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Gaz-L posted:Couple that with actors who've never used a controller before, and you get what we normally see. Plus, as anyone who's tried to do live commentary can attest, it turns out to be somewhat difficult to talk coherently and play a video game at the same time. Now imagine trying to, well, act and play a video game at the same time. At least, that was the explanation that some "gamer actress" gave on her blog about why people playing video games on TV generally just mash buttons. Which, considering that most shows can't even get people driving cars to look realistic, seems like it makes sense to me.
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# ? Jan 31, 2013 09:23 |
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# ? May 9, 2024 11:03 |
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Let's Play Metal Storm, or, I try to do at 28 what I couldn't do when I was 10. As was previously mentioned by a poster in this thread, this is a game with a gravity mechanic somewhat similar to VVVVVV, and one of the more underrated games for the NES despite being a bit bland at times. It does make up for that with tight controls, some creative uses of the game mechanics and a pretty cool if repetitive soundtrack. Another thing it has is an alternative expert mode of the game which is loving brutal. It completely changes a lot of the stage layouts, adds in dickish and sometimes just nonsensical enemy placement, and makes you want to kill yourself before you ever hear this again. So let's get started. I'm scared. VIDEOS Part 1 - The Easy Part of the Easy Part - YouTube (normal mode stages 1-3) Part 2 - Ancient Greek Wonkavators and R-Type Rejects - YouTube (normal mode stages 4-5) Part 3 - The End! Nothing more to see here, folks! - YouTube (normal mode stages 6-7) Part 4 - That Wasn't So Bad! - YouTube (expert mode stage 1) Part 5 - Abrupt Change In Tone - YouTube (expert mode stage 2) Tomapella fucked around with this message at 06:58 on Feb 6, 2013 |
# ? Jan 31, 2013 22:38 |
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I actually played through Metal Storm after someone mentioned it, and I'd say that if you don't have the more damaging shots the third boss can actually become a problem after a while. The lasers aren't in sync with the boss' movement, so if you take too long you have to start moving earlier or you will get trapped. I'm looking forward to seeing you take this game apart! Irem made R-type, right? So there's a precedent for untold levels of bullshit.
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# ? Jan 31, 2013 22:57 |
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IREM is such a great developer. Also by them, one of the other hardest NES games never released in America, Holy Diver.
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# ? Jan 31, 2013 22:59 |
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Dectilon posted:Irem made R-type, right? So there's a precedent for untold levels of bullshit. You have no idea. Seriously. You have no idea how bullshit this expert mode gets if you aren't playing it yourself. I look forward to seeing the torture from levels 2 and 4. Actually you could have made the easy part even easier. All three of these bosses can be hilariously cheesed. The first has a blind spot from which you can fire safely and never have to dodge a thing; the second if you have the powershot you can just destroy one parrot (... I called them parrots when I was a kid) and hang over the edge to shoot the rest without getting hit; and the third, if you stand in just the right spot directly below it, the satellites around it will never hit you and you can just fire at will. ... Actually you could hilariously cheese any of these by just finding a blind spot and not doing a thing for five minutes, they will self-destruct if you wait long enough EDIT -- I forgot to say, it weirds me out to see the American version of this being played. I have a Japanese copy which actually has an FMV in the beginning with the actual story to this, a lot of the colors are different, the ending is different and one level is made more frustratingly difficult. If I was any good at computers I'd throw a video together to show off the difference. Reverend Cheddar fucked around with this message at 23:27 on Jan 31, 2013 |
# ? Jan 31, 2013 23:20 |
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Reverend Cheddar posted:You have no idea. Seriously. You have no idea how bullshit this expert mode gets if you aren't playing it yourself. I look forward to seeing the torture from levels 2 and 4. Yeah. I've already been doing practice runs for some of them, and if I don't end up with a death roll longer than the levels themselves in every case I'll be surprised.
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# ? Feb 1, 2013 00:02 |
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Metal Storm looks really cool; I'll have to give it a shot. I like the look of it, especially compared to most NES sci-fi games (like Street Fighter 2010). Clean and colourful.
