Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Flipswitch
Mar 30, 2010


What I do is I have two armies on me at all times and demo with 5 models a side, usually 1x HI, 1x MI and 3x LI and have the quick reference rules sheets printed and range cards on the back for demoing, stored in a folder so it's easy to pass out for people interested. You can get those here:
http://www.infinitythegame.com/infinity/en/downloads/

For keeping people actively interested in the game, what I've been doing is setting set nights at the club for Infinity on alternating weeks, so it's the second and fourth Thursday of each month we play so we can play other systems on other weeks. We've also got a private Infinity Facebook group for our store to regularly keep in contact with each other. We also use phone number contacts a lot and I send out messages about local (or roughly nearby) tournaments/events or just gaming days to keep people interested.

I really encourage people to try creative scenarios and the like to spur imagination in the game and people really like it. So it's been working well for us.

Adbot
ADBOT LOVES YOU

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

Sneaky Homunculus posted:

Please, link or post all of these missions. Looks more interesting than YAMS and not as stringent as ITS.

Belatedly, but:




Sneaky Homunculus
May 19, 2008

WAR FOOT posted:

Belatedly, but:

Thanks for sharing these. I will use them them for an event at my FLGS.

Here is the highlight of a Supplies mission game, and shows why I love Infinity. First, you see our board. This instance occurs on the large garage on the right side. The blue/grey buildings are from Shark Mounted Lasers.




It is Turn 3, the final turn, and my TO specialist is hiding out of sight with a mine protecting his flank, and Order Sergeants covering him.




On Opponent's side, he has an Irmandinho, who has a Chain Rifle and D-Charges on the exact opposite side of the same garage. First, the Irrmandinho places a D-Charge and blows a template sized hole in the wall.




Next, the Irmandinho charges through the breach, and catches all of my Order Sargeants and TO Specialist under the Chain Rifle template.




My models fire back at the Irmandinho with Combirifle AROs since I cannot cancel out the direct template shot, and to dodge would be at -6 to my PH, so needing a 4. All of my models fail their Armor rolls, but they get vengeance on the crafty, murderous Irmandinho.




Thus, I lose my Supply box, and opponent sweeps the objective points for max scoring. Here are more shots from the day. We played Antenna Field and Supplies from the ITS 2014 document.

Autocannon Tank Hunter gibs my Link team of Order Sergeants.



This TO Specialist survived 3 turns of armor rolls before finally failing an armor roll of 1 caused by an angry Scots man's axe.



A sniper duel rages, as my Order Sergeant fires at an enemy Cateran sniper on the roof of the far building in the background. The OS sniper wins via the 5-man Link team bonus of +1 Burst and +3 BS.

Hellbeard
Apr 8, 2002


Please report me if you see me post in GBS so a moderator may bulldoze my account like a palestinian school.
Yo guys, I didn't see this thread before. Awesome! I really dig Infinity. I've been getting into it lately painting the models, trying to rouse a local community as I go.
So far there's me and one other guy but a few interested folks(some with armies they need to paint and such).
I've got around ~300pts of Ariadna Merovingians and Aleph Steel Phalanx.
Here's the battle report from our second battle:

http://nadav-igra.tumblr.com/post/77941076996/infinity-battle-report-200-aleph-vs-tohaa

And some pictures from there.









We're still getting the hang of things and everything is accompanied by protracted poring over the rules followed by "gently caress it, we'll do it live"™.
However every time I'm getting the real sense that once we're fluent in the game mechanics the game is pure awesome. The rules contribute to create such emergant situations that have correlation in real world tactics and interesting, surprising outcomes.

For our next match we'll be doing a 150pts, maybe two in a row if we can squeeze them in.
I've been making my lists and I'm thinking for the Aleph to do 4x Myrmidons with EXP CCW, Myrmidon Officer Lieutenant and 2x netrods(which I'm sculpting proxies for right now). For the Ariadnian Frenchmen it'll be Metro Lieutenant :shhh:, Metro riflemen with limited camo x2, Metro limited camo LGL, Metro HMG, Loup Garous x4 (flash lgl, 2 viral rifle, boarding shotgun).

