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Mr Dog posted:http://masseffect-multiplayer-things.tumblr.com/ I laughed at how this: was followed almost immediately by this:
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# ? Sep 4, 2012 21:36 |
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# ? Apr 27, 2024 05:46 |
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I'm quite sure I would like the Slayer much more if he didn't suffer from horrible input lag that caused my PD to fire really slowly and stand around like a loving dipshit not charging which gets me killed way more that I should. Nobody else seems to have this problem and I'm using a new controller so I don't know what the gently caress
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# ? Sep 4, 2012 21:37 |
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Hahaha, this blog has the standard tumblr stupidity, but some of it's pretty great.
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# ? Sep 4, 2012 21:55 |
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LogicNinja posted:I just unlocked the Demolisher today too. Great for FWB/G/G, but I'm not sure how well I'll do in real Gold games. Probably not very--whenever I have to take on even a centurion or Marauder one-on-one, I get shot to death, probably because I'm lovely at shooting. I also recently got the Demolisher. I like the Typhoon, but I just can't give up the Falcon for the AR slot. It may not be optimal, but I love stun locking enemies (especially phantoms) too much to give it up. For the other gun, I'd use the Hurricane if you have one. The Piranha also works. Something short range, with a high rate of fire.
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# ? Sep 4, 2012 21:58 |
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What is regarded as the best shadow build? I know there was discussion about shadow strike damage earlier. Whats the consensus?
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# ? Sep 4, 2012 22:16 |
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Fingers McLongDong posted:What is regarded as the best shadow build? I know there was discussion about shadow strike damage earlier. Whats the consensus? I'm absolutely poo poo at Infiltrator generally, but a melee-specced Shadow makes me feel like an absolute loving badass against Cerberus. The big deal is Additional Power Use and +Duration evolutions on Tactical Cloak.
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# ? Sep 4, 2012 22:24 |
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VJeff posted:Hahaha, this blog has the standard tumblr stupidity, but some of it's pretty great. Is it weird that I can pick out the exact location in Ghost that's set in? Also what's with the twins?
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# ? Sep 4, 2012 22:24 |
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Fingers McLongDong posted:What is regarded as the best shadow build? I know there was discussion about shadow strike damage earlier. Whats the consensus? E-Slash is kind of a dump stat since it does way less damage than B-Slash (Power Synergy!) or Smash and has that silly windup animation. Fitness 6 doesn't give bonuses to SS but you can still make a case for the armor bonus since armored things are usually big and slow enough to hack to death with regular melee.
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# ? Sep 4, 2012 22:28 |
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code:
KnoxZone fucked around with this message at 23:36 on Sep 4, 2012 |
# ? Sep 4, 2012 23:07 |
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I like this "buff Biotic Charge again every week" thing they're doing. They should keep doing that thing. And it's a nice gesture to make turians more chunky, but if they really wanna do something appreciable, they should make turians and krogans stagger-proof like the Destroyer.
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# ? Sep 4, 2012 23:10 |
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Gigantic buff for the Net. 600 base damage actually adds up to something after power bonuses.
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# ? Sep 4, 2012 23:13 |
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Submission net was already awesome. It can even incapacitate Phantoms.
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# ? Sep 4, 2012 23:26 |
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KnoxZone posted:
Pretty sure this means non asari/cerberus vanguards will be able to take area charge and still stagger phantoms. Not sure why they keep buffing charge but I'm not about to complain. (E: That is, AV and CV could take area and stagger them before, thanks their unique passive skills. Now all vanguards can.) What with the Turian buffs too hopefully all the starter classes will be buffed in some way so they can keep up with the N7's and recent enemy buffs. Pumpking fucked around with this message at 02:10 on Sep 5, 2012 |
# ? Sep 4, 2012 23:27 |
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They just added a change to the patch notes. The Turian fitness buff now applies to Batarians also.
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# ? Sep 4, 2012 23:35 |
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I'm kitting out a Batarian Sentinel now... and I must say, the changes are nice... very nice! All 6 evolutions in Fitness for Health/Shields gives you 1425 each, for a total of 2850. Submission net, specced for damage and DoT, with Batarian Enforcer at 5 points for max power damage, yields 1455 damage, and a sub-2 second cooldown with a Pirahna Mk X equipped (195% cooldown!) and 318.75 damage per second DoT in a 6m area around the affected target.
