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Jack Trades
Nov 30, 2010

Apparently Cataclysm team is using their kickstarter to implement tileset support.

quote:

For non-backers who haven't been getting regular updates - our programmer has begun work on getting tileset support working, and is making good progress. I expect it to be finished early next week, and several folks on the forum have tilesets ready to plug in and go.

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Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

Haven't there been tileset forks for years?

Vengarr
Jun 17, 2010

Smashed before noon

Anticheese posted:

Haven't there been tileset forks for years?

It hasn't been open-source that long, I think.

The original Whales build had tileset support, but they had to get away from that when they made the decision to get away from the rest of his bad programming.

shabbat goy
Oct 4, 2008



Dumb question, but is there not a clock? I'd like to know what time of day it is so I don't keep trying to go to sleep at noon.

girth brooks part 2
Sep 6, 2011

Bush did 911
Fun Shoe

Diabetes By Sundown posted:

Dumb question, but is there not a clock? I'd like to know what time of day it is so I don't keep trying to go to sleep at noon.

There's a wristwatch that you can find, and it'll replace the little sun/moon thing with the time. They seem fairly rare, but zombies can drop them.

Nastyman
Jul 11, 2007

There they sit
at the foot of the mountain
Taking hits
of the sacred smoke
Fire rips at their lungs
Holy mountain take us away

:catstare:

Literally first thing I find after exiting the shelter (besides the location of a semi with a nice, warm bed) on my first ever character. Let's just hope I can survive long enough to get a backpack and a safe spot for my other crap and get back to loot this poor sucker. I don't know anything about the game yet but I know b, e, f and j gave me a raging, thrashing erection. The other stuff looks like it could be extremely useful, too.

e: guy across the road had a backpack, and a bottle of water :toot:

Nastyman fucked around with this message at 16:10 on Aug 13, 2013

Drake_263
Mar 31, 2010

Jonny Retro posted:

There's a wristwatch that you can find, and it'll replace the little sun/moon thing with the time. They seem fairly rare, but zombies can drop them.

Cell phones work, too, besides being able to rip them apart for parts. You can find both wrist watches and cellphones on zombies and in houses, watches particularly in bedroom closets.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

Nastyman posted:


:catstare:

Literally first thing I find after exiting the shelter (besides the location of a semi with a nice, warm bed) on my first ever character. Let's just hope I can survive long enough to get a backpack and a safe spot for my other crap and get back to loot this poor sucker. I don't know anything about the game yet but I know b, e, f and j gave me a raging, thrashing erection. The other stuff looks like it could be extremely useful, too.

e: guy across the road had a backpack, and a bottle of water :toot:
"Concussive grenades" are actually HE rounds, I don't know what's up with that naming scheme. Great for when you definitely, absolutely need to get through that wall right the gently caress now.

Nastyman
Jul 11, 2007

There they sit
at the foot of the mountain
Taking hits
of the sacred smoke
Fire rips at their lungs
Holy mountain take us away

Cardiovorax posted:

"Concussive grenades" are actually HE rounds, I don't know what's up with that naming scheme. Great for when you definitely, absolutely need to get through that wall right the gently caress now.

Huh. Even better, I suppose. By the way, is it possible to play this in full screen mode at all? The tiny, tiny game window is really hard on the eyes after a while.

Sumac
Sep 5, 2006

It doesn't matter now, come on get happy
Does burning corpses no longer keep zombies from reviving? I burned every corpse in a group of 30 or so and all but two or three came back to life.

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

Nastyman posted:

Huh. Even better, I suppose. By the way, is it possible to play this in full screen mode at all? The tiny, tiny game window is really hard on the eyes after a while.

Fullscreen not so much but you can enlarge the window in the options menu. I find 70-80 width and 30 height to be pretty good for my 1920x1080 monitor.

Nastyman
Jul 11, 2007

There they sit
at the foot of the mountain
Taking hits
of the sacred smoke
Fire rips at their lungs
Holy mountain take us away
^^^^ Sweet, thanks. Bit finicky to work with but I guess it's better than being limited to a certain range of resolutions.