I've got a couple of questions if anyone can answer. The EXP CCW generates 3 ARM rolls, does that mean it generates 3 wounds or that it has triple the chances to generate one wound?
The Wiki says that with a critical CC roll the opponent must make 2 rolls besides the one wound inflicted so it seems to indicate that it can do 3 wounds.

With a coordinated order I can move more than one piece into CC generating +3 bonus for each one. The coordinated order is supposed to create only one ARO- does that mean the defender can only roll/react to one of the attackers?

Hellbeard fucked around with this message at 22:43 on Mar 2, 2014

Flipswitch
Mar 30, 2010


EXP CCW: Can generate up to 3 wounds. Yup, Critical hit means that one of them is automatically a wound and the other two must still be made.

Co-Ordinated Orders: Yes, reactive models will only generate a single ARO and they must choose who they ARO against.

Loving the photographs guys, keep them coming. :)

Hellbeard
Apr 8, 2002


Please report me if you see me post in GBS so a moderator may bulldoze my account like a palestinian school.

Flipswitch posted:

EXP CCW: Can generate up to 3 wounds. Yup, Critical hit means that one of them is automatically a wound and the other two must still be made.

Co-Ordinated Orders: Yes, reactive models will only generate a single ARO and they must choose who they ARO against.

Loving the photographs guys, keep them coming. :)

Cool, sounds positively deadly to the ⁿth degree. Thanks for the reply.
There's a couple more pics in the Tumblr blog spot I linked.
Any suggested tactics to think about or combination of skills and rules for my Alephs?
What I've been thinking is to use a lot of smoke and linked cautious movement to get up close and personal, dilute the enemy ranks with long range fire and then rush into CC. Or should I first crash into them with CC and clean up with shootings?

Edit:
Keeping them coming.































Hellbeard fucked around with this message at 23:33 on Mar 2, 2014

Deviant
Sep 26, 2003

i've forgotten all of your names.


Sneaky Homunculus posted:

Thanks for sharing these. I will use them them for an event at my FLGS.

Here is the highlight of a Supplies mission game, and shows why I love Infinity. First, you see our board. This instance occurs on the large garage on the right side. The blue/grey buildings are from Shark Mounted Lasers.




It is Turn 3, the final turn, and my TO specialist is hiding out of sight with a mine protecting his flank, and Order Sergeants covering him.




On Opponent's side, he has an Irmandinho, who has a Chain Rifle and D-Charges on the exact opposite side of the same garage. First, the Irrmandinho places a D-Charge and blows a template sized hole in the wall.




Next, the Irmandinho charges through the breach, and catches all of my Order Sargeants and TO Specialist under the Chain Rifle template.




My models fire back at the Irmandinho with Combirifle AROs since I cannot cancel out the direct template shot, and to dodge would be at -6 to my PH, so needing a 4. All of my models fail their Armor rolls, but they get vengeance on the crafty, murderous Irmandinho.




Thus, I lose my Supply box, and opponent sweeps the objective points for max scoring. Here are more shots from the day. We played Antenna Field and Supplies from the ITS 2014 document.

Autocannon Tank Hunter gibs my Link team of Order Sergeants.



This TO Specialist survived 3 turns of armor rolls before finally failing an armor roll of 1 caused by an angry Scots man's axe.



A sniper duel rages, as my Order Sergeant fires at an enemy Cateran sniper on the roof of the far building in the background. The OS sniper wins via the 5-man Link team bonus of +1 Burst and +3 BS.



I'm gonna need the digital files for all these signs and banners.

Flipswitch
Mar 30, 2010


Yup, and those are some sexy tables and great miniatures. Nicely done mate. :)

Signal
Dec 10, 2005

Sneaky Homunculus posted:

On Opponent's side, he has an Irmandinho, who has a Chain Rifle and D-Charges on the exact opposite side of the same garage. First, the Irrmandinho places a D-Charge and blows a template sized hole in the wall.

Next, the Irmandinho charges through the breach, and catches all of my Order Sargeants and TO Specialist under the Chain Rifle template.

So, how do you play with the D-Charges blowing up terrain? Do you have removable chunks in all the buildings?