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# ? Sep 4, 2012 23:53 |
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Batarian Sentinel may be my new favorite class now. It was already with Turian Sentinel as a "detonate everyone's poo poo" class, but SN being able to do solid damage on its own (plus being easier to detonate yourself with reduced cooldown) means it can vaguely stand up to Overload for trash. Also, nifty trick for people about to jump onto the Batarian bandwagon: Use Shockwave to stagger things to set them up for the Net, to deal with the dodging problem. If you keep cooldowns minimal (you should) Shockwave is a great setup for falcon punches and shooting, too.
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# ? Sep 4, 2012 23:55 |
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I am playing a pink Batarian Sentinel and I joined a game that happened to have 2 other Batarians wearing pink in it. We all kind of meleed at each other to show our pink Batarian pride. Pink Krogan aren't nearly as stylish as pink Batarians. edit: Earlier today playing as a Salarian Scientist I joined a lobby with a Krogan Vanguard, Soldier and Sentinel. I said "sorry about the Genophage, guys" but I don't think anyone got the joke or I was the only one with a mic. pacman fucked around with this message at 00:02 on Sep 5, 2012 |
# ? Sep 4, 2012 23:59 |
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I like to imagine they keep buffing charge because people aren't using it as much as they want (to avoid vanguard glitching), and Bioware thinks the reason is because people feel it is underpowered.
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# ? Sep 5, 2012 00:03 |
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Is hitting something with Submission Net, then Shockwaving it for a Tech Burst a viable strategy for the BatSent now?
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# ? Sep 5, 2012 00:09 |
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pacman posted:I am playing a pink Batarian Sentinel and I joined a game that happened to have 2 other Batarians wearing pink in it. We all kind of meleed at each other to show our pink Batarian pride. Pink Krogan aren't nearly as stylish as pink Batarians. I have a pink Batarian too! I've noticed a lot of Batarians with pink in their armor as well. It just works with that menacing scowl and those fat thighs. VJeff posted:Is hitting something with Submission Net, then Shockwaving it for a Tech Burst a viable strategy for the BatSent now? I think Shockwave/Sub Net/Shockwave is a nice (if lengthy) combo. The initial Shockwave staggers to allow Sub Net to hit, and then Shockwave for the tech burst. Probably only viable on higher difficulties because on Bronze and Silver things will be dying too quickly (or there aren't enough tightly-packed enemies) to set up a tech burst. On the other hand, you could skip the initial Shockwave on lower difficulties since enemies are less likely to dodge there. Edit: VJeff posted:I like this "buff Biotic Charge again every week" thing they're doing. They should keep doing that thing. Or at least give them a goddamned roll. kalel fucked around with this message at 00:49 on Sep 5, 2012 |
# ? Sep 5, 2012 00:46 |
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Vanguards have now overtaken Asari Adepts for surefire Phantom killing. It's amazing. Also, I just played a game with three batarian sentinels. I hadn't seen the update yet and it was the most surreal moment. Twenty solid minutes of whockawhockawhockawhockaZAP.
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# ? Sep 5, 2012 01:03 |
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I just visited vanguard rapture for the first time ...which is odd since I play vanguard a lot and you guys make it sound pretty common.
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# ? Sep 5, 2012 01:27 |
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SciFiDownBeat posted:Or at least give them a goddamned roll. Being staggered is basically a death sentence for a krogan, turian or batarian. On one end of the spectrum, you've got insanely mobile classes that can get away from bad spots and on the other you've got the immovable Destroyer. If Bioware is serious about getting those old classes good again, they gotta do one or the other here.
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# ? Sep 5, 2012 02:01 |
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Submission Net is really good now. Even if you don't take any recharge speed upgrades, and you spec blade armor for DR instead of recharge, you can still spam that thing like throw. Carry a shotgun and smash things.
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# ? Sep 5, 2012 03:15 |
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This occasion calls for a Falcon-toting, yellow-and-black Batarian Sentinel shooting nets all over the place. FINISH HIM!
