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Ex-magical girl bars, giant worms trying to eat civilians, what's the difference? We have two magical girls in different games, now. Hmmm...
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# ? Jul 25, 2013 14:05 |
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# ? Apr 29, 2024 18:36 |
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*gulps, looks nervously to the sides*
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# ? Jul 25, 2013 14:09 |
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We're just counting people who have "magical girl" in the high concept, then? Because "magical girl" seems like a decent description for Sun Yue.
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# ? Jul 25, 2013 15:02 |
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Miami has six right now thanks to THE DIAL, since even if you don't count Storms you'd have to count Anna twice.
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# ? Jul 25, 2013 18:09 |
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Don't worry Mad, if Ranbar won't make fun of you I'm sure there are enough people filming you with their smartphoneglasstablets that you're bound to be a Neo-YouTube sensation within the hour.
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# ? Jul 26, 2013 03:01 |
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Kai Tave posted:Don't worry Mad, if Ranbar won't make fun of you I'm sure there are enough people filming you with their smartphoneglasstablets that you're bound to be a Neo-YouTube sensation within the hour. Is deliberately including civilians in the line of fire at that point collateral damage or justifiable homicide?
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# ? Jul 26, 2013 03:43 |
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I feel like I should point out that Asagiri is standing on a street and not in a magical girl bar, and I haven't even mentioned magical girl bars in Transeldritch at all yet.
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# ? Jul 26, 2013 03:45 |
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Ettin posted:I feel like I should point out that Asagiri is standing on a street and not in a magical girl bar, and I haven't even mentioned magical girl bars in Transeldritch at all yet. We're making a statement, by which I mean it's Ronwayne's fault and you should put the magical girl bar in now.
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# ? Jul 26, 2013 03:46 |
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Well gently caress
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# ? Jul 26, 2013 05:34 |
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Ettin posted:yet.
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# ? Jul 26, 2013 05:51 |
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It turns out that rap fights are hard to write.
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# ? Jul 26, 2013 10:06 |
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Since technically it's setting fluff, pasting this from Transeldritch:quote:The Something Terrible Forums > Discussion > Robes And Wizard Hats > You're Probably hosed > Statutory Mage: The Magical Girl Megathread
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# ? Jul 28, 2013 05:47 |
What is the view on lycanmojokko, or "were-Magical girls"?
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# ? Jul 28, 2013 06:11 |
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Old Kentucky Shark posted:What is the view on lycanmojokko, or "were-Magical girls"? Tumblr's over there, you weaboo. This is talk about real majokko, not some furry bullshit.
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# ? Jul 28, 2013 07:00 |
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I don't suppose there are any "magical boys" out there, are there? Arthur kinda-sorta fits the first category, and acts like he's still in the third
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# ? Jul 28, 2013 07:08 |
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Bats are mammalian, but tagers are paranormal things cohabiting in a human. I believe that makes Arthur an otherkin.
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# ? Jul 28, 2013 08:25 |
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I just like the idea that not only do I apparently develop immortality somewhere along the line but also good taste in miniskirts. Everyone needs a hobby, I guess.
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# ? Jul 28, 2013 11:33 |
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Hey yo Mad, Ettin found something for when Anna gets her groove back. Kai Tave fucked around with this message at 08:30 on Jul 30, 2013 |
# ? Jul 30, 2013 07:27 |
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I am okay with the Homunator.
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# ? Jul 31, 2013 01:51 |
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If Anna doesn't tell someone they should come with her if they want to live, I will be sorely disappointed.
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# ? Jul 31, 2013 02:10 |
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Overtaken by some strange all-singing, all-dancing disorder, the Trigger Warning cast come together after their latest adventure in Dubai to form a musical theatre troupe, which takes the world by storm in short order. Soon, one tenth of Earth's human population can be found wearing t-shirts emblazoned with a cartoon version of Tager-Arthur, surrounded by his catchphrase "Well, I didn't kill him!" Their fall from grace is just as rapid as their rise, however. Sharon is found dead in her hotel room, having choked on Big Mina's wishbone; Little Mina destroys the group's finances by embezzling funds to feed her velvet Elvis habit; Yue splits to embark on a career as a Tom Waits impersonator after someone lets her try a cigarette.
