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Lizard Wizard posted:
Oh please God max out acrobatics so we can see this all the time. I forgot you could walk on water in Oblivion until now ![]()
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# ? Jun 15, 2024 03:07 |
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So wait, your 'sneaking suit' is hotpants and no shirt? Did Sterv study under Big Boss?
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Pidmon posted:So wait, your 'sneaking suit' is hotpants and no shirt? Big Boss is the founding father of the practice of wortcraft. "How does it taste?" Alchemy skill increased by 1.
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Tyrone Biggums posted:Oh please God max out acrobatics so we can see this all the time. I forgot you could walk on water in Oblivion until now You can't really run across water at max acrobatics so much as hop across it, like skipping a stone. Or....skipping a Sterv.
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anthraciteDragon posted:Big Boss is the founding father of the practice of wortcraft. Also... ![]()
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Meet Sterv Jetson! ![]()
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I just love the idea of Sterv running from a pack of guards, yelling and waving his arms in the air like Zoidberg. Then stopping in front of Valen's cell just long enough for Valen to look up, get shot in the face with a lightning bolt, and then Sterv resumes running away screaming.
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Ha, that's how that mission usually goes for me as well.
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That mission is easy to abuse invisibility on to stealth it, though. No doors to open, so you can just dodge around the guards. I never have any trouble getting past them that way.
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Kloro posted:That mission is easy to abuse invisibility on to stealth it, though. No doors to open, so you can just dodge around the guards. I never have any trouble getting past them that way. Well, maybe if I had invisibility at my disposal other than a one-time use scroll and knew that the mission would call for invisibility, then yes, that would've worked. Foreknowledge is still OP. Scaly Haylie fucked around with this message at 23:44 on Jun 18, 2013 |
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The invis spells in Oblivion are game-breaking and extremely over-powered. Don't like an encounter? Don't fight it!
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True, I guess. I just tend to get impatient with stealth sections, so I always grab the invisibility spell that the Khajit in the sanctuary sells.
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Roar posted:The invis spells in Oblivion are game-breaking and extremely over-powered. Don't like an encounter? Don't fight it! They're not that bad. Chameleon spells on the other hand...
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Lizard Wizard posted:The scamps weren't really a factor, it's just a really hard mission to stealth through. It might've helped if you were wearing your sneak-boosting DB armor and not a big fuckoff suit of Dwarven heavy mail, though ![]() That mission isn't TOO difficult to sneak because they deliberately give you shadowy places to hide where the guards patrol...but then, I usually abuse the sneak glitch to get it at least up to 50 in like the first two hours of the game by scurrying face first into a wall near an innkeeper, sooo yeah. What always got me is having to sneak all the way back to the sewer entrance...except on like my fourth playthrough when I realized there was a key not too far from Dreth that you can use to literally walk out of the prison's front door ![]() I forgot about the Scales of Pitiless Justice and how much they own; it's basically like having a pretty good enchanted ring that you never even have to equip! I don't think there's anything else like that even in the game, nor in Skyrim either. Wolfsheim fucked around with this message at 04:40 on Jun 19, 2013 |
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Wolfsheim posted:I forgot about the Scales of Pitiless Justice and how much they own; it's basically like having a pretty good enchanted ring that you never even have to equip! I don't think there's anything else like that even in the game, nor in Skyrim either. I can't help but find it amusing that the magical scales you get, which should be all about balance, just give you an entirely lopsided buff. Scaly Haylie fucked around with this message at 04:58 on Jun 19, 2013 |
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Lizard Wizard posted:I can't help but find it amusing that some magic scales, which should be all about balance, give you bonuses to three pretty good stats and just kind of half-assedly debuffs the stat nobody ever invests in. What are you talking about? A high personality is central to Speechcraft ![]()
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Wolfsheim posted:What are you talking about? A high personality is central to Speechcraft I'm pretty sure they were re-enacting Journet To Ixtlan when they were working on this game's approach to Speechcraft. ![]()
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Lizard Wizard posted:I can't help but find it amusing that the magical scales you get, which should be all about balance, just give you an entirely lopsided buff. Obviously, the scales are weighted - common merchant trick. I don't recall anyone saying the scales were fairly balanced ![]()
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aerion111 posted:Obviously, the scales are weighted - common merchant trick. But then they wouldn't be scales of any kind of justice!
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Lizard Wizard posted:But then they wouldn't be scales of any kind of justice! Ah, no, that's a common misconception: It's actually the scales of Pitiless Justice, a minor Daedric Prince. Rather obscure, really, not surprised you haven't heard of him.
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Lizard Wizard posted:But then they wouldn't be scales of any kind of justice! Perhaps Justice calibrated them herself? She's blind, you know. ![]()
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Lizard Wizard posted:But then they wouldn't be scales of any kind of justice! Pitiless justice requires you weigh the scales against pity so of course they wouldn't be balanced. Like, maybe they're balanced so you don't feel pity for that kid who murdered his grandmother/the mean old women running the orphanage.