So I looted the gently caress out of a science lab last night. These things are so much fun. Ended up with some kind of psychic antennae and insect wings from all the mutagens I found, and the rest of me was something like 10% human, 40% bandage and 50% bullets from all the turrets I blindly stumbled into. The sweet release of death came from a security bot that jumped me after a botched attempt to play solitaire on one of the computer terminals. Shame, I had like 2 weeks worth of water, enough bandages to build a fort out of them, all kinds of technical doodads and gadgets and about 4 MacGuyver seasons worth of duct tape. Not to mention tons of backpacks, cargo pants and fanny packs for all my poo poo. I guess it was worth it just to scout the place and figuring out what I'm gonna need for next time.

Definitely going back inside with my next character, after a bit of preparation (backpacks, crowbar, flashlight, batteries, food etc). Found the ID cards right outside the shelter and made a beeline for the lab right away, so I was stumbling around in the dark for hours before finding a flashlight, and died with no kills somehow even though I took out a handful of Zeds on the first level. Even lit one on fire in a stupid attempt to get some primitive lighting going. Is there any way to fix the broken generators down there? I don't even care if they end up activating a fuckload of security bots or something, it was kind of disappointing to just leave them there since, you know, science lab full of electronics and strange machinery.

Nastyman fucked around with this message at 10:56 on Aug 14, 2013

Shalebridge Cradle
Apr 23, 2008


Nastyman posted:

Is there any way to fix the broken generators down there? I don't even care if they end up activating a fuckload of security bots or something, it was kind of disappointing to just leave them there since, you know, science lab full of electronics and strange machinery.

No, but you should be able to find a flashlight fairly easily or at least enough batteries to power one into the next century.

Nastyman
Jul 11, 2007

There they sit
at the foot of the mountain
Taking hits
of the sacred smoke
Fire rips at their lungs
Holy mountain take us away

Shalebridge Cradle posted:

No, but you should be able to find a flashlight fairly easily or at least enough batteries to power one into the next century.

Yeah lights aren't really the issue (after realizing I should bring my own flashlight and batteries anyway), even though it would be nice to just light up the whole place, I was just hoping they could activate some cool :science: junk. Oh well, maybe something will be added in the future.

VVVVV I'm actually trying to hoard up some mutagens, partially due to FNV. Didn't know about picking regular NV at the start though, I don't think I even noticed it on the list. Makes sense to skip ahead one step in the chain though, obviously.

Nastyman fucked around with this message at 12:04 on Aug 14, 2013

Inadequately
Oct 9, 2012
If you're going to mess around with mutations, it's worth it to pick up Night Vision at the start, and maybe Robust Genetics. You should eventually end up with Full Night Vision, and never have go worry about flashlights ever again.

Also, I think zombie scientists and manhacks will dynamically spawn even on static, which is kind of a pity. Imagine if you could turn the lab into your own giant underground fortress.

e: now that I think about it, turning an anthill into an underground base as an Ant King would be pretty fun. Practically unlimited meat, and you could probably park a truck laden with water tanks at the entrance.

Inadequately fucked around with this message at 11:43 on Aug 14, 2013

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
I learned the hard way that loving with ants is trouble.

I typically spawn on static, and slowly whittle my way into town while turning the evac shelter into a base of operations. Disassemble the furniture for 2x4s and nails, board up the windows and all the doors but one. Line the sole entrance with a box of spike pits, only accessible through diagonal movement (most monsters blunder right in and get speared). This particular spawn I noticed an ant hill about seven map squares west of my shelter. No worries, right? I steer clear towards the town to the south, which turned out to be tiny any lacking in any good resources. No garages, no specialty stores, nothing but one bank with some gold and two superalloys that I used to armor my head and torso.

I figure well, if the town was subpar I may as well go after the ants. My reflex recurve and metal arrows made easy work of the soldiers and workers outside, and luckily the queen chamber was one square over from the entrance. I killed her and her guards, whipped out my trusty pocket knife and walked through the nest gutting larvae and levelling my melee and cutting skills. Stocked up on eggs and royal jelly to make some superglue and chems, trotted back to my shelter and stashed my loot. Ate some roasted queen ant meat, knitted some new chitinous gauntlets and boots and hit the hay, dreaming of the beehive I spotted on the distant horizon.

