|
Renoistic posted:Why would you wrap up [a] sword? That negates the whole point of its design! Fixed that one for you. I really dislike the whole one sleeve, half-skirt outfit from Advent Children. But the little wolf thing designed entirely for merch is the worst part. On the other hand, that might be preferable to the redesign of his original outfit that added two extra belts. Nomura.
|
# ? May 26, 2012 19:10 |
|
VagueRant posted:I really dislike the whole one sleeve, half-skirt outfit from Advent Children. But the little wolf thing designed entirely for merch is the worst part. I think they used it a parallel for Squall's Lion thing, Griever, or at least, trying to evoke the same type of image. So yeah, they just remade Cloud into Squall 2.0, basically.
|
# ? May 26, 2012 19:18 |
|
|
# ? May 15, 2024 17:06 |
|
I really hate his AC design. They apparently spent a really long time figuring out what he should look like, but in the end Nomura just went "Black. Make it all black." Still slightly better than Tifa's though, which I'm not even sure you can call a "design".
|
# ? May 26, 2012 19:32 |