Pierzak
Oct 30, 2010

Signal posted:

So, how do you play with the D-Charges blowing up terrain? Do you have removable chunks in all the buildings?
Portable holes :v:

(no, seriously, just make some hole markers)

Flipswitch
Mar 30, 2010


Place a suppression fire template on it's side and write BANG on the back.

Sneaky Homunculus
May 19, 2008

Signal posted:

So, how do you play with the D-Charges blowing up terrain? Do you have removable chunks in all the buildings?

We just play that DA makes a "Narrow Gate", which allows a 25mm hole. EXP makes a "Wide Gate", which makes a 40mm hole. It seems more fun that way, so you can get Dog Warriors/TAGs/Motorcycles into buildings this way.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Fanzay posted:

Why have you split your mans into separate combat groups?

Oh, I thought that was how you made link teams :shobon:

Hortism
Oct 25, 2010

DJ Dizzy posted:

Oh, I thought that was how you made link teams :shobon:

I don't think the list builders have a way to indicate link teams, especially since they can be a pretty dynamic thing. Combat Groups are entirely different and I honestly can't think of a reason to use them unless you've hit the unit limit (which I thought was the only way to create more than one in the first place)

Condoleezza Nice!
Jan 4, 2010

Lite som Robin Hood
fast inte

DJ Dizzy posted:

Oh, I thought that was how you made link teams :shobon:

Hey, no worries, we're all friends here!

You see, combat groups each have their own order pools, and are a different beast altogether to link-teams. I think (not going to bother checking) you need a separate Lt. per combat group. And Hortism is right, you wouldn't want more than one combat group unless you're fielding a whole hell of a lot of guys.

Flipswitch
Mar 30, 2010


Nope, you only require 1 Lt total. So you can run up to 4 combat groups with one leader. :)

My only advice on combat groups is only take a second if you can justify a good reason for it. They're usually not worth the effort otherwise.

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!
Is this still the best source for ENG rules?

http://wargamingtrader.com/infinity-rules

Sneaky Homunculus
May 19, 2008

Indolent Bastard posted:

Is this still the best source for ENG rules?

http://wargamingtrader.com/infinity-rules

Yeah, I still like using that document since the rules are grouped together better than the official pdf. Infinity is game that you would do better trying out with basic rules, and then go back to read the rule book cover to cover. Play your first game with 3 line troops and a heavy trooper. Don't use anything involving Camouflage, TO Camouflage, Hacking, Remotes, or Link teams. Do try out some models with Airborne Deployment, Mechanical Deployment, or Infiltration because it shows how Infinity is not just a gunline game. Set up your terrain in a way that it is not taller than one level, so a model on a roof doesn't dominate the whole board. Keep the board small, even 2x2 ft until you get a hang of the rules. Terrain should be somewhat unbalanced on one side, so it makes picking Deployment versus Initiative not so easy. Don't break out any TAGs or any other 40mm bases (Anathematic, Cameronians, or etc.)on any new players.

It may help to just watch some videos like https://www.youtube.com/watch?v=w6wrMztgxWA

Flipswitch
Mar 30, 2010


Yeah Wargaming Trader is one of the best sites for Infinity to learn and reference stuff. Ian is a cracking bloke and works hard for the community.

Hortism
Oct 25, 2010

Panoceania - Military Order | 9 models
________________________________________________________

Magister Knight AP CCW (27|0)
Magister Knight AP CCW (27|0)
Magister Knight AP CCW (27|0)
Magister Knight Missile (49|1.5)
Trauma-Doc Doctor (14|0)
Machinist Engineer (15|0)
Order Sergeant MSV2 Spitfire (25|1.5)
Teutonic Knight Lieutenant (42|1)
Fusilier Hacker (22|0.5)
________________________________________________________

248/250 points | 4.5/5 swc
open with Aleph Toolbox : direct link

How's this for a kinda solid, no suprises 250pt MO list for ITS missions?

I realise the Lt would be fairly obvious and the engi is really only there for objective grabbing, but I currently can't of a way to circumvent that.

Hellbeard
Apr 8, 2002


Please report me if you see me post in GBS so a moderator may bulldoze my account like a palestinian school.
I'm looking at the list and stuff wanting to beef my order pool. Is it me or is there no logical reason not to always get netrods ? How about a war correspondent? For 3 points you can add a dude? Though I've just realized since he's irregular he doesn't add his order.

