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Bobo the Red
Aug 14, 2004
Lay off the marmot

Elendil004 posted:

Picked up Sunless Sea, any tips, especially on managing Terror?

Stay by the shore, and in the light. There's a place that can help close to London. Bats can give ya a tiny boost if you kill them quickly, but it's hardly worth it. Terror will get high, but London will settle it down to 50. Once you're wealthy you can party it down.

Game's still changing, but generally, avoid fights as much as possible early on, and always pack fuel.

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Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!
New Vegas

Fair warning: although I love the Jsawyer mod and never play without it, it does make the game harder. In particular, you can carry a lot less.

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there
I can't beat the tutorial in Civ 5. Should give up video games and become a monk?

regulargonzalez
Aug 18, 2006
UNGH LET ME LICK THOSE BOOTS DADDY HULU ;-* ;-* ;-* YES YES GIVE ME ALL THE CORPORATE CUMMIES :shepspends: :shepspends: :shepspends: ADBLOCK USERS DESERVE THE DEATH PENALTY, DON'T THEY DADDY?
WHEN THE RICH GET RICHER I GET HORNIER :a2m::a2m::a2m::a2m:

Captain Walker posted:

I can't beat the tutorial in Civ 5. Should give up video games and become a monk?

You should start a twitch stream bc I want to see this

Sober
Nov 19, 2011

First touch: Life.
Second touch: Dead again. Forever.

Captain Walker posted:

I can't beat the tutorial in Civ 5. Should give up video games and become a monk?
I've never played the tutorial, but what exactly did they ask of you and stumped you or whatever?

Bedurndurn
Dec 4, 2008

Captain Walker posted:

I can't beat the tutorial in Civ 5. Should give up video games and become a monk?

How? It may have changed in a patch, but I believe the AI was literally not allowed to declare war on you in that.

Bobby Deluxe
May 9, 2004

You built loads of settlers and didn't harvest food, right? Because that's the only way I can even think you could do it.

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there
Worse! I'm in the combat tutorial (step 4) and I can't beat Darius because he builds archers and poo poo faster than my hoplites and swordsmen. I don't want to switch to improving my terrain because it's a loving tutorial, how could this be a difficulty spike??

StoryTime
Feb 26, 2010

Now listen to me children and I'll tell you of the legend of the Ninja

Captain Walker posted:

[...] I don't want to switch to improving my terrain [...]

There's your problem. Working the land efficiently is how you win wars in this game. If Darius has his population working hills with mines on them, and you're working unimproved tiles, he's going to eclipse your production and drown you in units. Get some workers going, and let him come to you. Fight within your cities bombardment range, and try to keep your units alive to farm experience for them. Cities are pretty tough to take, you'll probably want to have at least two catapults and a bunch of melee units before going for one, until you figure how the tactical combat plays out.

Or even better, forget about the tutorial and just start a game on one of the lower difficulty settings. I've never played the tutorial but it sounds like it's a weird forced war set-piece that doesn't actually happen in real games. The advisors are hand-holdy enough, you'll have a better time just plunging in.

Bobby Deluxe
May 9, 2004

Also be aware that there are units that specialise in defence, others that are all rounders and others that specialise in attack. Barracks in your cities will make sure that new units start as veterans with bonuses. Also, the terrain can give you bonuses like attacking from a hill or a forest. Move a defensive unit alongside any attack units otherwise if the enemy initiates the attack, they'll obliterate you.

StoryTime
Feb 26, 2010

Now listen to me children and I'll tell you of the legend of the Ninja
Civ 5 talk

Well I just played through that part of the tutorial, and wow. That's not at all about combat, that's about how you use the loving fact that you have two cities and your opponent has only one to your advantage. If you have more land than they do, you just outbuild them, that's how the game works.

Since the happiness cap was very lenient, it made sense to build granaries in both cities as soon as possible. More food means more population means more everything. I also built a scout very early since I wanted to know what the map looked like. I managed to steal a worker from the AI with the scout later in the game, so those hammers were well spent. In fact, building a scout as fast as possible and going for the AI's first worker would probably break the whole scenario in half. I took Persepolis on turn 76 with 2 swordsmen, 1 hoplite, 2 catapults and 1 companion cavalry.

