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Alacron posted:All games should have this If it was like a minor DLC that you could grab and switch on and off I'd be legit tempted depending on what was on it.
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# ? Apr 16, 2014 19:31 |
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# ? May 11, 2024 15:44 |
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You die, I get paid / More gold, surrounding this game / It's crazy, I get more XP / By killing these fools, now ain't that funny? [Aggressive/Cruel - Major]
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# ? Apr 16, 2014 19:47 |
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Horrible Shazam-esque rapping roleplaying options confirmed!
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# ? Apr 16, 2014 20:18 |
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Drifter posted:No, he was concerned that the update made no mention of live orchestra stuff and thought they may just be synthesizing all the music instead of recording live orchestral music. Was a live orchestra a stretch goal? I could have sworn it was, but looking through now I don't see it. Airfoil fucked around with this message at 23:09 on Apr 16, 2014 |
# ? Apr 16, 2014 23:05 |
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Airfoil posted:Was a live orchestra a stretch goal? I could have sworn it was, but looking through now I don't see it. At $4 mil they said quote:OK! After much team deliberation we have one final ultimate stretch goal. At $4.0m we will be enhancing the whole game. We will use live instrumentation for the soundtrack, add developer in-game commentary, and use every dollar between $3.5m and $4m to enhance the game. Also at $4.0m Chris Avellone will be forced to play Arcanum. So maybe not a full orchestra, but at least a couple dudes sitting and actually playing instruments in front of a mic. Or one dude at a time. But real instruments with real people.
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# ? Apr 16, 2014 23:28 |
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Drifter posted:At $4 mil they said But did Avellone ever play Arcanum?
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# ? Apr 16, 2014 23:44 |
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VanSandman posted:But did Avellone ever play Arcanum? https://www.youtube.com/user/ObsidianEnt/videos He started, anyway. Not sure if he plans to finish. Oh, that UI... I'm happy to give him a pass.
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# ? Apr 16, 2014 23:51 |
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Yeah, he never made past the first town, that I remember.
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# ? Apr 16, 2014 23:59 |
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Drifter posted:Yeah, he never made past the first town, that I remember. I'm amazed he even made it to the first town. I stopped watching when he spent twenty minutes dieing to the same pack of wolves because he couldn't figure out how fast-travel worked.
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# ? Apr 17, 2014 00:11 |
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He knew how to fast travel, he just decided to try to walk to the town without it not realizing thats not really a viable option.
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# ? Apr 17, 2014 00:16 |
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Clever Spambot posted:He knew how to fast travel, he just decided to try to walk to the town without it not realizing thats not really a viable option. As someone who didn't play Arcanum (I own it from GoG now but I've only gone as far as making a character), this seems really silly. You can fast travel to a place you've never been no problems but it's not actually feasible to walk there? At least the Elder Scrolls games make you visit a place first. Then again I hear Arcanum has a lot of silly things about it. I did like the silly character creation options, though. Some of those are fantastic.
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# ? Apr 17, 2014 03:18 |
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Lotish posted:As someone who didn't play Arcanum (I own it from GoG now but I've only gone as far as making a character), this seems really silly. You can fast travel to a place you've never been no problems but it's not actually feasible to walk there? At least the Elder Scrolls games make you visit a place first. Arcanum's map works like Fallout 1 or 2, if you've played those. You slowly travel along the map and can run into encounters. The difference is that there's a bunch of empty fields in between major areas that you can walk through. You're supposed to switch to the world map and travel that way, though. Edit: That being said, I initially made the same mistake as Chris when I first played Arcanum.
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# ? Apr 17, 2014 03:34 |
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Lotish posted:As someone who didn't play Arcanum (I own it from GoG now but I've only gone as far as making a character), this seems really silly. You can fast travel to a place you've never been no problems but it's not actually feasible to walk there? At least the Elder Scrolls games make you visit a place first. If I recall the game correctly, your groupmate strongly recommends you to open your map and click on the city you are trying to travel to. I could be horribly wrong on that part, but...