Any other stuff like this that's must have?

Flipswitch
Mar 30, 2010


Hortism posted:

Panoceania - Military Order | 9 models
________________________________________________________

Magister Knight AP CCW (27|0)
Magister Knight AP CCW (27|0)
Magister Knight AP CCW (27|0)
Magister Knight Missile (49|1.5)
Trauma-Doc Doctor (14|0)
Machinist Engineer (15|0)
Order Sergeant MSV2 Spitfire (25|1.5)
Teutonic Knight Lieutenant (42|1)
Fusilier Hacker (22|0.5)
________________________________________________________

248/250 points | 4.5/5 swc
open with Aleph Toolbox : direct link

How's this for a kinda solid, no suprises 250pt MO list for ITS missions?

I realise the Lt would be fairly obvious and the engi is really only there for objective grabbing, but I currently can't of a way to circumvent that.
That list looks fine to me buddy. Building MO is fairly linear as you've realised with obvious Lt and specialist choices, the sectorial hopefully be getting some love in future releases for more options, but it's also a style/thematic choice.

Only changes I'd consider is giving a Magister a light shotgun for alternate AROs, probably dropping the Trauma Doc and making the Fusilier an Order Sergeant hacker. You could potentially ditch the entire Magi team for an Order Sergeant team to get more varied HI in there. The list is fine but a little linear and limited.

Hellbeard posted:

I'm looking at the list and stuff wanting to beef my order pool. Is it me or is there no logical reason not to always get netrods ? How about a war correspondent? For 3 points you can add a dude? Though I've just realized since he's irregular he doesn't add his order.

Any other stuff like this that's must have?
The Netrods are the only design balance thing I disagree with in this game because as you've noticed, they are an absolute must have no brainer choice. The reason I don't like them is because at Sub250pts they are basically an auto include and trivialize any list building options ALEPH has. Other factions have to consider heavily on their expensive troop choices for lower point games and balance them with regular order generators, ALEPH does not have this problem which is why they have the reputation of being the easy mode power gaming faction.

E: Basically gently caress you ALEPH:


Take them and use them buddy, there is literally zero reason not to. Which direction are you going with ALEPH, vanilla or SP? If vanilla, the Deva box and support boxes are good buys if you don't have them.

Flipswitch fucked around with this message at 15:08 on Mar 5, 2014

Pierzak
Oct 30, 2010

Flipswitch posted:

The Netrods are the only design balance thing I disagree with in this game because as you've noticed, they are an absolute must have no brainer choice. The reason I don't like them is because at Sub250pts they are basically an auto include and trivialize any list building options ALEPH has. Other factions have to consider heavily on their expensive troop choices for lower point games and balance them with regular order generators, ALEPH does not have this problem which is why they have the reputation of being the easy mode power gaming faction.

Just drop them to PH 8 and they'll be fine :v:

Hellbeard
Apr 8, 2002


Please report me if you see me post in GBS so a moderator may bulldoze my account like a palestinian school.

Flipswitch posted:


The Netrods are the only design balance thing I disagree with in this game because as you've noticed, they are an absolute must have no brainer choice. The reason I don't like them is because at Sub250pts they are basically an auto include and trivialize any list building options ALEPH has. Other factions have to consider heavily on their expensive troop choices for lower point games and balance them with regular order generators, ALEPH does not have this problem which is why they have the reputation of being the easy mode power gaming faction.

E: Basically gently caress you ALEPH:


Take them and use them buddy, there is literally zero reason not to. Which direction are you going with ALEPH, vanilla or SP? If vanilla, the Deva box and support boxes are good buys if you don't have them.

I think I'll swing both ways for now. Vanilla can have 3 netrods and no limit on the availability of Myrmidons. I have the SP starter, an Ekdromoi (+2 in the mail) and the Myrmidon box set. With Vanilla I can get also Mercs. I think also with fireteam: enormoustrachya I can have linked teams.

I'm currently making my own netrods since, well, basically they're just rods. I'll post 'em when I'm done.

How about the War-correspondent is there any reason that everybody should not max out on their available warcors? I mean, he's 3 points and can at least dazzle the enemy and stuff. Why not?