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# ? Sep 5, 2012 03:22 |
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I just saw a guy spawn into a game after the rest of the team was wiped and he had several assault troopers shooting at him, a grenade thrown at his feet and a Guardian bashing him in the face before he had even gained control. Spectacular. Anywho, with the BatSent being buffed, anybody have any loadouts they'd like to share? MJeff fucked around with this message at 04:45 on Sep 5, 2012 |
# ? Sep 5, 2012 04:42 |
VJeff posted:I just saw a guy spawn into a game after the rest of the team was wiped and he had several assault troopers shooting at him, a grenade thrown at his feet and a Guardian bashing him in the face before he had even gained control. Spectacular. I maintain BatSents should always, always use a Kishock, because it is just so Batarian to fire a massive spike through a Guardian's shield.
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# ? Sep 5, 2012 04:54 |
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Two Finger posted:I maintain BatSents should always, always use a Kishock, because it is just so Batarian to fire a massive spike through a Guardian's shield. I just played a game to check out the submission net, specced him to leave out shockwave and max all else, and I mainly used the Kishock. I was hosting, so it was pretty fun, although it's kind of hard to get the hang of it. Another fun discovery: when I threw the net at Phantoms they would put up their bubble, so I obviously took the opportunity to harpoon them in the face. Surprise! The bubble also blocks the majority of damage from the Kishock, for some drat reason.
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# ? Sep 5, 2012 05:10 |
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A reminder for all the new Batarian Sentinels, Submission Net can be placed on floors to set up traps for enemies that like to dodge the power when it's aimed at them. Also, you can arc it around corners and cover just like biotic powers too.
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# ? Sep 5, 2012 05:46 |
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EvanSchenck posted:I just played a game to check out the submission net, specced him to leave out shockwave and max all else, and I mainly used the Kishock. I was hosting, so it was pretty fun, although it's kind of hard to get the hang of it. Another fun discovery: when I threw the net at Phantoms they would put up their bubble, so I obviously took the opportunity to harpoon them in the face. Surprise! The bubble also blocks the majority of damage from the Kishock, for some drat reason. Did they do a somersault as they were bubbling? Another bit of bullshit about Phantoms I've seen mentioned here is something about them getting damage resistance while somersaulting. Though I wouldn't put it past Bioware to make Phantoms take less damage from projectile weapons while the shield's up, intentionally or not. Also, I'm torn with BatSents now. I actually had mine specced out of Submission Net, because I wanted a max health + defenses biotic detonating machine. But now I want the Net again. Guess the way to go now's going to be 6/6/6/0/6 or 0/6/6/6/6 based on how you feel about Blade Armor? I really like the ammo boost on the racial passive, but I think that's better kept for my Claymorin' BS.
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# ? Sep 5, 2012 05:51 |
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MrDude posted:Did they do a somersault as they were bubbling? Another bit of bullshit about Phantoms I've seen mentioned here is something about them getting damage resistance while somersaulting. Though I wouldn't put it past Bioware to make Phantoms take less damage from projectile weapons while the shield's up, intentionally or not. These days I never employ a build that leaves one skill with zero points (unless it's the passive). It's just a good strategy to have as many options as possible during combat. Unless you are the human adept--you wanna lose that Singularity poo poo as soon as possible, son. Currently my (pre-buff) BatSen is specced 6/6/3/5/6 for maximum stylishness.
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# ? Sep 5, 2012 06:06 |
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SciFiDownBeat posted:These days I never employ a build that leaves one skill with zero points (unless it's Shockwave, Incinerate, N7 missile launcher, Carnage ...) It's not good strategy to invest in subpar powers when the tradeoff is survivability and maximizing the effectiveness of your good ones. Respec cards are cheap if the time comes Bioware changes a skill, but you have 'options' from maxing out the good stuff, too.
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# ? Sep 5, 2012 06:08 |
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Psion posted:It's not good strategy to invest in subpar powers when the tradeoff is survivability and maximizing the effectiveness of your good ones. Respec cards are cheap if the time comes Bioware changes a skill, but you have 'options' from maxing out the good stuff, too. I guess it's really class- and playstyle-dependent. For example, 6/6/0/6/6 is pretty much standard on Vorcha Soldiers (Carnage), Human/Cerb Adepts (Singularity), the N7 Destroyer (Hawk Missile Launcher), and Human Vanguards (Shockwave), but for most classes it's a toss-up. Carnage can be useful on the Krogan Soldier, Incinerate on the Krogan Sentinel/Human Engineer/Salarian Engineer, Shockwave on the Batarian Sentinel/Human Adept, Pull on the Justicar Adept/Drell Adept, etc. That said, I'm constantly respeccing different classes depending on new strategies, balance changes, or challenging/fun ideas about how to play them. Edit: https://www.youtube.com/watch?v=_dHlsswewrM I really want to try this.