So basically, don't bother with the tutorials. Just play the game and go to war only when you feel confident about it.

peter gabriel
Nov 8, 2011

Hello Commandos
If you think Civ 5 guy is bad, this is me:



I just can't do it :negative:

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there

StoryTime posted:

Civ 5 talk

Thanks for the advice! I sort of assumed that the game was expecting you to ignore everything but the war aspect. Derp.

Mr. Maltose
Feb 16, 2011

The Guffless Girlverine

Captain Walker posted:

Thanks for the advice! I sort of assumed that the game was expecting you to ignore everything but the war aspect. Derp.
The real thing the tutorial is teaching you is that you can't really ignore any aspect of the game.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

peter gabriel posted:

If you think Civ 5 guy is bad, this is me:



I just can't do it :negative:
hahahaha holy poo poo

I mean, you could have just pulled the classic "seemingly played for 24+ hours but actually I just idled for Steam Cards and forgot about it guys OK?!?!," but I believe you. I want to believe you.

StoryTime
Feb 26, 2010

Now listen to me children and I'll tell you of the legend of the Ninja

Mr. Maltose posted:

The real thing the tutorial is teaching you is that you can't really ignore any aspect of the game.

The hammer, the apple, the coin, the dove, that purple culture icon I'm not even sure what it is. All are important. Work the land. Win the game.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Purple icon is a scroll, just that purple background dominates so much of it.

Bobby Deluxe
May 9, 2004

Captain Walker posted:

Thanks for the advice! I sort of assumed that the game was expecting you to ignore everything but the war aspect. Derp.
Everything helps. If you haven't kept up with your research for example, they'll have better units, better methods of farming to grow their cities and faster ways to increase everything.

peter gabriel
Nov 8, 2011

Hello Commandos

Quarex posted:

hahahaha holy poo poo

I mean, you could have just pulled the classic "seemingly played for 24+ hours but actually I just idled for Steam Cards and forgot about it guys OK?!?!," but I believe you. I want to believe you.

What can I say? I do the bit in the helicopter, go through the warehouse into the offices then die.
Then I do the bit in the helicopter, go through the warehouse into the offices then die.
Then I do the bit in the helicopter, go through the warehouse into the offices then die.
Then I do the bit in the helicopter, go through the warehouse into the offices then die.

:negative:

Edit: Maybe I should stop trying to play it like Rage.

So, any tips for starting out guys?

peter gabriel fucked around with this message at 21:31 on Jul 6, 2014

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there
Pretend it's a stealth game. Use quicksave. Don't shoot people you can use takedowns on safely without getting seen/heard.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

peter gabriel posted:

What can I say? I do the bit in the helicopter, go through the warehouse into the offices then die.
Then I do the bit in the helicopter, go through the warehouse into the offices then die.
Then I do the bit in the helicopter, go through the warehouse into the offices then die.
Then I do the bit in the helicopter, go through the warehouse into the offices then die.

:negative:

Edit: Maybe I should stop trying to play it like Rage.

So, any tips for starting out guys?

USE COVER. Don't charge into a fight, and don't try to fight four guys at once. Often, avoiding a fight is best. Don't worry about XP; all XP does is give you Praxis, and you'll be given way more than you need.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
I know it's new, but any starting tips for Sunless Sea? I haven't found a way to make money reliably, so I have to use all my cash just buying fuel. Eventually I end up broke and without any way to improve my ship to battle tougher enemies.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

peter gabriel posted:

What can I say? I do the bit in the helicopter, go through the warehouse into the offices then die.
Then I do the bit in the helicopter, go through the warehouse into the offices then die.
Then I do the bit in the helicopter, go through the warehouse into the offices then die.
Then I do the bit in the helicopter, go through the warehouse into the offices then die.

:negative:

Edit: Maybe I should stop trying to play it like Rage.

So, any tips for starting out guys?

Savescum like a motherfucker. That alone will help you progress.

Alternatively learn how to play Deus Ex stealth style. Abuse the gently caress out of takedowns and the tranq rifle.
But you don't have to.

Fat Samurai posted:

I know it's new, but any starting tips for Sunless Sea? I haven't found a way to make money reliably, so I have to use all my cash just buying fuel. Eventually I end up broke and without any way to improve my ship to battle tougher enemies.