Suddenly, I knew something was wrong. Every sleep tick took over ten seconds to compute. Yellow question marks danced by the dozens outside my shelter. I awoke, and peeked outside the shelter. Giant ants everywhere. I spent the entire day killing the dozens of workers, larvae and soldiers that surrounded my abode, stepping gingerly around the spike pits choked with pulped corpses. It got to the point where my standard load out of fifty metal arrows ran so low that I was sprinting to yank them free of the still-warm carcasses of giant ants in order to hold off the ever-rising tide of legs, mandibles and singleminded hatred swarming around my safe haven. It is a fitting warning to any creature approaching my safe house now, as they must wade through a veritable ocean of gore, rotten flesh and chitin bits before they even reach my perimeter.

Giant ants, man. They roll deeper than a motherfucker.

Inadequately
Oct 9, 2012
Shouldn't taking out the ant queen deplete the ant spawns eventually? Although I can sympathize, I had that experience once when I set up too close to a swamp. Ants,at the very least, are pretty standard. Dealing with poisonous speedy dermatiks, acid-spewing giant slugs, jumping frogs, incredibly tough centipedes and swarms and swarms of giant mosquitoes day in, day out, got pretty old fast. This was back in the old version when rotten meat didn't vanish, so moving anywhere meant wading through waist-deep piles of corpses and rotting flesh.

Swamps are the worst deathtrap in the game, by far, especially considering how common they are. I don't think there's any other monsters with the tenacity of swamp creatures. I'm fairly sure someone driving a slow-moving armoured van could lead a trail of swamp creatures across the entire map.

E: Also I'm pretty sure Insect Pheromones causes ants to ignore you. It just seems to make me a tastier target for the frogs.

Inadequately fucked around with this message at 17:19 on Aug 14, 2013

Shalebridge Cradle
Apr 23, 2008


Wild T posted:

Giant ants, man. They roll deeper than a motherfucker.

Scent is a killer sometimes. If you want to attack another ant hill its a good idea to break the scent trail back to where you live. Drop some skewers on a pile of bodies and light it to get some smoke going. Smoke bombs and tear gas work even better, just toss them behind you on the way back and it should break line of smell.

Destroying the queen will deplete the ant spawns, but I have no idea how long it takes.

Nastyman
Jul 11, 2007

There they sit
at the foot of the mountain
Taking hits
of the sacred smoke
Fire rips at their lungs
Holy mountain take us away
Can vehicles you find in the wild contain loot? I keep stomping all over every other car I see, worried I'll miss out on some sweet treasure but I'm not sure I'm doing it right. I've tried opening the trunk on a few of them but either that can't be done or I'm too stupid to figure it out.

Also, does putting water into a container retain the original purity or lack thereof? I filled a canteen and about a dozen bottles from a gas station toilet before realizing that's what it was, and I guess dum-dum forgot to flush. Later on I'm chugging toilet water (it's not marked as such) and eating potato chips by the pounds like a true goon and one of these is making me sick. I guess it's probably the water, but I figured a dedicated diet of starch, salt and trans fat doesn't exactly promote good health either.

Nastyman fucked around with this message at 07:56 on Aug 15, 2013

Inadequately
Oct 9, 2012
I'm pretty sure vehicles spawn with nothing in their trunks. If there's something in a trunk, examining it with 'e' or pressing the pickup button while standing on the trunk will show all items in the trunk. You can just drop items on the trunk square and they'll be automatically packed.

Also, regardless of water source, it'll be marked as 'water' when you fill containers with it. You need to purify it into clean water to make it safe to drink. All food fills you up the same way regardless, it's perfectly fine to subsist on nothing but candy and potato chips indefinitely. Just don't eat tainted or rotten food.

Nastyman
Jul 11, 2007

There they sit
at the foot of the mountain
Taking hits
of the sacred smoke
Fire rips at their lungs
Holy mountain take us away

Inadequately posted:

I'm pretty sure vehicles spawn with nothing in their trunks. If there's something in a trunk, examining it with 'e' or pressing the pickup button while standing on the trunk will show all items in the trunk. You can just drop items on the trunk square and they'll be automatically packed.

Also, regardless of water source, it'll be marked as 'water' when you fill containers with it. You need to purify it into clean water to make it safe to drink. All food fills you up the same way regardless, it's perfectly fine to subsist on nothing but candy and potato chips indefinitely. Just don't eat tainted or rotten food.

Ah, that explains why you end up with both water and clean water, I guess. Thanks!

