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Evil Canadian posted:Well the premise is enough to sell me on backing this game however... Satellite Reign? What an awful name that is. https://www.youtube.com/watch?v=fySDXRiyEg0
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# ? Jul 1, 2013 19:07 |
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# ? Apr 30, 2024 01:17 |
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SupSuper posted:It's a pun on Satellite Rain: Ahh I see, I never did play Syndicate wars only the original Syndicate. *ed* Still probably not a great name though as that means nothing to people who didn't play Syndicate Wars like myself, name just seems silly.
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# ? Jul 1, 2013 19:10 |
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Evil Canadian posted:Still probably not a great name though as that means nothing to people who didn't play Syndicate Wars like myself, name just seems silly.
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# ? Jul 1, 2013 19:25 |
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Evil Canadian posted:Ahh I see, I never did play Syndicate wars only the original Syndicate. What would you call it, assuming that you couldn't use the word 'Syndicate'?
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# ? Jul 1, 2013 20:26 |
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Paradox is making one called "Cartel".
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# ? Jul 1, 2013 20:30 |
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It's not why you brought it up, but apparently Cartel has been cancelled. A real shame but then we never did know anything other than the promise to make up for the FPS's lack of faithfulness. As for names, if they were to stick with the gist of Syndicate then something like Cabal perhaps. Don't think a name has used that since this excellent/bastard hard bit of gaming history: http://en.wikipedia.org/wiki/Cabal_%28video_game%29 That said, that'd be a dumb choice in a world where Cartel was going to be a thing.
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# ? Jul 1, 2013 20:43 |
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Fwoderwick posted:Right, get your names in for the not-Persuadotron (which there will be if they know what's good for them ). Members of the board, I present to you, the Electro-Woo.] Something tells me that there's not going to be so much a device that replicates it, but an agent class that does. The agents I can guess, from what we've seen, is going to be your standard Syndicate-like operative, a stealth CQB agent (the one the concept art makes looks like a ninja with a sword), and probably a hacker agent that can override people's neural chips and make them do suicide attacks against the police. There's gotta be a fourth one, maybe a heavy weapons guy or sniper or something, to fill out the team. Hav posted:What would you call it, assuming that you couldn't use the word 'Syndicate'? "Consortium"? "The Bloc"? "Economic Co-Prosperity Sphere"? "Free
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# ? Jul 2, 2013 08:08 |
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Young Freud posted:"Consortium"? "The Bloc"? "Economic Co-Prosperity Sphere"? "Free Maybe Satellite Reign: The Consortium will be the DLC.
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# ? Jul 2, 2013 08:12 |
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Young Freud posted:"Consortium"? "The Bloc"? "Economic Co-Prosperity Sphere"? "Free "Libertaria" or "Freedonia".
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# ? Jul 2, 2013 08:21 |
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Young Freud posted:Something tells me that there's not going to be so much a device that replicates it, but an agent class that does. The agents I can guess, from what we've seen, is going to be your standard Syndicate-like operative, a stealth CQB agent (the one the concept art makes looks like a ninja with a sword), and probably a hacker agent that can override people's neural chips and make them do suicide attacks against the police. There's gotta be a fourth one, maybe a heavy weapons guy or sniper or something, to fill out the team. I've thought the same thing. I just hope in that case that it'd still be possible to create a posse of armed civilians rather than turn it completely in to the short term
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# ? Jul 2, 2013 08:47 |
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Young Freud posted:Something tells me that there's not going to be so much a device that replicates it, but an agent class that does. The agents I can guess, from what we've seen, is going to be your standard Syndicate-like operative, a stealth CQB agent (the one the concept art makes looks like a ninja with a sword), and probably a hacker agent that can override people's neural chips and make them do suicide attacks against the police. There's gotta be a fourth one, maybe a heavy weapons guy or sniper or something, to fill out the team. Heck, I'd like it if there were even 11 classes all doing different things, even if you were limited to 4 agents in the field at a time. I will kind of miss the agents just being blank slates with equipment, but the whole weapon switching thing was probably the weakest element from the original Syndicate(s).
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# ? Jul 2, 2013 09:06 |
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Darkhold posted:Consortium is the one that rings the nicest. Makes it clear it's inspired by Syndicate without confusing people that don't know about the original Consortium is an actual thing though.