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# ? Aug 2, 2013 06:45 |
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Sup, Trigger Warning! Special Doing The GM's Work For Him Challenge! I need minor groups, so I am making that your problem! If you want to, post here with an idea for a minor group. Typically they have a narrow focus/niche, use a power source that restricts group size, focus on one location, are a sub-group of one of the major groups, or have some other excuse for being minor, but they still have Network contacts and interactions with at least one of the other groups. If you want an example, try the Devil Summoners, that group your contact Takemikazuchi is from. Their schtick is basically Personas with the mythological references filed off, and their power source limits their growth. They only knew the Shinigami, but after being brought into the Network most of them used their social skills to become Soul Nodes and help everybody keep in touch. Anyway, if your idea is good, you can get a Fate Point or make a declaration about one of the NPCs! Bonus points if your idea involves or references the Cthulhu Mythos directly since we have a setting theme to shoot for here. You can just collaborate and build on other people's ideas and I will still give you a point for effort, I don't need a group from each of you. If you're not a player, surprise! You can still do some audience participation (and my work for me) if you want, no Fate Point though. People in other NTech games can take up this offer, but can't put groups in Dubai. Also, remember most of you don't even know the Network exists and might not necessarily get along. So, try to avoid groups who happen to be very close friends with your character or be actively recruiting people like them.
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# ? Aug 10, 2013 16:59 |
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The Rogues The Rogues are not what anyone expected. Sometimes, it seems, Mythos entities don't want to kill us all. Sometimes. Rarely. The Rogues are, in a sense, those entities. In a sense, however, they very much are not. The Rogues are humans, you see, who have found those entities. Like a tager, they are bonded to them. Unlike a tager, the bond is (usually) not physical, but mental. The Rogues are para-psychics who give up some portion of their consciousness to share their mind with a rogue Mythos being. These beings gain human understanding from it, and the Rogues gain power. There's only a few problems. Firstly: the bodies of the Rogues' bondmates tend to go on rampages, sans mind. They can't be killed without killing the mind, though. So they have to be locked away under heavy seal. Sometimes, they get released to be used as weapons, but only when there's no other choice and no one expects a good result anyway. Secondly: the Rogues tend to go insane. They get an alien perspective, one that warps them as much as their mind-mate's human perspective warps the mind-mate. But on the upside? Those para-psychic powers get supercharged in an area relevant to the mind-mate's powers. Rumor has it that there's even been a Rogue Hound of Tindalos, who can jump through time. No one's ever proven that one, though. Fortunately for everyone, really, there are barely any Rogues - those Mythos entities that want to join the human side? They're rare as poo poo,
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# ? Aug 10, 2013 18:38 |
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The Cleaners Look someone has to clean these messes up, not in the figurative sense of false Id's and data trails, that is Ghosts job... we mean literally clean poo poo up. From blood splattered bloodbaths to ichor fueled incursions the cleaners will do the OOI's the soul network's, anyone's job of disposing of whatever you need. Debate is raging about how much they actually know, I mean they are basically a bunch of working class stiff's in hazard suits who no one really pays attention to so they could find out alot of things.... Or they could not really give a gently caress.... or they could be secret assassin's, no one really cares enough to check. All that does matter is for a pittance of a fee considering they will bring in a dump truck and the equipment to have your Housing complex, warehouse looking good as new as soon as possible. ((Probably going to do more, just a rough outline))
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# ? Aug 10, 2013 19:06 |
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The Peaslee Pals Moving to a new town can be really flipping hard. Doubly so if said town is in a different country on the other side of the world, with a new culture, a new climate, new everything. Quadruply-extra so if you are technically Yithian. Enter the Peaslee Pals. With branches of varying sizes in cities all around the world (and a new Mars spinoff!), they act as hosts and guides for newly landed immigrants, pointing out cultural centers, hooking them up with people who've gone through it before, offering a room and board for the really lost ones, all that good stuff. As their name suggests, they were originally founded back in the 2050s in Australia to help the Akathar acclimate to life on Earth, by a well-meaning if slightly self-centered son of a family branch. They've expanded their scope to displaced peoples of all stripes (the 2060s and 2070s say them helping refugees from India and China by the boatful, and they're currently helping people fleeing from lands controlled by the Green Fury), but their main "customers" are still usually Akathar moving from here to there. They also have a so-called "anti-anti-global-culturalist" branch, which likes to break up nativist marches that pop up now and again in reaction to something or other with broomsticks and karate. Their close ties with the Akathar mean that they have access to some of their technological secrets, although it's not clear whether they've been able to put them into practice quite yet.
