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Devil May Cry fans to Ninja Theory: "Now you've really crossed the line."
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# ? Jun 27, 2012 17:40 |
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# ? Apr 26, 2024 09:50 |
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"This party's gettin' mopey"
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# ? Jun 27, 2012 17:41 |
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Alteisen posted:Good news guys, some news that will save the game and make you like it, a soundtrack sample. "You don't gently caress with a god". Uh-huh. Yep. Deep. Aren't they having something like a dozen artists on the soundtrack? I hope the rest are better. Pesky Splinter fucked around with this message at 18:02 on Jun 27, 2012 |
# ? Jun 27, 2012 17:44 |
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Pesky Splinter posted:
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# ? Jun 27, 2012 18:37 |
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That loving Sned posted:Because Ninja Theory doesn't have any. Ah, but we know they had at least one. We know this because he violated a NDA and gave away what was going to appear in E3 and then some. Pesky Splinter fucked around with this message at 20:32 on Jun 27, 2012 |
# ? Jun 27, 2012 20:30 |
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"You don't gently caress with a god" I'm just going to imagine this is used at the DmC/Demons Souls crossover, where the Dragon God smashes New Dante. And the Real Dante shows up and has a rock battle with the Dragon God or something.
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# ? Jun 27, 2012 20:55 |
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He gets the Dragonbone Smasher as a reward and it's also a guitar.
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# ? Jun 27, 2012 20:59 |
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Nahxela posted:...it's also a guitar. I think almost all weapons in a DMC game needs to follow this rule.
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# ? Jun 27, 2012 21:14 |
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Azubah posted:I think almost all weapons in a DMC game needs to follow this rule. The plot to Capcom's DMC5 is Dante gathering demon weapons that double as instruments, and they advertise the game with the tagline; "Get the band back together."
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# ? Jun 27, 2012 21:23 |
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Coughing Hobo posted:The plot to Capcom's DMC5 is Dante gathering demon weapons that double as instruments, and they advertise the game with the tagline; "Get the band back together."
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# ? Jun 27, 2012 21:34 |
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Nahxela posted:I hope there's a Cowbell Vergil is back and he brought a sax!
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# ? Jun 27, 2012 21:35 |
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Coughing Hobo posted:The plot to Capcom's DMC5 is Dante gathering demon weapons that double as instruments, and they advertise the game with the tagline; "Get the band back together." https://www.youtube.com/watch?v=l-jjkpNP-7E
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# ? Jun 27, 2012 21:39 |
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So basically Capcom's previous DMC teams have already thought up everything we could ever think up, and put it in a game. I probably would buy a DMC version of *insert popular band game*, though. Maybe get together with Koei to fill it with ridiculous butt rock.
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# ? Jun 28, 2012 00:10 |
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More DmC news to come at Comic-con.quote:Friday July 13 Source: http://www.capcom-unity.com/brelston/blog/2012/06/27/san_diego_comic-con_panels_revealed And some info about the combos and other mechanics. This is the real meat of the game, and is the crux upon which it succeeds or fails: quote:After playing E3's demo I managed to jot down the available amount of specials, weapon combinations and different changes/additions to the game play mechanic presented in this build. quote:
Source: http://devilmaycry.org/community/threads/a-look-at-the-game-mechanics.11419/ So, yeah, dodge is broken, and the auto-lock is terrible. The Stinger works like poo poo, but the general controls are fluid. Oh, and it's easy as poo poo too, though that may simply be for demo purposes. Pesky Splinter fucked around with this message at 21:34 on Jun 28, 2012 |
# ? Jun 28, 2012 21:21 |
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quote:Stinger : Double tap foward on the joy stick What the fuuuuck? Has anyone anywhere ever enjoyed a game mechanic that involved 'double tapping' a button to do anything? It's annoying even in Kirby for God's sake.
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# ? Jun 28, 2012 21:31 |
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I don't know, but if they had a decent lock-on system, it wouldn't be something they'd have to worry about. I mean Bayonetta and DMC both have the double tap forward for Stinger/Stiletto, but I doubt people use that when it's easier just to just use the lock-on and hit attack. Well, they've still got about six/seven months to tighten it up.