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# ? Jul 2, 2013 10:21 |
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Mordaedil posted:Heck, I'd like it if there were even 11 classes all doing different things, even if you were limited to 4 agents in the field at a time. I will kind of miss the agents just being blank slates with equipment, but the whole weapon switching thing was probably the weakest element from the original Syndicate(s). Got to disagree with the second point about weapons. To me that was a big chunk of the tactics, picking a range of weapons for the different situations. Flamers for close combat, shotguns/miniguns for mid range, lasers for long range and guass guns for everyone dies. But you had to weigh that up with how many medkits/force fields you'd carry. But then I also think that juggling two weapon slots in FPS's is not the pinacle of game design.
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# ? Jul 2, 2013 11:03 |
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Fwoderwick posted:Got to disagree with the second point about weapons. To me that was a big chunk of the tactics, picking a range of weapons for the different situations. Flamers for close combat, shotguns/miniguns for mid range, lasers for long range and guass guns for everyone dies. But you had to weigh that up with how many medkits/force fields you'd carry. I don't mean the activity of switching weapons, rather the method in how you had to do it in especially Syndicate wars where the menu was very cumbersome. I don't really know a better way but maybe having all the weapons visible for all agents at once and being able to switch with a hot-key would be better. Sorry for being unclear.
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# ? Jul 2, 2013 11:34 |
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Evil Canadian posted:Well the premise is enough to sell me on backing this game however... Satellite Reign? What an awful name that is. I didn't know that it was a play on "Satellite Rain" and I still like the title. It can mean "control via/from a satellite" or "control by proxy," both of which are basically the game. It gives you an impression of control coming from above (fitting, in a city where everyone with power literally lives higher up). It ties modern technology in with the power dynamics of monarchies (and all of the other medieval/feudal/classical stuff that the word "Reign" invokes), and that's a connection that people will subconsciously make every time they load the game. It also gave me a very good impression of what the game's tone was before I'd seen the pitch. It generally feels like it condensed after a few months of development rather than being tacked on because they needed a title.
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# ? Jul 2, 2013 12:22 |
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I like the way you think, Cheston. By the way, it's up for vote on Steam Greenlight now. Vote for it! http://steamcommunity.com/sharedfiles/filedetails/?id=157080530
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# ? Jul 2, 2013 13:16 |
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Mordaedil posted:I don't mean the activity of switching weapons, rather the method in how you had to do it in especially Syndicate wars where the menu was very cumbersome. Ah, panic over then! Apparently there'll be the first update video up soon, talking about morality and interaction with the cities population and in the meantime there's a piece of concept art wallpaper featuring the four agents. Not sure what's going on with that guy on the left, apart from apparently missing a right elbow he seems to be puppeteering something that's hovering behind him? Good to see Daft Punk branching out a bit too. Fwoderwick fucked around with this message at 14:40 on Jul 2, 2013 |
# ? Jul 2, 2013 14:37 |
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Fwoderwick posted:Apparently there'll be the first update video up soon, talking about morality and interaction with the cities population and in the meantime there's a piece of concept art wallpaper featuring the four agents. Not sure what's going on with that guy on the left, apart from apparently missing a right elbow he seems to be puppeteering something that's hovering behind him? Ha! It looks like they fixed "weird elbow guy" almost immediately.
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# ? Jul 2, 2013 15:39 |
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All right! First developer chat video update. It has morality (or lack thereof), gameplay elements and beard talk. http://youtu.be/nDJGjXoXpOA
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# ? Jul 2, 2013 15:50 |
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I've always liked the "Trust" as in trust busting as a name for a syndicate successor, especially given the obvious double meaning. Sadly trusts as monopolistic concept probably aren't widely known about these days.
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# ? Jul 2, 2013 15:52 |
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Really nice interview with Mike Diskett at Rock, Paper, Shotgun.