Flipswitch
Mar 30, 2010


Hellbeard posted:

I think I'll swing both ways for now. Vanilla can have 3 netrods and no limit on the availability of Myrmidons. I have the SP starter, an Ekdromoi (+2 in the mail) and the Myrmidon box set. With Vanilla I can get also Mercs. I think also with fireteam: enormoustrachya I can have linked teams.

I'm currently making my own netrods since, well, basically they're just rods. I'll post 'em when I'm done.

How about the War-correspondent is there any reason that everybody should not max out on their available warcors? I mean, he's 3 points and can at least dazzle the enemy and stuff. Why not?
You can usually spend the 3pts elsewhere is my indication, either as slavebots or sidegrades.

Pierzak posted:

Just drop them to PH 8 and they'll be fine :v:
PH6. :getin:

Deviant
Sep 26, 2003

i've forgotten all of your names.


Hellbeard posted:

I think I'll swing both ways for now. Vanilla can have 3 netrods and no limit on the availability of Myrmidons. I have the SP starter, an Ekdromoi (+2 in the mail) and the Myrmidon box set. With Vanilla I can get also Mercs. I think also with fireteam: enormoustrachya I can have linked teams.

I'm currently making my own netrods since, well, basically they're just rods. I'll post 'em when I'm done.

How about the War-correspondent is there any reason that everybody should not max out on their available warcors? I mean, he's 3 points and can at least dazzle the enemy and stuff. Why not?

I got the Support Box for my netrods, because it also came with a Sophotects and 2 Yudbots. Seemed like a good pack of units.

Flipswitch
Mar 30, 2010


Gonna play some games tonight with a buddy playing Frogs, I'm taking these two lists with me. We're playing YAMS.

JURISDICTIONAL COMMAND OF CORREGIDOR
──────────────────────────────────────────────────

GROUP 1 10 0 0

WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (19)
WILDCAT Spitfire / Pistol, Knife. (1.5 | 25)
WILDCAT Boarding Shotgun, Flash Grenades, Deployable Repeater / Pistol, Knife. (19)
WILDCAT Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (19)
WILDCAT (Number 2) Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (20)
LUPE BALBOA Combi Rifle, Nanopulser, Panzerfaust, Smoke Grenades / Pistol, CCW. (23)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 44)
IGUANA HMG, Heavy Flamethrower / . (2 | 73)
IGUANA OPERATOR HMG / Pistol, Knife.
TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges + 1 Zondcat / Pistol, Knife. (28)
ZONDCAT Electric Pulse.
TOMCAT Doctor Combi Rifle + Light Flamethrower + 1 Zondcat / Pistol, Knife. (28)
ZONDCAT Electric Pulse.

5 SWC | 298 Points

Open with Army 4


&

JURISDICTIONAL COMMAND OF CORREGIDOR
──────────────────────────────────────────────────

GROUP 1 10 0 0

ALGUACIL Combi Rifle / Pistol, Knife. (10)
ALGUACIL Combi Rifle / Pistol, Knife. (10)
ALGUACIL HMG / Pistol, Knife. (1 | 19)
LUPE BALBOA Combi Rifle, Nanopulser, Panzerfaust, Smoke Grenades / Pistol, CCW. (23)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 44)
INTRUDER (Lieutenant) Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. (36)
GECKO 2 Combi Rifles, Chain-colt, Panzerfaust / . (1 | 54)
GECKO PILOT Pistol, Knife.
GECKO 2 Combi Rifles, Chain-colt, Panzerfaust / . (1 | 54)
GECKO PILOT Pistol, Knife.
HELLCAT Boarding Shotgun / Pistol, Knife. (20)
HELLCAT HMG / Pistol, Knife. (1.5 | 29)

6 SWC | 299 Points

Open with Army 4


Both look fun for me! I love me some TAGs.

Hellbeard
Apr 8, 2002


Please report me if you see me post in GBS so a moderator may bulldoze my account like a palestinian school.
Converting a Metro guy because I can have a lot of them and I had a duplicate.






Making netrods.



It's shiny because I sprayed it with separating agent. Now I'll make a rudimentary hard mold and make a couple of copies.

