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Saoshyant posted:British pounds. That's 561,700 in American dollars, an average of $4,500 (£2800) paid monthly per person assuming the £200,000 salary-only figure presented earlier. What am I saying is that I'd like to work in the UK. You should stay in the US. Lead programmers there were getting $75k per annum three years ago. Bieeardo - While Blitz could certainly get a loan, and in fact could probably put up the money themselves right now, why should they? Using Kickstarter means they can find out for sure who is willing to pay before they make most of their outlay, there's zero risk for them beyond the initial investment for concept design unless they overrun and the money is obtained interest-free. That's better business sense than spending £330k of their own money to produce a game that may not make a return on its production costs. Jedit fucked around with this message at 16:34 on Nov 29, 2012 |
# ? Nov 29, 2012 16:27 |
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# ? Apr 27, 2024 22:16 |
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It's a matter of philosophy and opinion: to me, crowdsourcing is about small projects and small groups creating niche projects, not an opportunity for large companies and people who can afford to fund projects outright, to cover all of their development costs with zero risk. I'm not impressed by Peter Molyneux dabbling in it, I was even less impressed by rumours of large publishers getting involved several months ago, and this leaves me cold too. That' just my opinion though, and I'm absolutely not the arbiter of what flies and what dies in crowdfunding land.
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# ? Nov 29, 2012 17:05 |
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That crazy Lego Monkey Island mosaic got funded!
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# ? Nov 29, 2012 19:45 |
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Jedit posted:You should stay in the US. Lead programmers there were getting $75k per annum three years ago.
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# ? Nov 29, 2012 19:49 |
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Cicero posted:Man being a coder in the games industry sucks. Brand new college hires at the big tech companies make significantly more than that. Cite, please? I dragged up some more recent numbers that indicate differently: http://www.simplyhired.com/a/salary/search/q-lead+programmer/l-los+angeles,+ca
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# ? Nov 29, 2012 19:58 |
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Jedit posted:Cite, please? I dragged up some more recent numbers that indicate differently: (We all know we're taking $30k-ish paycuts by being in games, it's just a given - I always warn young industry hopefuls about that first. Well, that and the likely hours.) Shalinor fucked around with this message at 20:09 on Nov 29, 2012 |
# ? Nov 29, 2012 20:06 |
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Sui Generis just squeaked over the finish line with 6 hours left. Hopefully the writing will end up with a bit more polish so it doesn't turn into Sui Generic. I'm sure I am the first person to ever make this particular joke.
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# ? Nov 29, 2012 21:13 |
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Jedit posted:Cite, please? I dragged up some more recent numbers that indicate differently:
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# ? Nov 29, 2012 21:22 |
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NmareBfly posted:Sui Generis just squeaked over the finish line with 6 hours left. You can't polish something that doesn't exist. Hopefully they will have some kind of game to watch their exciting engine.
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# ? Nov 29, 2012 21:37 |
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Look what just dropped: http://www.kickstarter.com/projects/subterraneangames/war-for-the-overworld I'm not sure what to feel about this. Dungeon Keeper 2 is one of my favourite games, but this doesn't inspire me at all. It's like they're confusing the engine and game assets with gameplay. We seem to be seeing that a lot on Kickstarter.
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# ? Nov 29, 2012 22:09 |
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NmareBfly posted:I'm sure I am the first person to ever make this particular joke. It's actually the title of one of their updates In which they try to reassure people it won't be boring and generic and actually say this: quote:We have not given you a story. We have intentionally lured you into thinking of this as a fairly typical fantasy RPG. Guess what? We don't like those either. Still, I'm glad they made it, their engine looks awesome.
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# ? Nov 29, 2012 23:15 |
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Axegrinder posted:Look what just dropped: I'd like to see some gameplay footage. I so want a proper new Dungeon Keeper, I'd been playing the first 2 on GoG and they're still awesome. It's already got £8,000 in a day so it's got a good start..
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# ? Nov 30, 2012 00:59 |
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Thorvalla has had some decent updates recently, but this new one is so stupid it almost makes me want to remove my pledge. "Get an overpriced gaming mouse for your pledge to an old school RPG" is awkward on so many levels, doubly so when the project has very little likelihood of success.