Read the top of the page.

OxMan
May 13, 2006

COME SEE
GRAVE DIGGER
LIVE AT MONSTER TRUCK JAM 2KXX



peter gabriel posted:


Edit: Maybe I should stop trying to play it like Rage.


The hell you should. You start out as a weak fleshy mortal but by a quarter of the game through you can totally smash your way through with a vending machine for cover/smashing dudes while blasting explosive magnum shells with your other hand. Start out picking your fights and sticking to stealth the tutorial/first Detroit mission, the game will open up your offensive choices after. Since you're being a manly man and taking everything head on, make sure you max out your chest tornado cannon. Not only does it one shot basically all regular enemies, but there are a few parts where you'll have a bunch of enemies come into an area you just cleared and you can run straight at the group, arms open chest out ready for a hug which will drop all of them instantly.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
Two separate people stumped by video game tutorials. I kinda want to make a thread about it but I myself have not been stumped by a tutorial. Closest thing I can think of is when I skipped over the junctioning tutorial in Final Fantasy 8 and played the game by just summoning GFs ad nauseum.

Hardest tutorial level I can think of is the beginning of Driver 1. It basically asks you to perform all the complicated maneuvers of the game in a strict time limit while not actually teaching you how to do those maneuvers.

SolidSnakesBandana fucked around with this message at 23:55 on Jul 6, 2014

Magres
Jul 14, 2011

peter gabriel posted:

If you think Civ 5 guy is bad, this is me:



I just can't do it :negative:

In addition to what other people have said, it's worthing putting two Praxis into getting and upgrading the Typhoon system. The bosses in DE:HR are stupid bullshit if you build for stealth and hacking and lockpicking (which is the fun build, imo) because they're forced open confrontations where you can't use any of that good stuff, but if you have the upgraded Typhoon then you can drop a Typhoon or two and point blank and it will kill the boss.

peter gabriel
Nov 8, 2011

Hello Commandos
Thanks for the tips all :)
I generally dislike stealth games so suck badly at them, but since the game opens up after a while I'll give it another go armed with new knowledge!

Magres
Jul 14, 2011
Oh also air vents are your friends. They lead to lots of secrets and lots of ways to tranq and punch out dudes in secret.

Basic rules of stealth games are that in basically any scenario, there will always be at least one guy who doesn't have anyone watching him. Find him, knock his rear end out. There will now be another guy who doesn't have anyone watching him. Repeat ad nauseum until the world is unconscious on the floor.

Sometimes there are patrols so you'll only have a window where no one is watching a guy instead of 'no one is ever watching this guy' but the same idea applies.

I'm also pretty bad at stealth games but that's the method that has made me less terrible at them.

Magres fucked around with this message at 00:10 on Jul 7, 2014

Rorac
Aug 19, 2011

SolidSnakesBandana posted:

Hardest tutorial level I can think of is the beginning of Driver 1. It basically asks you to perform all the complicated maneuvers of the game in a strict time limit while not actually teaching you how to do those maneuvers.

:argh: DRIVER 1

I blocked out the memories of that loving part of the game until I read this. That poo poo was loving BRUTAL on 12 year old me.

OxMan
May 13, 2006

COME SEE
GRAVE DIGGER
LIVE AT MONSTER TRUCK JAM 2KXX



Rorac posted:

:argh: DRIVER 1

I blocked out the memories of that loving part of the game until I read this. That poo poo was loving BRUTAL on 12 year old me.

Do SAMthin, we got a taaail mang!

After the tutorial the game had a few tough timed missions but the hardest was the last mission in new York which had you do an almost perfect timed run while maxed out cops try and take you down at every turn. You could be hit so hard your car can be knocked out of the game world into the Game Abyss.

Pneub
Mar 12, 2007

I'M THE DEVIL, AND I WILL WASH OVER THE EARTH AND THE SEAS WILL RUN RED WITH THE BLOOD OF ALL THE SINNERS

I AM REBORN

peter gabriel posted:

Thanks for the tips all :)
I generally dislike stealth games so suck badly at them, but since the game opens up after a while I'll give it another go armed with new knowledge!

