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This is going to sound silly because well duh but make sure you upgrade your weapons/armor when you find new towns in Celceta. I guess I was thrown a bit by how the main town has separate item/weapon shops but the other towns seem to combine them; just wasn't paying attention. Probably could have made my life a little bit easier in the Ancient Burrow had I bothered to get new equipment.
Nate RFB fucked around with this message at 16:19 on Dec 5, 2013 |
# ? Dec 4, 2013 14:42 |
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# ? Apr 26, 2024 10:02 |
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I just played through all the Ys games currently on steam, and I'm glad I did, especially since I hadn't even heard of the series when I was a kid. Started with Oath -> Origins -> Ys I -> Ys II The basic thing I took away is that Yunica is by far the best character in the series, who cares about this boring Adol guy I enjoyed Origins the most, overall. Very directed and linear, but I thought it worked well. Bosses got easy towards the end, but the basic act of hitting things was the most fun in this game. Oath seemed competent, and the bosses were fun and demanding, but the story and characters seemed really uninteresting to me. Actually playing Ys I was kind of a slog, and I'm glad I didn't start with that one. Ys II was really good all around, though. Also, playing Ys I and II after origins, with a few months gap in between was a little strange. Kind of like reverse nostalgia although I'm sure for most people who played the older games first it was the opposite. Ys II especially, since it felt like it was finishing the story for both Ys I and Origins simultaneously. I hope more of the games come to steam / pc because I'm not likely to pick up any of the handhelds, although I might now be tempted to at some point.
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# ? Dec 12, 2013 08:23 |
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animatorZed posted:I just played through all the Ys games currently on steam, and I'm glad I did, especially since I hadn't even heard of the series when I was a kid. Yunica is the best Ys protagonist, yeah. . And overall, I really liked Orgins too. It's more streamlined than Oath, but since Ys is generally pretty linear it just serves to cut out the bullshit like not getting the quicktravel item until a third of the way through the game and having to run back to town to upgrade your items in the mean time. Also agreeing that Ys 1 is pretty lackluster. It's kind of bizarre in that it's such a high-effort remake...but doesn't actually do anything to fix the gameplay problems, like the terrible wizard and vampire bosses. Or maxing out your level before you even enter Darm Tower, making all of the bosses feel unrewarding and normal enemies pointless. Which is weird, because Ys is generally really good about putting gameplay first, and Ys 2 is already doing a better job of making enemies react to the player and resembling the boss fights in the latter games from what I played.
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# ? Dec 12, 2013 10:11 |
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animatorZed posted:The basic thing I took away is that Yunica is by far the best character in the series, who cares about this boring Adol guy This dude knows what's up. Last Celebration posted:Also agreeing that Ys 1 is pretty lackluster. It's kind of bizarre in that it's such a high-effort remake...but doesn't actually do anything to fix the gameplay problems, like the terrible wizard and vampire bosses. Or maxing out your level before you even enter Darm Tower, making all of the bosses feel unrewarding and normal enemies pointless. Which is weird, because Ys is generally really good about putting gameplay first, and Ys 2 is already doing a better job of making enemies react to the player and resembling the boss fights in the latter games from what I played. I don't know what a not-lackluster version of Ys 1 would look like. I mean, you could fix the gameplay problems and tweak some numbers, but you're not going to fix the major problem: that it isn't Ys 2. Now if only Ys 2 had a map, it'd be perfect.