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# ? Feb 1, 2013 00:12 |
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Hopefully I'm not doing something wrong here. I thought I'd contribute a playthrough of my own: Let's Play DoDonPachi Daioujou Black Label! DoDonPachi Daioujou is technically the fourth game in the DoDonPachi series, but since the third one wasn't made by its original developer, Cave, and no one cares about it, we'll just call it the third. It's a bullet hell type of shooter, with the original game, DonPachi, emerging in 1995. Since then, Cave has become rather successful, and has created many other bullet hell shmups, though DoDonPachi remains their flagship title. The game is very simple to get into and play for the casual gamer, but has a lot to offer to the hardcore gamer. I think this puts the game at a very nice place with regards to difficulty, as properly scoring in this game is no easy feat, and requires quite a bit of risk taking to do it properly. Despite that, the early stages are fairly forgiving, and moving around and blowing stuff up is a lot of fun, especially with all the pretty explosions. Clearing a stage is really satisfying as a result, because it really does feel like a big accomplishment. And that's what I like about this game, and I guess hard games in general, though I hated them as a kid. But enough about that, and onto information about what I'll be doing. I'll be showing off the first loop at the very least, and I'll try to get through each stage without dying and without bombing. I know I can definitely do it for the first loop. I don't know if I can do that for the second loop though. I'll certainly make an attempt at it, but it probably won't end well. In fact, I'm not sure if I can consistently finish the second loop. If worst comes to worst and I just absolutely fold before finishing the game off, I will make sure to show off the Extra boss of the game, who I'm sure is meant to be plainly impossible. But we'll cross that bridge when we get there. For now though, let's start off with something easy! Videos DoDonPachi Daioujou Black Label Stages 1 and 2 (Reuploaded in HD) Tsym fucked around with this message at 07:41 on Feb 3, 2013 |
# ? Feb 1, 2013 02:21 |
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Tsym posted:I'll be showing off the first loop at the very least, and I'll try to get through each stage without dying and without bombing. I know I can definitely do it for the first loop. This is gonna be something to see, this game is one of the harder bullet hell games even the first time through. I used to be able to beat DDP pretty consistently but never even came close to beating DOJ on one credit. That said, it's a beautiful game and really fun to play, one of Cave's best if you ask me. edit: What are the differences between the normal and Black Label versions of the game? I don't know if I've played BL. Tomapella fucked around with this message at 02:54 on Feb 1, 2013 |
# ? Feb 1, 2013 02:47 |
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The problem I seem to have with Cave games is that the whole thing is just so dense and cluttered with great big distracting explosions, detailed backgrounds and those HUGE player bullets that my mind just shuts down looking at it. DDPDBL then adds to that with boring yet detailed enemy designs. Being a sprite artist on a bullet hell shmup would just make me weep, nobody ever has time to look at your lovingly-crafted boss designs because they have to focus on the attack designer's bullets. No wonder they seem to get so disheartened and give up on the enemies. Or you could take ZUN's approach and make everything a tiny little girl - and he's the one doing the bullet patterns anyway. EDIT: Look at that screenshot up there. Compare the hard shadows on the tanks to the much softer ones on the wall right next to them, the complete lack of shading on the missiles, the weird jagged outlines on the bullets. There's so many differing styles on everything, the only thing all the artists seemed to agree on was MORE DETAIL. Dabir fucked around with this message at 03:06 on Feb 1, 2013 |
# ? Feb 1, 2013 03:04 |
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Tsym posted:DoDonPachi Daioujou Black Label I wish I was better at this series. I picked up DDP Resurrection on the 360 (and got Deathsmiles at the same time, oddly enough) but I'll be damned if I can reach the second loop.
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# ? Feb 1, 2013 03:38 |
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Despite not having the taste for bullet hell shooters anymore (I completely crashed on the genre after 1-CCing DoDonPachi back in college), I do enjoy watching them. There's something about being able to watch the whole picture in motion rather than having to focus really hard on where your ship is and where it needs to go. It's honestly kind of relaxing to kick back and watch neat-looking hell patterns fly across the screen.Dabir posted:Or you could take ZUN's approach and make everything a tiny little girl. Well, they did kinda do this in DaiFukkatsu so maybe they gave up after all.
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# ? Feb 1, 2013 04:31 |
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Dectilon posted:
After initially seeing this thread I thought to myself, "What's a hard game that I'm decent enough at to show off to the thread?" and I recalled being alright at R-Type. Then I tried playing R-Type and managed to clear a few stages before realizing that I'm nowhere near as good as I recalled, and am beginning to doubt that anyone can actually be good at R-Type at all. It seems far more hectic than it should be, if you don't remember what's coming the screen fills with bullets while you get sealed in a corner and if you do remember what's coming you still have to have near perfect precision to be able to kill everything that's a threat while dodging obstacles. I wouldn't necessarily say it's unfair difficulty, but it is such high levels of difficulty that it's going to kill you, a lot.
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# ? Feb 1, 2013 04:36 |
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Orry posted:After initially seeing this thread I thought to myself, "What's a hard game that I'm decent enough at to show off to the thread?" and I recalled being alright at R-Type. R-Type III's Stage 4 is the purest pinnacle of bullshit memorization.