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# ? Jul 2, 2013 21:38 |
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Well they're certainly talking a good talk at this point and enjoying it too with their beer and nibbles. Rock Paper Shotgun has just posted a long interview with Diskett which is worth a read. Spends quite a bit of time talking about the kickstarter model but he does go in to a lot of detail not in the video. http://www.rockpapershotgun.com/2013/07/02/satellite-reign-and-syndicates-simulation-legacy/#more-158898 A few points: - He created Muckyfoot Studios, which means this man is largely responsible for Startopia and therefore should really be in line for a knighthood - A mostly fixed camera (no 360 rotation like SW) - Agents can die, but you transfer their 'talents' (read: experience/levels) in to a new body. Any augs are lost though. Not so far removed from the originals then. - Diskett is hot for city simulation and interacting systems. - On city size: "It’s not as big as GTA, but imagine if we took all the Syndicate maps and we put them into one giant map" - On the agents themselves: The Assassin - "is more stealthy, and able to go in close for cloaked melee attacks" The Soldier - "the traditional agent, who will take people on in the streets" The Hacker - "can hack into and take over mechs, and augmentation of civilians – he’s an agent which takes the role of the persuadatron in the original Syndicate games" The support class - "is sad because Mike Diskett has not said anything about him" A good read, I'm definitely moving towards backing now, but I'll wait a little longer, hopefully they'll be able to show something to go with all the right noises they're making.
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# ? Jul 2, 2013 21:45 |
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Thanks! Added to the OP.
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# ? Jul 2, 2013 23:34 |
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Fwoderwick posted:- Diskett is hot for city simulation and interacting systems. Kryptonite. OK, you can have all of my money.
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# ? Jul 2, 2013 23:38 |
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The one thing I hope they clarify in the next video is whether the player will have a choice over their four-man team composition. Do we always have to have one of each class or can we mix and match, like in the recent XCOM for instance? Sounds like that may not be the case, but it's all fluid right now anyway.
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# ? Jul 4, 2013 00:10 |
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Gooble Rampling posted:The one thing I hope they clarify in the next video is whether the player will have a choice over their four-man team composition. Do we always have to have one of each class or can we mix and match, like in the recent XCOM for instance? Sounds like that may not be the case, but it's all fluid right now anyway. That's what I'm hoping for as well. I'd rather have it be like a mix-and-match Syndicate instead of being Commandos. It's nice to be right about the Hacker. I'm wondering if Support is going to be more of a long-range, indirect combat class, where it can bring down grenades, mortars, and the "Satellite Rain" where the Agent uses direct-fire weapons.
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# ? Jul 4, 2013 06:12 |
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I played the hell out of swars back in the day and giggled like an idiot when I saw the kickstarter project go up and backed it immediately. I just hope the new game will have those tinny little "aaahhhhhh" screams with dudes running around on fire. Between Syndicate Wars and Crusader: No Remorse I was setting people on fire left and right in the late 90's. Very happy to see different classes being implemented too; like MikeD said in the latest interview, I kept running all 4 dudes in Syndicate Wars together as a single lump and just mowed everything down instead of being tactical about it since there really wasn't an incentive to do so. MINIGUN. That voice needs to come back for this game.
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# ? Jul 4, 2013 09:32 |
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^^ Holy poo poo yes that MINIGUN voice has to be in the game, drat I'd forgotten about that... I first played Syndicate when my sound blaster card came with a free CD of the game and it was amazing. I've never finished it, or played too far into the game, but I loved the hell out of it and would often just hang out in a level and pretend to be one of the civilians, or go on a mind control rampage. Swars was a game I really wanted to play but due to me living in Saudi Arabia at the time as an expat kid, the choices of games were limited and I never got to buy it, I had one friend who had the game and he wouldn't lend it out because he was an rear end in a top hat, so I'd sit and watch him play. I think the first time he blew up a building was one of the biggest wow moments of my gaming history. Anyway long story short, backed this immediately because syndicate is an awesome game and they can have my 100 bux. Azmodaii fucked around with this message at 09:51 on Jul 4, 2013 |
# ? Jul 4, 2013 09:49 |
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Angryboot posted:Between Syndicate Wars and Crusader: No Remorse I was setting people on fire left and right in the late 90's. That reminds me, I should go over to GOG and see about picking up a copy of Crusader. I got a copy as a present back when it came out but could never get it to play properly on my old PC.
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# ? Jul 4, 2013 14:35 |
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Apparently there was a big demand for boxed copies of the game, so they just updated the Kickstarter with a tier for that. I personally don't care either way but I guess it makes sense for a classic game remake to come in a box. http://www.kickstarter.com/projects/5livesstudios/satellite-reign/posts/529402
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# ? Jul 4, 2013 16:01 |
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I'm such a nerd for swars I even started designing my tabletop nerd game terrain based on it I should probably finish that eventually. Maybe I should start another play-through just for old time's sake.