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# ? Dec 12, 2013 10:59 |
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Surprised there's been so little Celceta discussion in here. Anyway, I finished it and it was good. I enjoyed Ys Seven but I sort of forgot most of it afterwards; Celceta felt like a much more refined iteration and I think it's one of the stronger entries into the franchise. I still think it's a bit too easy and still kind of miss having only Adol as a playable character. Maybe Falcom thinks they need a party system for handhelds. They also missed out by not having the final scene of the game be Dogi returning with a "Hey Adol, hope you didn't get into any trouble while I was gone!" The story was just begging to end on a note like that. The music was better this time around compared to Seven as well. My favorite probably being Seeking the Vanished Mask. Time to take on Ys V so I can say I've played every game in the series
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# ? Dec 12, 2013 14:18 |
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Nate RFB posted:Surprised there's been so little Celceta discussion in here. Anyway, I finished it and it was good. I enjoyed Ys Seven but I sort of forgot most of it afterwards; Celceta felt like a much more refined iteration and I think it's one of the stronger entries into the franchise. I still think it's a bit too easy and still kind of miss having only Adol as a playable character. Maybe Falcom thinks they need a party system for handhelds. They also missed out by not having the final scene of the game be Dogi returning with a "Hey Adol, hope you didn't get into any trouble while I was gone!" The story was just begging to end on a note like that. The music was better this time around compared to Seven as well. My favorite probably being Seeking the Vanished Mask. I'm almost done with the game and overall, I agree that it's better than 7 is, but I'll see if playing 7 on Nightmare changes my mind. It's strange how the small details make such a difference. I felt that the skills were actually for the most part were a lot more useful across the board, making every character worth trying in the very least. You don't have to mine every drat corpse for SP anymore. Auto-charging is a huge relief on my right thumb. The exploration element is far greater than 7 since it's a far bigger map to explore with optional routes and dangerous Dragon's Dogma style encounters. Compare that to the pretty straight forward progression of 7's exploration. I also think that the combat benefits greatly from the addition of Flash Dodges and Aerial Combos. They do a great job of making them pretty useful overall, like how the angler fish boss generally pushes you to use FDs over parries to maximize damage. So, it gives a nice layer of strategy over whether you need meter, crits, an escape or enough time to get hits in. My big issue, like you say is that the game can be a bit easy. I was playing this game on Nightmare and compared to 7 on Hard, the bosses can range from being a total joke, to pretty tough. This comes from the fact that the game too many abuseable systems. Being able to heal on the field was one thing, but they give you an item to heal while in dungeons as well, which is completely unnecessary. Parries end up being way too safe this time around. In 7, if you messed up the timing, you ate a guaranteed critical to the face. In this game, it doubles up as a guard as well, so you'll actually still end up pretty good even if you fail by taking guard damage instead. Of course, this doesn't always work out to your favor, because in Nightmare, there's some enemies that can still have moves that kill even in guard, but there's no reason not to parry every chance you get. And on top of that you get guaranteed criticals after that to give you a reason to choose it over FDs, so you can actually do a critical and let rip and extra move for absurd damage. You eventually get the ability to teleport to any rune stone at will, taking away the scare dungeon crawling. I like the idea of forging weaponry, but you can come up with some really broken weapons very fast. I like the new item exchange/refining system, but you can make tons of cash out of it very quickly. And probably my biggest gripe is that I don't know why they dropped the item restriction from 7 in the first place. I felt it worked well to making boss fights tense as you slowly run out of juice to get through a fight. There's a few times where I could power through fights spamming the many curatives I had. I also think they missed a big opportunity with the Gale Shoes to make a really cool dungeon gimmick. They used it only twice and would've made for some cool little Sonic-styled setpieces. Those small issues aside, it's a drat fun game, that does a great job of marrying character action games with ARPGs by stuffing it with tight mechanics. I just am a bit baffled that they go outta their way to make the game easier when it doesn't need to be. I can easily recommend this to anyone that has or wants a Vita. It's a drat good ARPG. EDIT: Does anyone know what difficulty I should run on Ys I? I like a challenge, but the combat system doesn't look so hot. I tried running on Nightmare, but enemies take a huge beating and you die like in two hits. I don't think I'd have much fun playing the game like that, unless I'm missing something here?
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# ? Dec 12, 2013 14:57 |
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I wish the Gale Shoes were a passive item rather than something you'd equip. There's pretty much no segment that wouldn't be made better by having the ability to blast through them at 200 MPH, but I tended to equip that urn instead that gives you money because hey free money. Same thing with the artifact that lets you break rocks by tackling them; just have it be a passive upgrade that is always on so I don't have to keep going into the menu. Did you try killing the Unicorn/Princess Mononoke thing in the east of the forest? I thought he was impossible, but he's actually quite easy to cheese if you're willing to retreat to heal up. As for items, that's actually the main reason I think it's even easier than Seven. In Seven I did indeed have to use healing items on several boss fights, which at the time I felt made it too easy. But here? I didn't even need to use items for any of the boss fights. I guess I could have handicapped myself by unequipping either the Life Rings or Hero Cloaks (the accessory that gives you a boost depending upon how many enemies you've killed) I had, but I really hate it when games only become difficult when you intentionally make it harder on yourself.