The Dark Project
Jun 25, 2007

Give it to me straight...
So, my Van Zant list worked. Worked too well. They dropped in on my turn 1 and blew away most of his units behind cover to my front as they hit his deployment zone. Van Zant missed the drop and dispersed, but into even better cover, and by then I didn't care. HMG's opened up and fragged most of the dudes out in the open, the Tank Hunter dropped his remote spectacularly (2 AP+EXP shots is ridiculous to go up against), Yum Yum got some good kills in with his chain rifle/smoke grenade combo before being wasted by a mine, and his Ninja cut one of my Chasseur's with the ADHL (who had been ARO glue gunning people like a champ) to pieces, the other dying from his nasty Lieutenant with 2 wounds, but not before her flamethrower had dealt a killing fire as he rushed in. Van Zant got a few good shots in here and there, but the Yuan Yuan did a lot of the legwork (awesome dude for only 11 pts), and the Tankhunter had everyone gobsmacked at how deadly he is.

A good list, but one I think I could only ever run once as people will be way more wary of me landing behind them in the future. Even so, it did it's job really well. Didn't give up any points, scored 7 in total (2 from a scenario objective). Overall, really pleased with how they did.

Hortism
Oct 25, 2010

Flipswitch posted:

That list looks fine to me buddy. Building MO is fairly linear as you've realised with obvious Lt and specialist choices, the sectorial hopefully be getting some love in future releases for more options, but it's also a style/thematic choice.

Only changes I'd consider is giving a Magister a light shotgun for alternate AROs, probably dropping the Trauma Doc and making the Fusilier an Order Sergeant hacker. You could potentially ditch the entire Magi team for an Order Sergeant team to get more varied HI in there. The list is fine but a little linear and limited.


Thanks for the advice! Some of those choices were limited by what models I actually own, but I guess I can always buy more!

Also I can run two lists in this tourney, so may be able to run something with more surprises and variety in the other one.

The Dark Project posted:

So, my Van Zant list worked. Worked too well.

Glad to hear that Van Zant worked out as I've been curious how he'd go in a game as well. One thing though. I though with Van Zant you just needed to pick a table edge to deploy from, no dispersion or other drop rules?

Flipswitch
Mar 30, 2010


Trip report! my buddy playing ALEPH did not appreciate the Geckos Kool-Aid manning their way through our terrain and his models. He derped HARD turn one and I put him in Loss of Lieutenant turn one with a paired Hellcat descent and rushed the table whilst he recovered. This was after he had said to stop allowing take backs and the like (this being my bad, bad habit from teaching so many new player games and letting people redo derpy actions). Needless to say I won that game!

That said against my buddies frogs I got outnumbered quickly with him running a 16+ model count army which was animal. Very fun game and I lost both my Geckos that game to just sheer ARO weight of fire from every angle. I wish I'd brought my camera because our store has a bunch of new Sarissa terrain and it looks well sexy.

I'm going to be testing Bolts tomorrow and this is my list to try it out with:
NEOTERRAN CAPITALINE ARMY
──────────────────────────────────────────────────

GROUP 1 10 0 0

BOLT Lieutenant Combi Rifle + Light Shotgun / Pistol, Knife. (22)
BOLT Hacker (Hacking Device) Boarding Shotgun, E/M Grenades / Pistol, Knife. (0.5 | 31)
BOLT Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (26)
BOLT Spitfire / Pistol, Knife. (1.5 | 25)
AUXILIA (Forward Observer) Combi Rifle + AUXBOT_2 / Pistol, Knife. (20)
AUXBOT_2 (Forward Observer) Heavy Flamethrower / Electric Pulse.
HEXA Combi Rifle / Pistol, Electric Pulse. (24)
DEVA (Sensor) Combi Rifle, Nanopulser / Pistol, Knife. (1 | 26)
AQUILA HMG / Pistol, Shock CCW. (2 | 60)
PEACEMAKER Heavy Shotgun + AUXBOT_1 / Electric Pulse. (31)
AUXBOT_1 Heavy Flamethrower / Electric Pulse.
SIERRA DRONBOT HMG + E/M Light Grenade Launcher / Electric Pulse. (1 | 34)

6 SWC | 299 Points

Open with Army 4

It originally had a ML in there but the SWC to points I couldn't quite manage without hitting 12 odd models, so I knocked the team down to 4 man, threw in an ALEPH liason for close quarter camo removal and added in a pair of Drones. The FO Auxilia can try to spot for E/M LGL and give them some NeoTerra high-tech loving. I look forward to trying this actually!