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# ? Jul 4, 2013 17:41 |
Young Freud posted:Something tells me that there's not going to be so much a device that replicates it, but an agent class that does. The agents I can guess, from what we've seen, is going to be your standard Syndicate-like operative, a stealth CQB agent (the one the concept art makes looks like a ninja with a sword), and probably a hacker agent that can override people's neural chips and make them do suicide attacks against the police. There's gotta be a fourth one, maybe a heavy weapons guy or sniper or something, to fill out the team. Mordaedil posted:Heck, I'd like it if there were even 11 classes all doing different things, even if you were limited to 4 agents in the field at a time. I will kind of miss the agents just being blank slates with equipment, but the whole weapon switching thing was probably the weakest element from the original Syndicate(s). Ah, solving a combat sweep without firing a shot...
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# ? Jul 5, 2013 12:39 |
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Syndicate was the highest point of my Amiga 500 gaming career. I loved Wars just as much on my PC. If they can pull it off, then I will be very happy.
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# ? Jul 5, 2013 12:46 |
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For those foolish to not have backed yet (or have notifications turned off]quote:As we mentioned in the last update Chris is appearing in the Krautfunding show for an interview about Satellite Reign. How does everyone feel about the funding so far? It's been slowish compared to the 'big' kickstarters but pretty fair for one of the lesser known ones. I'm hoping for at least 600k. Darkhold fucked around with this message at 12:58 on Jul 5, 2013 |
# ? Jul 5, 2013 12:56 |
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Zereth posted:I hope at least you have like in Syndicate 1, permadeath for agents, but it also not being too hard to get a new one out of cryostorage and up to speed. EDIT: By which I mean you don't have 4 agents, you have dozens and such. But I do hope it won't be restricted to just 4 agents in total with 1 of each type, but rather multiple agents that you can field in whatever combinations you want. edit: http://www.rockpapershotgun.com/2013/07/02/satellite-reign-and-syndicates-simulation-legacy/ posted:You will be able to upload and download the history and knowledge of your agents and put them in new clones. All the augmentations you’ve stuck into an agent, if he dies and you can’t retrieve the body, that’s what is lost. The levelling up of the agents is where we have this concept of downloading and uploading minds into new agents. An agent can die, but a cloned version will have his talents uploaded to it. The penalty will be that you’ve lost money because you need to redo the augmentation. You will also need to keep the clone bank updated, because you need a high level clone for a high level mind. Cstar fucked around with this message at 19:29 on Jul 5, 2013 |
# ? Jul 5, 2013 12:59 |
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Darkhold posted:How does everyone feel about the funding so far? It's been slowish compared to the 'big' kickstarters but pretty fair for one of the lesser known ones. I'm hoping for at least 600k. Gooble Rampling fucked around with this message at 17:00 on Jul 5, 2013 |
# ? Jul 5, 2013 16:20 |
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Gooble Rampling posted:I'm slightly worried, but this is the first one I've backed and really followed closely. The few Kickstarters that I have vaguely been aware of in the past have either fallen on their faces or soared to ridiculous funding heights almost immediately. This slow burn is killing me. You and me both I know it's still early but man, if this one falls through it'll be a double doosy since I've never backed anything else before too.
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# ? Jul 5, 2013 18:20 |
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Gooble Rampling posted:I'm slightly worried, but this is the first one I've backed and really followed closely. The few Kickstarters that I have vaguely been aware of in the past have either fallen on their faces or soared to ridiculous funding heights almost immediately. This slow burn is killing me. These guys really need to get ahold of some Let's Play youtubers and Twitch TV streams that really made a huge difference to the Stonehearth kickstarter. Reaching out to Obsidian and inXile helped Divinity OS as well it'd be a good idea for them to become part of Kick-it-forward and see if that doesn't help them get an endorsement from those two.
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# ? Jul 6, 2013 06:46 |
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I'd love to back this one, but I have some doubts.
I know the reasons for the last two and they are valid. The first one is probably just my paranoia, since they mention GOG. Any of this just does not make me any more likely to back it. After Shadowrun I'm super cautious with any Kickstarters... Thanks, Jordan.
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# ? Jul 6, 2013 21:25 |
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# ? Apr 30, 2024 01:17 |
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No Gravitas posted:I'd love to back this one, but I have some doubts. So what is it about the Shadowrun kickstarter that has made you wary?
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# ? Jul 6, 2013 21:38 |