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brakanjan posted:you telling me blizzard don't cater to every little newbies whinge on how something is OP and needs to be nerfed because it is to hard and unfair at the moment. (Said in the tone of someone who hiked 10kms in the snow and fought off wild bears just to buy his game cartridge - back in the day). Blizzard is also a company that spent almost 12 years working an isometric hack and slash adventure game. You know. 3 years less time than it took to 'finish' DNF.
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# ? Jun 6, 2014 02:24 |
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# ? Jun 3, 2024 07:02 |
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Quickpull posted:That's because those games attract terrible people. Not because joysticks are overpriced. I think you must have misread my posts. I didn't say that joysticks were overpriced. I said that there are reasonably priced options and overpriced bullshit options regardless of what control scheme you prefer. I was saying that your choice of controls has no relation to whether or not you are an idiot with money. I think you actually agree with me but misread my posts as saying something else.
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# ? Jun 6, 2014 02:25 |
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Played the dfm or ac or whatever the hell they want to call it now and Jesus is it loving awful. The ship handles like a van filled with water sloshing through space with terrible stuttering. Doesn't matter if I use mouse or joystick, both are poo poo. They should just strip out all of the dumb 'real thrusters' crap or whatever and use a simple physics model. I mean, seriously, I'm poo poo at programming and I think I could put together a better physics model than they did in an hour or two. It's literally just physics 101. On top of that, the UI in the ships is absolute poo poo. It's filled with stupid useless information all over the place. It's the year whatever the hell and they still haven't figured out that you can use these things called cameras to give a non-obscured 360 degree field of view. You know, something even the F-35 can do today (well, maybe some day ). If they want to model stuff inside the cockpit, they need to take a good look at modern fighters and the instruments/layouts of them and their functions. Also lol at important warnings having the world warning in them and a slow talking dumb voice. It's obvious from this that they consider form above all and function is an afterthought. At least it has given me hours of entertainment mocking people super invested in this poo poo show of incompetence.
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# ? Jun 6, 2014 02:26 |
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I know it goes against the "design" philosophy of being every-game for everyone, but gently caress they should just put in big bold red letters somewhere that this game will either be Space DCS or not. That way people can stop fighting about which control method is the OP way to play this jerky single player space ship horde mode and start regretting their purchasing/life decisions again.
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# ? Jun 6, 2014 02:32 |
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Chomp8645 posted:I think you must have misread my posts. I didn't say that joysticks were overpriced. I said that there are reasonably priced options and overpriced bullshit options regardless of what control scheme you prefer. I was saying that your choice of controls has no relation to whether or not you are an idiot with money. I have a $50 HOTAS. It was ok as a starter joystick, essentially bare minimum to play a flight sim. But it's honestly not that great and I intend to upgrade soon to something better. You can't really get a decent HOTAS for less that $150. While I don't like sims enough to drop $500 on one, the Warthog is the gold standard and really is that much better than other setups. You get what you pay for with joysticks. High end joysticks are generally not, as you seemed to be saying, overpriced gimmicks. Outside of that, yes, we are in total agreement
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# ? Jun 6, 2014 02:32 |
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Equilibrium posted:Please do tell us how much money you've spent on vaporware so we can establish just who is the real nerdlord here. Nothing actually, but please enlighten me on why you are so spergy about mouse and keyboard vs joystick. I'm really dying to know
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# ? Jun 6, 2014 02:32 |
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mashed_penguin posted:No joysticks here at all. It's also a plane meant to glide in the atmosphere and land on a runway. Imagine trying to play KSP and dock using RCS with a joystick. A 3D mouse is much more user-friendly for translation, like this: https://www.youtube.com/watch?v=GIi1s1dNaCg If I were to have to fly some sort of dumbass nerd space fighter in real life, I'd want both a joystick and 3D mouse available since gently caress doing anything RCS related with a joystick meant for terrestrial flight. Justin Tyme fucked around with this message at 02:38 on Jun 6, 2014 |
# ? Jun 6, 2014 02:33 |
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Quickpull posted:Man, if they can get the ships to feel like the ones in X-Wing and Tie Fighter I would never play another game Same here. I get that there will be people like us, more inclined to "jump in and shoot poo poo". There's also the subset of people that will want to Roleplay a suckadick space captain or whatever - and go through pre-flight checklists and must absolutely know what power generation that generator 1-B is putting out as they consult their navigation charts into their massive galactic shitholes. The game should be able to cater to both by offering differing control schemes, one for each type of player. I could do without half the poo poo on my Hornet's cockpit. Arguably, I only need to know the remaining rounds in my guns and rate of overheat on the ball turret. The shield display is arguably useful, but even then, I just listen to the bitching betty to tell me if my shields are low, offline or recharging. I'm probably spending 10% of my time "looking" at the left side HUD, and 90% trying not to slam into a rock.