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# ? Aug 10, 2013 21:42 |
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In honor of Aileen Ya (and also because I need a Fate Point like woah): CultWatch If G://0st is Public Security Section 9 meets Hackers, CultWatch is WikiLeaks meets Anonymous. Originally a loosely affiliated network of micro- and macroblogs, forums, and chatrooms, CultWatch has since become something that's part organization, part movement. Dedicated to ferreting out and compiling information on various cults, mystical organizations, and offshoots, they're a decentralized, grassroots, activist group that harnesses a worldwide network of reporters, investigators, and regular everyday people like you to uncover and expose the dark secrets of the occult underground. That's the ad copy anyway. The reality is somewhat less glamorous as you might expect for a group that has little in the way of membership requirements and a somewhat spotty relationship with fact-checking. They are dedicated to compiling information on cults, including splinter groups, known areas of operation, reputed members, and an astonishing amount of occult and historical trivia. The downside is that there tends to be a lot of misinformation mixed in with the useful bits. Like, a lot. Someone relying on CultWatch's user-editable databases to tell them the best way to identify whether or not your neighbor is a member of the Shining Eye or a secret Deep One hybrid is just as likely to wind up assaulting a bewildered LARPer or someone with an unfortunate skin condition. It is highly recommended that you do not trust any of the uploaded do-it-yourself summoning circle schematics or plans for making your own home-built D-engine that the government doesn't want you to know about. The thing is, though, there are a surprising amount of gems buried amidst the bullshit if you know what you're looking for and which members you can count on not to be talking out of their asses or trolling. The OOI largely dismisses CultWatch as being a minimal security risk full of bored teenagers and conspiracy crackpots which means that quite a bit of genuinely useful information manages to disseminate through the network, though occasionally someone does upload something that suddenly and mysteriously vanishes without a trace several hours later. CultWatch's relationship with the Soul Network is a bit of a murky one; many members, if they're aware of the Soul Network at all, aren't even sure exactly what it is, with rumors flying fast and thick about the Soul Network being a super-secret clandestine government black-ops unit or a collection of cults all run by different Masks of Nyarlathotep competing against each other in some incomprehensible scheme. For their part the Soul Network usually finds these rumors hilarious, and some of the better ones were actually started by Network members themselves. G://0st in particular has a high percentage of membership crossover, though they mainly use CultWatch as a combination dead drop, informal chatroom, and excuse to troll the poo poo out of people. On the other hand, CultWatch can bring a lot of human processing power to bear on problems if properly motivated, whether it's identifying similarities in a series of ritual murders stretching back over a hundred years or launching a hacktivist DDoS attack against someone's server, and a number of members do possess journalistic credentials that allow them to walk right into places that might otherwise require careful (or destructive) infiltration to access. Some of the more callous members of the Soul Network even use CultWatch like a coal mine canary, encouraging members to go and investigate rumors of occult activity in order to gauge their validity...as well as their threat level.