Another small thing: Quicksave before you buy any radar upgrades. All the stuff it tries to cram into that little circle can make it kinda unreadable pretty fast.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Anything for Aarklash: Legacy or Might & Magic X Legacy?

Bobby Deluxe
May 9, 2004

peter gabriel posted:

Thanks for the tips all :)
I generally dislike stealth games so suck badly at them, but since the game opens up after a while I'll give it another go armed with new knowledge!
Also worth noting that (item location spoiler) there is a silencer for the 10mm pistol, and you can buy it from one of the apartment buildings connected to the alley behind the gas station / gun shop. Buying it makes it feel like a completely different game (ie metal gear solid with better controls).

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Bobby Deluxe posted:

Also worth noting that (item location spoiler) there is a silencer for the 10mm pistol, and you can buy it from one of the apartment buildings connected to the alley behind the gas station / gun shop. Buying it makes it feel like a completely different game (ie metal gear solid with better controls).

Weapon sellers aren't really spoilers, and some are quite hard to find. If you want a showstopping handgun to laugh your way through the game with, get ahold of the revolver and go talk to Grayson at the gas station in Detroit. He sells a weapons mod for it that makes its bullets explosive :gibs:.

You can also kit out the basic handgun into an evil little thing if you go to Jensen's secret stash behind the TV in his apartment - there's a mod to make it's ammo armor-piercing. That plus a silencer will make it a fun little silent killer.

threedestinos
Jun 20, 2014

There is clearly something wrong here.
I can't seem to put my opposable thumb on it....

blackguy32 posted:

I bought Fatal Frame and Fatal Frame 2, yet I have only played the first one. I can't really get used to aiming the camera in it. Is Fatal Frame 2 better? Any tips one can give for either game?

In regard to the first fatal frame you should adjust the controls to your FPS style of playing. There are strange settings for the game to start out in but toggling standard and reverse should fix most of your aim issues.
Give yourself a wide berth around corners so you don't get stuck in them and make sure you give yourself room to backup or move to the side while fighting enemies. When the color of your aim flashes red they are about to strike so that would be a good time to take a picture. Picture taking fazes them for a second also so use that time to continually readjust your angle so you have room to move and photograph.

Barudak
May 7, 2007

OxMan posted:

Do SAMthin, we got a taaail mang!

After the tutorial the game had a few tough timed missions but the hardest was the last mission in new York which had you do an almost perfect timed run while maxed out cops try and take you down at every turn. You could be hit so hard your car can be knocked out of the game world into the Game Abyss.

For those still not fully appreciating the brutality on display as a kid I turned on infinite health and infinite time on this mission. I still couldn't beat the level because the writing mass of FBI cars inevitably either completely blocks you in or launches you into the void.

GulMadred
Oct 20, 2005

I don't understand how you can be so mistaken.

Gyshall posted:

Anything for Aarklash: Legacy
It's been a long time since I played it so I can't recall any specific combat pointers, but the really crucial thing is:
  • This is a combat game.
    • It starts off with an interesting premise ("Okay, so this is a heist mission? And my party is the fantasy equivalent of Repo Men? And their social status in this world is some combination of 'debt slave' and 'elite special forces operative'? And my tank is a steampunk-satyr and she's being healed by a werewolf?"). The game sprinkles in some tantalizing backstory and character development. It also does a good job of introducing new gameplay mechanics and tactical wrinkles, and includes a good mix of content (exploration, intra-party dialogue, puzzles, optional very-hard boss fights, etc).
    • Towards the end, the writers either slacked off or ran out of ideas, and the game falls into a pattern of "Defeat this group of baddies to unlock the next room. Repeat 20 times. Cutscene." The interesting premise also gets shelved in favour of a generic "save the world from some evil jerk" fantasy script.
    • If you aren't enjoying the combat, then don't depend on the story or puzzles to sustain your interest.
    • I got bored around the 3/4 mark and cheated heavily so that I could stroll through the fights, but I still couldn't bring myself to actually finish the game :(
  • One thing I do remember about the combat is that it's "tough but fair." When the designers wanted to introduce challenge, they did so via the normal game mechanics. For example, instead of just giving the boss a million hitpoints, they'd give him a buff that reduced incoming damage. After losing the fight, you could always come back with a different approach (e.g. interrupt him while he's applying the buff, or strip the buff off of him, or burst him down before he can apply it, etc).