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# ? Dec 12, 2013 15:14 |
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Nate RFB posted:I wish the Gale Shoes were a passive item rather than something you'd equip. There's pretty much no segment that wouldn't be made better by having the ability to blast through them at 200 MPH, but I tended to equip that urn instead that gives you money because hey free money. Same thing with the artifact that lets you break rocks by tackling them; just have it be a passive upgrade that is always on so I don't have to keep going into the menu. quote:Did you try killing the Unicorn/Princess Mononoke thing in the east of the forest? I thought he was impossible, but he's actually quite easy to cheese if you're willing to retreat to heal up. quote:As for items, that's actually the main reason I think it's even easier than Seven. In Seven I did indeed have to use healing items on several boss fights, which at the time I felt made it too easy. But here? I didn't even need to use items for any of the boss fights. I guess I could have handicapped myself by unequipping either the Life Rings or Hero Cloaks (the accessory that gives you a boost depending upon how many enemies you've killed) I had, but I really hate it when games only become difficult when you intentionally make it harder on yourself. I felt that in 7, I had just the right amount of healing items for most bosses, since having a party member die negates their chance at getting experience and I didn't even play that in Nightmare. But it would've worked better had they just negated curatives completely instead for boss encounters, since I hear they did that in Oath and Origins, instead of trying to balance bosses based on what the player may or may not have. As for this game, I dunno if you played it on Nightmare, but enemies and bosses in Nightmare do retarded damage, so it's not a cakewalk. It's just that broken items like Hero Cloaks, no item restrictions and forging your weapons and armor all add up to making things easier in their own way. I just wish that they would have at least had the foresight to have had some restrictions to these problems (or make it more expensive) in Nightmare mode in the very least instead just simply scaling health and damage values. Proto Cloud fucked around with this message at 16:27 on Dec 12, 2013 |
# ? Dec 12, 2013 16:24 |
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Proto Cloud posted:Well, this can be applied to just about every item. I wasn't too wild about having to go into the menu for everything. Even for curatives, which I liked having a dedicated button for that in 7, as it kept things flowing faster. quote:But it would've worked better had they just negated curatives completely instead for boss encounters, since I hear they did that in Oath and Origins, instead of trying to balance bosses based on what the player may or may not have.
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# ? Dec 12, 2013 16:50 |
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You're definitely wrong about 6 You get tons of healing items and can use them on bosses. Actually I can't remember about 5 for certain, you can definitely sit on a big pile of healing items, but I don't remember if you can even use them in boss fights or not because that game is so unbelievably insanely easy that I never had to.
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# ? Dec 12, 2013 17:18 |
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Nate RFB posted:I can understand forcing the player to choose between the money urn, the healing cloak, and the thing that makes your Extra gauge rise up faster. Some like the transformation crown(?) and the dwarf bracelet you wouldn't want passively turned on all the time anyway. quote:I could be wrong but I think all games besides Seven and Celceta do not allow you to nominally heal in boss battles (I think there is at least one battle in VI where you can heal yourself by intercepting a healing spell intended for the boss). The best you could do was equip an item that would revive you once. Since these games also had only Adol playable and smaller arenas, you had to really memorize the boss's patterns to survive because you had no wiggle room. With Seven and Celceta many boss fights are just you dashing around, flash stepping with a healthy dose of spamming skills. With more healing items at hand than you'll ever need. Well, another thing that they could have done was force your character to use an animation upon usage like they do in Monster Hunter or the Souls series. It would have at least given the game some element of risk involved and make stocking on cheap honey potions less of an option. It's funny because I ran into the same problem in Dragon's Dogma too. There's far too many abuseable systems in that game as well, there was no need to have spammed curatives outside of enemy tag team death combos.