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# ? Aug 11, 2013 00:38 |
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I have two. Yume no Moribito The Guardians of Dreams are long time allies of the Shinigami. Though the Shinigami have their base of operation within the Dreamlands and exploit many of its features to their advantage, they aren't natives, and their sphere of control there is actually fairly small. From the beginning, the Shinigami made common cause with friendly locals, especially what they called yokai. Over time the Dreamland locals as well as a small number of Shinigami who preferred to explore the Dreamlands formed the Yume no Moribito. Even before the foundation of the Soul Network, the Moribito had expanded their role beyond simply acting as native guides for the Shinigami. They've taken on as their mission both guiding and rescuing new arrivals who aren't prepared to handle the dangers, as well as protecting the Dreamlands themselves from outside threats and despoilment. They've been described as the "park rangers" for the Dreamlands. Some of those who they help out in their first trips to the Dreamlands eventually become members. They joined the Soul Network at the same time the Shinigami did, and have started providing the same guide services to other Soul Network groups and consulting on Dreamland issues in general. The Moribito have recently decided to establish a foothold in the waking world so they can head off issues before they pop up in the Dreamlands. Friends of Friends Many Mythos-related organizations get their recruits from "normal" civilians who stumble across things-that-should-not-be-seen. Those hapless - or lucky - few are initiated into the secrets of the organization, delving into forbidden knowledge and power. Not everyone is up for that sort of commitment, though. The Friends of Friends trace their origin back to someone like that, a particular florist who lived in San Francisco in the mid 1970s. After being rescued by the Diogenes Club from a cult, she demurred an invitation to join them but offered to let them crash at her place whenever they needed to. Over time, members of groups with similar missions started showing up too - Eldritch Society, Wolf Lodge, even a few Shinigami from time to time. She also connected with other regular people who had dealt with the unknowable. They supported each other, and also made it their mission to help out the more esoteric orders with the things they were routinely terrible at - like getting a car fixed, handling basic legal proceedings, mundane banking, and finding reliable medical services. They gained some practical knowledge about the Mythos, but only what you'd need to know to patch up wounds from a shoggoth or how to clean nth-dimensional ichor from leather upholstery. The Friends of Friends really took off in the early 1990s, with Usenet, and later social media in the 2000s and 2010s. In some ways, the Friends of Friends are the core of Soul Network - they make their services available to anyone fighting the good fight. The Friend's List, a moderated, actually useful, and not-terrible Craig's List, lets the eldritch connect with those offering necessary mundane services without risking exposing true civilians. Though the stereotype of the Friend is based on the nice-but-slightly-dippy florist, many are hyper-competent no-nonsense types. One member is said to have been the inspiration for a fixer character in a popular turn-of-the-21st-century film. And there are the Worst Friends, the bruisers who protect the other Friends from mundane dangers, and provide muscle (ranging from general hooliganism all the way up to professional paramilitary) for the esoteric groups when they need non-eldritch force applied somewhere. Whenever a Soul Network member finds themselves in an entirely banal jam, their first call should be to a Friend of a Friend.
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# ? Aug 11, 2013 03:54 |
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The Fate Syndicate The Diogenes Club may provide for ancient knowledge, and G://0st's shenanigans certainly provide for some money flow, but by and large the Soul Network fell far behind the Office of Occult Intelligence in terms of funding. That's where the Fate Syndicate steps in. A strained relationship from the start, the Fate Syndicate mostly serves as acquaintances rather then full friends of the Soul Network. Made up mostly of Akathar who have fallen into a life of crime (though that doesn't preclude humans and even the occasional very odd other creature, such as deep one), the Fate Syndicate mostly serves as the Soul Network's emissaries in the Arcane Underground that forms in just about every city. Specializing in arcane goods, the Fate Syndicate keep the Soul Network in touch with any big movers and shakers in the Arcane Underground - and keeps a steady flow of cash moving between the various groups in return for other services rendered. Due to the high number of Akathar, they also occasionally serve as community figures, utilizing legal Akathar organizations as fronts and meeting points. Many in the Soul Network are iffy on this alliance of convenience - especially the Shinigami, who often see little difference between the Fate Syndicate wizards and the ones they explicitly target). At best, they remain a sharp reminder as to why the OoI is none too happy about the Soul Network and it's groups. More often, rival Arcane Underground gangs start making life far more difficult for other Soul Network agents when they start seeing connections. And at worst, Fate Syndicate agents go rogue and must be put down as any other enemy, only one that knows all the Soul Networks' secrets, strengths, and weaknesses. However, the alliance remains, if simply because of their use. They offer valuable information on criminal networks, even more valuable illegal arcane artifacts or potions, and most valuable of all, cold hard cash and plenty of it when needed. Just note that each member of the Syndicate has a notebook in their head and they're calculating precisely how much you owe them - and how much you can be expected to pay off.
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# ? Aug 11, 2013 18:07 |
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Little known fact, the Flavor Out of Space is why NEG building codes specify that toilet bowls are not to have any right angles.