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Lizard Wizard posted:But then they wouldn't be scales of any kind of justice! Since when was justice balanced? Justice has always been about lopping sides against the guilty in favor of the not guilty. If they were to be truly balanced scales they should have been named "Scales of the Mathematician" or "Scales of Logic". Those guys will go to crazy degrees to make sure you get every nano-gram worth of salt.
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Stroth posted:They're not that bad. Chameleon spells on the other hand... Chameleon spells? Try Chameleon enchantments. Oblivion has a limit of 20% effect for Chameleon enchantments on items, but don't let that slow you down! If you enchant a set of 5 items (say, helm, cuirass, greaves, boots, gloves) you can build yourself a Predator suit. The way invisibility works in Oblivion, you can't attack or interact with items without being revealed, but Chameleon doesn't work that way: it's supposed to be a stealth buff. But at 100% Chameleon, you literally can't be spotted, meaning you can attack all you want and mobs will have no way of responding.
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Can-O-Raid posted:Chameleon spells? Try Chameleon enchantments. Oblivion has a limit of 20% effect for Chameleon enchantments on items, but don't let that slow you down! If you enchant a set of 5 items (say, helm, cuirass, greaves, boots, gloves) you can build yourself a Predator suit. The way invisibility works in Oblivion, you can't attack or interact with items without being revealed, but Chameleon doesn't work that way: it's supposed to be a stealth buff. But at 100% Chameleon, you literally can't be spotted, meaning you can attack all you want and mobs will have no way of responding. I wonder what would have happened if Maxwell Adams did this during his Oblivion romp.
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Can-O-Raid posted:Chameleon spells? Try Chameleon enchantments. Oblivion has a limit of 20% effect for Chameleon enchantments on items, but don't let that slow you down! If you enchant a set of 5 items (say, helm, cuirass, greaves, boots, gloves) you can build yourself a Predator suit. The way invisibility works in Oblivion, you can't attack or interact with items without being revealed, but Chameleon doesn't work that way: it's supposed to be a stealth buff. But at 100% Chameleon, you literally can't be spotted, meaning you can attack all you want and mobs will have no way of responding. Another thing to note is that any degree of chameleon turns you completely invisible visually. One time at level ten I had a rather obnoxious fight with a mage who had a robe of 3% chameleon, rendering her completely invisible. Of course, this is moot, as Lizard Wizard would never use the Chamelon trick to cheese the game. Right? Invisibility has its uses. As a slight mage, learning a 30 sec invisibility spell can be useful for just sprinting through dungeons to get at their delicious loot. By the time it wears off, you can be behind cover or your magicka could perhaps have returned by then.
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Coonskin_Cap posted:Another thing to note is that any degree of chameleon turns you completely invisible visually. One time at level ten I had a rather obnoxious fight with a mage who had a robe of 3% chameleon, rendering her completely invisible. Not completely, there's a 'bubble' effect that lets you see them in good light. Maybe there's something wrong with your graphics or you have effects turned down?
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Can-O-Raid posted:Not completely, there's a 'bubble' effect that lets you see them in good light. Maybe there's something wrong with your graphics or you have effects turned down? I was playing PS3 GOTY edition and I couldn't see poo poo, maybe my game was being weird? ![]()
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Lizard Wizard posted:I can't help but find it amusing that the magical scales you get, which should be all about balance, just give you an entirely lopsided buff. ![]()
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Coonskin_Cap posted:Of course, this is moot, as Lizard Wizard would never use the Chamelon trick to cheese the game. Do the words "vintage brandy" mean anything to you? ![]() Scaly Haylie fucked around with this message at 17:22 on Jun 20, 2013 |
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If you do the prison mission at just the right level where your sneak is good, but not broken, it's one of the most fun missions in the game I think. There are a crap ton of guard, but quite a few good spots to hide in/move through as well. You just feel awesome when you ace it and get through cleanly.