In other news, turns out walking into a hospital and carving up all the dead doctors and patients like thanksgiving turkeys is a great way to get some quick skill points :gibs:

Nastyman fucked around with this message at 10:30 on Aug 15, 2013

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

Health is a real (invisible) thing and is impacted by bad eating/drinking/drug habits - it affects how likely you are to catch a cold or the flu, and both are nasty multi-day affairs that will hurt your stats a fair bit. However, a gas mask or a couple filter masks will about completely neuter bad health effects since ambient diseases still have to be breathed in. You can also eat vitamins to raise your health, but trying to manage it isn't worth the hassle when you can just cheese it. I think candy and potato chips probably only give -1 health at worst anyway, and health does swing to 0 over time.

e: It should be mentioned that the gas/filter masks are purely preventative, they'll do no good if you're already sick. Same for the vitamins, sadly (no immune system simulation here).

As mentioned, ordinary water won't cut it for safe and penalty-less drinking, only clean water works. Containers will not let you mix the two (or any other differing-in-kind liquid for that matter), so do take some care when crafting liquids that you always have a spare or matching container in mind beforehand, else you could find yourself forced to waste some of it.

Ignatius M. Meen fucked around with this message at 10:34 on Aug 15, 2013

GodExtreme
Aug 8, 2008
So my GDA crashes about every 10 minutes of play, anyone else having this issue? The only settings I have changed are the view port size / turned skill rust to 2 (I know, but its annoying) and turned on auto save.

Nastyman
Jul 11, 2007

There they sit
at the foot of the mountain
Taking hits
of the sacred smoke
Fire rips at their lungs
Holy mountain take us away

Ignatius M. Meen posted:

Health is a real (invisible) thing and is impacted by bad eating/drinking/drug habits - it affects how likely you are to catch a cold or the flu, and both are nasty multi-day affairs that will hurt your stats a fair bit. However, a gas mask or a couple filter masks will about completely neuter bad health effects since ambient diseases still have to be breathed in. You can also eat vitamins to raise your health, but trying to manage it isn't worth the hassle when you can just cheese it. I think candy and potato chips probably only give -1 health at worst anyway, and health does swing to 0 over time.

e: It should be mentioned that the gas/filter masks are purely preventative, they'll do no good if you're already sick. Same for the vitamins, sadly (no immune system simulation here).

As mentioned, ordinary water won't cut it for safe and penalty-less drinking, only clean water works. Containers will not let you mix the two (or any other differing-in-kind liquid for that matter), so do take some care when crafting liquids that you always have a spare or matching container in mind beforehand, else you could find yourself forced to waste some of it.

That's good to know about the masks. I always keep one handy in case of stuff.

By the way, can I import maps between DDA/GDA? I played DDA for a while and then tried out GDA which turned out to be vastly superior, but the DDA map I had was awesome while the one I got on GDA didn't really start with much of anything fun on it. Figured it out!

Nastyman fucked around with this message at 15:48 on Aug 15, 2013

Drake_263
Mar 31, 2010

Nastyman posted:

That's good to know about the masks. I always keep one handy in case of stuff.

By the way, can I import maps between DDA/GDA? I played DDA for a while and then tried out GDA which turned out to be vastly superior, but the DDA map I had was awesome while the one I got on GDA didn't really start with much of anything fun on it. Figured it out!

It always pays to make yourself a filter mask - it needs almost no skills to build one and you only need a couple of rags and plastic bags or a plastic bottle to make one. A filter mask will make you all but immune to smoke inhalation - say, like, from the smoke cloud surrounding a smoker zombie. Those fuckers have the skeleton's 'a shot might whizz through without hitting anything important' thing (besides the concealment from the smoke) so your only options, at least in early game, tend to be melee - and while the smoker's unlikely to kill you, the persistent damage-cough from the smoke can and will if you're left with low torso hp.

Inadequately
Oct 9, 2012
The latest nightly builds have been tweaking quite a lot of things. Haven't had time to really get into it yet, but some things I've noticed so far:

-As mentioned earlier, carrying items over your weight limit will cause your pain to keep increasing (and decreasing your weight limit even further) until you drop some.
-There is now a 'fabrication' skill used for making items. This affects archery in particular. No more crafting wood arrow shafts non-stop to grind archery, now you actually have to go out and shoot stuff.