Kenny Logins
Jan 11, 2011

EVERY MORNING I WAKE UP AND OPEN PALM SLAM A WHITE WHALE INTO THE PEQUOD. IT'S HELL'S HEART AND RIGHT THEN AND THERE I STRIKE AT THEE ALONGSIDE WITH THE MAIN CHARACTER, ISHMAEL.

Gyshall posted:

Anything for Aarklash: Legacy or Might & Magic X Legacy?
I'm going to second the request for more stuff on M&M X: Legacy, which I just bought on sale yesterday, but I'll start by offering up what I think I've figured out so far. It does have its own thread but the easily-found advice there, while useful, but pretty general:

quote:

Early Game Tips
  • Avoid specializing in bow/crossbow skills too heavily early on. Most fighting happens up-close and your Scouts and Rangers can be very formidable in melee. It's nice to have at least a point in them, though.
  • If your melee characters are missing a lot, put more points into their primary weapon skills.
  • Have one character reach Expert in Primordial magic with their first few level ups to unlock the Identify spell. Otherwise you will be paying out the rear end to identify stuff in the beginning.
  • Regeneration (Earth) and Celestial Armor (Light) can drastically improve a party's survivability when starting out.
  • If you have a freemage, raise Dark to at least Expert so that you can take advantage of Sleep and Purge. It's worth it.
  • Other spells worth learning: Burning Determination (Fire Expert), Purge (Dark Expert), Water Flows Freely (Water Expert), Strength of the Earth (Earth Expert), Spirit Beacon (Prime Expert)
  • Pumping Spirit for a spellcaster's first few levels will make them much more effective, as mana is a big limitation at first. Once you are comfortable with your mana pool, work on your casters' Magic stats as well.
  • Gold is tight at first, but you will be flush later on. Spend wisely, but don't worry about saving up for the endgame.
  • If you're in an area where the enemies wipe the floor with you, you might have wandered there at a too-low level. Go exploring!
General Tips & Non-Obvious Game Mechanics
  • Many buildings have multiple NPCs to talk to besides the one you meet when walking in. If so, there will be more than one portrait at the top of the screen. Click on them to start a new conversation.
  • To target a specific enemy up close, click them or use tab to cycle through nearby enemies. You can't pick an enemy at range: ranged attacks go for a random enemy downfield.
  • Your characters have a limited number of block attempts per turn: 0 by default, but you can increase this by by wearing a shield or training up certain skills.
  • NPCs also have limited blocks: if an enemy keeps blocking your big bruiser's melee strikes, make him waste his block attempts on weaker characters' attacks each round before bringing in the big guns.
  • Arcane foci are unblockable, never miss, and don't depend on stats, but do dogshit damage below Grandmaster.
  • Resistance-boosting spells can be quite useful, especially in elemental-themed areas.
  • Although a Freemage is the only class with access to Dark magic, it's not vital to have one. Most Dark spells can be approximated by other spells, hirelings or effects such as Blessings.
  • Having a Loremaster or using the Whispering Shadows spell allows you to see secret areas. A high Might, Magic or Perception stat will increase a character's chance to access a detected secret.
  • If your stats are low, you still have a chance to pass through a secret door. Cast regeneration and keep trying. Buffs such as Eagle Eye should help as well.
  • Some areas or encounters might require you to rest frequently, or suck down potions. It happens. The game balance tends to encourage you to actually use your consumables.

Based on that above advice, as well as some assorted tips around the web, such as the fact that you can only GM 3 Skills and Master one more by game's end, I've decided to go with the following party:

Crusader, with intent to GM Light & Sword, also focusing on Heavy Armor, Shield, Warfare and Arcane Discipline.
Bladedancer, with intent to GM Dagger, Dual Wield & Dodge, also focusing on Warfare.
Runepriest, with intent to GM Fire, Earth & Magical Focus, also focusing on Mysticism.
Freemage, with intent to GM Primordial, Air & Dark, also focusing on Water.