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# ? Apr 17, 2014 03:35 |
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Lotish posted:As someone who didn't play Arcanum (I own it from GoG now but I've only gone as far as making a character), this seems really silly. You can fast travel to a place you've never been no problems but it's not actually feasible to walk there? At least the Elder Scrolls games make you visit a place first. The thing about arcanum is that its "fast travel" in the same way there is fast travel in daggerfall, where you can walk somewhere but it takes literal hours of walking through empty woods. They really should have just had a screen edge that forced you onto the map screen like fallout since it is functionally the only method of moving around.
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# ? Apr 17, 2014 03:48 |
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Subjunctive posted:a wax cylinder or something? https://www.youtube.com/watch?v=a8gdhZxbuzo Samuel Clemens posted:I stopped watching when he spent twenty minutes dieing to the same pack of wolves because he couldn't figure out how fast-travel worked.
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# ? Apr 17, 2014 03:54 |
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I did the same thing as Avellone, eventually had to look through the manual to figure out where the map button was. The map really should have popped open when you got out of the tutorial area.
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# ? Apr 17, 2014 03:59 |
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Scorchy posted:I did the same thing as Avellone, eventually had to look through the manual to figure out where the map button was. The map really should have popped open when you got out of the tutorial area. The button at least lit up in blue when you were in a spot where you could fast travel, so it wasn't completely hidden.
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# ? Apr 17, 2014 04:13 |
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Seriously no one should have to suffer through Arcanum if they're not interested. I love the game to death, but come on.
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# ? Apr 17, 2014 04:24 |
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Furism posted:Let's not get into the discussion of digital vs analog. It's the music equivalent of PC vs Consoles. You're going to be really mad when I inform you that most studio metal albums made in the past 15 years pretty much completely replace the drummer's actual recorded drums with samples because they sound better.
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# ? Apr 17, 2014 05:26 |
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HotCanadianChick posted:You're going to be really mad when I inform you that most studio metal albums made in the past 15 years pretty much completely replace the drummer's actual recorded drums with samples because they sound better. That's not really accurate, it's mostly because at the absurdly fast tempos metal bands want to play at, when you try and record a real drummer all the different parts of the kit just bleed together, making the recording sound messy, no matter what extremes the sound engineers go to with isolating each part of the kit. Also, 'better' in this case means 'what people expect metal drumming to sound like', which is entirely subjective. Even the very best symphonic wind, and brass sample libraries tend to sound boring, and lacking in vibrancy and colour compared to real musicians. Good string section samples are often hard to distinguish from actual recordings, but that is not the case in the track we've heard from PE so far.
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# ? Apr 17, 2014 06:30 |
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Scorchy posted:I did the same thing as Avellone, eventually had to look through the manual to figure out where the map button was. The map really should have popped open when you got out of the tutorial area. It kinda does. When you exit the crash site, just before the wolves, Virgil initiates a conversation with you and asks if you want to open your map. One of your responses is [Open the World Map] and the other is something like "Nah, I'm good". That said, Avellone knew about that but he chose to walk there and kill the wolves. You can kill them as a first level character, but you kinda need to know what you are doing.
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# ? Apr 17, 2014 07:05 |
I always hated that Arcanum's random encounters would send you up against poo poo early on that you can't possibly flee from or easily fight if you're not specced a certain way. Fun game, but a lot of dumb decisions like that were made.
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# ? Apr 17, 2014 07:08 |
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Disco Infiva posted:It kinda does. When you exit the crash site, just before the wolves, Virgil initiates a conversation with you and asks if you want to open your map. One of your responses is [Open the World Map] and the other is something like "Nah, I'm good". Arcanum has a lot of nice qualities, but it's not exactly the most intuitively designed game.
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# ? Apr 17, 2014 09:23 |
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Disco Infiva posted:It kinda does. When you exit the crash site, just before the wolves, Virgil initiates a conversation with you and asks if you want to open your map. One of your responses is [Open the World Map] and the other is something like "Nah, I'm good". Even then, the fact that you're given the option not to fast travel implies that you don't need to. I made the mistake of trying not to too.