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To Kill a Shadowscale![]() Ahh, a job well done. I believe I SHALL take a rest. All this murdering is beginning to feel like work. ![]() ![]() ![]() ![]() ![]() ![]() Excellent. This is just what I needed. Surely Scar-Tail suspects nothing; I can take this task at my own pace, do some things for ME. ![]() First, I will put in some time at the Mages Guild. Okay No Another Quest is Fine ![]() Fancy. A bit cramped, but fancy. ![]() Ooooh. ![]() I'll just be taking these, for myyyyyy... ![]() My, errrr... ![]() Dissertation. ![]() Yes. Plausible. ![]() And this must be a...gathering room, of sorts. ![]() ...oh! As long as I'm among mages, I should ask about THAT. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Hmmm...he looks like a Falcar. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() This is all very suspicious. I should be prepared for anything. ![]() Hmm. Instead of using a Feather spell, I'll just store my equipment before heading into the well. The ring can't be heavier than a set of Dwarven armor. I can't see Feather being very useful as a spell, unless you're of the mind to re-cast it and keep it up. Seems like a bother. ![]() This could be useful. And fun! Gotta have my Water Walking. ![]() And...what is THIS? ![]() Let's give it a try. ![]() Seems to let me make things move. Amusing, but I have work to do. Telekinesis allows you to push, pull and generally wave items around. There's one or two ways you can use this to your advantage, but it's not a useful spell at all - it's pretty much just there to show off the physics engine. That was a big deal back then! ...anyone else feel old now? ![]() ![]() Now, I'll just cram my armor in here and go see Deetsan. ![]() ![]() ![]() ![]() ![]() ![]() Buoyancy only gives you a piddly 5 points of Feather - not nearly enough to be helpful for this quest - but it is a free version of Water Breathing, and one that manages to be more magicka-efficient than what you can buy from vendors. Handy! ![]() Now, let's see if we can't find this ring. ![]() ...yup. This sure is a well. ![]() Wwwwwith a dead body in it. ![]() ![]() Hmmm. Vidkun, I presume. ![]() ...nnngh. This thing weighs a ton. No wonder Vidkun died down here. ![]() Oho. I'll be taking that. Annnnd there's a Nirnroot down here. How very missable. ![]() Back to the guild hall. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I'll just grab my things first... ![]() ...and head for the basement. ![]() No recommendation here. ![]() A locked drawer? Peculiar. ![]() BY THE NINE! BLACK SOUL GEMS! ![]() Black Soul Gems are a most interesting item indeed. They're the only type of Soul gem that can hold the souls of humanoids, which are always Grand. Unfortunately, these quest-specific ones can't be used to trap delicious NPC souls, and we need them to finish the quest anyway. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Now, I'll head to Leyawiin. From there, I can make my way to Bogwater. I don't know if I feel like any more contract killing, but I should honor my obligation to Teinaava before anything else. ![]() After that, I need to figure out what's most important. Not pictured: picking up leftover Black Bows from Telepe and turning them in for a bit of cash. Anyway, we've got us a vote! There's a number of things we could do at this point. We could start the Mehrune's Razor questline, check out Frostcrag Spire and do more Mages Guild stuff while we're at it, do poo poo for the Fighters Guild, claw our way through the ranks of the Arena, continue doing assassinations, initiate the Knights of the Nine questline, or take a bite out of the Main Quest before we reach Level 10 and cause the world's enemies to get that much more swole. I'm sure I may have forgotten a thing or two, so don't be afraid to suggest other things as well, so long as it's a thing that's been mentioned in the LP thus far. Cat Stats Class skills Block: 38 Blunt: 26 Destruction: 42 Acrobatics: 51 Light Armor: 68 Marksman: 44 Speechcraft: 30 Not class skills Armorer: 33 Athletics: 33 Blade: 31 Hand To Hand: 39 Heavy Armor: 39 Alchemy: 52 Alteration: 34 Conjuration: 35 Illusion: 23 Mysticism: 30 Restoration: 29 Mercantile: 19 Security: 33 Sneak: 36 Those little bars in the corner of the screen Health: 137 Magicka: 168 Fatigue: 223 Shiny, clinky gold: 5,846 Scaly Haylie fucked around with this message at 16:54 on Jul 3, 2013 |
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Lizard Wizard posted:
Eilonwy's got a serious case of horse-mouth. I'd hate to see what would result if she bore Sterv's child. First time I did this quest I was not prepared for the ridiculous weight of the ring, so while I was underwater I dumped all my gear in a panic to escape, finished the quest, then returned to the well to fish it out again. ![]() e: Go check out your bitchin' tower! Neurion fucked around with this message at 23:40 on Jun 20, 2013 |
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Go check out your tower digs - might be a scratching post there you can use! Also, I tried to "game the system" by only grabbing one of the two Black Soul Gems from that cabinet. I thought I was sooooo clever and would go back and grab the other one and have a free soul gem. Apparently the game just decides to plot it out of existence once you turn in the other one. A sad day. Also, the only thing I used Telekinesis for (besides the above thing), was to retrieve welkynd stones from high-up places in the Aylied Ruins.
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Go finish off the DB, I want to see your thoughts on KotN, but might as well get all of the assassinations out of the way first
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Stervcrag Spire, for the same reason as Mecca. Think of the tassels. ![]()
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If you need to carry around one heavy thing you can drop it and use telekinesis to carry it around - kind of a pain but possible. Of course you can also use it to set off traps. Let's at least try some of the Main Quest.
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To the Spire!
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Start the Mehrune's Razor questline because it reminds me of Arx Fatalis. Also, did the scamps drown while you were underwater in the well?
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# ? Jun 15, 2024 03:07 |
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A spire, a spire, my kingdom for a Spire!
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