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tuyop posted:I love how the app description mentions "crazy twists" but the screens are all totally typical breakout levels, no power ups or twists shown at all! It's an endless high score game instead of level based. Is that a common thing in brick breakers that I missed?
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# ? Apr 14, 2014 00:39 |
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# ? Apr 27, 2024 06:54 |
Bad Munki posted:And you didn't see it coming, did you? GOTCHA Let's turn this poo poo into the next Flappy Bird.
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# ? Apr 14, 2014 00:50 |
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So in Electrium, Albumen was able to accelerate his cash on hand to the point where he was buying nearly 250K+ of single resources at one point, the market influence would then trigger from these trades and would most likely move the element in the direction to his profit. It wasn't gartuanteed, but from what I'm seeing, he'd take an element and usually it would move from like $2.10 to $2.25ish. If you think about that on a trade of 250K of a resource, he'd make nearly $40K from that one transaction alone. Granted this was available to anyone that got to his point as well, but I think it was pretty clear player influence was flawed and it needed to be disabled. Nice job, though.
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# ? Apr 14, 2014 00:53 |
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FlashBangBob posted:So in Electrium, Albumen was able to accelerate his cash on hand to the point where he was buying nearly 250K+ of single resources at one point, the market influence would then trigger from these trades and would most likely move the element in the direction to his profit. It wasn't gartuanteed, but from what I'm seeing, he'd take an element and usually it would move from like $2.10 to $2.25ish. If you think about that on a trade of 250K of a resource, he'd make nearly $40K from that one transaction alone. Granted this was available to anyone that got to his point as well, but I think it was pretty clear player influence was flawed and it needed to be disabled. Nice job, though. It is the end for Eggshire Hathaway! When you bought a lot of one resource, the game seemed to respond as though there were genuine demand for that item, and raise the price for it quite quickly. You were then able to resell the item without limit back into the same market at the current purchase price. Perhaps you could limit the extent to which one player could influence the price, while still allowing aggregate high sales or purchases from many players to add up to a more weighty influence. You might also consider delaying the onset of a player generated influence by a much longer time, to reduce the chance to recycle gains made from one resource quickly into the next while the first recovers to a more normal price. If you wanted to be really quite strict, you could give each player a limit to the storage of minerals in their HQ, which they could upgrade over time. This would prevent exponential growth in the amount of resources that you would otherwise need to achieve the results I did.
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# ? Apr 14, 2014 01:18 |
Or he could not implement global nerfs over an exploit that only one player can really make use of. Albumen's net worth is something like 18 times that of the #2 player; the solution is "hey absurdly rich player, don't be a dick".
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# ? Apr 14, 2014 01:26 |
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I'm ok with it, I had a share of Albumen
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# ? Apr 14, 2014 01:28 |
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I tried to make suggestions that would prevent the runaway profit making that was possible while not affecting the more normal methods of making money. Perhaps the Electrium auditors are going to come over and wheel out all my paperwork. Those shares might turn out to be worthless.
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# ? Apr 14, 2014 01:33 |
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Javid posted:Or he could not implement global nerfs over an exploit that only one player can really make use of. Albumen's net worth is something like 18 times that of the #2 player; the solution is "hey absurdly rich player, don't be a dick". The core of the problem was that there wasn't someone else doing something similar on the other side -- NO one was doing what he was doing. He was making nearly 120+ market orders a day. The next best person? 20. He had basically no competition in which prices could swing the other way. And that problem boils down to active players. There's not enough right now to have a perfect demand curve. Its also my fault for not taking the idea to the extreme levels. The global "nerfs" you are mentioning is only to disable something that is now easily reproducible and doesn't work in the current metagame because of active players. What will work is the changes I'll be deploying in the next day, which anyone's influence is minimal at best.
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# ? Apr 14, 2014 01:35 |
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Gibbering Madness posted:Used this one, heres mine: HaoBClaZOK Used, thanks! Mine is cfRUMCav2h Edit: since this is a new page, guess I should mention this is for Fable Age Edit2: added a bunch of folks from the last page, still have empty slots though. Game seems decent so far. gey muckle mowser fucked around with this message at 02:28 on Apr 14, 2014 |
# ? Apr 14, 2014 01:53 |
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FlashBangBob posted:The core of the problem was that there wasn't someone else doing something similar on the other side -- NO one was doing what he was doing. He was making nearly 120+ market orders a day. The next best person? 20. He had basically no competition in which prices could swing the other way. And that problem boils down to active players. There's not enough right now to have a perfect demand curve. Its also my fault for not taking the idea to the extreme levels. Could have sworn I was making more then 2 transactions. I saw the swings and was riding them then went out for drinks and forgot about it. Was wondering why I didn't see the violent swings today. also are there any common names for ships? I named my gas collector farts and I can't imagine I'm the only one.