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# ? Apr 17, 2014 09:31 |
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Woebin posted:Arcanum has a lot of nice qualities, but it's not exactly the most intuitively designed game. This is so painfully true.
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# ? Apr 17, 2014 10:14 |
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El Pollo Blanco posted:That's not really accurate, it's mostly because at the absurdly fast tempos metal bands want to play at, when you try and record a real drummer all the different parts of the kit just bleed together, making the recording sound messy, no matter what extremes the sound engineers go to with isolating each part of the kit. Yes, it sounds better. Good to see we're on the same page.
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# ? Apr 17, 2014 10:18 |
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HotCanadianChick posted:You're going to be really mad when I inform you that most studio metal albums made in the past 15 years pretty much completely replace the drummer's actual recorded drums with samples because they sound better. Some of them are moving back to tape. In any case, anybody curious about the digital vs analog recording should watch Dave Grohl's Sound City.
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# ? Apr 17, 2014 11:03 |
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Furism posted:Some of them are moving back to tape. Moving back to tape is the musician equivalent of riding a fixie bike, smoking e-cigs, drinking PBR, and wearing 'ironically bad' fashion; hipster nonsense, pining for the days before everything was ruined and became uncool (this never happened).
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# ? Apr 17, 2014 11:12 |
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gently caress a good sound, crust or nothing imo. That goes for PoE soundtrack too. Especially the Poe soundtrack
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# ? Apr 17, 2014 11:13 |
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AXE COP posted:You die, I get paid / More gold, surrounding this game / It's crazy, I get more XP / By killing these fools, now ain't that funny? [Aggressive/Cruel - Major] Look around tell me what do you see?/ A chanter now get like me/ its a quest in parts of three/ and its all being done in P-O-E
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# ? Apr 18, 2014 00:07 |
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HotCanadianChick posted:Moving back to tape is the musician equivalent of riding a fixie bike, smoking e-cigs, drinking PBR, and wearing 'ironically bad' fashion; hipster nonsense, pining for the days before everything was ruined and became uncool (this never happened). Technically one 'vapes' e-cigs, but I'll tip my actual hat to you on the rest.
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# ? Apr 18, 2014 03:00 |
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Given I remember someone wanted the feature because they wanted to play the game solo eventually, rope kid confirmed in a PC Gamer interview that Pillars of Eternity will use a sliding experience system, aka "the less characters you have in your party, the more XP they get":el kido ropo posted:PC Gamer: Party combat is a big part of the game, but you’ve also said it’s possible to play the game solo. Do you think this will be fun, or is it for masochists only?
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# ? Apr 18, 2014 16:05 |
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Has rope kid/Obsidian said anything about an experience or level cap?
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# ? Apr 18, 2014 16:21 |
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SoggyBobcat posted:Has rope kid/Obsidian said anything about an experience or level cap? I think a few previews mentioned it caps around level 12.
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# ? Apr 18, 2014 16:24 |
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That's great. I soloed BG1 and BG2 both by preference so this is goodie gumdrops.
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# ? Apr 18, 2014 16:46 |
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Fair Bear Maiden posted:I think a few previews mentioned it caps around level 12.
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# ? Apr 18, 2014 20:54 |
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I'm guessing Companion perma-death can be toggled in the difficulty options. I wonder what else can be fiddled with to make the game more challenging.
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# ? Apr 19, 2014 12:38 |
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Inspector Gesicht posted:I'm guessing Companion perma-death can be toggled in the difficulty options. I wonder what else can be fiddled with to make the game more challenging. If I recall correctly IIRC there will be a number of options (Ironman, HUD hint options for dialog, etc.)
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# ? Apr 19, 2014 18:07 |
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rope kid posted:Yep. Aw, I love to level often.
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# ? Apr 20, 2014 00:35 |
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# ? May 11, 2024 15:44 |
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Kuiperdolin posted:Aw, I love to level often.
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# ? Apr 20, 2014 06:50 |