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# ? Dec 12, 2013 17:54 |
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Proto Cloud posted:I could understand choosing between the money urn and Extra gauge up, but having to turn on the cloak for something that should activate anyway on idle isn't really necessary. The dwarf bracelet could've easily worked by just having a prompt instead. There's absolute zero reason to use in any situation outside of its intended dungeon usage unless you hate yourself enough to do a dwarf run or something to that nature.
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# ? Dec 12, 2013 18:03 |
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I could have typed up more but Proto Cloud's post got a lot of it. My main issue was that Nightmare was too easy with flash guard and unlimited items. 40 SP skills are also overpowered. You take almost no damage while using them so if you feel like you can't block a certain attack then they can act as a safety net. Enemies still do a ton of damage and I was pretty scared getting through certain dungeons so the challenge is definately there, it's just diminished by the abundance of crap at your disposal. The party system in Ys is fun and I hope they keep using it. I love switching around and seeing who can deal with certain situations better. The problem is the characters seem a bit unbalanced in Celceta, it's mostly noticeable in boss fights. I used Karna for pretty much every boss. She's fast, has ranged normals, and a ranged 40 SP skill that is strong. Adol, Calilica, and Frieda are all good but they all have at least one flaw. Adol suffers from having a bad collection of skills, Callilica is too slow, and Frieda has to rely more on her ranged skills because her normal attack is kinda bad. Then there's Duren and Ozma. They both have really bad normal attacks, so bad that I'd rather just die and retry if either was the last party member. Ozma can at least do something because his skills are okay and he can buff defense. Duren has nothing going on. His best skills are still a waste of SP and he's incredibly slow. The differences between the characters probably become more of a personal preference on lower difficulties, that's just what I got from them on Nightmare. There was a little too much story in certain points of the game(first arriving in Selray ugh) and then it's really lacking towards the end. It kinda doesn't matter because WHO CARES ADOL LOVES ADVENTURE. Either way, the game was amazing and probably my favorite in the series in terms of overall fun. Proto Cloud posted:I also think they missed a big opportunity with the Gale Shoes to make a really cool dungeon gimmick. They used it only twice and would've made for some cool little Sonic-styled setpieces. Yeah this really stuck out for me, too. I think they made too much game and didn't have time to give them more attention. Proto Cloud posted:EDIT: Does anyone know what difficulty I should run on Ys I? I like a challenge, but the combat system doesn't look so hot. I tried running on Nightmare, but enemies take a huge beating and you die like in two hits. I don't think I'd have much fun playing the game like that, unless I'm missing something here? Nightmare for Ys I is complete crap. There are so many unfair parts where I was constantly wondering if I was missing something and I wasn't. Certain boss fights make no sense, like they didn't even test them out. Only play it on nightmare if you hate yourself and want to spend forever finishing it.
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# ? Dec 12, 2013 18:19 |
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I hated playing as Ozma, because for lack of a better term he seems to "commit" too strongly into his normal attacks. So many times I would line up a shot and he'd lunge forward only to miss. His spear has seemingly a very small hitbox and you really need to have sort of a running start to make sure you are lined up just right before hitting Square. I found everyone else to be more or less equally good, though I didn't play on Nightmare which might have changed things. That reminds me, god would I have loved some way to switch party members outside of the three you were running with on the fly. I hated having to go back into the menu for that. I don't know, get rid of guarding and make Triangle bring up a little menu that allows you to swap your current character with one of your back-ups. Or do something more with the rear touch screen (which actually was quite responsive/useful in its use of setting party tactics).