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# ? Jun 28, 2012 21:39 |
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Did earlier games have double-tapping to activate Stinger as an option? I didn't even realize. I use stinger all the time, though, and this one piece of news just made me go from "I guess I'll check this game out eventually" to "gently caress this poo poo" in my expectations. I'm having flashbacks to playing Circle of the Moon (double tap to run, p.s., you always want to run!) on the Gamecube's GBA Player using a Gamecube's analog stick. Not good times.
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# ? Jun 28, 2012 21:42 |
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Yep, they did. But people plain don't use it, when there's an easier way to do it.
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# ? Jun 28, 2012 21:49 |
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Consider I double tap to run in every fighting game that features a run and I double tap to stinger in bayonetta...no it's not obnoxious at all
ThePhenomenalBaby fucked around with this message at 22:23 on Jun 28, 2012 |
# ? Jun 28, 2012 22:08 |
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Holy loving poo poo I did not you could double tap in DMC4 to do a stinger. It's useful in Bayonetta, but that's because that game is designed for flowing combat without lock-on, I'm not sure I would even want to not ever have lock-on in DMC4.
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# ? Jun 28, 2012 22:21 |
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I think you can, I'm starting to doubt myself now. I could be mixing it up with Bayonetta, but I'm sure that Stinger was also forward, forward, attack. I'm more concerned about how broken the gameplay seems to be, and how hosed the auto-target is. It's one thing fighting tough enemies, but fighting the controls is a different matter. [e]: I haven't got access to either the games or the manuals ATM, but the wiki says I'm wrong, and it's hold down R1, forward, and attack. I'm sorry if I've misled anyone if that's right. Pesky Splinter fucked around with this message at 22:40 on Jun 28, 2012 |
# ? Jun 28, 2012 22:29 |
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Crowetron posted:"This party's gettin' mopey" Well they've got at least 261 people who will buy the game if the AWESOME comments are anything to go by. I've always used Stinger with it's default command. Didn't even realize there was a alternate input until now. Anyway. From the sounds of that article Lost Planet is next on the chopping block. Resident Evil ORC was horrible, DmC is still looking horrible, I think I see a pattern emerging...
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# ? Jun 28, 2012 22:42 |
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Pressing both analogue sticks in to activate devil trigger was a terrible idea in God of War, and it always will be. The only time you should have to do that is when you're poking someone's eyes out.
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# ? Jun 28, 2012 22:54 |
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Another article:quote:We don't know how exactly Capcom chooses which Western developers to work with, but it's hard to imagine it doesn't involve a bottle of gin and a game of blindfolded darts. Blue Castle Games worked out okay on Dead Rising, but rubbish like Dark Void and Resident Evil: Operation Racoon City has been amongst the worst games Capcom has ever published. Source: http://www.metro.co.uk/tech/games/903252-dmc-devil-may-cry-preview-tears-for-fears At least it's looking to be fun button masher, even if it doesn't seem to be on the same level as the other DMCs (I'm still on the line about renting this though). I think it's obvious to say that the author of the article hasn' played another DMC at least. And oddly this article confirms Vergil? It's still to early for proper confirmation at this stage. Pesky Splinter fucked around with this message at 00:13 on Jun 29, 2012 |
# ? Jun 29, 2012 00:09 |
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After looking at that move list, I was getting a bit hopeful, even with the stupid double-tap Stinger. It looks like there's a lot of move cancels in there, which is incredibly important for a DMC game. But then I got to the part where auto-lock is really as bad as I'd imagined, and the evade ability is broken. Hopefully they can get this stuff ironed out before release. What I really hate is all the glowing previews the game is receiving from press, such as the article above. They constantly reassure us entitled whingers that we have nothing to worry about, that we should just shut up, and that this game is totally just like the other DMCs... and then make it excruciatingly clear that they've only played the first DMC at the most. I stopped taking the article seriously as soon as they mentioned that "this game doesn't have a fixed camera like the others, wow!"