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# ? Jun 6, 2014 02:38 |
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I think a lot of us are missing the point- no matter which controls you use, the space ships just don't feel very responsive. Same goes with the weapons. Not enough feedback to make them feel dangerous.
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# ? Jun 6, 2014 02:40 |
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BULBASAUR posted:I think a lot of us are missing the point- no matter which controls you use, the space ships just don't feel very responsive. Same goes with the weapons. Not enough feedback to make them feel dangerous. Yeah, this is the key point. The ships are basically flying tubs.
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# ? Jun 6, 2014 02:41 |
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Justin Tyme posted:i have both a joystick and a mouse, they are both plugged in at the same time, and i played the game with both of them at the same time. they're both loving terrible. this is the problem, equilibrium Of course War Thunder is easy to "control", in so far as literal point-and-click autopilot can be called control. I'm sorry to hear that you made the mistake of playing MWO at some point. Were you one of those people who spent $50 on an alpha of a game expressly marketed towards the 'brutally difficult HARDCORE SPACE SIM' crowd because that would be another to add to your list. You might as well have bought into Arma 3 early access and complained that the game didn't have gamepad support.
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# ? Jun 6, 2014 02:41 |
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Jegan Ace posted:Same here. I get that there will be people like us, more inclined to "jump in and shoot poo poo". There's also the subset of people that will want to Roleplay a suckadick space captain or whatever - and go through pre-flight checklists and must absolutely know what power generation that generator 1-B is putting out as they consult their navigation charts into their massive galactic shitholes. well therein lies the argument: if the controls weren't so lovely maybe you could spend more time rerouting power and whatnot and not having to constantly be fighting the controls. I think the fundamental problem is their IFCS or whatever. If it REALLY does what they say it does and isn't just some sort of curtain to hide how the physics really work, then I really doubt they consulted any aerospace engineers regarding thruster placement and output vs center of gravity and whatnot. I'm sure that's not the case, but I feel like the more they try to simulate realistic thruster forces the deeper of a hole they dig themselves into with trying to make the controls not handle like rear end instead of just having a separate flight model and making the thrusters just fluff/for show.
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# ? Jun 6, 2014 02:43 |
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Leo Showers posted:Nothing actually, but please enlighten me on why you are so spergy about mouse and keyboard vs joystick. Because he paid more than you both for the game and his spergpit, ergo he is more equal then you when making demands for his dream game? You guys are making parts of the brown sea look So, m+kb master race, aside from toggling the fixed center and killing acceleration, how else can I improve my ability to kill furry TIE fighters with an Aurora?
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# ? Jun 6, 2014 02:44 |
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Equilibrium posted:I'm sorry to hear that you made the mistake of playing MWO at some point. I think we should come together on some common ground that we can all agree on. No matter what control schemes end up working best in Star Citizen, and no matter how the ships end up feeling when you fly them, the game cannot possibly be worse than that absolute piece of dog poo poo Mechwarrior Online. Comedy Edit: Also even Chris Roberts would never have the balls or complete lack of shame to sell a gold plate skin for $500. Meme Poker Party fucked around with this message at 02:48 on Jun 6, 2014 |
# ? Jun 6, 2014 02:45 |
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mashed_penguin posted:No joysticks here at all. drat, I know your setup cost AT LEAST 500 bux edit: semi-related: I use a thrustmaster T.flight hotas x (yes, piece of crap but I love it) BUT it has no control panel to tell me the button designations so I can edit my .xml file for AC anybody else cheap enough to be having this issue? edit again: the stick has a chip in it and doesn't use software for previous sticks. Joy To Key (some sort of universal mapping poo poo) might be the ticket...stay tuned Broccoli Cat fucked around with this message at 02:57 on Jun 6, 2014 |
# ? Jun 6, 2014 02:45 |
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I think no matter what control scheme given time you get used to it. Ive gotten to wave 11 with just keyboard and mouse and that was my first try. Give it a decent about of time I dont see personally what all the sooking is about. Its the first release all up (hopefully) from here kids.