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# ? Dec 12, 2013 18:30 |
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I have been listening to Ys music for almost 20 years I have never played an Ys game
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# ? Dec 12, 2013 19:30 |
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^^ I honestly had no issues playing with Ozma outside of his incredibly lousy normals, because I felt his skills were far too good. Crag spear with its range and juggle ability is retarded, you got DEF buff and Crag Burst which is ridiculously strong and has a retarded AoE. Problem is that once Frieda comes into play, she has an even bigger selection of dumb skills at her disposal that basically mimick Ozma's only that she is overall better in every way, except that instead of DEF, it's STR buff and of course trait. Though, I never felt he was as crap as I felt the Hammer Family was in Seven. Latte Lottie posted:I could have typed up more but Proto Cloud's post got a lot of it. My main issue was that Nightmare was too easy with flash guard and unlimited items. 40 SP skills are also overpowered. You take almost no damage while using them so if you feel like you can't block a certain attack then they can act as a safety net. quote:The party system in Ys is fun and I hope they keep using it. I love switching around and seeing who can deal with certain situations better. The problem is the characters seem a bit unbalanced in Celceta, it's mostly noticeable in boss fights. I used Karna for pretty much every boss. She's fast, has ranged normals, and a ranged 40 SP skill that is strong. Adol, Calilica, and Frieda are all good but they all have at least one flaw. Adol suffers from having a bad collection of skills, Callilica is too slow, and Frieda has to rely more on her ranged skills because her normal attack is kinda bad. Then there's Duren and Ozma. They both have really bad normal attacks, so bad that I'd rather just die and retry if either was the last party member. Ozma can at least do something because his skills are okay and he can buff defense. Duren has nothing going on. His best skills are still a waste of SP and he's incredibly slow. The differences between the characters probably become more of a personal preference on lower difficulties, that's just what I got from them on Nightmare. I've already mentioned Ozma. As for Duren, I didn't have issues with his normals, but his skills are useful for one thing and that's juggles. He's probably the only guy that can juggle big enemies using Jaw Breaker, Phoenix Kick and Cyclone Kick. Using combinations of those, you can lock down some bigger enemies. The problem here is that I find the juggle system inconsistent and it's hard to tell who you can/can't juggle outside of lightweight-class enemies. There's also the Chaos buff, but that's needlessly dangerous, especially for boss encounters, unless you're feeling yourself. Yeah, but it's no surprise like last time around that the ranged characters are easily the best ones, yet again. They don't do much to make her a glass cannon or do far less damage than the rest of the cast. And yeah, Napalm Bomb is ridiculously good. quote:Nightmare for Ys I is complete crap. There are so many unfair parts where I was constantly wondering if I was missing something and I wasn't. Certain boss fights make no sense, like they didn't even test them out. Only play it on nightmare if you hate yourself and want to spend forever finishing it.
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# ? Dec 12, 2013 19:39 |
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I keep thinking about how much I would loving love a Secret of Mana remake or sequel using the Ys7/C engine.Proto Cloud posted:So, hard is the way to go then? Definitely. The YsI remake is all weird and janky to begin with. Hard hits the difficulty curve about right. Honestly I feel like Hard is usually the right difficulty for almost every Ys game, Nightmare tends to get to the tedious point of the difficulty curve (bosses just take way too loving long to kill) in almost every one. And they rarely introduce new patterns after Hard. YsI is basically the prologue chapter for YsII anyway, it's just a brief warmup for how loving awesome YsII is. Gwyrgyn Blood fucked around with this message at 19:45 on Dec 12, 2013 |
# ? Dec 12, 2013 19:40 |
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Edit: Uhg double post.
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# ? Dec 12, 2013 19:45 |
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victrix posted:I have been listening to Ys music for almost 20 years Hit me up next Steam sale and I might be able to fix that.
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# ? Dec 12, 2013 19:55 |
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Proto Cloud posted:I've already mentioned Ozma. As for Duren, I didn't have issues with his normals, but his skills are useful for one thing and that's juggles. He's probably the only guy that can juggle big enemies using Jaw Breaker, Phoenix Kick and Cyclone Kick. Using combinations of those, you can lock down some bigger enemies. The problem here is that I find the juggle system inconsistent and it's hard to tell who you can/can't juggle outside of lightweight-class enemies. There's also the Chaos buff, but that's needlessly dangerous, especially for boss encounters, unless you're feeling yourself. I was actually talking specifically about boss fights. All of the characters can do just fine against normal enemies if you use them correctly. I still played mostly with Karna/Adol/Frieda. Frieda is really good if you give her SP reducing accessories. Gwyrgyn Blood posted:Definitely. The YsI remake is all weird and janky to begin with. Hard hits the difficulty curve about right. Honestly I feel like Hard is usually the right difficulty for almost every Ys game, Nightmare tends to get to the tedious point of the difficulty curve (bosses just take way too loving long to kill) in almost every one. And they rarely introduce new patterns after Hard. Yep, go with hard for Ys I and II. But I actually feel like nightmare is the right difficulty for Ys7 and Celceta, having three characters to use just makes it seem that way. Or I might just be crazy from playing all the other games on Nightmare.