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# ? Aug 13, 2013 05:55 |
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Just an example of the classy humor you can find right here on NyarlathoTech.
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# ? Aug 13, 2013 08:09 |
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It is for this reason I'm refraining from even trying here, despite my dire need for FPs.
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# ? Aug 13, 2013 08:50 |
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Kai Tave posted:Just an example of the classy humor you can find right here on NyarlathoTech. Classin' up this game of anime pretend with a poop joke.
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# ? Aug 13, 2013 18:27 |
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Gonna break the poop joke chain. Clover Channel An anarchic offshoot of G://0st, this tiny group of hackers and technomancers are mostly interested in spreading chaos around the world and have fun by hacking many government sites and divulging the existence of many secret groups and societies. Despite their bombastic declarations, however, they are mostly amateurs compared to other hacker groups, and are treated by the OOI as an annoyance more than as a threat. In fact, they spend 80% of their time posting incredibly gross pictures, planning troll invasions of other sites and flaming each other in the "Chaos - /☆/" message board than doing any actual hacking. Of course, some could say that this is just a cover for their real activities...
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# ? Aug 13, 2013 18:56 |
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Review time! If people still want to submit stuff they can, I will let you know how it is.Mors Rattus posted:The Rogues Have a Fate Point! Stormgale posted:The Cleaners Also I changed my mind on who gets Fate Points, you can have one next time you post! Davin Valkri posted:The Peaslee Pals Have a Fate Point if you answer! Kai Tave posted:CultWatch Comrade Gorbash posted:Yume no Moribito quote:Friends of Friends That still only counts as one though. ProfessorCirno posted:The Fate Syndicate Desty posted:Classin' up this game of anime pretend with a poop joke. Plutonis posted:Clover Channel
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# ? Aug 15, 2013 05:49 |
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Meh, might as well switch it for something else! Tsukaima Union Familiar work was once a difficult one. Used as errand creatures and guinea pigs of Mages, they used to be terribly abused and mistreated by their masters during most of the times. This changed, however, after a poodle familiar was forced to attend a dog show by his mistress, a wizard who dressed the poor thing in a pink tutu. Horrified and ashamed at this blow against his dignity, the poodle assembled other battered and weary Familiars and wrote the charter of the Tsukaima Union, hoping to give hyper-intelligent magical animals their right to be treated as the sentient and clever creatures they are. With the threat of strikes, denouncing the mage to proper authorities and in one case, literally eating the offending master to death, the Union's power grew in time, and so did the rights of familiars. Now 95% of all Familiars are unionized within the Tsukaima. With their cut of 10% of all sales of merchandise related to Magical Girl Mascots, the Union has enough wealth to rival a megacorporation, and is ironically the most powerful worker's union on Earth. Some of their current controversies is on whether humans serving a Wizard can or cannot join them, as some of the Union's old guard has an old grudge against human beings.
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# ? Aug 15, 2013 09:15 |
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Ettin posted:See, like this! Aileen is totally in this group now. I decided to give Miami a Fate Point too when I read this so enjoy. You mean "Miami, as in shorthand for the PC group participating in the exciting adventures of NyarlathoTech: Transeldritch" or "Miami, the actual city itself?" 'Cause, I mean, I could see you going either way here.
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# ? Aug 15, 2013 14:00 |
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Kai Tave posted:You mean "Miami, as in shorthand for the PC group participating in the exciting adventures of NyarlathoTech: Transeldritch" or "Miami, the actual city itself?" 'Cause, I mean, I could see you going either way here. The only two NPCs in Miami who benefit from reckless misappropriation of Fate Points are Sully and █████.
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# ? Aug 15, 2013 14:16 |
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That works, I was mostly going for an organisation of scruffy the janitors who are kind of ignored, to the point they might actually be important / covert (but no one gives a duck)
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# ? Aug 15, 2013 17:52 |
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Kai Tave posted:Hey yo, so everyone in Miami gets one extra Fate Point because I'm awesome. I mean Miami players who submit something or make suggestions on someone else's submission get an FP. Whoops!
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# ? Aug 17, 2013 13:57 |
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# ? Apr 29, 2024 18:36 |
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Well thanks for making me look like a big fat jerk, Ettin.
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# ? Aug 17, 2013 21:50 |