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# ? Sep 5, 2012 06:24 |
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MrDude posted:Did they do a somersault as they were bubbling? No, they were just doing their action crouch with the blue bubble that neutralizes powers. They freeze in place for about a second when they do that, so I would scope in and give them a fully charge harpoon to their faces. The times I pulled headshots that without the bubble, such as when I was actually able to snare them with the net, or when their head was visible in cover, it was an instant kill even from full barriers (I was using a rail amp, if it matters). When they had the bubble up, it only did for about half their barrier. I know I was laying clean hits to the head, because the harpoons persist for a few seconds and they were running around with giant goddamn spikes jutting out of their heads. I'm thinking it's yet another dumbass bug from the people who brought you "shockwave doesn't work past wave 6".
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# ? Sep 5, 2012 06:27 |
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Psion posted:It's not good strategy to invest in subpar powers when the tradeoff is survivability and maximizing the effectiveness of your good ones. Respec cards are cheap if the time comes Bioware changes a skill, but you have 'options' from maxing out the good stuff, too. Eh. There are a lot of classes I just don't bother to take the race rank 6 on because I don't need the extra weapon-specific weight or the weapon damage. Why not have another option at rank 3 for such a sacrifice?
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# ? Sep 5, 2012 07:01 |
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BrokenKnees posted:A reminder for all the new Batarian Sentinels, Submission Net can be placed on floors to set up traps for enemies that like to dodge the power when it's aimed at them. Also, you can arc it around corners and cover just like biotic powers too. Another reminder is to aim Submission net above the mob your targeting. So if your mob does roll, the net will arc downwards and plaster the floor, to which the mob will then strafe back into in attempts to mar your ruggedly handsome Batarian face.
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# ? Sep 5, 2012 07:07 |
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Well that was nice, two gold games in around 20 minutes each. Destroyer, Demolisher, and me as a Krogan Soldier. So many grenades. I think I saw more fire explosions in one game than in the countless hours I've played this before combined. Also probably the first game I've ever played where no one used a single missile
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# ? Sep 5, 2012 07:27 |
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So I did pretty good on my PSPs today.
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# ? Sep 5, 2012 11:37 |
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EvanSchenck posted:No, they were just doing their action crouch with the blue bubble that neutralizes powers. They freeze in place for about a second when they do that, so I would scope in and give them a fully charge harpoon to their faces. The times I pulled headshots that without the bubble, such as when I was actually able to snare them with the net, or when their head was visible in cover, it was an instant kill even from full barriers (I was using a rail amp, if it matters). When they had the bubble up, it only did for about half their barrier. I know I was laying clean hits to the head, because the harpoons persist for a few seconds and they were running around with giant goddamn spikes jutting out of their heads. I'm thinking it's yet another dumbass bug from the people who brought you "shockwave doesn't work past wave 6". Phantoms get ~40% damage resistance when moving including just walking or running and obviously flipping around. They also definitely get damage resistance from gunfire when the shield is up, as well as full immunity from powers The bullshit shield is already a stupid gameplay idea and would be way too powerful even if it just blocked powers. I'm not sure if the weapon resistance is intentional or not, but I also heard it affects projectile weapons more than hitscan ones, which I'm more inclined to believe if a fully charged kishok shot to the head, with amps, took off half the barrier where it was one-shotting them before. Really cant see that being intentional. We need a bioware version of
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# ? Sep 5, 2012 11:47 |
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# ? Apr 27, 2024 05:46 |
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Really like the buff to submission net and Turian/Batarians. Not sure if Vanguards and Krogans need any more buffs, but what the hell? I've gotten really lucky with my gun unlocks with specter packs (far less lucky with character unlocks, only one N7 and only a couple aliens), and thanks to yesterday's pack, I now have my favorite gun by far. Just for the record: the Hurricane, Piranha, Black Widow, Typhoon, Claymore, GPS, and Falcon are all 'good'. I 'like' them. I especially like the falcon's stun-lock effect. But I LOVE the Indra more than all of them combined. No other gun in the game even comes close, as far as I'm concerned. After struggling for weeks in silver, with the Indra I feel like I'm in bronze again.
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# ? Sep 5, 2012 14:48 |