-Found a working vehicle, and zombies seem to be a bit more vehicle-resistant than before. Still managed to mow down quite a few, so a reasonably-armored truck should have no worries.

-Farming! Really excited about this one. Haven't had time to get into this yet, though, hopefully the system is good.

I'm not very far in, but it's a pretty good start, found a working solar-powered car and managed to clear out the bottom corner of the town, which should give me some breathing space. Can't wait to try out some of the more advanced stuff.

e: and I found an artifact in a house! All it does is spawn shadows when I pick it up, though.

e: Oh dear, it looks like recipes.json is broken. All the craftables in it display "Required skills: N/A" and a few which were supposed to require two skills end up with "Skills used: N/A". Even if it doesn't display properly, the underlying mechanics still seem to work, but occasionally you end up with completely uncraftable objects, mostly the ones which require two skills. Interestingly some of the recipes display properly, but they're not in recipes.json. I wonder where they are.

Inadequately fucked around with this message at 18:21 on Aug 15, 2013

shabbat goy
Oct 4, 2008



GodExtreme posted:

So my GDA crashes about every 10 minutes of play, anyone else having this issue? The only settings I have changed are the view port size / turned skill rust to 2 (I know, but its annoying) and turned on auto save.

I had that happen for a while, but it seems to have stopped since I switched to the SDL version (cataclysm-tiles). I'm on OSX though, so who knows why that is.

Nastyman
Jul 11, 2007

There they sit
at the foot of the mountain
Taking hits
of the sacred smoke
Fire rips at their lungs
Holy mountain take us away

Drake_263 posted:

It always pays to make yourself a filter mask - it needs almost no skills to build one and you only need a couple of rags and plastic bags or a plastic bottle to make one. A filter mask will make you all but immune to smoke inhalation - say, like, from the smoke cloud surrounding a smoker zombie. Those fuckers have the skeleton's 'a shot might whizz through without hitting anything important' thing (besides the concealment from the smoke) so your only options, at least in early game, tend to be melee - and while the smoker's unlikely to kill you, the persistent damage-cough from the smoke can and will if you're left with low torso hp.

So THAT's what those things are. I always stayed the gently caress out of their way because holy poo poo giant cloud of smoke and SWEET JESUS IT'S FOLLOWING ME!

Last night was an interesting few tries. Built my guys as spergy, asthmatic, mentally unstable nerds starting out with like 18 intelligence, lv 3 computer skill and android/genetics in preparation for the science lab but the fates wanted otherwise. First guy goes straight to the edge of town to start looting houses in search of equipment and food, is immediately seen by a horde of Zs, Zdogs and LightningZs around the corner of the first house. So we run like gently caress to a nearby hotel in the outskirts and carefully work out our differences face to facecrowbar. Attracted a whole lot of attention from surrounding zombies and various wildlife, so I just decided to hole up in a room down the hall and scavenge the place until morning. Unfortunately there wasn't much to grab besides a few books and a bunch of clothes, so I end up with +3 levels to tailoring, all while hallucinating my balls off due to schizophrenia. Eventually the sun starts coming up so I break down the boards on the windows and then a moose ate my head :v:


Next guy, same build, decides to just camp out in the shelter for a few days while he VERY carefully grabs the stuff he needs. I disassemble the benches and counters, and set up some crude barricades in and around the shelter while making my camp in the basement, as the outside has a bit of a giant ant problem. For two days it's going pretty well, I've got a steady supply of ant meat, I'm cleaning a lot of water and getting some decent, and eventually reinforced, gear together. Then I decide I want to build a bed. It's also really loving cold and my firewood consumption is a bit too high already so I head to town to grab some warm clothes and a blanket for a bed. I pass the first couple of houses which I already cleaned out, and see a large horde of zombies up ahead, and giant ants down south, with the house I want sandwiched in between. I'm pretty fast though, and slightly sneaky, so I decide to just zip across the alley and oh god did that one see me? I think that one saw me. Better take a peek around the corner.

...





..loving LEG IT!

Long story short I was eventually chased down by angry zDogs, who managed to slow me down enough for the rest of the horde to catch up with me.