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# ? Apr 14, 2014 04:06 |
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pixaal posted:Could have sworn I was making more then 2 transactions. I saw the swings and was riding them then went out for drinks and forgot about it. Was wondering why I didn't see the violent swings today. I ran a distinct name check on the database for ships and it came out with something like 250 different ship names at the moment. I think there's Lava Dick 1 and Frozen DIck 1 out there.
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# ? Apr 14, 2014 04:10 |
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Uberskooper posted:Yep. Check out Autumn Dynasty Warlords. It's a neat blend of 4x and tactical strategy. Here's a review: Wow, that is a fantastic looking game. Thanks!
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# ? Apr 14, 2014 05:28 |
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Erm, shouldn't I have ended up with a share of AlbuMen?
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# ? Apr 14, 2014 07:52 |
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What are the recommendations for games like Final Fantasy Tactics? I've already got Mage Wars, although I knmow that's a little different.
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# ? Apr 14, 2014 07:56 |
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Falcon2001 posted:What are the recommendations for games like Final Fantasy Tactics? I've already got Mage Wars, although I knmow that's a little different. http://appshopper.com/games/tactical-warrior http://appshopper.com/games/loststar-tactics They look kinda lovely, but they are a lot of fun.
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# ? Apr 14, 2014 08:03 |
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eeenmachine posted:Also Unpossible drops the 17th: sexiest and most intense game I've played in a long time: https://www.youtube.com/watch?v=-N9MvVsmlzo&hd=1
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# ? Apr 14, 2014 11:10 |
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Sunblood posted:Erm, shouldn't I have ended up with a share of AlbuMen? AlbuMen shares from yesterday were removed, but all shareholders were refunded their bid price. Do re-bid, but do not expect a 60,000 dividend!
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# ? Apr 14, 2014 11:38 |
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Yolkfolk posted:AlbuMen shares from yesterday were removed, but all shareholders were refunded their bid price. Do re-bid, but do not expect a 60,000 dividend! Yeah we came to an agreement that it was probably best for the game to set him back to where his total worth was before the market really started playing a factor. I realized that was before his most recent stock sale, so I refunded all the stock owners of this past stock sale for him.
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# ? Apr 14, 2014 12:15 |
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Daveski posted:Used, thanks! Mine is cfRUMCav2h Thanks for the code, here is mine: DV9iChqH66
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# ? Apr 14, 2014 15:21 |
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Uberskooper posted:Yep. Check out Autumn Dynasty Warlords. It's a neat blend of 4x and tactical strategy. Here's a review: What's the difference between Autumn Dynasty Warlords and Autumn Dynasty - FPS? They both look like recent releases. FlashBangBob posted:Yeah we came to an agreement that it was probably best for the game to set him back to where his total worth was before the market really started playing a factor. I realized that was before his most recent stock sale, so I refunded all the stock owners of this past stock sale for him. I think it speaks well of you and AlbuMen that you came to that outcome. Edit: Fable Age Qs: Is there anything to do with useless heroes other than sell them? I don't see how to feed them to other heroes or anything. I must be blind, because I often can't tell what element an enemy is until I hit them and see if damage is halved/normal/doubled. Is it supposed to be trial and error? (The element of the sorry hero seems to match most of the time, I guess.) Subjunctive fucked around with this message at 16:02 on Apr 14, 2014 |
# ? Apr 14, 2014 15:51 |
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iuvian posted:Probably the same way GBA4iOS works. A enterprise certificate that Apple expired like 2 hours after they released. Can't have people playing games that don't have 10 gems for $99! Or, you know, Apple doesn't want to potentially be sued by Nintendo for DMCA violations. But your scenario has much more tinfoil and persecution involved so that's probably the right answer.
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# ? Apr 14, 2014 16:03 |
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Subjunctive posted:I must be blind, because I often can't tell what element an enemy is until I hit them and see if damage is halved/normal/doubled. Is it supposed to be trial and error? (The element of the sorry hero seems to match most of the time, I guess.) The color of their health bar. Red is fire, blue is water, etc.