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# ? Jun 6, 2014 02:46 |
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Chomp8645 posted:I think we should come together on some common ground that we can all agree on. No matter what control schemes end up working best in Star Citizen, and no matter how the ships end up feeling when you fly them, the game cannot possibly be worse than that absolute piece of dog poo poo Mechwarrior Online. I think people really dog on MWO unfairly. The game was actually really fun when it first came out, it just floundered because of the lack of mech selection, lack of maps, lack of gameplay variety, and lack of any sort of deep/important metagame (community warfare). I played and stopped playing before ghost heat was a thing, so maybe my memories are skewed. It's kinda funny that the bar has come this low, but as far as being a functioning game it wasn't that bad ignoring how shallow and unbalanced it can be
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# ? Jun 6, 2014 02:48 |
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Speaking of MWO, that game was also a lot of fun during the beta. But managed to screw that up, despite already having some great gameplay and controls. E:FB Kinda, as I don't agree the game just went stale. made it worse with every patch
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# ? Jun 6, 2014 02:50 |
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Broccoli Cat posted:drat, I know your setup cost AT LEAST 500 bux I too have a T-Flight X that I love. I've pretty much given up on trying to remap and am just waiting for the eventual patch that will allow us to set our own layout.
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# ? Jun 6, 2014 02:53 |
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I really enjoyed using a controller in the game, I tried mouse and keyboard but the sensitivity was way to high and adjustments never made it feel comfortable. Using a controller I got to Wave 9 pretty easily, and this is my first game outside of War Thunder that involves piloting something with more than lateral movement. I agree that the UI feels a bit much, the only things I really look at are my shields, throttle, and boost indicators. I believe CIG meant for a gamepad to be the ideal device to use and I can understand why that would upset a lot of people but its the best thing between a full HOTAS setup and what you're limited to with a mouse+keyboard.
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# ? Jun 6, 2014 03:00 |
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Chomp8645 posted:I think we should come together on some common ground that we can all agree on. No matter what control schemes end up working best in Star Citizen, and no matter how the ships end up feeling when you fly them, the game cannot possibly be worse than that absolute piece of dog poo poo Mechwarrior Online. The MWO beta was a lot more fun than AC (not really a fair comparison, but still). Also the robots and weapons felt awesome. Something AC clearly lacks. MWO is still poo poo, but they did some things right.
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# ? Jun 6, 2014 03:04 |
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BULBASAUR posted:The MWO beta was a lot more fun than AC (not really a fair comparison, but still). Also the robots and weapons felt awesome. Something AC clearly lacks. nothing was cooler than hearing medium pulse lasers coming out of a meaty subwoofer, that game had some kickass sound design and it's a shame PGI is so awful
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# ? Jun 6, 2014 03:12 |
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BULBASAUR posted:Blizzard is also a company that spent almost 12 years working an isometric hack and slash adventure game. You know. 3 years less time than it took to 'finish' DNF. Don't forget to add like two years to make the game actually worth playing!
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# ? Jun 6, 2014 03:12 |
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Wasn't this supposed to have multiplayer? One more thing in MWO's favor
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# ? Jun 6, 2014 03:15 |
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Justin Tyme posted:It's also a plane meant to glide in the atmosphere and land on a runway. Imagine trying to play KSP and dock using RCS with a joystick. While some kind of 3D mouse would be ideal, I'd still much rather use a HOTAS setup that has multiple analogue axis available than a mouse and keyboard for 6DoF maneuvering in space. Anyway, I don't particularly care which control method they primarily design SC for (despite having a personal preference for HOTAS) as long as it's enjoyable and actually feels good to fly. NuclearWinterUK fucked around with this message at 03:43 on Jun 6, 2014 |
# ? Jun 6, 2014 03:18 |
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Jackie D posted:Wasn't this supposed to have multiplayer? One more thing in MWO's favor I thought so too. As in the whole point of the DFM was multiplayer, not some bot match.
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# ? Jun 6, 2014 03:23 |
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CAPTAIN CAPSLOCK posted:I thought so too. As in the whole point of the DFM was multiplayer, not some bot match. The multiplayer is going to be rolled out in the next patch update, so get ready to wait another 6 months.