Flipswitch fucked around with this message at 01:41 on Mar 6, 2014

The Dark Project
Jun 25, 2007

Give it to me straight...

Hortism posted:

Glad to hear that Van Zant worked out as I've been curious how he'd go in a game as well. One thing though. I though with Van Zant you just needed to pick a table edge to deploy from, no dispersion or other drop rules?

You're absolutely correct. I've gone through the rules and now alerted my group to them. Thanks for pointing this out! I lost an additional order because of this because I had to spend it to bring on a guy who dispersed off the table, which is another mistake I believe.

We're still learning the game. It didn't change much though, it was a total wipeout for him.

How do you protect against guys who have entered from your deployment zone? Keep some dudes turned around and facing your deployment areas? Put two back to back with a suppression fire zone down both lengths of the table?

Pierzak
Oct 30, 2010

The Dark Project posted:

How do you protect against guys who have entered from your deployment zone? Keep some dudes turned around and facing your deployment areas?
This, but it only applies to AD3. AD1-2 cannot enter from deployment zone (which also means they don't get to use the whole sides of the table).

Flipswitch
Mar 30, 2010


Wow the Infinity forums have gotten a lot worse over the past few months. Still some great posters there but many, many poo poo ones.

Pierzak, got a question for you mate for a new player we have here, he's picked up the Scumvastii box and he wants to know where to expand from there for best options? I'm not entirely sure what to recommend to him that doesn't involve buying half the range (because I am a terrible influence on my community).

Hortism
Oct 25, 2010

Pierzak posted:

This, but it only applies to AD3. AD1-2 cannot enter from deployment zone (which also means they don't get to use the whole sides of the table).

Tactical jump ignores the deployment zone restriction for the unit and any AD1 troops with him right?

Pierzak
Oct 30, 2010

Flipswitch posted:

Pierzak, got a question for you mate for a new player we have here, he's picked up the Scumvastii box and he wants to know where to expand from there for best options? I'm not entirely sure what to recommend to him that doesn't involve buying half the range (because I am a terrible influence on my community).

First, Aswang, you want to run it as combi because he's the best Shas LT (if you care very much about WYSIWYG buy a BS Aswang and a combi Cadmus and switch weapons).

Then:

if pure Shasvastii: Noctifer spitfire, combi Malignos, Sheskiin, another combi Shrouded. Eventually Sphinx. Gwailos and Calibans are fun too, but many people prefer to run Shas as a pure skirmish "I ran out of camo markers" army.

if willing to run EI constructs: Drone Remotes, Batroids, Medtech.

Hortism posted:

Tactical jump ignores the deployment zone restriction for the unit and any AD1 troops with him right?
Effectively, yes.

Pierzak fucked around with this message at 13:54 on Mar 6, 2014

Flipswitch
Mar 30, 2010


Literally just copy pasted it to him and he said that is super helpful, so thank you buddy. :)

He's going to pick up the Asswang, the Malignos and the Noct Spitfire and Sheskiin now. He'll get the Shrouded when they get back in stock.

Thanks mate.

Pierzak
Oct 30, 2010
Be aware that combi Malignos is starter unique for now, it might be worth getting the hacker instead to proxy for FO or whatever.

PoontifexMacksimus
Feb 14, 2012

Flipswitch posted:

Wow the Infinity forums have gotten a lot worse over the past few months. Still some great posters there but many, many poo poo ones.

What's the decay? Tons of new players coming in?

Adbot
ADBOT LOVES YOU

Flipswitch
Mar 30, 2010


anti_strunt posted:

What's the decay? Tons of new players coming in?
Probably, the games really taken off in the past year or so and I haven't really followed the forums in detail for about a year, at least. It's still one of the better forums out there though so don't feel like you should avoid it. Some real treasures in the Infinity community.

  • Locked thread