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# ? Nov 30, 2012 05:45 |
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Peaceful Anarchy posted:Thorvalla has had some decent updates recently, but this new one is so stupid it almost makes me want to remove my pledge. "Get an overpriced gaming mouse for your pledge to an old school RPG" is awkward on so many levels, doubly so when the project has very little likelihood of success. I don't understand your dislike here. It's Kickstarter, which provides a way for people to support something they want to help succeed. Luckily, these guys have an amount of something that they can afford to give as a "pledge prize" to people who can afford it. It's the same reason you buy chocolate bars for your friend's daughter through her school fundraiser for a buck a pop instead of at the supermarket for 2 for a dollar. I feel like your argument towards this is not related to the particular item. I won't pretend to know the actual cause, but I know I've been frustrated at times with other kickstarters when they don't seem to be updating in informational or developmental ways, but it's really all directed as a way to make money, so why begrudge them the opportunity if someone is willing to pay?
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# ? Nov 30, 2012 06:10 |
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Drifter posted:I don't understand your dislike here. It's Kickstarter, which provides a way for people to support something they want to help succeed. Luckily, these guys have an amount of something that they can afford to give as a "pledge prize" to people who can afford it. It's the same reason you buy chocolate bars for your friend's daughter through her school fundraiser for a buck a pop instead of at the supermarket for 2 for a dollar. Yeah I'm not really sure what the proposed correct action to take is when faced with a bunch of gifted mice, if the correct answer is not 'use those mice to hopefully get more pledges.'
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# ? Nov 30, 2012 06:21 |
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I guess it just smacks of desperation and doesn't seem to actually do anything to help the project. The money brought in by the mice isn't going to make or break the project and it's not the kind of natural fit that will generate buzz. It probably is my frustration talking though. I wouldn't have had a problem if it was there from the start, or if it was something that came up towards the end to get a final push. But throwing it in there in the middle of a stalled campaign that obviously has much more fundamental problems that need addressing isn't doing anyone any good. Those kinds of limited tier cross-promotions are things that serve to get your current backers to up their pledge, but do nothing to entice new pledges which is what the project needs to do. I know throwing that update out there doesn't take time away from them doing other more substantial things, but it just looks awkward to me as a stand alone update.
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# ? Nov 30, 2012 06:34 |
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Logitech has obviously sponsored them and given them a stack of mice, what would you expect them to do with the mice?
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# ? Nov 30, 2012 07:05 |
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Mug posted:Logitech has obviously sponsored them and given them a stack of mice, what would you expect them to do with the mice? But seriously, I don't know, maybe hold on to it for a day and make it part of a larger update. "Here's some info and, bonus, a special treat thanks to Logitech" looks better than "Update: we got a bunch of mice." Also the chosen tiers look stupid $225 US only, $235 Europe only. Both of them say "Add $20 to ship out of the US". Either make them the same price or at least make the Europe one include the shipping. Like I admitted, my reaction is probably fueled by frustration. Also, when I said "overpriced" I wasn't referring to the tier price, but to the mice in general and the fact that the game's core audience didn't strike me as the kind to be enticed by gaming mice. But after googling the mouse I see it's a 20 button mouse geared at MMO players so maybe I was wrong there.
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# ? Nov 30, 2012 07:30 |
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Peaceful Anarchy posted:Like I admitted, my reaction is probably fueled by frustration. Also, when I said "overpriced" I wasn't referring to the tier price, but to the mice in general and the fact that the game's core audience didn't strike me as the kind to be enticed by gaming mice. But after googling the mouse I see it's a 20 button mouse geared at MMO players so maybe I was wrong there. I don't know, it seems the hard core RPG gamers who are interested in a "no name" ex producer of PS:T or other games older than a teenager and want to play some sort of card combat game would have very little in common with the market that a twenty button, laser guided, 4-digit dpi mouse is geared towards. Haha. Different kinds of hardcore. Also, I think these nostalgia developer games bother me to a certain degree because for the most part they don't have a relatively modern CV of related completed projects and they are asking for so much money from the fans, without actually putting the legwork into creating an actual business/development presentation. Or perhaps the business presentations I've had to prepare in my line of work are different than putting together a sales pitch for a videogame and so I am unfamiliar with the standards of that, but it doesn't feel fleshed out enough. I suppose it seems to me that it is relying on a bunch of people going "eh, I can afford to lose ten bucks" rather than trying to have one person go "This is an idea worth a million dollars." I feel that to bank on a million people and their apathy for small discretionary income shouldn't negate the fact that you should be treating the situation as if you had to build enough confidence and reasons to convince one person to fund the entire thing.