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# ? Jun 6, 2014 03:25 |
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CAPTAIN CAPSLOCK posted:I thought so too. As in the whole point of the DFM was multiplayer, not some bot match. EDIT: More likely Renaissance Spam is correct. Was trying to find something to back that up and came up dry, NFI where I heard it. Rougey fucked around with this message at 03:27 on Jun 6, 2014 |
# ? Jun 6, 2014 03:25 |
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It is now official with all this K/M is OP talk. we are no better than the brown sea
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# ? Jun 6, 2014 03:27 |
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I'm convinced the control problems come solely from IFCS. If they would let us have a decoupled mode that didn't try to keep you on the original vector, then my 300i at least would be a pretty sweet ride. With COMSTAB and G safety off, I managed to maneuver pretty effectively by decoupling for any major course change and then coupling to start moving in my new vector. The only problem is that the nose jumps a bit when you switch IFCS back on.
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# ? Jun 6, 2014 03:28 |
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I'm an ex-flightsim sperg, but don't currently have a joystick. I would prefer this to be catered towards joystick users and so far, they've done a remarkable job as mouse control is horrible and Xbox controller not much better. However, from what I've seen so far, I wont invest in a joystick just yet. It's still a bit too crappy, especially given that it's 6+months late and it looks like zero work has gone into making the controls work reasonably well.
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# ? Jun 6, 2014 03:44 |
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Harabeck posted:Make sure you are using right-alt and L. Left alt is the scoreboard. If that doesn't work, then I think it's probably that Auroras don't have ejection seats. They're gold plated, so spoors can't afford them. this is the case - no ejector seat in the Aurora
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# ? Jun 6, 2014 03:48 |
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If you guys would stop arguing with each other for a second and actually think about this problem you will realize it's the result inherent limitations with today's peripherals. Here's how it currently works. When sending information to your computer: Brain > Fingers > Keyboard/Mouse/Joystick > Computer When receiving a information from your computer: Computer > Screen > Eyes > Brain The result is always computer to brain or the reverse. However, as you can see, we have always have two inefficient steps in between. We can do better. We must do better. Star Citizen is pushing the boundaries of today's technology. It's time to go... even further beyond. We need to interface our brains directly with the computer. How? Grafting a USB port directly to our spine is a start. You can either tap in at the base of the skull or, for a less invasive procedure, go in through the rear. Here's a rough concept: Imagine the possibilities! If we can plug our butts directly into the computer and thereby the internet itself there's no telling what we could do. The future of gaming is behind us.
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# ? Jun 6, 2014 03:58 |
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Doink9731 posted:
As long as it vibrates when we get hit.
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# ? Jun 6, 2014 04:04 |
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Rougey posted:IIRC they're giving people access to the MP side of it in dribs and drabs based on your membership number, starting with 250 people. vs. quote:Arena Commander V0.8 also includes multiplayer functionality for the Battle Royale and Team modes. These modes will be available for a small number of players today. As we hunt down lag and synch issues and spin up servers, we will open these modes up to more and more players in the coming weeks. quote:we intend to launch Arena Commander in two weeks, on May 29th.The goal is that every backer will have access to the single player “Free Flight” and “Vanduul Swarm” games modes on this day, and the very first batch of multiplayer testers will get access to the game’s multiplayer game modes. We will scale up the multiplayer as quickly as possible starting on that date, increasing the number of players as it is stable and stopping to fix bugs where needed.
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# ? Jun 6, 2014 04:06 |
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Probably are still working on desync issues. Maybe they'll work on controls before the next patch too, thanks to
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# ? Jun 6, 2014 04:16 |
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Moof posted:this is the case - no ejector seat in the Aurora Are you saying Goonrathi War isn't canon? I'll have to re-render the whole thing!
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# ? Jun 6, 2014 04:33 |
stuxracer posted:You heard multi-player because they said it, but it didn't happen and they did not include it https://robertsspaceindustries.com/module/arena-commander The functionality is present in the build, just not enabled yet. As shown during primetime tonight, they're having issues just with the load on their authentication/universe server (hence the connection issues on initial loading). I'm pretty sure they realized things aren't stable enough yet to throw the switch on multiplayer, since that would be putting more strain on a server already struggling (as the universe server is also the one that handles multiplayer matchmaking handoff and negotiation).
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# ? Jun 6, 2014 04:34 |
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So I tried this with my new $25 Logitech joystick and it's so much loving better than keyboard/mouse, jesus.
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# ? Jun 6, 2014 04:40 |
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# ? Jun 3, 2024 07:02 |
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CLAM DOWN posted:So I tried this with my new $25 Logitech joystick and it's so much loving better than keyboard/mouse, jesus. God drat it, we just got them to stop shrieking and go to sleep. Now you're going to wake them up, and they'll be sperging all over the house until who knows when!
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# ? Jun 6, 2014 04:50 |