From what I can figure it's a balance of might and magic, and covers most bases well. There is also a trick in that in late game, there are Light (Mandate of Heaven) and Dark (Agony) spells which add light and dark damage to each strike for each party member, and a late game GM Dual Wield GM Dagger Bladedancer can attack upwards of 14 times per round. I haven't really considered the effects of hirelings, some of which can cover for the role of, say, the Freemage and allow another Bladedancer instead with some reconfiguration of the Crusader and Runepriest to be the "magic" half of the party.

The general tip I understand is that when leveling you generally want 2 points in either Might or Magic, depending on the nature of your character, and otherwise a point in Vitality and Spirit each to keep up with the curve.

I don't know if any of this is helpful but for those who know more about the game, might give them something to comment on specifically.

Kenny Logins fucked around with this message at 15:48 on Jul 8, 2014

Foul Ole Ron
Jan 6, 2005

All of you, please don't rush, everyone do the Guybrush!
Fun Shoe
Guns of Icarus Online

Tips for beginners:

-Do the tutorials for each class before you try online play, though the game is forgiving to new players, you earn achievements through doing them and achievements are primarily how you level each class up.

-You level up each class via accomplishing achievements. Though everyone is equal from the start, this really does not effect gameplay but it does unlock many aesthetic options for designing your character.

-Take time to try out each ship and learn their layout, some can have many of the main parts relatively close together while others may have them scattered all over the ship. Learning where each system is on what ship is vital as a engineer.

-Try out each gun and learn their quirks and benefits. Some guns work best against Armour while others work best at damaging ship systems and weapons, knowing what each does and how they work together can be the key to winning a fire fight.

-Ask questions, there are many good players willing to give you advice and help you along, just ask.

Tips for Gunners:

-Learn your ammo types and know what each does and what weapon they work best with. Heavy shot is good for getting extra range on a gun like the hwacha while Lesmok rounds work best with flamers as ramp up the firing speed. As a gunner you will be responsible for making sure the main gun or guns you are using do the max DPS they can so make sure that you know when to use what rounds.

-Talk to your team, especially your captain and ask him what set-up works best, you will generally know what is best to bring in most cases, but if your captain is bringing a unique gun load out, you need to know and prepare accordingly.

-Learn your ranges and carry a range finder, most guns have a set range they are most effective at, knowing this makes a massive difference in a fire fight.

-When loading special ammo into a gun, you have to wait until the loading sequence finishes otherwise normal ammo is loaded instead. This can be annoying especially if the gun will be used by other crew members who do not have that ammo type.

Tips for Engineers:

-Pay attention to what your captain is saying, if he is dumping kerosene into the engines you need to know and be there repairing them. Same goes for other engine and balloon buffs.

-Pick a deck and stay there. If you are covering Armour and side engines, stick to them and let other engineers cover other decks, the only time you need to help is to fix hull when critical or balloon when the ship has bottomed out. Then usually at the captains request.

-Extinguish flames first THEN repair.

-Buff hammer is best when you buff guns to 90%, then 100% when in range so the buff is not wasted.

-Engineer is a good general class to use and depending on the ship you will usually be called to assist the gunner by manning guns. As such learn how each gun works and the ammo types also.

Tips for Pilots:

-This is the hardest class to use as you will usually be acting as captain, so it is advisable to have played a few games as gunner and engineer so as to know the layout of each ship and the capabilities of each gun.

-Learn how to fly each ship in the sand box, learn their visibility points and blind sides. Each has its strengths and weaknesses, as captain you need to know these.

-When picking the load out for each ship, pick guns which suit your tactics and you ship type. Some ships benefit more with certain load outs.

-A ship is usually good as his captain, do not be afraid to give orders and plan with your crew on tactics, but don't be a dick about it. If your gunner or engineers are trying to tell you something, listen to them.

-Learn your each guns firing arcs and fly your ship accordingly.

-Each piece of pilot gear buffs an aspect of the ship at the cost of damaging a ship system. If you are going to use one, make sure to warn engineers and crew in advance so they can be repairing the affected system while the buff is being used.

-Try not to crash into things.

Foul Ole Ron fucked around with this message at 01:59 on Jul 9, 2014

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theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
Oh god someone tell me how to stop getting horribly murdered in Final Fantasy Type-0 please.

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