Third guy, slightly revised build as the hallucinations were getting annoying. Found a fully working motorcycle with 7% gas left in it, took it for a joyride and managed to crash it into a LMOE shelter. Found a shotgun, and a bunch of non-shotgun ammo, along with a massive stockpile of... cat food? Got food poisoning drinking out of the indoor waterhole as I didn't have anything to boil it in, stumbled into the woods in the middle of the night in search of clean water where I got attacked by and killed a moose who messed up my head pretty badly.Immediately afterwards I came across a zombie hulk who chased me for miles. During the chase I ran into an NPC who wanted me to kill something that was eating people and zombies in the woods. Figuring I could get the two to duke it out while I watched and ate painkillers, I accept and ask for some equipment. She hands me a quiver of arrows, and advices me to bring a shotgun :cripes:

Eventually I find the beast, turns out it's a Jabberwocky. Goodie gumdrops. The two become bffs and take turns stomping chunks of me into the ground :fuckoff:


My last attempt I decide to do some exploring. I find a pile of scientist corpses, 4 CBMs (nothing spectacular, but still cool) and some mutagens. They're surrounded by Fungal zombies and regular spore dudes, however, so I just grab the bionics and leg it. They chase me to a FEMA camp, where I slow them down in a barbed wire fence before realizing we're being cheered on by the entire camp of about ~50 regular zombies.

What follows is a mad chase around benches, corpse pits and barbed wire that would make Scooby Doo look dignified. I'm VERY slowly whittling them down, but I can see a Zombie Soldier locked up in a truck or a shed or something, and I figure it's only a matter of time before he gets out and joins in, and nighttime is drawing ever closer.

Then, for the first time this entire evening, I remember that Android comes with a pair of free bionics installed :doh:

Metabolic Interchange
Chain Lightning

:science:

By nightfall I've consumed 4 entire pizzas, 4 bags of chips, 2 bottles of ketchup, a jar of pasta sauce and 4 cans of soda, along with a handful of tramadol, aspirin and adderall. The entire camp lies in a smoldering ruin. I've got an infected wound and my left arm is broken from a manhack who decided to join the fun, and I've barricaded myself inside the only intact building feeling like the biggest, craziest, lightning bolt making GBS threads badass (barely) alive. I don't feel like sticking around though, as they've got a hulk locked up in a glass cage in the same room, and I'm all out of medicine, bandages, food and water, I'm starving from all the lightning spam and my pain is well over 200, so I make for the highway in search of a town. It's pitch black out, and after about 3 hours of dragging my tattered remains down the road I am set upon by no less than 3 angry, hungry cougars who finally manage to finish me off. This loving game :black101:

e: And then there was the guy who came across a military bunker with a bunch of corpses outside with full army gear+armor, 3 LAWs and a stick of dynamite. Blew up 2 of the turrets with LAW but missed the last one, so I zigzag through a couple of conveniently placed trees, set up some cover via a nearby smoke grenade, got in range for the dynamite, lit it and.. FORE, MOTHERFUCKER!
..
...
....
5 turns pass, nothing happens. What? Okay something must be wrong but this thing is still taking shots at me and even with a helmet and 2 layers of kevlar I won't last long out here in the open. I charge it through the smoke, get up in it's face, pull out my crowb*ker-BLAMMM*
V:shobon:V Live and learn, I guess

Nastyman fucked around with this message at 13:57 on Aug 16, 2013

YoungSexualNorton
Aug 8, 2004
These are good for the children's brains.
Knife spears are amazing. Throwing in general is stupidly powerful once you get up to level 6+. You can build a knife spear out of materials from smashing a window and an oven. Stick, string, spike (from metal shards) and you've got a silent 60+ damage per throw weapon that takes forever to break. Carry a stack of about 8 and you can wipe the floor with basically anything you run into.

On smokers: if you're fast enough to kite a smoker for very long distances, they will occasionally show up in one of the random clear spots within their smoke cloud and you can lob a rock at them. Rinse and repeat and it'll die...eventually. Then again, in about a tenth of the time you could probably just kite it into the woods and leave it.

Drake_263
Mar 31, 2010

TangentEnigma posted:

On smokers: if you're fast enough to kite a smoker for very long distances, they will occasionally show up in one of the random clear spots within their smoke cloud and you can lob a rock at them. Rinse and repeat and it'll die...eventually. Then again, in about a tenth of the time you could probably just kite it into the woods and leave it.