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# ? Feb 1, 2013 04:57 |
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Hell, partway through stage 1 a giant wall blazes in outta nowhere and instantly kills you if you were on the right-hand side of the screen with no forewarning. R-Type is the biggest horseshit.
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# ? Feb 1, 2013 05:13 |
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I beat Super R-Type (a weird cross between R-Type 1 and 2 on the SNES) legitimately, but I always had to use crazy amounts of continues to do it. Especially the last stage loves to spawn enemies in annoying locations while also making you deal with those organic walls that you can shoot away but they come back a few seconds later. R-Type 3 is just stupidly hard. Is Stage 4 the one where you go through it forwards, and then you go through it backwards? Yeah, that's nuts. I have some appreciation for R-Type Final, though, if only because I love the R-Type ship aesthetic and there's over a hundred ships in RTF. I can also get all of the endings (on Normal difficulty anyway) without excessive amounts of trouble, so the amount of bullshit in its level design is nowhere near that of its predecessors. I just wish the unlock requirements for the ships weren't so onerous. There's a bunch of ships whose requirements are things like "Have N hours of play with this other ship", for example. And yeah, there's an exploit on one of the levels that you can use to rack up flight time without having to actually play, but it's still stupid.
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# ? Feb 1, 2013 06:06 |
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Tomapella posted:edit: What are the differences between the normal and Black Label versions of the game? I don't know if I've played BL.
There may be other changes, but those are the big ones. Dabir posted:The problem I seem to have with Cave games is that the whole thing is just so dense and cluttered with great big distracting explosions, detailed backgrounds and those HUGE player bullets that my mind just shuts down looking at it. DDPDBL then adds to that with boring yet detailed enemy designs. The art direction though... Well... It has impact at least. Each stage is very distinct, even if you have no emotional investment in the storyline/worldbuilding or whatever. Smash Daisaku posted:Well, they did kinda do this in DaiFukkatsu so maybe they gave up after all.
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# ? Feb 1, 2013 06:41 |
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Looking forward to the later parts of Metal Storm, especially seeing how anyone is supposed to beat that goddamn platform boss. It's the hardest one for completely the wrong reason.
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# ? Feb 1, 2013 07:20 |
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Tsym posted:Daifukkatsu? You should see Mushihimesama. It's uh, certainly a thing, and it doesn't give good first impressions, especially if, as with me, your first exposure to it is this video. The actual gameplay and scoring system are fun though if you overlook the That video made me want to play it even more, I'm not very good at shmups but I do enjoy playing them and finding out about new ones, mostly vertical scrolling though, although Deathsmiles was one of the horizontal ones that I enjoyed playing in arcades.
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# ? Feb 1, 2013 07:41 |
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Justin_Brett posted:Looking forward to the later parts of Metal Storm, especially seeing how anyone is supposed to beat that goddamn platform boss. It's the hardest one for completely the wrong reason. Can you be clearer on that? You mean the one where you 'fight' three sewing machines? After the three-headed transformer jumping mindlessly on sewing machines is a cakewalk.
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# ? Feb 1, 2013 08:51 |
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Smash Daisaku posted:Despite not having the taste for bullet hell shooters anymore (I completely crashed on the genre after 1-CCing DoDonPachi back in college), I do enjoy watching them. There's something about being able to watch the whole picture in motion rather than having to focus really hard on where your ship is and where it needs to go. It's honestly kind of relaxing to kick back and watch neat-looking hell patterns fly across the screen. I like watching bullet hell videos when I'm tired or ill. There's something very relaxing about it, like watching a tremendously violent lava lamp.
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# ? Feb 1, 2013 16:23 |
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TooMuchAbstraction posted:
Yes, it is. It also has those weird snakey energy beams that flash for a really brief period before firing, too bad nobody human is capable of dodging them on reflex. I think it would be possible to dodge on reflex in theory, but in practice it comes down to memorization because nobody is that good at reflex and positional awareness and so much is happening on screen at the same time what the hell am I supposed to do. Oh, I just got hit.
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# ? Feb 1, 2013 16:38 |
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Oh hey, on the subject of hard shmups, if anyone wanted to take a stab at Recca, I'd enjoy watching that. It's an obscure NES shmup, and it is fast. There's also a second loop (really, a completely new set of levels after you reach the "end" and go back to the title screen), and if you're feeling really masochistic you can use a cheat code to make the enemies spawn random bullets when they die .