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# ? Nov 30, 2012 07:58 |
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I eagerly await how people are going to react to this: http://www.ouya.tv/dev-consoles-are-shipping-on-time/
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# ? Nov 30, 2012 20:38 |
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I wonder if everyone who bought virtual property in Greed Monger realize that the game is being developed by a no-experience "Idea Guy" who advertised his game with stock 3d assets? As of about an hour ago, this game is officially funded. With $100,000. Over three-times the original goal. http://u3d.as/content/dexsoft-games/wealthy-medieval-citizen/2Ez http://u3d.as/content/dexsoft-games/medieval-farmer/2qZ http://forum.unity3d.com/threads/104212-3dFoin-Professional-Dragon-Model/page2 http://u3d.as/content/dexsoft-games/medieval-slum-construction-kit/1CN http://www.the3dstudio.com/product_details.aspx?id_product=279850 Stolen from Brash_Endeavours of Wurm Online forums here: http://forum.wurmonline.com/index.php?/topic/69845-greed-monger/ ~~Ye moste storied and gilded developmente historium of GREED MONGER~~ quote:Septermber 9 2012: Jason Appleton discovers Unity game engine, discovers a new mission in life -- he is going to make a really cool RPG game! Although he's never actually done any coding or stuff. But he's done, like, some HTML. Experienced Unity developers try (unsuccessfully) to try to talk him into starting small, and actually learning about how to use the program and starting on smaller more attainable projects first, rather than make a huge RPG his very first project. krazysigmarite fucked around with this message at 20:53 on Nov 30, 2012 |
# ? Nov 30, 2012 20:48 |
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Penny Arcade Report actually did an editorial on the guy: http://penny-arcade.com/report/editorial-article/how-mma-fight-promotion-is-like-mmo-game-production-a-former-fight-promoter
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# ? Nov 30, 2012 20:52 |
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That Greed Monger stuff is hilarious. It reminds me of Crimson Sword or whatever it was called. It will probably be even worse than Mortal Online.
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# ? Nov 30, 2012 21:01 |
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He should rename his project to Literally Greed Monger.
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# ? Nov 30, 2012 21:18 |
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Sportsfriends stream starting in 15 minutes @ http://www.twitch.tv/Sportsfriends
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# ? Dec 1, 2012 00:44 |
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Wow, the Twilight Zone Kickstarter release was handled really poorly. They didn't send out codes or anything to anyone, they just said "Update the app and you'll have access to rewards!", so people don't even know how they are enabling these, especially because Kickstarter ID is not always the same as Apple ID, and those are not always the same as Farsight ID. I don't have access to my table, and a lot of other people don't seem to. Also, when the Kickstarter was ran, a PC release of Pinball Arcade was promised before the Twilight Zone table release, so people who pledged for access to the table on the PC are also really pissed. The update page is here, with all the angry comments: http://www.kickstarter.com/projects/1067367405/pinball-arcade-the-twilight-zone/posts/359890?ref=activity
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# ? Dec 1, 2012 01:27 |
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Quarex posted:I eagerly await how people are going to react to this: Well I'll be damned, that's pretty neat. I wasn't really expecting anything to come of OUYA anytime soon.
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# ? Dec 1, 2012 02:14 |
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Quarex posted:I eagerly await how people are going to react to this: I didn't realise how tiny those things were. I kinda like it.
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# ? Dec 1, 2012 05:23 |
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City Conquest, an iOS Tower Defense, which ran a successful Kickstarter campaign has been released. http://www.kickstarter.com/projects/paultozour/city-conquest-tower-defense-evolved/posts/359732?ref=email&show_token=d6a6e3f8620eb153
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# ? Dec 1, 2012 07:37 |
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Johnny Law posted:Sportsfriends stream starting in 15 minutes @ http://www.twitch.tv/Sportsfriends
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# ? Dec 1, 2012 09:20 |
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Shalinor posted:Hoooolllllly poo poo do I want that on my PS3. They shot themselves in the foot, to be honest. There should've been more rewards below $60 that are enticing (heck, even a themed thumb-drive would be enough). The 18-player Joust should have been marketed as a club/arcade/university special and should've been for $500, with the 7-player version at $100. All the extra games should have been stretch goals, as opposed to a bundle (with a reward to get a license for the collective at higher levels if left unattained). I can only imagine how painful it will be for me when Sportsfriends doesn't get funded. I really, really am in love with this entire package (and have grown fond of the additives). Here's to $10,000 a day.
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# ? Dec 1, 2012 09:44 |
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Ulgress posted:They shot themselves in the foot, to be honest. They couldn't have possibly made the Joust awards that cheap. You need a PlayStation Move for every player and those are $40 a piece. But yeah, if this doesn't get funded I'm gonna get mad.