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# ? Apr 14, 2014 16:12 |
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Murgos posted:Or, you know, Apple doesn't want to potentially be sued by Nintendo for DMCA violations. Given the number of emulators on the Android Play Store, I think that's probably not quite it.
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# ? Apr 14, 2014 16:40 |
No, it's that they want to be able to review what your software is going to do. There are rules about executing arbitrary/unincluded code, and the entire point of an emulator is to do precisely that.
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# ? Apr 14, 2014 16:48 |
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Playing the fable age game, still sticking with my current strategy of Snow White plus three elf lords. I'm up to book 15 without any problem but I'm definitely starting to get annoyed by how rare/hard it is to get decent characters. I've been running the same squad of 4 since book 3 without finding a single hero that improved things for me that wasn't a one time offer for more gems than you could have at that point without using paid currency. The random gem drop characters I've gotten have all been three star. So far for my 5th social party member, the order of quality is King Thrushbeard > Doll Guy > everybody else, and I'm kicking myself in the nuts for not being able to pick up Lancelot, who is basically just a better version of the blue elf lord with a higher level cap, as well as maybe evolution capability, but I'm not sure. Also I find it super annoying that the evolution horns drop on on Tuesdays. What a lovely mechanic for a game with a stamina bar to keep you from grinding.
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# ? Apr 14, 2014 18:27 |
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TheQuietWilds posted:Playing the fable age game, still sticking with my current strategy of Snow White plus three elf lords. I'm up to book 15 without any problem but I'm definitely starting to get annoyed by how rare/hard it is to get decent characters. I've been running the same squad of 4 since book 3 without finding a single hero that improved things for me that wasn't a one time offer for more gems than you could have at that point without using paid currency. The random gem drop characters I've gotten have all been three star. So far for my 5th social party member, the order of quality is King Thrushbeard > Doll Guy > everybody else, and I'm kicking myself in the nuts for not being able to pick up Lancelot, who is basically just a better version of the blue elf lord with a higher level cap, as well as maybe evolution capability, but I'm not sure. Yeah this game was fun for like 3 hours but mostly because of the actual combat mechanics which (afaik) were cribbed from PAD or some other similar game. Every other mechanic is terrible and I keep getting lovely 3 Star drops and fairies. Now that I've reached the point that I actually have to wait for my stamina to recharge I'll probably uninstall. I'm at book 13 for context
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# ? Apr 14, 2014 18:44 |
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priznat posted:Had to go look it up, but it is "Starbase Orion". I think I got it as a freebie and it is decent but not fantastic. Counterpoint: it's the best mobile version of MoO2 (but that's "all it is") available today, the dev keeps it up to date and multiplayer is great.
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# ? Apr 14, 2014 20:04 |
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The Star Wars Assault Squad game would be far better if there were more ways to interact with other players and possibly trade cards or something. Like, some of the cards I need to promote Han are going to be a bitch and a half to get and this is just getting him up to Tier 4. I can't imagine what it will be like to try to get someone up to Tier 5. I kind of still like the core gameplay, although after a couple of weeks it's starting to get very same-y. Concentrate fire on a dude until said dude dies, draw fire away from Luke, blah blah blah.
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# ? Apr 14, 2014 20:12 |
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GNU Order posted:Yeah this game was fun for like 3 hours but mostly because of the actual combat mechanics which (afaik) were cribbed from PAD or some other similar game. Every other mechanic is terrible and I keep getting lovely 3 Star drops and fairies. Now that I've reached the point that I actually have to wait for my stamina to recharge I'll probably uninstall. I'm at book 13 for context Honestly everyone who briefly "enjoyed" Fable Age should just bite the bullet and play Puzzle and Dragons.
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# ? Apr 14, 2014 20:21 |
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SquadronROE posted:The Star Wars Assault Squad game would be far better if there were more ways to interact with other players and possibly trade cards or something. Once you get your first Tier 4, the rest come a lot more easily because all of the event days become pretty easy. The power gap between tiers is very noticeable. I can't picture myself playing long enough to get a tier 5 though, especially if more stuff isn't added.
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# ? Apr 14, 2014 20:28 |
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So this Trials Frontier game, I really don't understand what value it has over a game like Bike Baron, that's been around for ages. While Trials' graphics are somewhat shinier, BB has no pointless story, better handling, more levels, the ability to create your own levels and play those made by others and most of all: no lovely IAP bullshit. I'd rather see everyone give their money to the people that made Bike Baron than the IAP-shovelers that made Trials.