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# ? Feb 1, 2013 18:25 |
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This thread is rapidly whipping back to Gradius 3 arcade, isn't it
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# ? Feb 1, 2013 19:18 |
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Time for more Metal Storm! Boy, that miniboss sure was easy! Part 2 - Ancient Greek Wonkvators and R-Type Rejects - YouTube
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# ? Feb 1, 2013 19:25 |
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Tsym posted:Let's Play DoDonPachi Daioujou Black Label! Is this exactly the same as DDP: Blissful Death, on iOS? I haven't noticed any differences, but I've never managed to get through it on the higher difficulties without burning through continues and bombs and relying on luck.
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# ? Feb 1, 2013 20:35 |
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I never noticed as a kid, but Metal Storm has some really lovely sprite animation for an NES game. That last transforming boss was a really nice example of that, on top of your mech's walk animation.
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# ? Feb 1, 2013 20:43 |
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Maldita Castilla update! This is probably the last stretch of me looking like I can play the game at an okay level. Brace yourselves. Chapter 2: Road of the Harpies Phiggle fucked around with this message at 21:42 on Feb 1, 2013 |
# ? Feb 1, 2013 21:37 |
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As is tradition now, Phiggle keeps doing much better at the game than I did at first.
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# ? Feb 1, 2013 22:01 |
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Phiggle posted:Maldita Castilla update! This is probably the last stretch of me looking like I can play the game at an okay level. Brace yourselves. Because I'm reading this on my phone, I thought the scroll said "Road of the Hippies" at first, and I was very confused.
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# ? Feb 1, 2013 22:21 |
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Been a little while! Today we're going to kill more of the native life on Tatooine, and piss off the Empire for good measure. Part 3: In Which Luke Discovers That Hokey Religions Are Nothing Next To A Good Blaster At Your Side
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# ? Feb 1, 2013 22:51 |
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Funny, I don't think I'd ever heard that much about the Stormtroopers' constant orbital insertions.
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# ? Feb 1, 2013 23:09 |
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Man, gently caress the Cantina. Even on Hero that level is just the worst. I do not envy you recording the next episode. These levels weren't too bad. Mos Eisley was mitigated by the fact the Stormtroopers die in one-two hits, and always drop health. And the Mode 7 is just the Mode 7. Still simple, just kinda... there.
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# ? Feb 2, 2013 00:25 |
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When I fought Nuberu, I found the best way to hit him is to try to stand underneath him. The lightning seemed to fall around me almost every time, and if I managed to keep him moving he couldn't get his full rotation off. I could be wrong, but it felt easier. Deargodalion fucked around with this message at 03:37 on Feb 2, 2013 |
# ? Feb 2, 2013 02:54 |
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Seraphroy posted:Man, gently caress the Cantina. Even on Hero that level is just the worst. I do not envy you recording the next episode. Agreed. I died to the boss with a fully upgraded blaster and then had to fight him with a lowest power blaster. I lose all my lives...
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# ? Feb 2, 2013 13:17 |
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Tsym posted:
I've always wanted to see a commentated run of this kind of game. I find it fascinating how players can get through them and always wondered what's going on through their heads while they do so. This is looking pretty good so far. I also really like the music in these Cave games, I think it's as under-appreciated as the graphics someone mentioned earlier. Though I think there's supposed to be a high resolution remake coming out soon? The series got REALLY weird later though. Especially the newest game with its "difficulty" selection and extra boss. Speaking of which, what the heck are those stills during the intermission/stage score supposed to be? As far as I know, this game doesn't seem to have much of a plot. Also, does Black Label add the HIVAC/Zatsuza, or am I thinking of something else? The Dodonpachi series seems to have to really confusing names for their different games. One last thing. Does the game have a large emphasis on bullet cancelling or is that strictly in sequels/Ketsui? HGH fucked around with this message at 15:14 on Feb 2, 2013 |
# ? Feb 2, 2013 13:22 |
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Alright, let's finish off normal mode of Metal Storm, since I have the video done and hey, why not. Part 3 - The End! Nothing more to see here, folks! - YouTube Updates will definitely be more infrequent, both for personal reasons and the fact that this game is about to more or less become IWBTG with a gravity mechanic.
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# ? Feb 2, 2013 19:04 |
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Tomapella posted:Alright, let's finish off normal mode of Metal Storm, since I have the video done and hey, why not. That ending was definitely something alright. What happens if you don't destroy the segments on the final boss, instant game over?
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# ? Feb 2, 2013 19:38 |
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Let's keep this moving with a spooky level!
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# ? Feb 2, 2013 20:40 |
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# ? May 9, 2024 11:03 |
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Just wanted to point out that the game over theme of Metal Storm might be the saddest thing ever.
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# ? Feb 2, 2013 20:45 |