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# ? Jun 29, 2012 01:42 |
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Yeah, that is what drives me insane. Even if you have to write a positive preview, that doesn't mean you have to take the tone of complete ignorance. You could focus on the positive elements of the game on its own instead of constantly going "It's just like DMC guys from what I saw in a youtube video once!"
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# ? Jun 29, 2012 01:52 |
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Combichrist music sample:quote:Late last year the folks at CAPCOM, the team behind the new Devil May Cry game, locked Andy LaPlegua into his Atlanta studio and wouldn't let him out until he wrote a crapton of new music for the video game. The end result was over an album's worth of new music that will be featured in the game along with Combichrist classics including "Sent To Destroy", "Get Your Body Beat", "Never Surrender" and others. We've just loaded a one-track audio sampler of new music into the BandPage player. Keep in mind this was music written specifically for the game and is NOT a preview of the next Combichrist album. We are extremely proud of this. Check it out! http://www.facebook.com/combichrist?sk=app_178091127385 I honestly don't know what to make of this music. It's okay-ish, I guess? It's not too out of place for DMC, I suppose, but it feels like it's lacking something.
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# ? Jun 29, 2012 02:34 |
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metro posted:Rage Mode This is how you know they really haven't played a lot of DMC. It's loving Devil Trigger, you twits! There was devil trigger before there ever was a "rage mode" in another game! gently caress! I'm getting a little sick of all these glowing reviews from people who obviously haven't played the other games in the series.
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# ? Jun 29, 2012 03:52 |
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Hey guys did you know that Ninja Theory got death threats? Why that sure is funny isn't it? The thought that a studio would get death threats over a game in progress is so crazy! The new stuff is better for new and/or casual players and if that irks you, fans of the series, please don't send us any death threats!
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# ? Jun 29, 2012 04:58 |
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Fans of the series, put your fears to rest. Different though he may look, this is definitely the same Kratos we've come to know and love over the years.
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# ? Jun 29, 2012 05:17 |
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Lessail posted:Hey guys did you know that Ninja Theory got death threats? Why that sure is funny isn't it? The thought that a studio would get death threats over a game in progress is so crazy! The new stuff is better for new and/or casual players and if that irks you, fans of the series, please don't send us any death threats! Lot of studios or people, have gotten death threats for big changes in a franchise, Kojima got a bunch when he said he was gonna step down after MGS2, people are just retarded. And really, RAGE MODE, wow, loving really, why does it feel like Capcom purposely seeks out people unfamiliar with the other 3 games to write these fluff pieces.
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# ? Jun 29, 2012 05:25 |
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Pesky Splinter posted:Combichrist music sample: Combichrist is aight. I first listened to them a few years ago when they opened up for Rammstein (the drummer is also the drummer for Richard's band, Emigrate), and while I could barely tell what the gently caress they were trying to say, they're pretty fun to listen to live. It's weird to see them performing for Devil May Cry--I didn't think they were popular at all, let alone popular enough to get asked to do music for a soundtrack. Maybe opening up for Rammstein put them on the map a little? I'm not sure they'd fit in a Devil May Cry game, but at the very least I guess they fit "New Dante" pretty well, so there's that, I guess.
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# ? Jun 29, 2012 10:47 |
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AccountingNightmare posted:After looking at that move list, I was getting a bit hopeful, even with the stupid double-tap Stinger. It looks like there's a lot of move cancels in there, which is incredibly important for a DMC game. But then I got to the part where auto-lock is really as bad as I'd imagined, and the evade ability is broken. Hopefully they can get this stuff ironed out before release. The Metro isn't a quality or reputable news source, they're the free paper we get on buses and trains. Earlier this year they reprinted an April Fool's joke, by Engadget I think, as a serious article like 2 weeks after April Fool's day.