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# ? Dec 1, 2012 11:22 |
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Rhontos posted:They couldn't have possibly made the Joust awards that cheap. You need a PlayStation Move for every player and those are $40 a piece. Which is why they shouldn't bundle it at all. Maybe I'm just crazy, though.
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# ? Dec 1, 2012 11:37 |
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Pochoclo posted:That Greed Monger stuff is hilarious. It reminds me of Crimson Sword or whatever it was called. Crimoline Hats. Never not forget.
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# ? Dec 1, 2012 12:58 |
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So this brand new kickstarter just went up - it's basically aiming to be the Star Trek game that mass effect kind of feels like it was supposed to be, but instead turned into something more like a star trek movie than a tv show, focusing on combat. It promises a lot of story-based stuff and dealing with higher end scifi ideas, as well as the day to day management of your ship and crew, in addition to 'combat with consequences': http://www.kickstarter.com/projects/idgi/consortium It sounds great. I've wanted this kind of game for a while. If something like this works, it would be wonderful. But at the same time, there's weird poo poo like your spaceship is a giant jet airliner, like L Ron Hubbard's scientology story with Xenu. (Edit: I read in a little more and the "spaceship" is actually not a spaceship, but simply orbits the stratosphere of earth - that's kind of neat I guess since it narrows the scope of the scifi to the hugeness of planet earth.) There's a lot to take in, and apparently this ambitious game has been bubbling since 1998, so I'm not sure what to think just yet. Spacedad fucked around with this message at 20:34 on Dec 1, 2012 |
# ? Dec 1, 2012 20:18 |
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The Alpha Colony kickstarter is down to 11 hours, and about 86% funded - it's certainly going to be close, either way.
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# ? Dec 1, 2012 20:43 |
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Spacedad posted:So this brand new kickstarter just went up - it's basically aiming to be the Star Trek game that mass effect kind of feels like it was supposed to be, but instead turned into something more like a star trek movie than a tv show, focusing on combat. It promises a lot of story-based stuff and dealing with higher end scifi ideas, as well as the day to day management of your ship and crew, in addition to 'combat with consequences': http://www.kickstarter.com/projects/idgi/consortium Episodic gaming and they are planning 21 episodes to be released all the way to 2021 for 200,000(I'm sure they expect it to sell so well, it'll pay for the next episodes). I think I'll wait to pledge until they scale down their plan to something sensible for that amount of money, otherwise this sounds like it'll go the way of Sin Episodes.
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# ? Dec 1, 2012 20:50 |
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Spacedad posted:So this brand new kickstarter just went up - it's basically aiming to be the Star Trek game that mass effect kind of feels like it was supposed to be, but instead turned into something more like a star trek movie than a tv show, focusing on combat. It promises a lot of story-based stuff and dealing with higher end scifi ideas, as well as the day to day management of your ship and crew, in addition to 'combat with consequences': http://www.kickstarter.com/projects/idgi/consortium This whole thing sounds great in concept, but in execution it seems like a complete Derek Smart-esque fever dream made by insane people. I'll buy it when it's done, and in the event that it doesn't crash and burn horribly.
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# ? Dec 1, 2012 21:16 |
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Spacedad posted:So this brand new kickstarter just went up - it's basically aiming to be the Star Trek game that mass effect kind of feels like it was supposed to be, but instead turned into something more like a star trek movie than a tv show, focusing on combat. It promises a lot of story-based stuff and dealing with higher end scifi ideas, as well as the day to day management of your ship and crew, in addition to 'combat with consequences': http://www.kickstarter.com/projects/idgi/consortium If you had a ship that operates in the stratosphere (and apparently be able to go to the moon, if the Kickstarter is any indication) it still wouldn't look like a jetliner. That's just... odd. Maybe someone on the team just really likes jumbo-jets? The whole visual style seems a bit off for the project, honestly. I can see the retro-feel they're aiming for, but it just comes off as amateurish. The "most epic sci-fi saga ever attempted" stuff isn't helping matters. EDIT: A quick check of Wikipedia shows that I have no idea what I'm talking about. I guess jets in the stratosphere make sense. Considering that's where they fly and all. Yep. Not sure what I was thinking. :P faxmaster fucked around with this message at 22:21 on Dec 1, 2012 |
# ? Dec 1, 2012 22:14 |
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# ? Apr 27, 2024 22:16 |
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Yeah I'm fine with simplistic art, but their style just looks terrible. It's like they took the worst aspects of The Old Republic's art and magnified them.
Cicero fucked around with this message at 22:20 on Dec 1, 2012 |
# ? Dec 1, 2012 22:18 |