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# ? Dec 12, 2013 20:04 |
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Lance Streetman posted:Hit me up next Steam sale and I might be able to fix that. That'd be cool, I'm not sure if I have anything to gift back at the moment: http://steamcommunity.com/id/victrix/
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# ? Dec 12, 2013 20:05 |
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victrix posted:That'd be cool, I'm not sure if I have anything to gift back at the moment: http://steamcommunity.com/id/victrix/ Don't sweat it. I'm getting paid around christmas and the games usually end up as flash sales at some point. I can't afford to do this often, but a copy or so of origin isn't about to set me back. Just don't let me forget when it comes around to it.
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# ? Dec 12, 2013 20:10 |
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Since I'm here anyway, is TitS worth it? I heard it's more story-heavy and the gameplay isn't as exciting as Ys.
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# ? Dec 12, 2013 20:52 |
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It's not an action-RPG at all, just a standard turn-based RPG, but I liked the story a lot and the gameplay was fun in its way.
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# ? Dec 12, 2013 22:38 |
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I like what little I've played of it but the "you have to use a guide or talk to literally every NPC in the game" thing is turning me off playing more of it, at least until the second part comes out.
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# ? Dec 12, 2013 22:45 |
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ImpAtom posted:I like what little I've played of it but the "you have to use a guide or talk to literally every NPC in the game" thing is turning me off playing more of it, at least until the second part comes out. The journal pretty much always tells you where you need to go for the main story and side quests. I swear you are talking about a different game. e: Story is great, combat is kinda dated. It's turn based and doesn't have many fancy features, but you don't really have to fight many random battles. Practically none after you get certain skills. Latte Lottie fucked around with this message at 23:13 on Dec 12, 2013 |
# ? Dec 12, 2013 23:02 |
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ImpAtom posted:I like what little I've played of it but the "you have to use a guide or talk to literally every NPC in the game" thing is turning me off playing more of it, at least until the second part comes out. Why does the sequel coming out change this anyway?
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# ? Dec 12, 2013 23:17 |
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Latte Lottie posted:The journal pretty much always tells you where you need to go for the main story and side quests. I swear you are talking about a different game. I even asked about this in another thread. There are hidden sidequests which are necessary to get BP but are not marked on the quest board, so the only way to find them is to know they are there or to talk to NPCs until it triggers. If I'm wrong about this then I'd certainly welcome clarification but everything I've seen or heard suggests this is the case. Wendell posted:Why does the sequel coming out change this anyway? Because I'm more willing to dedicate the time to dealing with stupid missable stuff when I'm not going to be dealing with a "to be continued" at the end anyway.Someone else might not be willing to dedicate the time at all so I figure it is worth mentioning. ImpAtom fucked around with this message at 23:32 on Dec 12, 2013 |
# ? Dec 12, 2013 23:28 |
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ImpAtom posted:I even asked about this in another thread. There are hidden sidequests which are necessary to get BP but are not marked on the quest board, so the only way to find them is to know they are there or to talk to NPCs until it triggers. If I'm wrong about this then I'd certainly welcome clarification but everything I've seen or heard suggests this is the case. Oh, yeah I remember a few of those. I just did them if I happened to stumble across them.
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# ? Dec 12, 2013 23:58 |
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Is Ys 6 good? What would be the best way to get / play it right now? The OP image looks like a PC game, but its not on steam and searching for it on amazon only has a PS2 and a PSP version. I'll probably pick up Ys 7 since I do have a barely used PSP, for which the only games I own are FFT and ZHP. If the PSP version of 6 is good I could pick that one up as well, although the only new copies seem way overpriced and I don't usually like buying used.