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# ? Jun 29, 2012 10:53 |
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BlackFrost posted:I'm not sure they'd fit in a Devil May Cry game, but at the very least I guess they fit "New Dante" pretty well, so there's that, I guess. Yeah, they do fit the new one, I guess. And they're not terrible like that dubstep poo poo that was posted earlier. It's obvious they're trying for a different type of sound than the previous ones. I suppose it's another one of those wait and [e]: And I tried out the double tap for Stinger - I was confusing it for Bayonetta. Sorry everyone. Pesky Splinter fucked around with this message at 18:45 on Jun 29, 2012 |
# ? Jun 29, 2012 18:38 |
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Dmc3s battle music sounded awful to me at first, but I got used to it. I'm sure I'll get used to this Dub Step stuff too.
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# ? Jun 29, 2012 18:44 |
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'Nother E3 interview, with Alex Jones: DmC's producer. http://www.youtube.com/watch?feature=player_embedded&v=--jeMJjrvD8 http://www.youtube.com/watch?v=qI1Pzpg1W7g&feature=player_embedded Summation: * DmC an attempt to broaden the appeal of the franchise, while keeping some the deep mechanics and fludity of the combat, as well as the familiar, such as Rebellion and E&I * "Familiar, but different, by deepening the gameplay and opening up the accessabilty to not scare off new users." * Dante is now more sardonic - having his previous attitude wouldn't have fit the new world they've created. More sardonic humour, as opposed to one-liners. * We picked Ninja Theory because "we wanted guys who had a basic understanding of making, decent, controllable melee games." [sic] You're full of poo poo if you believe that, or you think that we believe that, dude. * They really wanted them for their story telling, visuals, and the technolgy they use to tell their stories. * A retelling of Dante's origin story. I wish they'd just pick one loving term and stick to it. Reboot. Rebirth. Reimagining. Retelling. Pick one. * Return of the "you can seamlessly switch weapons" talk, as if you couldn't in previous DMCs. * Certain combos work better on certain enemies. * Kat character, reappears at certain points, but not a constant companion. * [Stupid, jejune, ill-advised, social commentary] Pesky Splinter fucked around with this message at 02:00 on Jun 30, 2012 |
# ? Jun 30, 2012 01:52 |
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A little interview with Combichrist on making of the music of DmC:quote:Interviewer: "Your song, Never Surrender, was featured in the promos for [...] DmC Devil may Cry. [...] How did that differ from creating an album or EP?" Source: https://www.youtube.com/watch?v=YCsrdxmLRPI Oh, and DmC is being shown at Comic Con. No idea ATM if there's any new information.
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# ? Jul 12, 2012 13:12 |
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Sorry for the triple-post, but here's another person's view from Comic Con, on the game. quote:I started with the original stage demo which we've all seen and the first thing I do is try to get used to the new set up, tryed out some combos, shot the guns for a significant ammount of time to see if they over-heated, they did not, and, unlike Bayonetta, once you start shooting in one direction that 's the direction Dan shoots untill you stop. I walked and shot in all directions and the animation was a faster version of the walk and shoots of DMC1 and around as fast as 3 (don't remember if it's the same as 4). Another thing I noticed was that the game is not as well made as DMC4 in terms of visuals, now that I've seen in in action on HD, polygons and sharp edges are obvious on some of the lesser characters and the shading and texturing don't come off as smooth. So in terms of estetics [sic] DMC4 has, still, the best graphics quote:Lets start with the bad: quote:on to the good. Again PS3 no 360, differences might exist, blah blah blah. Pesky Splinter fucked around with this message at 09:23 on Jul 13, 2012 |
# ? Jul 13, 2012 09:21 |
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The more I read about people's experiences playing the game, the more confused I get as to why the hell they felt the need to remove the lock-on button. Seriously. In a 3D action brawler, not having a Lock-On is like a Mario game not having a jump button, but instead giving you little trampolines everywhere to help you get around.
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# ? Jul 13, 2012 10:09 |
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# ? Apr 26, 2024 09:50 |
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Holy god somebody get that kid away from his Playstation and get him to read some books, his spelling and grammar are loving atrocious.
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# ? Jul 13, 2012 15:03 |