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# ? Apr 14, 2014 20:38 |
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Bike Baron is the Bee's knees!TACD posted:This looks like a cybery version of Proun. Or Pivvot in 3d, or Super Hexagon, or roughly a thousand games that claim to "use your music as the soundtrack!" --Octagon, Verticus, Melodive, Boost 2, and many others if I wanted to go through the "not on this device" list further.
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# ? Apr 14, 2014 20:38 |
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Vice Zoomler Aestro posted:Once you get your first Tier 4, the rest come a lot more easily because all of the event days become pretty easy. The power gap between tiers is very noticeable. I can't picture myself playing long enough to get a tier 5 though, especially if more stuff isn't added. Have you seen anyone with a Tier 5? Or Imperial units? I'm curious if you can get any Imperials.
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# ? Apr 14, 2014 20:42 |
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SquadronROE posted:The Star Wars Assault Squad game would be far better if there were more ways to interact with other players and possibly trade cards or something. Yeah, I binged on it for a weekend and frankly its become the same thing over and over now. Once you get past the SW theme it's just a really, really lovely version of the Wizardry 8 battle mechanic attached to zero story or any kind of larger game. Also given that it's a SW game I have zero faith that it will see any more development. In my experience the bigger the franchise the larger the chance that it will be a one-off with no updates, probably because of the legions of Lucas Arts lawyers and continuity BS that they need to go through every time they implement a content expansion. edit: SquadronROE posted:Have you seen anyone with a Tier 5? Or Imperial units? I'm curious if you can get any Imperials. I bought a 20 gem card pack with free gems for shits and giggles and got a Tier 3 probe droid. Pretty loving strong card, actually - used it to make the Kashyyyk levels trivial. Tier 2 R2 really looks like a chump next to him.
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# ? Apr 14, 2014 20:50 |
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SquadronROE posted:Have you seen anyone with a Tier 5? Or Imperial units? I'm curious if you can get any Imperials. I'm fairly certain I've had my rear end handed to me by some Tier 5's in PvP. Have not seen any imperials. For training, I've found a few combos that grant extra experience. The game mentions that you can put multiple training items in numerical order for a pretty substantial boost (i.e. Mechanical 1+2+3+4). I've also found that you can get a bonus for different specialties of the same tier (Mechanical 2 + Smuggler 2 + Force 2, for example). Anything you add on that doesn't fit the combo still gets an exp boost, but anything that fits the pattern will enhance the boost. I don't know if there are more combos or not.
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# ? Apr 14, 2014 21:55 |
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I'm still on the fence about Fable Age. It's pretty well polished, but the narrow grid makes you pretty vulnerable to drop-in luck. My rare summons have been 4* - 3* - 4*, so I have nothing overwhelming and in fact have gotten far more 3*s through just clearing levels. First boss I've found that's been annoying is #11, who has huge defense and low HP, but enough to last long enough to get you trapped without enough hearts to recharge. EDIT: Also, it is quite crashtastic. I'm getting pretty tired of picking a level, picking a friend, entering the level, *immediate crash* and the energy is gone when I restart the app. delfin fucked around with this message at 15:32 on Apr 15, 2014 |
# ? Apr 15, 2014 02:22 |
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Any update on Hearthstone to the us store? Never played and it looks pretty slick.
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# ? Apr 15, 2014 16:00 |
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What are some good iOS point and click adventures? I see the first two Monkey Island games and Phoenix Wright on here. Searching "point and click" doesn't bring up much and the app store's definition of adventure game is pretty broad.
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# ? Apr 15, 2014 16:15 |
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Unmature posted:What are some good iOS point and click adventures? I see the first two Monkey Island games and Phoenix Wright on here. Searching "point and click" doesn't bring up much and the app store's definition of adventure game is pretty broad. Gemini rue is a strong example with vintage stylings. Broken sword 1&2 are solid. Year walk and superbrothers sword and sworcery vaguely fit the bill but are worth getting regardless.
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# ? Apr 15, 2014 16:28 |
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# ? Apr 27, 2024 06:54 |
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SpclKen posted:Any update on Hearthstone to the us store? Never played and it looks pretty slick. It's very, very easy to create a NZ iTunes account- http://www.148apps.com/news/create-foreign-itunes-account-download-apps-games-early/ The NZ version of the game works fine with US Battle.net accounts.
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# ? Apr 15, 2014 16:34 |