Smokers only really have the whole smoke cloud and ranged evasion going for them - they're marginally tougher (65 over 50) and somewhat faster (110 over 80) than regular zobies, but they don't hit appreciably (1d6 over 1d5) harder. As long as you're prepared, ie, have a filter mask or a gas mask, you can just get in close and clobber 'em to death.

That said, they don't drop anything (and explode into smoke on death) so if you CAN avoid a fight, go for it. I pick them off when I have the chance just to avoid unpleasant surprises later - alone a smoker isn't particularly dangerous but that cloud is perfectly capable of concealing other beasties, too.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Smokers are more likely to be actively useful to you than to get in your way, honestly. Half the time their own smog blocks you from their view and the other half they never even notice you're there because they stink up the whole place and keep everyone else from smelling you. I actually try to keep them alive when possible, because they're pretty useful when something is chasing you and you need LOS broken quick.

Calipark
Feb 1, 2008

That's cool.
Sorry about GDA being totally screwed at the moment. Nobody has the time to work on it right now.

I'm still keeping an eye on pull-requests at the Github page. If you're working on new features please be sure to file a proper pull-request for your branches.



I will compile all changes and new features with the nightly DDA for a hopeful release on September 1st. I want to make a monthly release a normal thing, hopefully I can get enough people to contribute to make it worth while.

shabbat goy
Oct 4, 2008



Found an NPC who immediately turned hostile. While I ran away, he attacked a moose and lost. Searched his corpse and found a mininuke :getin:

Nastyman
Jul 11, 2007

There they sit
at the foot of the mountain
Taking hits
of the sacred smoke
Fire rips at their lungs
Holy mountain take us away
Just lost my best character by far down in the science lab, to asthma of all things. I had my inhaler, I just wasn't aware that I was having an attack :sigh:

I thought asthma attacks were supposed to lower your stats? Nothing of the sort was going on before I died. I feel a bit cheated but I guess that's roguelikes. I think I'll drop the trait entirely from my next character, it's really loving annoying to have to use the inhaler several times every time I try to sleep.

shabbat goy
Oct 4, 2008



Do the zombies in an area reset upon making a new character, or does static spawn mean that if a past character killed all the zombies in a town, it is forever cleared out (until I gen a new world)?

Inadequately
Oct 9, 2012
If you make sure to butcher/pulp all the bodies, then yes, they won't respawn, if you play on the same map. Only zombies, though, wildlife and other creatures still spawn dynamically, so you'll still have to deal with giant spiders on a daily basis.

Drake_263
Mar 31, 2010
Can somebody do a datamine and see what the stats for smoke inhalation are? I got killed by a goddamned smoker's cloud - I killed the smoker but not before it managed to tear apart my filter mask. I went from full torso health to dead over the next three hours from coughing my lungs out - the wiki says it -should- last for only 15 turns from smoke inhalation, there might be something funky going on with the code for the drat thing.

Shalebridge Cradle
Apr 23, 2008


Drake_263 posted:

Can somebody do a datamine and see what the stats for smoke inhalation are? I got killed by a goddamned smoker's cloud - I killed the smoker but not before it managed to tear apart my filter mask. I went from full torso health to dead over the next three hours from coughing my lungs out - the wiki says it -should- last for only 15 turns from smoke inhalation, there might be something funky going on with the code for the drat thing.

Its 15 turns per cloud and with a smoker you can potentially be caught in dozens of clouds. I also heard smoke was tuned way down in the latest builds, but I haven't played them to confirm.

Sumac
Sep 5, 2006

It doesn't matter now, come on get happy

Shalebridge Cradle posted:

Its 15 turns per cloud and with a smoker you can potentially be caught in dozens of clouds. I also heard smoke was tuned way down in the latest builds, but I haven't played them to confirm.

That's good, since in the current stable build you can die from driving in reverse too much because of smoke inhalation from the exhaust.

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Jeesis
Mar 4, 2010

I am the second illegitimate son of gawd who resides in hoaven.
Going back to my cabin after a corpse run two bears decided to say hello, I greeted them with a nail bat to the skull. Does food placed into a refrigerator last longer?

Also, does the corpse get moved at all when you die, and does anything you put into containers stay in them?

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