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# ? Dec 13, 2013 00:28 |
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animatorZed posted:Is Ys 6 good? What would be the best way to get / play it right now? The PC version of 6 has an unofficial translation patch, but it was localized in the West for PS2 and PSP only. Personally, I bought the PC version from Falcom's site and patched it with a translation, but not everyone can do this. It's not the best one, but it's definitely good. If you ever played OiF or Origin, the engine used for those games (the 'Napishtim engine') originated with this game so it might feel dated.
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# ? Dec 13, 2013 00:30 |
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animatorZed posted:Is Ys 6 good? What would be the best way to get / play it right now? The PS2 version of Ys 6 was a really weird port done by Konami that adds a lot of weird and unnecessary stuff. I've heard the PSP port was pretty bad (being Falcom's first PSP port), and had really long load times, so I'd avoid that. There is a translation patch of the PC version out if you can get your hands on a copy of that, but that version never got an official English release. Really, I'm just holding out hope that Xseed brings it over to Steam once they finish off TitS.
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# ? Dec 13, 2013 00:34 |
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animatorZed posted:Is Ys 6 good? What would be the best way to get / play it right now?
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# ? Dec 13, 2013 00:34 |
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Thanks for the info, all. I'll probably wait for a potential future steam version then, since I'm in no rush and don't feel like jumping through any hoops.
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# ? Dec 13, 2013 00:37 |
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Isn't there some kind of issue though with 6? I remember hearing XSEED can't use the Konami translation but I don't know how much of a hindrance that would be in getting the PC version on Steam if they use the fan translation.
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# ? Dec 13, 2013 04:16 |
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Lance Streetman posted:I've heard the PSP port was pretty bad (being Falcom's first PSP port), and had really long load times, so I'd avoid that. That's a fuckin' understatement. Maybe I've been playing speedy games all my life, but Ys 6 on the PSP has the longest load times I've ever seen in 20+ years of playing games.
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# ? Dec 13, 2013 17:17 |
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I was taken aback when I played 6 on PSP after playing Felghana and chronicles. It's slow as balls in everything and I got super lost early on.
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# ? Dec 13, 2013 19:42 |
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So I started playing Xanadu Next. Pretty enjoyable, although I am super stuck at this part here: Can anyone that's played this help a brother out?
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# ? Dec 15, 2013 23:34 |
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With Celceta out I powered through it/VI/SEVEN(I had finished the first three earlier, but stopped to wait for Celceta to come out). Sorry but Adol is the best protagonist . I just love being this random dude with a sword who's super-hype about adventure and manages to fight way, WAY above his weight class and kills gods on a monthly basis. Plus the villains acting all smug gets increasingly hilarious the more games in the series you play. Dude I just killed the CONCEPT OF MAGIC last week what the hell do you think you're going to accomplish here. I will agree about his skill collection in SEVEN/Celceta being really weird, but I don't think it's bad per-say. His early skills do suck hard but later ones tend to be incredible(Pentagram/Aura Fencer are fantastic, as well as the sword-rain style moves and the spin-attacks). I used him pretty much exclusively on Hard in both games and had no problems, though I guess Nightmare is a whole other ball game. I'll agree about Karna being broken as hell though, SEVEN's ranged characters tended to be super-fragile to make up for their advantage but she doesn't really have that. Duren I kept around because he was always in the party anyway but yeah he wasn't really great until he got DRAGON KICK, destroyer of worlds. I kept Dogi in the party in SEVEN because I'm not the worst person ever. The only character I didn't really like in either game was Ozma(fighting-wise), though I admit I never really gave him a chance. In my defence his moveset seems super-lame at first glance. Of the two I'd say SEVEN was better, but Celceta is still fantastic. They both seemed to have that weird perfect YS difficulty where I beat the boss just as I ran out of healing items/almost died. I'm pretty sure that's more because I suck, but still. There's now this glaring Ys-shaped hole in my life now that I have nothing left to play . I guess I'll be back for the inevitable V remake.
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# ? Dec 16, 2013 00:14 |
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# ? Apr 26, 2024 10:02 |
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Al Cu Ad Solte posted:So I started playing Xanadu Next. Pretty enjoyable, although I am super stuck at this part here: You can push boxes up half broken boxes, then hit it once to make it into a stair and climb up. It's been a while so I don't remember if there's anything else to it.
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# ? Dec 16, 2013 00:37 |